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Posted
On 4/26/2021 at 1:04 AM, DragonOfAsh said:

I've noticed since the start of Dick that the Tentacle Symbiosis technology no longer provides any breeding jobs. The other things that provide breeder jobs (brood parasite, all female synergy, etc) all still work and provide jobs as normal, but tentacle blockers do not. [...]

I compared the change to LustfulVoid0.5.6.1 und found something missing. The old code does function ingame...

 

If someone wants to edit the file manualy the code is below, alternativly I have attached the file.

 

The file in question is "common\deposits\lv_blocker_deposits.txt".

################################
###     Blocker Deposits     ###
################################
## Possible Deposit Variables ##
# resources, resource and amount
# potential trigger (planet scope)
# planet_modifier - applied to planet only when deposit blocker has been cleared
# constant_modifier - applied to planet always
# station = station class in orbit to gather
###

d_lv_tentacles = {
    time = 360
    
    is_for_colonizeable = yes
	category = deposit_cat_blockers

	resources = {
		category = deposit_blockers
		cost = {
			energy = 1000
		}
	}
	
	potential = {
		planet_size >= 10
	}
	
	planet_modifier = { 
		planet_max_districts_add = -2
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { has_technology = tech_lv_tentacle_symbiosis }
			owner = { NOT = { has_authority = auth_hive_mind } }
		}
		modifier = {
			job_lv_breeder_add = 6
			planet_max_districts_add = 2
		}
	}
	
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { has_technology = tech_lv_tentacle_symbiosis }
			owner = { has_authority = auth_hive_mind }
		}
		modifier = {
			job_spawning_drone_add = 6
			planet_max_districts_add = 2
		}
	}
	
	on_cleared = {
		if = {
			limit = {
				exists = owner
				owner = {
					has_civic = civic_hive_devouring_swarm
				}
			}
			owner = { add_resource = { food = 400 } }
		}
	}
	
	drop_weight = {
		weight = 5
		modifier = {
			factor = 0.5
			planet_size < 15
		}
		modifier = {
			factor = 0
			num_free_districts = {
				type = district_city
				value < 2
			}
		}
	}

	prerequisites = { "tech_lv_b_tentacles" }
}

###

 

Thanks to all people who are creating or supporting this mods.

repair Tentacle Symbiosis technology.zip

Posted

Is the megacorp building that abducts people broken? In my run as criminal syndicate I still am at 0 xenos in my empire, hundred years after establishing offices on a lot of capital worlds (they do have high pop, that is not the issue.)

Posted

Just here to share some thoughts and suggestions.

 

Right now Propagating Throng and Assimilating Breeders seem kind of odd.

 

1. Instead of keeping the pops that they gain through wars around for breeding purposes, the AI turns them into livestock that are then assimilated (the game mechanic of assimilation) instead. This means that they are actually killing the pops that (in-lore description), are pops that they need to increase their numbers. Which to me, seems kinda nonsensical.

 

2. It would be cool if they also had access to special buildings such as Breeding Pits (replacing Spawning Pools), that allows them to let their pop growth increase in similar fashion to Cloning Facility.

 

3. Events where these empires ask for pops to breed as an ultimatum to war.

 

Also some thoughts on making Human-Trafficking Cartel empires (specifically with the civics, Criminal Heritage, Franchized Prostitution, Sex Contractors etc).

 

1. The AI always defaults to just making the same old boring vanilla corpo buildings, meaning that all the effort that has clearly gone into making these special buildings are never actually seen unless you play that empire yourself.

 

2. This also means that they never get the bonuses from these unique civics.

 

3. It seems like the pop-stealing building is bugged.

 

A final note on Institutionalized Sex Slavery civic, is that the AI always seems to just ignore this civic even when Authoritarian. It will promote all other species to Residence and be more willing to enslave its own species for sex slavery than others. Which is just odd overall.

 

Thanks for the mod!

 

 

Posted

you know, My last comment was in the wrong thread but in my pursuit of an answer to that one I thought of something. It would appear that LV has surpassed  Wild Lascivity by ALOT. I mean that mod seems to have been abandoned. Which is a shame because they worked so well together. You should consider absorbing it into LV. I mean, you already pulled together so much. i you added that this would be a "one stop shop" for Stellaris Adult Mods.        Just an Idea that came to mind

  • 2 weeks later...
Posted

I've noticed I'm getting the "Unit Sex Parties" and "Businesses Catering to Xenos" events...a lot. Like, way more frequently than seems intentional. The Xeno Businesses event can also appear at a stage where the only xenos I've discovered are bacteria.

 

It's not gamebreaking or anything but seems like there might be a condition missing or something like that.

Posted
On 6/6/2021 at 4:16 AM, Renaati said:

I've noticed I'm getting the "Unit Sex Parties" and "Businesses Catering to Xenos" events...a lot. Like, way more frequently than seems intentional. The Xeno Businesses event can also appear at a stage where the only xenos I've discovered are bacteria.

 

It's not gamebreaking or anything but seems like there might be a condition missing or something like that.

To be fair, they're very, very attractive bacteria.

Posted
On 6/11/2021 at 1:08 AM, xking said:

 

The only thing that never changes is the moisture across the Paradox forums every time the developers make a post and the fanboys start jizzing themselves. The developers haven't even implemented any of those changes yet but the fanboys' panties are already wet. Notice how anyone who so much as questions any developer plans gets downvoted. Those who outright disagree or constructively criticise the plans get downvoted into oblivion.

Posted (edited)

 

What is notable about the upcoming changes:

 

1. Nothing was said about fixing the population growth mechanic. (Fixed by the Growth Required Scaling)

 

2. Nothing was said about upgrading the game engine.

 

3. They plan to make the empire sprawl a bigger issue by making management of larger empires much harder. It's not just going to be a problem with the administrative cap.

 

4. They want to diminish the effects of having many science centers, so that smaller empires with less scientific output could keep up with larger empires on the technological level.

 

5. The developers split into two teams: one will be polishing and enriching older content, the other one will be working on entirely new content.

Edited by catchyorbit
Posted

I was about to say, I think the mods Traits need to be adjusted for the new Pop growth ridiculousness that now plagues the galaxy. is it something your waiting on to see what the Devs do? or is it in the works? just curious

Posted

Traits cannot fix the problem because the population growth penalty increases too fast.

 

A script balancing this nonsense could fix that. But the best solution would be to completely remove the population penalty because it has absolutely no logic other than to handicap all the players in the galaxy in order to reduce game lag. The population growth should increase exponentially and have spillover effects onto other empires. That would make more sense.

Posted
On 6/15/2021 at 1:00 PM, catchyorbit said:

Traits cannot fix the problem because the population growth penalty increases too fast.

 

A script balancing this nonsense could fix that. But the best solution would be to completely remove the population penalty because it has absolutely no logic other than to handicap all the players in the galaxy in order to reduce game lag. The population growth should increase exponentially and have spillover effects onto other empires. That would make more sense.

 

Why don't you guys use the sliders? 

Posted

I have a question regardin the crossbreeding: These modifiers apply as soon as you have difference species in your empire without having the genetic intercompatibility acension trait. Is that intended or a oversight? Same goes for bonuses for mono gendered species. They apply immidiately.

###     Static Modifiers     ###
################################

#################
# Interbreeding #
#################

# Biodiversity #

lv_biodiverse_three_static = {        # 3+ Biodiversity
    pop_growth_speed = 0.05
}

lv_biodiverse_five_static = {        # 5+ Biodiversity
    pop_growth_speed = 0.1
}

lv_biodiverse_ten_static = {        # 10+ Biodiversity
    pop_growth_speed = 0.15
}

lv_biodiverse_twenty_static = {        # 20+ Biodiversity
    pop_growth_speed = 0.3
}

Posted
On 6/15/2021 at 1:00 PM, catchyorbit said:

Traits cannot fix the problem because the population growth penalty increases too fast.

 

A script balancing this nonsense could fix that. But the best solution would be to completely remove the population penalty because it has absolutely no logic other than to handicap all the players in the galaxy in order to reduce game lag. The population growth should increase exponentially and have spillover effects onto other empires. That would make more sense.

 

Man, Paradox really shit the bed on this one huh? lol I was doing ok in a new game for a while. then suddenly, no growth on any planets. your right, really punishes people for no realy reason. . . . .and not in the fun sexy way 

Posted

I've been having an install problem. Each time I install it as instructed it says it is invalid and I can't activate the mod. Is there something I have missed in the more recent updates?

Posted
On 6/20/2021 at 12:22 PM, lgnd said:

I've been having an install problem. Each time I install it as instructed it says it is invalid and I can't activate the mod. Is there something I have missed in the more recent updates?

When I had that problem, it was because I tried to activate the old version. Got it fixed by going through "playsets" in launcher and going through "add more mods" to re-activate the mod.

Posted
On 6/17/2021 at 11:58 PM, NoGodsorKings19 said:

 

Man, Paradox really shit the bed on this one huh? lol I was doing ok in a new game for a while. then suddenly, no growth on any planets. your right, really punishes people for no realy reason. . . . .and not in the fun sexy way 


Yeah the 2.0 update from tiles to jobs was really bad in the long run. Had Paradox just used the Manpower system or something similar instead of Pops, 90% of the problems we have now would have been completely avoided since so much late game lag comes from the thousands if not tens of thousands of pops checking daily if they can take any other job, even the ones they aren't eligible for (like slaves checking ruler jobs.)

Posted
On 6/5/2021 at 5:16 PM, Renaati said:

I've noticed I'm getting the "Unit Sex Parties" and "Businesses Catering to Xenos" events...a lot. Like, way more frequently than seems intentional. The Xeno Businesses event can also appear at a stage where the only xenos I've discovered are bacteria.

 

It's not gamebreaking or anything but seems like there might be a condition missing or something like that.

 

I also find these pop up way too much and would like a way to disable them. I tried deleting the event file containing these events and it worked up until I landed troops on a enemy planet, then my game crashed. It also doesn't seem to be in the edict option to disable, so I don't know what to do. 

 

 

Posted
13 hours ago, Seeker10101 said:

 

I also find these pop up way too much and would like a way to disable them. I tried deleting the event file containing these events and it worked up until I landed troops on a enemy planet, then my game crashed. It also doesn't seem to be in the edict option to disable, so I don't know what to do. 

 

 

You can manually remove them from the game like this:

 

Go into your local mods folder (where LV is installed) and navigate to Lustful Void\events\

Make a copy of lv_country_events.txt and put it somewhere safe. That's a backup in case things go wrong.

In the original file, place a # at the start of line 84 (lv_country_events.2, Xeno Businesses) and line 88 (lv_country_events.4, Unit Recreational Parties).

 

This should prevent those events from being called by the random event selector. You could probably find a way to fix them more properly,  but I don't know enough to do that.

Deleting the entire events file caused a game crash because it contains a wide variety of other events, many of which are interlinked with other systems.

Posted
On 6/18/2021 at 7:58 AM, NoGodsorKings19 said:

 

Man, Paradox really shit the bed on this one huh? lol I was doing ok in a new game for a while. then suddenly, no growth on any planets. your right, really punishes people for no realy reason. . . . .and not in the fun sexy way 

 

Tested the game a week ago. The population growth system has been fixed. Drag the Growth Required Scaling all the way to 0 and the growth penalty is removed completely. But take heed, The Logistic Growth Ceiling will need to be adjusted, otherwise the population will be somewhat high already in mid-game, which means more lag. Lots of lag.

 

Paradox deserves credit where it's due. They have taken the players' discontent into account and fixed the problem. This does restore certain trust in Paradox.

 

But the game's persistent problem with the weak engine remains. This really ruins the gameplay.

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