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Posted (edited)

Good night folks.

So i installed the 1044614254_LustfulVoid0.5.7.zip on my 3.0.1 Dick update but doesn't seem to be working, am i missing something?

The traits aren't showing.

EDIT

I also installed 943995257_LustfulVoid0.5.6.1.zip see if the mod works but nothing shows.

Something seems very wrong. 0.5.7 also shows nothing.

EDIT

Load order
1- Lustful Void
2- planetary diversity
3- planetary diversity - more arcologies
4- real space - system scale
5- UI overhaul dynamic
6- collection of cities
7- twinks divine city
8- humanoid only
9- AK's star wars animated species pack
10- mass effeect civilizations - asari
11- sins of the prophets: stellaris
12- species engineering

EDIT
So i put my UI overhaul dynamic on top. Thought that might have been the problem. But its not. i deleted lustful void because it was created from the Tools Mod at installed mod and added the vanilla Lustful Void directly from the Zip folder. Still nothing. Then i went to "playset" and then "added more mods" and now works. I didn't notice that button. Its odd because i didn't need to do this before. But the mod works now.

Edited by Soulshout
Posted
On 6/22/2021 at 1:33 PM, Renaati said:

You can manually remove them from the game like this:

 

Go into your local mods folder (where LV is installed) and navigate to Lustful Void\events\

Make a copy of lv_country_events.txt and put it somewhere safe. That's a backup in case things go wrong.

In the original file, place a # at the start of line 84 (lv_country_events.2, Xeno Businesses) and line 88 (lv_country_events.4, Unit Recreational Parties).

 

This should prevent those events from being called by the random event selector. You could probably find a way to fix them more properly,  but I don't know enough to do that.

Deleting the entire events file caused a game crash because it contains a wide variety of other events, many of which are interlinked with other systems.

 

Holy shit thanks dude! 

 

I usually play  as a xenophobic militarist so getting those events all the time were just ruining my gameplay. Thanks again :)   

Posted

Is it intended that a aggressive adaptive breeders can convert synthetic pops?  I am converting my bots faster than I can make them....

Posted

    leader_potential_add = {
        OR = {
            NOT = { owner = { has_ethic = ethic_gestalt_consciousness } }
            from = { has_trait = "trait_lv_sex_bots" }
        }
    }

 

Can someone explain what this means please? I think I got the NOT down as meaning if I'm not a gestalt consciousness then that statement is true. The OR obviously means either one has to be true. But the from makes no sense to me. Does the from mean that if I take the trait sex bots then that statement is automatically true?

Posted
14 hours ago, Seeker10101 said:

    leader_potential_add = {
        OR = {
            NOT = { owner = { has_ethic = ethic_gestalt_consciousness } }
            from = { has_trait = "trait_lv_sex_bots" }
        }
    }

 

Can someone explain what this means please? I think I got the NOT down as meaning if I'm not a gestalt consciousness then that statement is true. The OR obviously means either one has to be true. But the from makes no sense to me. Does the from mean that if I take the trait sex bots then that statement is automatically true?

In this case, "from" refers to the empire the leader belongs to. So that second part evaluates to true if the empires dominant species has that trait.

 

Posted
1 hour ago, zeelok said:

In this case, "from" refers to the empire the leader belongs to. So that second part evaluates to true if the empires dominant species has that trait.

 

Thanks! I finally understand it now!

Posted
19 hours ago, TheGodUncle said:

Does the latest version of this mod work with the latest version of the game?

yes, but its not yet really balanced for 3.0 imo

 

3.0 reduced pop jobs and increased pop output and the mod hasn't changed since 2.8 and is only ported to 3.0; at least that's how it feels.

Posted
On 6/25/2021 at 9:55 AM, Kahad said:

Is it intended that a aggressive adaptive breeders can convert synthetic pops?  I am converting my bots faster than I can make them....

Got a question for you. Do your synthetic pops have the lushtech sythetic womb or the sex bots traits? I'm looking at the event for the agg. adap. breeders as it wasn't happening in my games and it looks like the to be converted pops are supposed to either be sapient, no population controls, and not a robot, or have either one of those traits.

 

Sort-of edit: I messed with the has_population_control part of the scripted triggers and the event started happening for me. On bio pops, at least.

Posted
On 6/25/2021 at 11:02 PM, TheGodUncle said:

Does the latest version of this mod work with the latest version of the game?

For me not really. As soon as i have LV active in my playset it will screw up pop promotion entirely. Updated to the latest version available here - no change. Whenever i start a new game, or load an old one with LV active, pops other than workers go unemployed. Interestingly enough the LV jobs work, but other than that, they can't take specialist or ruler jobs from the base game or other mods. Even if i promote them via building brothels and then limiting the jobs - then i got unemployed specialists.

As soon as i deactivate LV in my playset everything returns to normal.

Does anyone know how to fix that?

Posted
3 hours ago, Manu82 said:

For me not really. As soon as i have LV active in my playset it will screw up pop promotion entirely. Updated to the latest version available here - no change. Whenever i start a new game, or load an old one with LV active, pops other than workers go unemployed. Interestingly enough the LV jobs work, but other than that, they can't take specialist or ruler jobs from the base game or other mods. Even if i promote them via building brothels and then limiting the jobs - then i got unemployed specialists.

As soon as i deactivate LV in my playset everything returns to normal.

Does anyone know how to fix that?

What other mods do you have in said playlist? I've been running LV without that kind of issue no problem, so it sounds like a conflict.

Posted
3 hours ago, Railgunner2160 said:

What other mods do you have in said playlist? I've been running LV without that kind of issue no problem, so it sounds like a conflict.

Found the suspect :D

Yes, it was a mod conflict with an older version of a mod that recieved an update meanwhile. I made some changes for personal use to said mod, which is why i had it in documents and not updating it via steam. I took a look at the files i changed back then, inserted my changes to the newer version after downloading and now it seems to work properly.

 

I am still not sure what caused that behaviour though, since said mod (Animated Synthetics Portraits Expanded: Reborn) shoudn't modify jobs at all. - Which is why i had problems to find the conflict in the first place...

 

As much as i appreciate Paradox for still rebalancing and expanding their older games like Stellaris - as much more do i hate these bigger changes for the work that comes with them if you try to keep a favourite playset running...

Posted (edited)
On 6/28/2021 at 6:31 PM, golnor said:

Got a question for you. Do your synthetic pops have the lushtech sythetic womb or the sex bots traits? I'm looking at the event for the agg. adap. breeders as it wasn't happening in my games and it looks like the to be converted pops are supposed to either be sapient, no population controls, and not a robot, or have either one of those traits.

 

Sort-of edit: I messed with the has_population_control part of the scripted triggers and the event started happening for me. On bio pops, at least.

My bots are rigged to make me some nanites, so yes.  I figured that is what it was.  Drat.  Stop screwing the bots so we can have nanites!  

 

The tool tips don't indicate that that would make them open to replacement though.  I don't really get the scripting system in Stellaris so I am not sure where to begin fixing that (the replacement, not the tooltips, those are easy).  Bots shouldn't be being replaced imo.  

Edited by Kahad
Posted

This is a report of my last 3 playthroughs, where Lustful Void is the only real big mod in my playset, aside from NSC2 and Planetary Diversity. I doubt that those two mods would have any conflicts, but as it is right now, the mod itself (on the side of the AI), plays in a somewhat broken state with AI when playing as Megacorporations. There are also some problems with AI Empires that play with specific traits or as Brood Parasites.

 

Even though I did not suspect any of the mods to conflict (as I decided to check if they had conflicts in their files), I still fired up a playthrough with only Lustful Void installed, and quickly saw that the problems still persisted.

 

My full modlist:

 

Spoiler

1. Gigastructural Engineering & More

2. Dynamic Political Events

3. Fewer Habitable Worlds

4. Beautiful Universe

5. UI Overhaul Dynamic (Associated mods, Ascension slots etc)

6. Archaeology Story Pack

7. Precursor Story Pack

8. Planetary Diversity

9. NSC2 Season 6

 

What is wrong?

 

The AI is behaving (in true stellaris manner) in a completely unreasonable way depending on their origins or traits. To make it easier to swallow, I have condensed it into some bullet points below, sectioned into the various empires origins/types.

 

Megacorporations (spec. Criminal Syndicates)

  1. The AI will NEVER ever build any of the special buildings that this mod provides, even if they have the traits "Franchised Prostitution" or "Sex Contractors".
  2. The AI immediately attempts to sell any and all slaves that they own, once the galactic market opens, even if they specialize in slave trade (or are dependent on their female slaves, due to being male species).
  3. When being a Criminal Syndicate and opening a branch office, the template and extend that they make goes as follows (when being a criminal syndicate): Smuggler's Port, Illicit Research Labs, Underground Clubs (sometimes Abductee Experiment Facility) and Syndicate Front Operations. This template is spammed unto literally every planet that they open a branch office on.
  4. When being a regular Megacorp, they simple just build Commercial Forums and Private Research Enterprises.

Origins (Sadomasochistic and Parallel Evolution) (also if they have Brood Parasite)

  • The AI, with these Civics, appear to completely crumble and almost immediately fall into complete and utter disarray. 4/5 times, they will simply not even colonize another world, despite having 100% habitability.
  • In addition, if you give them the origin of Sadomasochistic, then even if they are all male and completely dependent on their female slave population, they will immediately sell all of their slaves on the market in similar fashion to Megacorps. (These slaves typically end up in empires that do not have any Lustful Void origins, civics etc).

Hive Minds (Brood Swarm/Propagating Throng(Nymphic Hosts?))

  • Always fall critically behind of everyone else, (maybe in serious need of a buff?)
  • If you have invasive breeders (or just the trait) then they will completely replace the very pops that they depend on, which makes no sense at all.

 

How is this fixed?

  1. The ai_weight value of many of the special buildings has to be revisited or revised, as their weight rarely ever exceed even 10 under special conditions. This is taking into account, that the base building "Smuggler's Port", has a flat ai_weight of 100. This means, that even with conditions being met for the AI to make those buildings, they never will be.
  2.  The easiest solution to the "selling all slaves problem" would be to simply disable the slave market (but I have no idea how to do that).
  3.  Hive Mind empires could use a flat buff, period. In addition, some new buildings to emphasize this, such as breeding grounds etc, to really give the impression of a rampant empire.

 

Posted

Ok. I have searched through the whole thread and haven't found one person asking this:

Is there a mod that is just the advisor? Using the whole mod changes the anti cheat value (at least thats what i think its called) and it doesnt let you join games without mods. (visual mods for example dont change it). If there isnt one can the files be seperated so that only the advisor is present in game?

I feel like i have searched everywhere now.

Posted
On 7/8/2021 at 1:43 PM, Jappercut said:

 

  1. The AI immediately attempts to sell any and all slaves that they own, once the galactic market opens, even if they specialize in slave trade (or are dependent on their female slaves, due to being male species).

 

 

Looks like vanilla behaviour? At least a quick search found this:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2321386622

 

However, he says the problem it fixes was fixed in 3.0... I guess examination might still yield some insight.

Posted (edited)
On 7/15/2021 at 1:08 AM, LeNotABot said:

Ok. I have searched through the whole thread and haven't found one person asking this:

Is there a mod that is just the advisor? Using the whole mod changes the anti cheat value (at least thats what i think its called) and it doesnt let you join games without mods. (visual mods for example dont change it). If there isnt one can the files be seperated so that only the advisor is present in game?

I feel like i have searched everywhere now.

There isn't one out till now but I looked at the Files and made one of just the Advisor. You handle it like the original LV Mod (User-Mod Folder and so on) but you would need to rename or remove all the original ones as I didn't change the Folder-Names.
It will appear in the Paradox Launcher as "LV Advisor" Mod.
I tested it and it should work just fine In-Game.

If my modification isn't allowed, please let me know and I'll delete my Post immediately - and sorry in advance!
The File Download is about 115MB of size... and the Link will expire automatically in 30 Day

LV Advisor Link @ ufile.io

Edited by WolverineCTX
More detail about the Download-Link and File
  • 2 weeks later...
Posted

Hi guys, can someone explain to me how the breeding offensive works? I just cant figure it out. This casus belli always stays "gray" and can never be used in my experience. Are there special requirement to it or smth?

Posted
2 hours ago, dandragon1233 said:

Hi guys, can someone explain to me how the breeding offensive works? I just cant figure it out. This casus belli always stays "gray" and can never be used in my experience. Are there special requirement to it or smth?

There are multiple conditions for breeding offensive, and not all of them show in the tooltip.

1. You have to fulfill the conditions for Total War casus belli: https://stellaris.paradoxwikis.com/Warfare. On top of that,

2. Your species must be Nymphic Hosts, Propagating Throng, or Brood Swarm

3. Target species must not be Nymphic Hosts, Propagating Throng, or Brood Swarm

4. You cannot declare Breeding Offensive at your subjects.

Posted
21 hours ago, Hisu said:

There are multiple conditions for breeding offensive, and not all of them show in the tooltip.

1. You have to fulfill the conditions for Total War casus belli: https://stellaris.paradoxwikis.com/Warfare. On top of that,

2. Your species must be Nymphic Hosts, Propagating Throng, or Brood Swarm

3. Target species must not be Nymphic Hosts, Propagating Throng, or Brood Swarm

4. You cannot declare Breeding Offensive at your subjects.

Thank you! I actually thought it has something to do with Invasive Breeders origin. Such a shame that it is only awaylable to swarm and it is a Total War casus belli. I really wish for more casus belli options.

  • 2 weeks later...
Posted
7 minutes ago, Lithia<3 said:

 

Hi everyone!

 

I know I've been away for a few months now and kind of just disappeared. I won't go into too much detail, but I went through a bit of a depression dip of sorts. But enough about that! I feel like modding again though so I'll be catching up on everything I missed while I was gone ?

 

Since I was away for so long I'll have to "get back into it" which means my old priorities and goals will probably change. Here is a short list of things I'm already working on for those wondering:

 

  • LV rebalance and update to fit the current game version. As well as fixing any bugs I find/got reported.
  • Fully integrating and updating those old mods I set out to do in the first place. 
  • Submissive advisor. I'll probably remove the current advisor from lv and make a new thread where you can download both of them and any future ones separately.

 

After those things have been done, I'll get back to adding things people voted on a while ago. Also if there are more outdated/abandoned mods on LL people want me to integrate and keep updated feel free to suggest them and I'll try to contact those mod authors too!

 

Sorry for just disappearing like that and if I missed any messages! I just needed to take a bit of an unplanned break I guess. Butt like I said I'll be catching up on things in the coming weeks and hopefully have some of the mentioned things ready soon ?

Welcome Back. 

Posted (edited)

Welcome back.

 

 

Well, for your consideration:

 

The Sexopolis Project and More

Has been officially abandoned buggy and not updated to the new pop system. Ready for adoption.

 

All You Need Is Loving

This one has a few good ideas which complement yours.

Not officially abandoned but the creator is very uncommunicative and MIA for about half a year.

Needless to say it's also not compatible with Dick.

 

 

I wish modding this game was more accessible...

Edited by Fakenet

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