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Posted
3 hours ago, Lithia<3 said:

 

@zhaliora I could not replicate that problem, unfortunately. On the planet that it happens, are there any pops without the intercompatible sperm trait? Even if they are the same species just without that trait? If not then it's likely a conflict with another mod.

@Lithia<3 I'm not sure if it happened after I got Robot pops, the bog standard first tech ones, or before. I'ma do a second run of tests.

 

Edit: It seems like it was the Robots. It should not create robot hybrids should it? Not without the robot trait.

Posted

@Ozvelpoon I am actually doing something very similar with a tentacle symbiosis origin that wasn't finished yet (so it was not in this update). It has a lot more things though like tentacle festivals and trading pops as breeders to get various things. I won't spoil it too much lol, but I can definitely make sadomasochistic evolution also get a unique trait with a few other mechanics linked to it.

 

@zhaliora When you said robot pops I immediately knew what was wrong... just a little oversight which allowed them to impregnate any robots no matter what, sorry about that lol. I uploaded a new version with the fix so it's part of the main mod and not just some attachment I leave in this post, so you can get it on the downloads page ?

Posted

Really appreciate the "milk rancher" civic, any chance of a version of it for megacorps?
Same thing with the sexy dilpomats civic really, that one would also fit megacorps in some form imo.

Btw anyone in the LL community have any idea why 2 of my humanoid race portraits might not be working?
image.png.9744bb952c2909cf1fe5f1768ec45c5b.png

 

Any tips on race portraits for LL in general are wwelcome, atm I just have humans/humanoids with gender/sexy patches etc.

Posted
On 2/12/2021 at 8:06 AM, Lithia&lt;3 said:

@unbiaseddiehard102 I'm not sure which mod those buildings are from, but it looks like it might be the BnB mod which is very outdated. That will actually be the mod I update after I finish with massa though.

Thank you for your reply, I guess I'll just disable that then. Good work on the mod!

Posted

Anyone knows how the new neuter event works? It used to be you just turn on pop control for an unwanted species and they will slowly get sexed out by a wanted species. I can't figure out how to activate the new one though. 

Posted

Aggressive breeding stops when you select "don't show this again", rather then just disable pop up.

 

Edit: also, it seems i get any random species that have existed rather then the current major. but maybe that is nothing that can be controlled?

i had interspecies on some pops until i got perfect hybrid which had created some 60 different variants of my spices, now i get random from those it seems.

 

edit 3: on closer look, i think that i got random pops might have been immigration. i got events that replaced non aggressive breeders with aggressive breeders of same race, so i guess the non aggressive was immigrators from my ally.

 

Edit 2: should robots really be included in replaceable pops?

Posted

Love this mod. Keep up the good work.

 

In my playthroughs I've been building Slime Labs on pretty much every single planet where I can find room for them, and I wondered if you could implement some sort of random event where, on planets with a Slime Lab or a Slime Vat, there is a small chance of a slime getting out and going on a sexual rampage on the population. Would such a thing be possible?

 

Also, would it be possible to add one or more technologies that broadens a player's options regarding slimes, like some kind of upgrade to the above mentioned buildings? As is there is just those two buildings and the slime troopers provided by one of them.

Posted
32 minutes ago, silviamor said:

Please explain how to get casus belli breeding offensive?

Almost certainly requires a hivemind government and one of the LL hive civics.

Posted

Ok, my final thoughts on "aggressively adaptive reproduction"

 

bug: stops working if you click "down show again"

 

Observations:

  • Will work on any species that can reproduce, including robots with said traits.
  • Won't work on species that have "population control" and ain't allowed to reproduce, could be used to maintain a stable population. but if you want use it to stop them from spreading too much, it won't reduce their population. feature or bug?

 

So for example, my authoritarian empire: let aliens in, since i knew they would eventually become our species after a generation or 2, and if they became too many, we would just not let them reproduce by themselves. but ... that didn't happen, they didn't decline, but maintained a stable population.

 

Also, a minor nitpick with the text, it won't change even if you have a "all male" or "all female" species.

Posted

Does anyone have any instructions on how to add all the loading screen mods together into one mod so I can do it myself?  or has already done it and would be willing to share?

Posted

So relatively new to modding so not sure if this is a problem or not. I think my game is missing a couple of options from the origins and civics stuff, as well as some other things i just spotted scrolling through this thread. Namely the civics "Milk Ranchers", "Orgasmic Diplomats", the "Aggressively Advanced Reproduciton" trait, and the "Sadomasochistic Evolution" Origin. Couple others are Sexual Brain Rewrites and Sexual Education Schools.
I usually play authoritarian , militarist, religious, hive, or machine ethics so that might influence it as well. I dont know.

My current playset is:
Lustful Void 5.5.1
Gigastructures 2.8

Machine Shipset

Planet Diversity

Sexopolis

UI Overhaul Dynamic

More Ascension Perks V2

LV Lewd Rooms

Posted
On 2/15/2021 at 3:21 PM, kaelibw said:

So relatively new to modding so not sure if this is a problem or not. I think my game is missing a couple of options from the origins and civics stuff, as well as some other things i just spotted scrolling through this thread. Namely the civics "Milk Ranchers", "Orgasmic Diplomats", the "Aggressively Advanced Reproduciton" trait, and the "Sadomasochistic Evolution" Origin. Couple others are Sexual Brain Rewrites and Sexual Education Schools.
I usually play authoritarian , militarist, religious, hive, or machine ethics so that might influence it as well. I dont know.

My current playset is:
Lustful Void 5.5.1
Gigastructures 2.8

Machine Shipset

Planet Diversity

Sexopolis

UI Overhaul Dynamic

More Ascension Perks V2

LV Lewd Rooms

0.5.5.1 is an outdated version, scroll down to the bottom of the download list, the latest version is 0.5.6.1

Posted

As fun as the aggressive reproduction tactics are, is there really any use for it for anyone that isn't a slave-taker/population nabber? I had this fun idea of making a super social species with that and migration treaties with everyone to have my species take over... and they did, sort of, but all that really did was make it so the leader portraits changed when i talked to em. Didn't make enemies into allies, or really affect the game in any way. 

Posted

Difficult.  Because you'd have to fire events and such when you and 'they' are similar/the same.  The game by default does allow for diplomacy boosts when your species are the same/Similar, but applying that after game start, making the game realize you are now 'one'....and even then, most races will resist being vassaled/protectorated anyway because that is death thanks to integration.

Posted
3 hours ago, lindazana said:

As fun as the aggressive reproduction tactics are, is there really any use for it for anyone that isn't a slave-taker/population nabber? I had this fun idea of making a super social species with that and migration treaties with everyone to have my species take over... and they did, sort of, but all that really did was make it so the leader portraits changed when i talked to em. Didn't make enemies into allies, or really affect the game in any way. 

its usefull for xenophile Empires too, who still want to keep the main population a certain race, you can outbreed all those refugees and immigrants, withgout angering the xenophile faction by changing immigration or reprodutcion laws.

Posted

Can you give gestalt empire special sex building and sex jobs? the current ones are quite immersion breaking, like, why would hivemind have whores anyway? rename them as "sex relive drone" or "nuturing drone" would make a lot more sense.

Posted

I have been trying to debug my own copy of stellaris. I've got some strange things going on. (Like, for example, for a while, every time I would start stellaris, some of the .mod files would be reverted to an older version of those files. Very strange.)

 

Anyways, I noticed that I was getting some errors from my copy of the "Elves of Stellaris Portraits LV Patch" and that that patch is no longer being kept current for this mod. So I hacked together an updated copy. Which (if my copies of these files have not been reverted to an older version since I last examined them), I am attaching here.

 

(It seemed to work when I tested it, but until I track down the rest of the problems I am currently inflicted with, I cannot be completely confident about such things.)

 

P.S. for anyone trying to debug their copy of stellaris -- check in your Documents\Paradox Interactive\Stellaris\logs\ directory, especially the error.log file. There's probably lots of interesting stuff in there about problems. (You can delete it and start up the game so it only shows current problems. Otherwise, each time it just adds new stuff to the old file.)

 

EDIT: can anyone point me at documentation on how events get fired by stellaris? I am running into an issue where I select the Diamond Shoals origin for my custom species, and it's not working. But, also, after I complete my first "society" research project, hybridization mastery appears on my list, half way completed. And that's something which should only appear if I have selected an origin from this mod.

 

(Also, is there some way of generating messages when events get fired? So I could tweak things and see what's running in what order?)

 

Elves of Stellaris Portraits LV Patch.zip

Posted

I want to know why 'milk ranchers' civic didn't work. I choose 'milk ranchers' civic and start the new game, but 'farmer' still remains 'farmer' and does not change milk cow......

Posted
58 minutes ago, asura957 said:

I want to know why 'milk ranchers' civic didn't work. I choose 'milk ranchers' civic and start the new game, but 'farmer' still remains 'farmer' and does not change milk cow......

The civic grants the tech at game start, allowing you to immediately build milk buildings. It isn't meant to change farming jobs, though you'll likely be able to swap food districts over to minerals/energy/city districts instead.

 

It's similar to the Mechanist origin, which unlocks robots at game start. The robots are functionally the same as if you had researched them manually, you just get them earlier.

Posted

I have recently learned that Lithia plans to update the mod by adding new features and fixes. I have a list of fixes and suggestions that could be implemented into the mod. It is only a rough draft that still needs many values and figures added:

 

 

1. Prostitution Slavery fix + New slavery type

 

There was a problem and inconvenience in the mod that chattel slavery made slaves occupy only whore and streetwalker jobs, while domestic servitude made them occupy only escort and call girl jobs. This is probably the only problem I have experienced with this mod. Glanducra did some great work creating the LVUtils patch that completely fixes the problem. Many thanks for that.

 

To implement that patch into the mod, you might add Sexual Slavery as a new type of species slavery where slaves occupy only sex jobs and no other jobs, but giving a bonus of +10% to sex jobs output and +10% amenities. Unemployed slaves become servants.

 

 

2. Xeno Lesbianism synergy bonus

 

(Condition: Having two species with the All Female trait on the planet.)

 

Description: Introducing another species consisting entirely of females opens the horizons for countless new lesbian experiences and fun in the bedroom.

 

Happiness: +5%
Society Research from jobs: +10%

 

(An analogue for two species with the All Male trait would be Xeno Sodomy)

 

As of now, having two species with the All Female trait on the same planet creates the All Female synergy bonus that breaks the immersion somewhat because the description says that the females are mating with males and robots, even if there are none present.

 

 

3. New type of economic policy: Lupanarian Economy

 

Description: This nation has mastered sexual exploitation to such a degree that it has become the core of its economy.

 

Consumer Goods from Specialist jobs: -10%
Alloys from Specialist jobs: -10%
Sex Jobs Output: +30%

 

 

4. New tech and buildings

 

New tech: Slave Sexual Training

 

(Condition: Prostitution Slavery + Lupanarian Economy)

 

Slave Sexual Training Center

 

Description: Slaves are forced to copulate in order to gain sexual practice under the watch of professional sexual instructors.

 

Sex jobs output on planet +15%
+1 Sexerciser job

 

Sexerciser description: This slave is used by other slaves for sexual practice and training.

 

Slave Sexual Academy

 

Description: Sex slaves undergo a harsh regime of sexual training, comparable to military drills, in order to be more enduring and skilled for prostitution and to satisfy their clients' lustful appetites better.

 

Sex jobs output on planet +25%
+ 2 Sexerciser jobs

 

(These two buildings are a sort of an analogues to buildings that increase the total output of credits, minerals, food, science, consumer goods or alloys on the planet)

 

 

5. New job types

 

I suggest adding new jobs types to the already existing jobs of the Sex Market annd Sex City buildings.

 

Sex Market: +1 Stripper job

 

Stripper description: Strippers captivate the gazes of their audience by dancing lasciviously, removing clothing and showing their naked bodies.

 

Sex City: +2 Stripper jobs
              +2 Exotic Dancer jobs

 

Exotic Dancer description: These skilled seducers offer their clients the most erotic and tactile dances, followed by sex in a private room, if one has enough money for such exquisite lechery.

 

 

6. New Civics

 

Lupanarian Statism

 

Description: Prostitution has gained so much prominence in this society that it has intertwined with the administrative, executive and bureaucratic powers.

 

Replaces Administrators with Sex Overseers (not considered sex job so that slaves cannot occupy this job)
Replaces Enforcers with Dominatrices (not considered sex job so that slaves cannot occupy this job)
Unlocks Ministry of Sex

+1 Dominatrix job per 25 pops

 

Sex Overseer description: Administers the planet, keeping sexual affairs of the society as one of the priorities.


(Produces slightly more unity and amenities than administrator.)

 

Dominatrix description: Clad in leather bandages, they patrol the streets and sexually humiliate lawbreakers in public before putting them behind bars.

 

Ministry of Sex description: Manages all the local sexual affairs, including availability of sexual services and healthcare.
Happiness: +5%
Pop Growth Speed: +5%
Sex jobs output: +10%
+1 Sex Overseer job

 

 

Lesbocracy

 

Description: Women hold the positions of power and production in all spheres of the society. Lesbianism has become the dominant sexual intercourse. Sex with males has been criminalized. The role of males in the society has been reduced to mere semen donors.

 

Happiness: +5%
Stability: +10%
Replaces Stronghold with Amazonian Corps that provide 2 soldier jobs and replaces Fortress with Amazonian Palace that provides 4 soldier jobs.
The buildings allow recruitment of Amazonian troops with improved morale damage and +20% bonus combat disengagement chance.
There should be a positive impact on the nation's attitude towards species with more feminine traits, especially the All Female trait, and a negative impact on species with more male traits.

New casus belli: Gender Wars (Can declare war on nations with the All Male trait)

 

 

7. New species traits

 

Voluptuous Body

 

Description: The species is well-nourished and has fat going in all the right places, making its breasts, belly and thighs more curvy. This makes the species overall healthier and physically attractive.

 

Happiness: +5%
Army Damage: +5%
Pop Growth Speed: +5%
Pop Consumer Goods Upkeep: +5%
Sex Jobs Output: +15%

 


Athletic Body

 

Description: It has become a deeply-rooted tradition for the species to invest time in physical exericses to keep the body fit, making it more productive in all walks of life and extending its lifespan.

 

Leader Lifespan: +10 years
Worker Pop Resource Output: +5%
Army Damage: +10%
Food Upkeep: +10%
Sex Jobs Output: +5%

 

 


Versatile Tail

 

Description: Through evolution, the species has learned to maximize the use of its tail for more practical purposes by acting as a counterbalance to improve equilibrium or as an appendage to hold items. The tail can be applied in combat situations, everyday lives and plays a bigger role in mating rituals.

 

Army Damage: +10%
Army morale damage: +10%
Sex Jobs Output: +5%

 

 


Superb Hair (you can also make analogues of this trait, such as superb fur or scales, for flavour purposes)

 

Description: The quality of hair of this species plays an important part in its social standing. Thick long hair indicates that an individual is well-nourished and healthy. therefore, more desirable in mate selection. This entails higher quality nutrition and hair maintenance.

 

Happiness: +5%
Leader Lifespan: +5 years
Pop Consumer Goods Upkeep: +5%
Food Upkeep: +5%
Sex Jobs Output: +5%

 

 


Permanent Youth

 

Description: The species shows little to no aging throughout its lifetime upon reaching full maturity. This prevents the species from losing productivity and requiring additional care at an advanced age.

 

Leader Lifespan: +10 years
Worker Pop Resource Output: +10%
Pop Consumer Goods Upkeep: -10%
Sex Jobs Output: +10%

 

 


Permanent Youth and Fertility (improvement over Permanent Youth)

 

Description: While not immortal, the species remains young and fertile throughout its lifetime, capable of producing more and healthier offspring at any age.

Leader Lifespan: +10 years
Pop Growth Speed: +20%
Worker Pop Resource Output: +10%
Pop Consumer Goods Upkeep: -10%
Sex Jobs Output: +15%

 

 


Extreme Emotional Sensitivity

 

Description: The species evoled to be highly sensitive to others' emotions, needs and behaviour. This allows it to form stronger pair bonds and cater better to the needs of partners.

 

Happiness: +5%
Pop Growth Speed: +10%
Unity from jobs: +10%
Leader Experience Gain: +10%
Society Research from Specialist Jobs: +10%
Sex Jobs Output: +20%

 

 


Revealing Clothes

 

Description: Having a warm, comfortable climate with very few temperature fluctuations has rendered wearing clothing unnecessary. The species uses clothes solely to preserve decency by covering only the sensitive parts of the body.

 

Pop Consumer Goods Upkeep: -5%
Pop Growth Speed: +5%
Xenophile opinion: +30
Xenophobe opinion: -30

 

 


Sensitive Clitoris

 

Description: The reproductive organs of the species are extra sensitive to even the slightest physical contacts. This encourages the species to seek more sexual interactions with partners and more tactile contacts.

 

Happiness: +5%

Pop Growth Speed: +5%
Synergy Bonus: Sensitive Clitoris pops + Versatile Tail pops or Long Tongue pops

 

 

8. New Leader traits

 

New Admiral trait: Sex Trophies

 

Description: This officer adds the most attractive of defeated enemies to a personal collection, which is used to relieve sexual needs and stress, keeping the officer satisfied and more focused.

 

Sublight Speed: +5%
Fire Rate: +5%
Ship Upkeep: -5%
Leader Lifespan: +10 years

 

New Governor/Ruler trait: Philopornist

 

Description: This governor/ruler loves regular sex with prostitutes and helps promote their business.

 

Sex Jobs Output: +20%

 

 

9. New purge type: Sextermination

 

Description: The masters have lifted all restrictions on the sexual exploitation of the species, reducing it to a mere sex toy. Members of the species get passed around and gangbanged, eventually dying of either injuries inflicted in the process or exhaustion. The few survivors resilient enough to withstand the treatment cannot reproduce due to being separated from their ilk and being continuously exploited.

 

(Each purged pop should logically produce a certain amount of unity and reduce crime/increase stability on the planet.)

 

Pop decline rate would be around 20% or 50% per month.

Posted
4 hours ago, Schmee said:

The civic grants the tech at game start, allowing you to immediately build milk buildings. It isn't meant to change farming jobs, though you'll likely be able to swap food districts over to minerals/energy/city districts instead.

 

It's similar to the Mechanist origin, which unlocks robots at game start. The robots are functionally the same as if you had researched them manually, you just get them earlier.

I misunderstand that civic. Thanks very much!

Posted

I don't know how this happened, but somehow, in my current game, my dominant species got a sub-species with the Sex Bots trait. They are biological, I have bio-hybrids turned off, I have never had a migration treaty, robots are outlawed under policy, they claim to have evolved on my capital planet, there's only two individuals of the sub-species, and I was never told of any special event to cause them to exist.

 

I also have another sub-species with Titanic Evolution and Elastic Orifices. That shouldn't happen as EO is part of TE.

 

Edit: Hang on, found the problem... Yo! Wild_Lascivity! Ya got coding problems! *stomps off to another topic thread*

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