Renaati Posted September 2, 2021 Posted September 2, 2021 The latest Dev Diary indicates some pretty major modding-related changes are coming in the next update. It looks like LV could take advantage of some of them. One stand-out change is that there is apparently now a properly-supported way to gender-lock a species, meaning the LV monogender traits could be implemented more gracefully. 3
tuordiel Posted September 3, 2021 Posted September 3, 2021 19 hours ago, shuuchi said: Worker tier sex jobs have less output than Clerks. Its depend on Lustful and Kinky Void traits and megacorp civic and you will have OP. 19 hours ago, shuuchi said: The new origins spawn 0 secondary species pops. 100% its fucked up with some mods. At me all lv origins works fine but for example "Ethics and Civic Сlassic" have same problem with new civic that add second species.
Zorlond Posted September 3, 2021 Posted September 3, 2021 Think it's just on hiatus until Paradox decides to make a decent-size patch again.
Renaati Posted September 4, 2021 Posted September 4, 2021 8 hours ago, Andukar said: Mod is dead? last update in april 1 hour ago, Zorlond said: Think it's just on hiatus until Paradox decides to make a decent-size patch again. You should have a look at this post on the previous page, where the author announces she's back in business. Convenient timing too, as a "decent-size patch" is just around the corner. 2
Reigenxd3 Posted September 6, 2021 Posted September 6, 2021 (edited) On 9/2/2021 at 9:13 AM, shuuchi said: 2. The new origins spawn 0 secondary species pops. i works for me, but i have the same problem with another mod the solution is cheat add_pops 2 1, if the game created the race with 0 pop like in my games. On 9/3/2021 at 5:00 AM, tuordiel said: On 9/2/2021 at 9:13 AM, shuuchi said: Worker tier sex jobs have less output than Clerks. Its depend on Lustful and Kinky Void traits and megacorp civic and you will have OP. the problem is trade value sucks. they dont have building that increace base prodution (energy, food, minerals, alloys and cosumer goods have that) dont have 4 techs that increase the outout by +20% each = +80% (energy, food, minerals have that) sex job has like one tech with +5% from this mod, a +20% trade building and no trade/sex focus for planet. Streetwalker have 2, whore 3 and clerk 4 base trade value. escorts have 3 and call girl have 8 trade value but are specialist and upkeep + 1 consumer good for the job and call girl is upgraded building job that cost crystals. even with franchised prostitution that give 1 base value is still no good. cow have ok base value 2 food and 2 consumer goods and a + 30% building with a ruler /governor still has less than artisan (even with traits) but give 4 jobs vs 2 from industrie with the extra food worth if you dont have a planet with alot food districts or dont have much mining districts because it dont cost minerls. dairly world planet focus give +20% cow and +10 stability = 6% output for ever recourse job. but using building slot is not really good. and most of the +% sex job of Void traits cost to much for what they give (my post #1900) because the base value of the jobs are to low and no tech or building avantage over Technician (energy) or artisan (consumer goods) trade may out scale Culture Worker in unity, but unity rush is not really usefull without exploites. most of the traits arent really balanced, some are broken like - small breast for -3 Points +5% resourses if you avoid livestock and cow jobs, that like get paid for a 3 points very strong trait. 6 points win - nano forge womb cost 0, but the negatives are worth more than -10point! and unlike lithoid traits witch is per pop for 2 points, this trait is only when working sex job. and the omni-seed synergy is worthless, because is looks like you cant add that to you robot/synth later in game, if you want that, you have to start as machine empire, which dont have trade value... event if it works, i doubt it will make up for that huge negativ of the trait. the only powerful sex job i know is breeder, you need another xeno for that and have a trait like all female, but you can just make them leave and use you pop doing it, which use the sex job % with +20% pop grown as base job output thats alot dont know if thats intended. why does bestial hedonism sivic have to be materialist? the trait is ablout simple life and natur. materialist is about science and robots. Edited September 7, 2021 by Reigenxd3
Popular Post Lithia<3 Posted September 9, 2021 Author Popular Post Posted September 9, 2021 Hi again! Just a small "progress report" so people don't think I disappeared again lol While getting back into things have been a bit slow as I catch up on things, I've made quite a bit of progress. Butt with the 3.1 update coming out soon and the things it will allow me and other modders to do, I'll have to delay the update a little longer sorry! With the new changes though, I can make things like traits, jobs and civics work a lot better. I can even make some lewd traditions finally since it looks like they're adding a way to not have to overwrite anything (which causes a lot of incompatibilities) so there's that to look forward to as well among other things. Also sorry if I missed any messages! I'll try to get to them as soon as I can ? 24
DeltaZone Posted September 10, 2021 Posted September 10, 2021 8 hours ago, Lithia<3 said: Hi again! Just a small "progress report" so people don't think I disappeared again lol While getting back into things have been a bit slow as I catch up on things, I've made quite a bit of progress. Butt with the 3.1 update coming out soon and the things it will allow me and other modders to do, I'll have to delay the update a little longer sorry! With the new changes though, I can make things like traits, jobs and civics work a lot better. I can even make some lewd traditions finally since it looks like they're adding a way to not have to overwrite anything (which causes a lot of incompatibilities) so there's that to look forward to as well among other things. Also sorry if I missed any messages! I'll try to get to them as soon as I can ? Nice! Can't wait to see what you do with the new modding changes.
Reigenxd3 Posted September 10, 2021 Posted September 10, 2021 i guess lewd modders dont get early access like other modders
Fakenet Posted September 10, 2021 Posted September 10, 2021 1 hour ago, Reigenxd3 said: i guess lewd modders dont get early access like other modders They should, Paradox is happily taking their ideas. 2
klkadf Posted September 13, 2021 Posted September 13, 2021 I made a simplifed Chinese translation file for the mod. It is not a mod but just localisation files. Download, unzip and drag them into the localisation folder. I don't have time for massive tests, so if there is any mistake or typo do let me know and I will update the files as soon as possbile. Hope it help more players enjoy the mod. ==== Message for Chinese players: 翻译质量:大部分是我肉翻,但是鉴于我的语言水平,恐怕比机翻润色高不了多少。解压之后直接覆盖本地化文件就行。 千万别转回国内,国内最近查得严,之前多彩差点暴毙大家也不是不知道。 如果有任何落翻错翻或者是错字,直接截图联系我,我会尽力第一时间弄上新的。当然,你要是能在贴吧联系我,也欢迎通过贴吧那边向我反馈问题,毕竟我在贴吧可比L网活跃多了。(PS我不换头像的,名字也差不多,应该很容易认出来) 以及抱歉,同胞们,不会搞繁体翻译的。 lustful void汉化.zip 4
Fanatic Authoritarian Posted September 13, 2021 Posted September 13, 2021 I'm currently trying out this mod with the base game portraits gender patch and Lewd Rooms, alongside a bunch of other mods I can't live without. Is there any specific load order I need to do for the three? I have already properly ordered the others btw.
Schmee Posted September 14, 2021 Posted September 14, 2021 13 hours ago, Fanatic Authoritarian said: I'm currently trying out this mod with the base game portraits gender patch and Lewd Rooms, alongside a bunch of other mods I can't live without. Is there any specific load order I need to do for the three? I have already properly ordered the others btw. I don't think you'd have any conflicts at all, but just to be on the safe side I'd order Lewd Rooms after LV. It's the only area where I'd see an overlap.
Ozvelpoon Posted September 15, 2021 Posted September 15, 2021 (edited) It is time! 3.1 is here everyone. So far the only thing that broke for me is that the trait picks and trait points were reverted to vanilla. Anyone else have any thoughts on the new patch? Edit: also all my tradition mods got bamboozled by the update; probably going to take some time for the mod authors to figure out the new system. Good news is that they will be more compatible with each other afterwards though! Edited September 15, 2021 by Ozvelpoon 2
meatstroke Posted September 15, 2021 Posted September 15, 2021 So apparently, one of the few genuinely good things Paradox did with this patch was decouple traditions from the interface folder, meaning you no longer have to get into UI modding when adding unique Traditions. Gigastructures just added some new Traditions, for example. Can someone say 'lewd traditions?'
Ozvelpoon Posted September 15, 2021 Posted September 15, 2021 On 9/9/2021 at 11:40 AM, Lithia<3 said: Hi again! ... With the new changes though, I can make things like traits, jobs and civics work a lot better. I can even make some lewd traditions finally since it looks like they're adding a way to not have to overwrite anything (which causes a lot of incompatibilities) so there's that to look forward to as well among other things. Also sorry if I missed any messages! I'll try to get to them as soon as I can ? Yes, yes we can.
catchyorbit Posted September 16, 2021 Posted September 16, 2021 On 9/15/2021 at 4:09 AM, Ozvelpoon said: It is time! 3.1 is here everyone. So far the only thing that broke for me is that the trait picks and trait points were reverted to vanilla. Anyone else have any thoughts on the new patch? Edit: also all my tradition mods got bamboozled by the update; probably going to take some time for the mod authors to figure out the new system. Good news is that they will be more compatible with each other afterwards though! Nothing happened to the traits in my game. But what the patch broke is the game balance. The year is about 2320. A machine empire has overtaken about half of the galaxy in a medium map. This never happened before. Basically, it's not even mid-game yet, but there's already an empire causing more trouble than a late-game crisis. That is not even the biggest fail after the update. The fleet refilling system got broken. A lot of ships are not reaching the fleets and just stopping in one of the systems. This has been happening in every playthrough with a few ships, but this is the first time when there are constantly dozens of ships doing that. Moreover, the fleet composition is getting ruined too. My neat fleets with a capacity of 100 are mysteriously turning into fleets of 127, 108 and so on, even though I don't do any manual management.
shuuchi Posted September 17, 2021 Posted September 17, 2021 (edited) May I request a more toned down version of the traits? The happiness and pop growth buffs are way too OP. Some empires have several hundred pops just a few years in, allowing them to take over massive swaths of the galaxy with little to no effort. And I was getting so many pops in one game that I don't have the minerals or time needed to build districts/buildings to give them jobs. Edited September 17, 2021 by shuuchi 1
Zorlond Posted September 17, 2021 Posted September 17, 2021 I actually find 'insanely over-populating' species kind of fun. Just set loose a bunch of rampaging sluts on the galaxy and watch them out-fuck everyone else. It's also a bit of a challenge to play, as you're constantly trying to keep them employed, keep planets from overpopulating, keep your borders expanding. Yes, it's utterly OP if you can keep riding that wave, but it's riding that wave that's the point. 1
emptystring Posted September 17, 2021 Posted September 17, 2021 I only messed with things a little bit, but I also use the Carrying Capacity mod, and with the changes to pop growth in 3.0, it's possible to effectively halt pop growth entirely on planets after a while. The bonuses are completely over the top to be sure, but barring modding the mod yourself (which isn't terribly difficult), you can work around it. Less habitable planets, lesser growth curves, etc. I can't even touch this game, LV or not, without like 40 other mods anymore. ?♂️
umbraumblem Posted September 17, 2021 Posted September 17, 2021 On 9/13/2021 at 12:29 PM, klkadf said: I made a simplifed Chinese translation file for the mod. It is not a mod but just localisation files. Download, unzip and drag them into the localisation folder. I don't have time for massive tests, so if there is any mistake or typo do let me know and I will update the files as soon as possbile. Hope it help more players enjoy the mod. ==== Message for Chinese players: 翻译质量:大部分是我肉翻,但是鉴于我的语言水平,恐怕比机翻润色高不了多少。解压之后直接覆盖本地化文件就行。 千万别转回国内,国内最近查得严,之前多彩差点暴毙大家也不是不知道。 如果有任何落翻错翻或者是错字,直接截图联系我,我会尽力第一时间弄上新的。当然,你要是能在贴吧联系我,也欢迎通过贴吧那边向我反馈问题,毕竟我在贴吧可比L网活跃多了。(PS我不换头像的,名字也差不多,应该很容易认出来) 以及抱歉,同胞们,不会搞繁体翻译的。 lustful void汉化.zip 51.33 kB · 2 downloads 可以的,老哥加油! 1
Atlas1998 Posted September 17, 2021 Posted September 17, 2021 So, unless there's a fix for this I haven't found yet, this appears to be causing the Industrial Districts on my planets to only provide housing rather than any Metallurgist or Artisan jobs - this is a rather significant issue, as it means I am unable to produce alloys or consumer goods.
shuuchi Posted September 17, 2021 Posted September 17, 2021 I found the mod that was incompatible with the origins added by LV. It was Forgotten Queens.
KingofSkyrim Posted September 18, 2021 Posted September 18, 2021 Can we get a the all male and female only traits as a stand alone sfw mod? I've been waiting years for a trait mod like that. The closest thing on the work shop is the assign gender policy mod, but for roleplaying and ease of use I much prefer traits.
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