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Posted
11 hours ago, NoGodsorKings19 said:

hey, just curious. What are the odds of getting a tentacle planet. found one once and had to destroy it ?(only downside of Xenophobes) but then never found one since. is it one of my other mods causing problems or is the spawn rate just really low

i don't know the exact odds but i do know you will likely fire off 1 event for the tentacle colony planet. and the blockers will show up randomly on just about every single planet Diverse or Vanilla. 

Posted
On 2/27/2021 at 11:04 AM, njack46 said:

Hi. Love this mod, it's very fun and enjoyable to play through, but I find there is a problem with the cheat trait. Specifically, the numbers for it don't work right how many trait picks are left and how much traits you can get. Like the numbers literally overlap and cause the game to freak out about the traits. And once the games starts, the cheat trait can't be removed, or rather, I can't get any additional traits with any gene tech I grab. As someone who likes to roleplay, I would like for this to be fixed so I can use all the traits I want, but I know this is probably on the low end of your to-do list. At any rate, thanks for the fun mod!

 

Can you expand on this? I have the problem that I cannot genetically modify my pops, no matter the species. That's because I never get additional trait points despite researching techs that should give me trait points. I'm looking for the cause of this. Is this what happens to you? By the way, I can confirm that the cheat trait did not disappear on the baseline species.

(The problem may not be with this mod, for me, because I'm using several mods that have to do with traits. And I also once changed the number of traits and trait picks myself. But it sounds like you may have the same or a similar problem.)

 

Edit: After a bit of testing, I found my problem. See my post below.

Posted

I've recently started playing and I'm been liking it so far. My only gripe is that I wish there is an option to disable the LV leader traits or maybe remove/change a leader's LV trait since those trait compete with vanilla and other mod leader traits, and I have the annoying luck of constantly getting sadists and rapists in the leader recruitment pools.

 

I would have preferred it if those traits are attached to what species traits the race has and government civics you have chosen, though you can still of course add them in through gene/robo modding.

Posted
17 hours ago, David3 said:

 

Can you expand on this? I have the problem that I cannot genetically modify my pops, no matter the species. That's because I never get additional trait points despite researching techs that should give me trait points. I'm looking for the cause of this. Is this what happens to you? By the way, I can confirm that the cheat trait did not disappear on the baseline species.

(The problem may not be with this mod, for me, because I'm using several mods that have to do with traits. And I also once changed the number of traits and trait picks myself. But it sounds like you may have the same or a similar problem.)

 

Edit: After a bit of testing, I found my problem. See my post below.

 

So, I seem to have found my problem, and I wanted to post the solution here for the sake of those who might experience a similar problem and stumble upon this thread.

 

As I have said, I once changed the number of trait points and trait picks myself, without a mod. Although I thought I had reverted that change, apparently I did not sufficiently so.

 

I previously changed the file 00_species_archetypes.txt in "Program Files (x86)\Steam\steamapps\common\Stellaris\common\species_archetypes" in order to get more trait points and trait picks. I changed that back at a later date to the original values (even deleted the file, and verified the game files via steam). However, and this seemed to have been the problem, I kept a backup of the file that I changed. Two backups, in fact:

 

00_species_archetypes - Copy.txt

 

and

 

00_species_archetypes_.txt

 

After I removed those two backup files from "Program Files (x86)\Steam\steamapps\common\Stellaris\common\species_archetypes" gene modding was again possible like it is in the vanilla game. My problem had nothing to do with this mod (or any other mod), I wanted to clarify that as well.

Posted

With all the great trait mods people have been coming out with lately, I've got to ask:

 

Is there any way to have a repeatable research tech that adds a trait-pick for species templates?

Posted
1 hour ago, Zorlond said:

With all the great trait mods people have been coming out with lately, I've got to ask:

 

Is there any way to have a repeatable research tech that adds a trait-pick for species templates?

Not 'by the book', no. There isn't a programmed variable for trait picks, so you can't change it that easily. In theory though, you could do it in a really hackjob roundabout way by creating a custom edict that edits trait picks then adding techs that give you a single use of the edict or something...

 

In other words, not without some *serious* jank.

Posted

The "Divine coupling" civic seems very weak, it gives only 1 concubine job per temple tier and concubines base production is only:
- 2 unity 
- 2 amenoties
- 2 pop happiness on the planet.

image.png.158cea3fcfd39c397a744e7567a72269.png

 

Imo the civic should maybe give 3 (at least 2) concubine jobs per temple tier but maybe reduce the pop happiness by 1 per job.
You could also add a new building like a harem or something that would give more concubine jobs.

Posted

Okay, so after playing some decidedly non-NSFW mods recently I suddenly had an idea on what I really miss in my lewder playthroughs. A certain key functionality that seems to be woefully unmodded, despite the potential lying inside it. Judging from my lack of reading this discussion thread in general, I'm fairly certain that it was talked about, but I'll speak just in case. Especially as LV seems to branching recently a bit - I'm not knowledgeable enough about modding to pull it off, but perhaps someone else will do something. 

Sexuality Ethics. So many times I had my immersion broken by species I personally added to the list for past playthroughs acting utterly wrongly in subsequent playthroughs, as the AI struggles to make rational choices. Soon everyone has weird species traits (half of them from LV), countries make some real weird choices (and I'm almost sick of running into "normal countries" planets that seem to have their economy run on pure whorenium refinery industry. 

We need Fanatic Lewd - Lewd - Wholesome - Fanatic Wholesome slide of ethics to make it possible to customize starting situation of custom empires. I mean, think of new factions and what the Fanatic Lewd faction might demand! Think of how much framerates will be spared if only really lewd countries get tech options for like +50 modification points (resulting in less complicated species, so less calculation of pop production). Think of how nicely streamline the civics pick-up would be? Bonus points for not absolutely-every-damn-country out there having sapient milk ranches (be honest with me, it shouldn't be that common, it RUINS MY IMMERSION). 

 

[I totally know this is possible, at least since i played with Pantheon of the Void mod, hmph. Yeah, so I dropped my idea, now I'm going to be too spooked of potential replies to check it anytime soon, if someone thinks this is a good idea then go do such submod/make it part of LV, now I'm off. 

[I was so damn tired yesterday that I posted it in the wrong page lol]

Posted
2 hours ago, Bloodly said:

Perhaps it shouldn't block Exalted Priesthood civic?  That at least gives you High Priests.


Yeah not sure why it does that either, the descriptions really don´t seem to make them incompatible.

Posted
9 hours ago, Mirrond said:

Okay, so after playing some decidedly non-NSFW mods recently I suddenly had an idea on what I really miss in my lewder playthroughs. A certain key functionality that seems to be woefully unmodded, despite the potential lying inside it. Judging from my lack of reading this discussion thread in general, I'm fairly certain that it was talked about, but I'll speak just in case. Especially as LV seems to branching recently a bit - I'm not knowledgeable enough about modding to pull it off, but perhaps someone else will do something. 

Sexuality Ethics. So many times I had my immersion broken by species I personally added to the list for past playthroughs acting utterly wrongly in subsequent playthroughs, as the AI struggles to make rational choices. Soon everyone has weird species traits (half of them from LV), countries make some real weird choices (and I'm almost sick of running into "normal countries" planets that seem to have their economy run on pure whorenium refinery industry. 

We need Fanatic Lewd - Lewd - Wholesome - Fanatic Wholesome slide of ethics to make it possible to customize starting situation of custom empires. I mean, think of new factions and what the Fanatic Lewd faction might demand! Think of how much framerates will be spared if only really lewd countries get tech options for like +50 modification points (resulting in less complicated species, so less calculation of pop production). Think of how nicely streamline the civics pick-up would be? Bonus points for not absolutely-every-damn-country out there having sapient milk ranches (be honest with me, it shouldn't be that common, it RUINS MY IMMERSION). 

 

[I totally know this is possible, at least since i played with Pantheon of the Void mod, hmph. Yeah, so I dropped my idea, now I'm going to be too spooked of potential replies to check it anytime soon, if someone thinks this is a good idea then go do such submod/make it part of LV, now I'm off. 

[I was so damn tired yesterday that I posted it in the wrong page lol]

 

It's unlikely that Lithia will add changes to the ethics system, and nor should they. 

Older versions of LV tried to do this, but it's a lot more trouble than it's worth to try and change the ethics system, as it causes a LOT of conflicts for events firing off, or major incompatibility with other mods that rely on the vanilla ethics system. Plus any new ethics would require a brand new UI patch for the empire creation screen. 

 

If you want a mod that overhauls ethics while still being more compatible with other mods, I recommend checking out Revolutions - Ethics and Civics

 

It's based off of the the original Ethics and Civics Classic mod which adds three new ethics spectrums (Elitist-Pluralist, Capitalist-Socialist, Ecologist-Industrialist) and a bunch of new civics to go with them. Plus it's being regularly updated unlike the original Ethics and Civics Classic mod.

 

The only issue is that there are some minor conflicts regarding species rights and assimilation that conflict with LV, but that can be relatively easily patched depending on your setup. 

 

 

 

 

Posted

What counts as a 'Sex Job'?  It seems vague, and there's things that are sketchy, like the Sexual Alloy Forge.

 

EDIT: Trait Orgasmic Diplomats is meant to always grant the 'Seductive' trait to leaders.  Doesn't really seem to be working.

Posted

This mod is awesome! I contacted various stars for the first time since 2017, then came to this forum and tried this mod. At that time, there was no Chinese translation for the mod. When I was playing games, I used mobile translation software to take photos and translate English events. Also laughed at it by my roommate.

I recently returned to the game and found that there are Chinese event translations in the mod, as well as unusual events that have never occurred before. I really want to encourage the author and hope that this mod will continue to be updated.

Posted
On 3/8/2021 at 5:25 AM, Bloodly said:

What counts as a 'Sex Job'?  It seems vague, and there's things that are sketchy, like the Sexual Alloy Forge.

 

EDIT: Trait Orgasmic Diplomats is meant to always grant the 'Seductive' trait to leaders.  Doesn't really seem to be working.

Orgasmic Diplomats works with Seductive Trait. but only for certain government types such as the Monarchy one. as the other elect random people the trait cannot be properly applied. 

Posted

I have parallel evolution and i wonder how two species fare if i add futanari for both, is there any synergy/event between them? Of all others i feel futanari despite being fun has less events.

Posted

Cows are broken by Hive mind they use more food than they produce, I would guess that the game turns needed Consumer goods into food but doesn't do the same with production. Swarms would need a separate job version, like in vanilla

 

Edit: seems like it is caused by the Breeder edict it jacks up the needed food for Cows to a ridiculous amount.

Posted

Anyone know a fix for the Breeding Offensive casus belli not enabling?  My species is a hive mind with the brood swarm civic but i still dont get it when i want to go to war with another species

Posted
16 hours ago, Furryfurry said:

somone know why i get 100 of same spice but in difrent name

Yes.
It's a xenocompatibility.
Someone posted "fix" in comments to change that stuff into subspecies.
At least it's not so annoying.

Posted
1 hour ago, Jenkins95 said:

Yes.
It's a xenocompatibility.
Someone posted "fix" in comments to change that stuff into subspecies.
At least it's not so annoying.

ohh ty now i need to fid that then in here

well in my case it become anoying for its so menny pop that make my species list go in to eatchother so you cant click on htem annymore

Posted
On 3/15/2021 at 9:36 AM, Furryfurry said:

ohh ty now i need to fid that then in here

well in my case it become anoying for its so menny pop that make my species list go in to eatchother so you cant click on htem annymore

sorry to ask do you have it were it is i mean its 1731 comments :D

 

Posted
On 1/11/2021 at 5:33 AM, glanducra said:

Let me first start by making two public announcement for other modders:

Like teutonicguy, I wasted a lot of time trying to get create_half_species to work. I'd say don't bother. It's completely obscure, sometimes it fails for whatever reason and it seems you're hard-locked to one hybrid per species pair.

Also it's not possible at all to use scripted localisation with species names. Any string used in a species name will refuse to resolve bracket commands.

 

That being said here are a couple of little somethings:

An updated Lustful Void compatibility patch for SE: Humanoids. It's updated from SE+_Humanoid_LV_WL_CP_Patch_1_01 and from Human SE Portraits Uncensored. There's a bunch of new costumes (Helltakers look pretty good). It uncensors SE:Humanoids, adds the LV and WL jobs and makes mono-gendered species have the correct portraits. You only need the base SE:Humanoids mod.

A Lustful Void compatibility patch for SE:Humanoids DLC. Same deal.

Pretty Humanoids Only: a mod that restricts randomly generated empires to humans, base humanoids and the two species from SE: Humanoid DLC. It is for those who'd rather play in a Star Trek Galaxy with pretty humanoid aliens. WARNING: seriously consider installing a mod that increase the size of the random species name list if you use it, otherwise you'll see a lot of similar names (something like Random Species Names on the workshop)

 

And finally the meat of my mods: "LV Utilities : Prostitution Rights and Hybridization", something I made to save myself some micromanagement and a bit of immersion-breaking when playing Lustful Void. No more will your glorious race of all male space rapists resort to prostitution because of unemployment! It does the following:

SEX JOBS:

 - Adds a prostitution gender policy: If set to Male only, all female species can't work prostitution jobs. If set to Female only, all male species can't work prostitution jobs. If set to no restriction, everybody can work those.

 - When using the slavery prostitution policy from Lustful Void, only slave pops can work prostitution jobs.

 - Robots need some kind of sexual attachment to work prostitution jobs. Any kind consistent with your prostitution gender laws.

 - You need a womb to be a breeder: all male species can't work those jobs anymore

 - You need breasts to be a milk cow: all male species can't work those jobs anymore

 - Even with gender laws on, pops from regular (both sex) species of either sex can work the prostitution jobs. This is because making sure the portraits fit the gender law would require a different compatibility patch for every portrait mod. That would be too many layers of mods at this point.

HYBRIDIZATION REWORK:

 - It now does what it says on the tin: you need a species with intercompatible sperm AND a species with intercompatible womb to get hybrids

 - The hybrid will be created as a sub-species of one of the parent species. Now you can finally get "perfect hybrid" back into your main species without cheat mods!

 - Hybrids do not get preference for the kind of world they spawned in for free anymore. Getting Habitat preference that way was WAY too strong. Now they have a 50% chance of inheriting either parent's preference.

 - Hybrid inherit traits off their main parent species ONLY

 - Hybrids always inherit defining traits like necrophage or lithoid

 - Hybrids always inherit ascension traits like psionics and cyborg

 - Don't lose your hard-earned collection of special traits anymore! Hybrids will always inherit special traits like the speed demon bonus traits, uplift traits, servile trait, origin traits and other special event traits.

 - Hybrids always inherit the non-removable traits from Lustful Void : all male, all female, futanari, brood parasite and the like. Also young maturity from WL.

 - Hybrids do NOT inherit intercompatible womb and intercompatible sperm

 - Fixed a typo: you'll now get a notification when you get a perfect hybrid

 - Similar changes have been applied to bio-synth hybrids but I haven't tested them. Let me know if it turns out wrong.

 

Edit: removed files, see below for the corrected ones.

 

 

On 1/11/2021 at 11:38 AM, glanducra said:


Use Search for your troubleshooting next time.
It's not that hard :)
Have fun!

Posted

got about an hour in with my custom species and just started crashing  not sure what is happening(maybe loading an event) tho i got several of LV scenes or events already.. Is there a particular place on the load order this should be?

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