Blackicket Posted April 3, 2021 Posted April 3, 2021 How rare a crime events? For a week of playing with one colony with 100% crime rate and criminal underworld (then mafia) i got only trafficing. Is it because population is female only?
Ozvelpoon Posted April 3, 2021 Posted April 3, 2021 11 hours ago, ahnkra said: Thanks Ozvelpoon you came up with some things i hadnt heard of or thought about. Will definitely be looking at that Fallen Galatic Market (already have the Forgotten Queens, although it is constantly reminding me at game start that there are two other mods by that author i dont have, might have to check them out too), What I have done so far is to go into Wild Lascivity and create another civic and trait thats based on the included ones but obviously all male instead of all female. I called it the Covetous Hive = ) Using the Civic instead of modding the Origin allows me to use the Tentacle world start (but OMG is it an energy starved beginning! had to take another Civ that gives me free energy to not run out in 5 mins of game play) And after tweaking just about every file in WL i was able to keep all the Hive buildings and make the Priest building from that mod available to hives as well (its not a cult without priests! lol) But as a Hive mind, i still have the original problem of WL and all hive mind mods for that matter. No One wants to join up, no refugees beg for shelter, none of the weaker empires have asked for protection (Yet! lol im only to about year 38 in my current test run of my tweaking.) No one wanted to go home to Mother, and it seems everyone else would rather fall to the void, or the grey, or what have you than seek shelter with "those creepy fcks" lol Im not really into playing as a devouring swarm or raiding / pillager. My bois preffer to stay home and do their thang, and send out invites to all their friends to come join them! Only time they get upset is when Something big bad and ugly tries to blow everything up. Cant really sit around and discuss / exlpore the merits of Shadow Cats versus Hell Hounds if someone has gone and put you or them on an Extinction list! Oh and again before someone thinks I hijacked the thread, I really do need help figuring out how to handle Titans! I know i can crack open the mod and change things (and probably break everything) but Im not terribly great with Logic! I know the functions when I seem them but I've never really set down and even tried to write up a logic flow sheet in the last 30 years, bu i think thats what im going to have to do to figure out how to get Titans to respect my bois, and add appropraite traits for spending time with them, rather than just nipping off all their bits and growing them new ones. Trophy jobs also come from WL, in game their called Mothers Trophies I believe. Special building for them, creates only Unity and a tiny boost to others workers production if i remember correctly. You are more ambitious then I am, going in and changing code around. Just keep in mind you will need to duplicate that change on every update of the mod from now on as I am sure you are aware. Hive mind is kind of forced into the "aggressive acquisition of pops" gameplay as you have said; I found the migration mechanics in Stellaris a little lacking to begin with but the "Mutualistic Behaviors" civic does make it somewhat workable. Good luck!
goldcut Posted April 3, 2021 Posted April 3, 2021 I'm wondering with 3.0's added variable functionality if it is easier to integrate https://steamcommunity.com/sharedfiles/filedetails/?id=1878276758 with Lustful Void. For now I manually search for all 'flow' values (produce, upkeep, build_time, days etc.) and do the multiplication or division before replacing them, but ideally instead of replace 1 with 5 '1 * @speedmultipler' would be a much smarter way to achieve the same objective. It would help a lot for us who play on a potato which goes at max 3 days per second to have the mod integrated from the get go.?
Zorlond Posted April 5, 2021 Posted April 5, 2021 Is there a problem with the event pictures in this mod for anyone else? I'm getting a lot of event windows with no pictures during the game, and trying to preview them in the files is somehow making my SSD choke. Edit: Found the problem. Yo, Kinky Void, ya got a problem! *wanders off*
ahnkra Posted April 6, 2021 Posted April 6, 2021 Maybe the answer is just to mod the amount of civics points to 3, so that I can take Covetous Hive, God Mode and Mutualistic Behavoirs. Im up to year 54 now and have a few Xenos to Worship because of breeding with primitives and Uplifting. They all start with Full Citizenship that way though,... I guess that makes them all willing Trophies = ) Best kind IMO, long as the new Xenos dont inherit the Covetous Hive or Motherly Hive species trait, alls good. I also had 1 empire ask to be a protectorate, Ive thought about absorbing them but Im afraid If i do they will all just be purged. Ive never figured out how to asimimate other aliens. Sometimes the game will just automagicaly do it, and other times it just forces them to leave (I have figured out how to keep from eatting them lol omg) Seriously I think this has become my favorite game over the course of the last year. Except when Paradox goes and updates it and breaks things. I still cant use the launcher to play the game, its been broke since Necroids. And Im terrified about what all is going to get broke with this next expansion. It touches on so much and changes so much it has the potential to break just about every thing and anything =( Anyway Im off to see if any of my mods mess with civics points, So I can just adjust it to what I need. I have yet to write a mod from scratch, as while I can figure out pretty much what any mod is doing by looking at it, I have no idea on how mods are put together from scratch. Modders are just amazing!
NikitaRGX Posted April 7, 2021 Posted April 7, 2021 How does one trigger the Breeding Offensive Casus Beli?
zelayasrevenge301 Posted April 8, 2021 Posted April 8, 2021 11 hours ago, NikitaRGX said: How does one trigger the Breeding Offensive Casus Beli? That's for hive minds using the brood swarm/propagating throng/nymphic hosts civics. It's meant to be a casus belli for brood parasite hiveminds, it can't be used for non-hives I don't think.
Hisu Posted April 8, 2021 Posted April 8, 2021 I'd like to request a slight change to LV. Specifically, in lv_event_mods.txt, for lv_event_mods.2, replace condition has_citizenship_rights = yes with has_population_control = no for giving Brood Parasite Synergy to the planet, because it makes more sense that way: after all, a brood parasite doesn't have to have full citizenship for its owner to enjoy a bit of oviposition with consequences.
Natsu_Zirok Posted April 8, 2021 Posted April 8, 2021 Russian language Просьба к носителям нашего языка - писать обо всех ошибках/недочетах/странных пробелах в дискорд LV в канал issues с пингом @Natsu_Zirok 2
xking Posted April 8, 2021 Posted April 8, 2021 New Patch notes https://forum.paradoxplaza.com/forum/threads/stellaris-dev-diary-208-nemesis-patch-notes.1466104/
Natsu_Zirok Posted April 10, 2021 Posted April 10, 2021 Исправлен текст в чертах: Преступность не показывалась 1
Ozvelpoon Posted April 11, 2021 Posted April 11, 2021 Now that the new Nemesis expansion is looming large on the horizon, do people have any speculation on the new content and if it has potential for this lovely mod? The economy change while not a direct impact might need to be looked at with some of the jobs; Milk Cows in perticular might need a look as consumer goods production has changed. First contact event chains for a lewder introduction could be interesting. Depending on what is possible I could even see permanent changes to how your empires interact. Free migration treaties, or a sub/dom relationship could be interesting. Spies with covert actions could include any number of lewd actions. Abducting pops or prostitution events for example. What do people think? Will you be buying the expansion on release? 2
amcorp Posted April 11, 2021 Posted April 11, 2021 9 hours ago, Ozvelpoon said: Now that the new Nemesis expansion is looming large on the horizon, do people have any speculation on the new content and if it has potential for this lovely mod? The economy change while not a direct impact might need to be looked at with some of the jobs; Milk Cows in perticular might need a look as consumer goods production has changed. First contact event chains for a lewder introduction could be interesting. Depending on what is possible I could even see permanent changes to how your empires interact. Free migration treaties, or a sub/dom relationship could be interesting. Spies with covert actions could include any number of lewd actions. Abducting pops or prostitution events for example. What do people think? Will you be buying the expansion on release? MINDBREAK COVERT AGENTS AND TURN THEM INTO DOUBLE AGENTS! sorry, been playing evil genius.. 1
Railgunner2160 Posted April 12, 2021 Posted April 12, 2021 9 hours ago, Ozvelpoon said: Now that the new Nemesis expansion is looming large on the horizon, do people have any speculation on the new content and if it has potential for this lovely mod? The economy change while not a direct impact might need to be looked at with some of the jobs; Milk Cows in perticular might need a look as consumer goods production has changed. First contact event chains for a lewder introduction could be interesting. Depending on what is possible I could even see permanent changes to how your empires interact. Free migration treaties, or a sub/dom relationship could be interesting. Spies with covert actions could include any number of lewd actions. Abducting pops or prostitution events for example. What do people think? Will you be buying the expansion on release? Already preordered Nemesis, just waiting for Nemesis to drop! Very much looking forward to the possibilities this expansion has for Lustful Void!
Captain_noone Posted April 12, 2021 Posted April 12, 2021 Hello, I have a question since my dummy brain can't understand. I started playing Stellaris again today after a long while, I took "Invasive Breeders" for my species but I don't really understand how it works, can someone please explain it to me? Do I need to have a migration treaty with other species or win a war or what? Thank you
Railgunner2160 Posted April 13, 2021 Posted April 13, 2021 20 hours ago, Captain_noone said: Hello, I have a question since my dummy brain can't understand. I started playing Stellaris again today after a long while, I took "Invasive Breeders" for my species but I don't really understand how it works, can someone please explain it to me? Do I need to have a migration treaty with other species or win a war or what? Thank you Once you have pops from a non-founder species a event will fire randomly that will convert a non-founder pop into a pop of your founder species.
Natsu_Zirok Posted April 13, 2021 Posted April 13, 2021 (edited) Bugs, bugs, bugs... Edited October 28, 2021 by Vivikon 2
Zorlond Posted April 13, 2021 Posted April 13, 2021 2 hours ago, Railgunner2160 said: Once you have pops from a non-founder species a event will fire randomly that will convert a non-founder pop into a pop of your founder species. It's a cool event, and seems to pop up in proportion to the ratio of invasive-to-non-invasive suitably. But I just wish it had a female version to go with the current rather-male version. Something like 'the males of the other species are too exhausted to mate with their own kind', and a picture of a female alien riding on top of a guy, and it looks like she just kept fucking him over and over until he passed out on her. Just needs a check to see if founder species has All Female trait.
Captain_noone Posted April 13, 2021 Posted April 13, 2021 4 hours ago, Railgunner2160 said: Once you have pops from a non-founder species a event will fire randomly that will convert a non-founder pop into a pop of your founder species. So I have to either have pops migrate from other species, conquer or enslave through the war yes? So basically any pop that is not of my empire species that will enter it, will automatically transform into my species over time?
Mortmenir Posted April 14, 2021 Posted April 14, 2021 How to disable intercompatible sperm and womb traits? They are creating too much random species, which breaks the late game.
Zorlond Posted April 14, 2021 Posted April 14, 2021 There's an options menu in-game, accessible via Edicts, probably near the bottom of the list. You can dig around in the options to turn off various events and alerts, including BioHybrids, which is the rando species that keep popping up. 1
xking Posted April 14, 2021 Posted April 14, 2021 https://forum.paradoxplaza.com/forum/threads/stellaris-dev-diary-209-nemesis-attack-of-the-patch-notes.1466998/
dickwad Posted April 14, 2021 Posted April 14, 2021 Is there a way to prevent my newly abducted livestock species from taking up all the streetwalker, whore, and breeder jobs away from honest slutty members of the ruling species? Because all this gets me is a bunch of unemployed ruler species and a massive food deficit. It's completely screwing up my slave economy.
Hisu Posted April 14, 2021 Posted April 14, 2021 52 minutes ago, dickwad said: Is there a way to prevent my newly abducted livestock species from taking up all the streetwalker, whore, and breeder jobs away from honest slutty members of the ruling species? Because all this gets me is a bunch of unemployed ruler species and a massive food deficit. It's completely screwing up my slave economy. Yes, but that'll require manually patching the mod, and the game has to tell the two apart, so you will need to set the rights for your livestock pops to Slavery: Livestock. Go to /mod/Lustful Void/common/scripted_triggers/lv_scripted_triggers_jobs.txt, locate lv_worker_job_check_trigger and add NOT = { has_slavery_type = { type = slavery_livestock } } to the hidden_trigger section. The end result should look something like this: lv_worker_job_check_trigger = { custom_tooltip = WORKER_JOB_TRIGGER hidden_trigger = { exists = owner is_being_purged = no is_being_assimilated = no NOT = { has_slavery_type = { type = slavery_livestock } } OR = { NOT = { has_trait = trait_mechanical } owner = { has_technology = tech_droid_workers } } } } Do not forget to restart your game for changes to take effect. 2
dickwad Posted April 14, 2021 Posted April 14, 2021 3 hours ago, Hisu said: Yes, but that'll require manually patching the mod, and the game has to tell the two apart, so you will need to set the rights for your livestock pops to Slavery: Livestock. Go to /mod/Lustful Void/common/scripted_triggers/lv_scripted_triggers_jobs.txt, locate lv_worker_job_check_trigger and add NOT = { has_slavery_type = { type = slavery_livestock } } to the hidden_trigger section. The end result should look something like this: lv_worker_job_check_trigger = { custom_tooltip = WORKER_JOB_TRIGGER hidden_trigger = { exists = owner is_being_purged = no is_being_assimilated = no NOT = { has_slavery_type = { type = slavery_livestock } } OR = { NOT = { has_trait = trait_mechanical } owner = { has_technology = tech_droid_workers } } } } Do not forget to restart your game for changes to take effect. Thanks a lot, that's actually really helpful.
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