SeranaMystykal Posted March 6, 2021 Posted March 6, 2021 Hi, I keep having a glitch with the mod where in vampire lord form, whenever i move the camera pans down to the ass but goes normal whenever im standing still. it only happens when i have this mod
no_way Posted March 9, 2021 Posted March 9, 2021 On 3/4/2021 at 5:10 PM, MadMansGun said: because there is nothing to port, it works in both game versions (when it works at all that is) Yeah it doesnt work consistently at all. Back to 1.1.0
IAsen Posted March 9, 2021 Posted March 9, 2021 I tested the new update, SMP collisions works great again except for some creatures listed below. ( I use 3BA full SMP setup ) 1- Dwarven Centurion 2- Spiders 3- Netch 4- Dwarven Spider 5- Saber Cat
shoboon Posted March 10, 2021 Posted March 10, 2021 hi,I am a Skyrim SE user. At least in ABC v2.10, I was able to confirm the SMP collision of the creatures provided in the xml file of hdtSkinnedMeshConfigs. However, some creatures didn't have SMP collisions as they were, so here's what I've done: AshHopper OK Bear hdtBear.xml Comment out <can-collide-with-tag> tag. Boar OK Fox OK Canine If you installed ABC SE or 'End All Be All ABC SE', After installation, copy skeleton.nif and MNC_Wolf_skeleton.nif from '01 ABC HDT LE\meshes\actors\canine\character assets dog(and wolf )' and overwrite it manually. Chaurus OK Dear OK Draugr OK Skeleton Normal skeleton smp collisions are not possible at this time because there is no ABC mesh corresponding to the skeleton meshe "draugrskeleton_hard.nif". DwarvenCenturion hdtDwarvenCenturion.xml Comment out <can-collide-with-tag> tag. DwarvenSpider Rename dwarvenspidernoeyeHard.nif/dwarvenspidercenturionHard.nif to dwarvenspldernoeyeHard.nif/dwarvenspldercenturionHard.nif. * ABC's nif is the correct name, but the MNC references the wrong filename, so rename it to the wrong name. Falmer The tongue texture is not installed, so manually copy '01 ABC HDT LE\Textures\BakaActors\Falmer' FrostAtronach hdtFrostAtronach.xml It is not installed by fomod, so manually Copy from '01 ABC HDTSMP LE\SKSE\Plugins\hdtSkinnedMeshConfigs'. And rename atronachfrostHard.nif/ancientfrostatronachHard.nif to atronachfroztHard.nif/ancientfroztatronachHard.nif. * ABC's nif is the correct name, but the MNC references the wrong filename, so rename it to the wrong name. Gargoyle OK Giant OK Horse OK Lurker OK Netch meshes\actors\dlc02\netch\characterassets\netch.nif This file was probably mistakenly replaced with the HDT LE version of the file. Reverting files before ABC v1.91 will restore smp collision. Riekling OK Sabrecat hdtSabrecat.xml Rewrite 'penis' to 'SabreCatDick'. Seeker meshes\actors\dlc02\hmdaedra\character assets\hmdaedra.nif If you install 'End All Be All ABC SE', it will be overwritten with hmdaedra.nif with the wrong texture path. After installation, copy hmdaedra.nif with the correct texture path from '01 ABC CBPC SE' and overwrite it manually. Skeever OK Spider MNC_Giant_skeleton.nif, MNC_Large_skeleton.nif, MNC_Small_skeleton.nif Delete or rename these three files so they are not referenced by MNC. Copy skeleton.nif to create a file with the same name as the original file. Open the file with NifSkope and change the value of NiNode-> Scale. MNC_Small_skeleton.nif 0.75 MNC_Large_skeleton.nif 1.2 MNC_Giant_skeleton.nif 1.9 Troll OK Vampirelord OK Werebear OK Werewolf OK thanks. 3
fakelake Posted March 11, 2021 Posted March 11, 2021 Would it be unreasonable to request some sort of a compatibility patch for the "Maximum Carnage" mod? https://www.nexusmods.com/skyrim/mods/105911
N.Gamma Posted March 12, 2021 Posted March 12, 2021 Hello, I hope someone can help me, since I updated Animated Beast's Cocks from version 2.0 to version 2.10 my game crashes when I load one of my save games. With 2.0 I never had crashes. In addition to ABC, I installed Baka's new human and creature animations (version 4.50). Unfortunately I have to say, even when I load the old versions of Abc and the animations my game crashes when loading a savegame. Can someone please help me fix this issue? Papyrus.0.logPapyrus.1.logPapyrus.2.logPapyrus.3.log
no_way Posted March 12, 2021 Posted March 12, 2021 On 3/4/2021 at 5:10 PM, MadMansGun said: because there is nothing to port, it works in both game versions (when it works at all that is) Hmm 1.1.0 works fine for me, 2.0.2 works maybe 5% of the time
deivater Posted March 13, 2021 Posted March 13, 2021 For some reason I don´t get any collisions with HDT PE on skyrim LE. Anybody has a similar problem and knows how to fix it?
Illana Posted March 14, 2021 Posted March 14, 2021 On 3/10/2021 at 5:21 PM, shoboon said: Spoiler hi,I am an Skyrim SE user. At least in ABC v2.10, I was able to confirm the SMP collision of the creatures provided in the xml file of hdtSkinnedMeshConfigs. However, some creatures didn't have SMP collisions as they were, so here's what I've done: AshHopper OK Bear hdtBear.xml Comment out <can-collide-with-tag> tag. Boar OK Canine,Fox OK Chaurus OK Dear OK Draugr,Skeleton OK DwarvenCenturion hdtDwarvenCenturion.xml Comment out <can-collide-with-tag> tag. DwarvenSpider Rename dwarvenspidernoeyeHard.nif/dwarvenspidercenturionHard.nif to dwarvenspldernoeyeHard.nif/dwarvenspldercenturionHard.nif. * ABC's nif is the correct name, but the MNC references the wrong filename, so rename it to the wrong name. Falmer The tongue texture is not installed, so manually copy '01 ABC HDT LE\Textures\BakaActors\Falmer' FrostAtronach hdtFrostAtronach.xml It is not installed by fomod, so manually Copy from '01 ABC HDTSMP LE\SKSE\Plugins\hdtSkinnedMeshConfigs'. And rename atronachfrostHard.nif/ancientfrostatronachHard.nif to atronachfroztHard.nif/ancientfroztatronachHard.nif. * ABC's nif is the correct name, but the MNC references the wrong filename, so rename it to the wrong name. Gargoyle OK Giant OK Horse OK Lurker OK Netch meshes\actors\dlc02\netch\characterassets\netch.nif This file was probably mistakenly replaced with the HDT LE version of the file. Reverting files before ABC v1.91 will restore smp collision. Riekling OK Sabrecat hdtSabrecat.xml Rewrite 'penis' to 'SabreCatDick'. Seeker meshes\actors\dlc02\hmdaedra\character assets\hmdaedra.nif If you install 'End All Be All ABC SE', it will be overwritten with hmdaedra.nif with the wrong texture path. After installation, copy hmdaedra.nif with the correct texture path from '01 ABC CBPC SE' and overwrite it manually. Skeever OK Spider MNC_Giant_skeleton.nif, MNC_Large_skeleton.nif, MNC_Small_skeleton.nif Delete or rename these three files so they are not referenced by MNC. Copy skeleton.nif to create a file with the same name as the original file. Open the file with NifSkope and change the value of NiNode-> Scale. MNC_Small_skeleton.nif 0.75 MNC_Large_skeleton.nif 1.2 MNC_Giant_skeleton.nif 1.9 Troll OK Vampirelord OK Werebear OK Werewolf OK thanks. Great work, thank you
Guest Posted March 16, 2021 Posted March 16, 2021 Someone hava the same problem? i need help for this
Tartalia123 Posted March 17, 2021 Posted March 17, 2021 how to fix this? all the horse caravan become like that... sometimes crash my gamez
nithendie Posted March 19, 2021 Posted March 19, 2021 On 3/10/2021 at 12:21 PM, shoboon said: hi,I am an Skyrim SE user. At least in ABC v2.10, I was able to confirm the SMP collision of the creatures provided in the xml file of hdtSkinnedMeshConfigs. However, some creatures didn't have SMP collisions as they were, so here's what I've done: AshHopper OK Bear hdtBear.xml Comment out <can-collide-with-tag> tag. Boar OK Canine,Fox OK Chaurus OK Dear OK Draugr,Skeleton OK DwarvenCenturion hdtDwarvenCenturion.xml Comment out <can-collide-with-tag> tag. DwarvenSpider Rename dwarvenspidernoeyeHard.nif/dwarvenspidercenturionHard.nif to dwarvenspldernoeyeHard.nif/dwarvenspldercenturionHard.nif. * ABC's nif is the correct name, but the MNC references the wrong filename, so rename it to the wrong name. Falmer The tongue texture is not installed, so manually copy '01 ABC HDT LE\Textures\BakaActors\Falmer' FrostAtronach hdtFrostAtronach.xml It is not installed by fomod, so manually Copy from '01 ABC HDTSMP LE\SKSE\Plugins\hdtSkinnedMeshConfigs'. And rename atronachfrostHard.nif/ancientfrostatronachHard.nif to atronachfroztHard.nif/ancientfroztatronachHard.nif. * ABC's nif is the correct name, but the MNC references the wrong filename, so rename it to the wrong name. Gargoyle OK Giant OK Horse OK Lurker OK Netch meshes\actors\dlc02\netch\characterassets\netch.nif This file was probably mistakenly replaced with the HDT LE version of the file. Reverting files before ABC v1.91 will restore smp collision. Riekling OK Sabrecat hdtSabrecat.xml Rewrite 'penis' to 'SabreCatDick'. Seeker meshes\actors\dlc02\hmdaedra\character assets\hmdaedra.nif If you install 'End All Be All ABC SE', it will be overwritten with hmdaedra.nif with the wrong texture path. After installation, copy hmdaedra.nif with the correct texture path from '01 ABC CBPC SE' and overwrite it manually. Skeever OK Spider MNC_Giant_skeleton.nif, MNC_Large_skeleton.nif, MNC_Small_skeleton.nif Delete or rename these three files so they are not referenced by MNC. Copy skeleton.nif to create a file with the same name as the original file. Open the file with NifSkope and change the value of NiNode-> Scale. MNC_Small_skeleton.nif 0.75 MNC_Large_skeleton.nif 1.2 MNC_Giant_skeleton.nif 1.9 Troll OK Vampirelord OK Werebear OK Werewolf OK thanks. Can you upload your work here please? On 3/14/2021 at 1:50 PM, Illana said: Great work, thank you
monsta88 Posted March 20, 2021 Posted March 20, 2021 @factoryclose Hi, I wrote you a PM a week ago, I'd appreciate if you could read and answer it. Thanks, M
skyrim482 Posted March 21, 2021 Posted March 21, 2021 Just wanted to add that as of 2.10 creature bulges do not work. Collisions all work with the rest of the body just not the bulge. 3bbb is up to date and the only fix was to downgrade my ABC back to 1.80 and the bulges all work again. Hope those were not taken out on purpose. Love the mod and great work! 1
Drakeenn Posted March 23, 2021 Posted March 23, 2021 My game freezes after Farkas transforms and kills Silver Hands then opens the gate. It happens when gate is half open. I think it has something to do with him transforming back to human because I don't have any problems near werewolves and this does not happen when I disable the mod.
Subject2Host Posted March 27, 2021 Posted March 27, 2021 On 3/17/2021 at 2:01 PM, kruloreki said: how to fix this? all the horse caravan become like that... sometimes crash my gamez Edit: I found a fix for this. Most people encountering this issue probably have a high poly replacer installed for the saddle. You have to navigate here and delete the "saddle.nif" file. C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\horse\character assets Edit: Edit: I found this isn't guaranteed to fix it. Results may vary. 2
MadMansGun Posted March 28, 2021 Posted March 28, 2021 On 3/23/2021 at 8:54 AM, Drakeenn said: My game freezes after Farkas transforms and kills Silver Hands then opens the gate. It happens when gate is half open. I think it has something to do with him transforming back to human because I don't have any problems near werewolves and this does not happen when I disable the mod. look at the "conflict warnings about werewolves" folder in the install guide https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
N.Gamma Posted March 28, 2021 Posted March 28, 2021 Since a few days there is a new really great bear mod for Skyrim SE "Bears of the North" I hope you will include them as already with the Rieklingen and wolves in your optional files. 6
TreeOfMana Posted March 29, 2021 Posted March 29, 2021 On 1/5/2021 at 6:37 AM, normal24yearoldstudent said: Unable to find a compatibility patch, I decided to make one myslf for ABC and Immersive horse I edited all the texture path in the .nif file to use the ones from Immersive Horse (KrittaKitty's texture), I am fairly sure the normal and aroused form works, tho I only tested on Frost and BlacknWhit (Haflinger horse) I have no actual experience in messing with these file so if something dosent work or went wrong im sorry edit:ok something did went wrong, i am trying to fix it edit 2: alright it seems like it works? the female horse's udder dosent quite work, but im fine with that tbh. BakaFactory ABC Immersive Horse.rar 7.99 MB · 61 downloads Sorry; I'm not sure what I'm doing wrong here - Immersive Horses works fine, but even with the .rar's patch at the bottom of my plugins list, the skeleton files in the character assets folder causes the game to seemingly stop detecting the base mod's meshes, while the Hard files in the MNC folders are altogether failing to activate... ABC works with MNC's base, but KrittaKitty's textures are pretty fantastic. Can I get a hand with this?
LordDrakath15226 Posted April 2, 2021 Posted April 2, 2021 Got a problem where the horse schlongs only appear in some animations, don't know if it affects other creatures.
Seabook00 Posted April 4, 2021 Posted April 4, 2021 so i have mnc and and this mod installed and belly collision seems to be working, but there is no vagina collision
yaoyve Posted April 5, 2021 Posted April 5, 2021 if choose "SE" all files will be copy to DATA, i mean include these: "01 ABC CBPC SE 01 ABC HDT LE 01 ABC HDTPE LE 01 ABC HDTSMP LE 01 ABC HDTSMP SE 02 End All Be All ABC LE PE 02 End All Be All ABC LE SMP 02 End All Be All ABC SE SMP 03 True Wolves of Skyrim ABC LE PE 03 True Wolves of Skyrim ABC LE SMP 03 True Wolves of Skyrim ABC SE SMP". Oo. i seen ModuleConfig.xml, if option "ABC SE" function just set a variable then line 37~39 should be del.
Grey Cloud Posted April 5, 2021 Posted April 5, 2021 1 minute ago, yaoyve said: if choose "SE" all files will be copy to DATA, i mean include these: "01 ABC CBPC SE 01 ABC HDT LE 01 ABC HDTPE LE 01 ABC HDTSMP LE 01 ABC HDTSMP SE 02 End All Be All ABC LE PE 02 End All Be All ABC LE SMP 02 End All Be All ABC SE SMP 03 True Wolves of Skyrim ABC LE PE 03 True Wolves of Skyrim ABC LE SMP 03 True Wolves of Skyrim ABC SE SMP". could this a mistake? The FOMOD installer does not work correctly. You choose the option you want and it installs that option correctly but it just dumps the rest in your data folder. You can either ignore them or delete them.
Tartalia123 Posted April 5, 2021 Posted April 5, 2021 wow the new update really works.. nice all my problem gone XD
zer02 Posted April 6, 2021 Posted April 6, 2021 On 3/10/2021 at 8:21 PM, shoboon said: hi,I am a Skyrim SE user. At least in ABC v2.10, I was able to confirm the SMP collision of the creatures provided in the xml file of hdtSkinnedMeshConfigs. However, some creatures didn't have SMP collisions as they were, so here's what I've done: Spoiler AshHopper OK Bear hdtBear.xml Comment out <can-collide-with-tag> tag. Boar OK Fox OK Canine If you installed ABC SE or 'End All Be All ABC SE', After installation, copy skeleton.nif and MNC_Wolf_skeleton.nif from '01 ABC HDT LE\meshes\actors\canine\character assets dog(and wolf )' and overwrite it manually. Chaurus OK Dear OK Draugr OK Skeleton Normal skeleton smp collisions are not possible at this time because there is no ABC mesh corresponding to the skeleton meshe "draugrskeleton_hard.nif". DwarvenCenturion hdtDwarvenCenturion.xml Comment out <can-collide-with-tag> tag. DwarvenSpider Rename dwarvenspidernoeyeHard.nif/dwarvenspidercenturionHard.nif to dwarvenspldernoeyeHard.nif/dwarvenspldercenturionHard.nif. * ABC's nif is the correct name, but the MNC references the wrong filename, so rename it to the wrong name. Falmer The tongue texture is not installed, so manually copy '01 ABC HDT LE\Textures\BakaActors\Falmer' FrostAtronach hdtFrostAtronach.xml It is not installed by fomod, so manually Copy from '01 ABC HDTSMP LE\SKSE\Plugins\hdtSkinnedMeshConfigs'. And rename atronachfrostHard.nif/ancientfrostatronachHard.nif to atronachfroztHard.nif/ancientfroztatronachHard.nif. * ABC's nif is the correct name, but the MNC references the wrong filename, so rename it to the wrong name. Gargoyle OK Giant OK Horse OK Lurker OK Netch meshes\actors\dlc02\netch\characterassets\netch.nif This file was probably mistakenly replaced with the HDT LE version of the file. Reverting files before ABC v1.91 will restore smp collision. Riekling OK Sabrecat hdtSabrecat.xml Rewrite 'penis' to 'SabreCatDick'. Seeker meshes\actors\dlc02\hmdaedra\character assets\hmdaedra.nif If you install 'End All Be All ABC SE', it will be overwritten with hmdaedra.nif with the wrong texture path. After installation, copy hmdaedra.nif with the correct texture path from '01 ABC CBPC SE' and overwrite it manually. Skeever OK Spider MNC_Giant_skeleton.nif, MNC_Large_skeleton.nif, MNC_Small_skeleton.nif Delete or rename these three files so they are not referenced by MNC. Copy skeleton.nif to create a file with the same name as the original file. Open the file with NifSkope and change the value of NiNode-> Scale. MNC_Small_skeleton.nif 0.75 MNC_Large_skeleton.nif 1.2 MNC_Giant_skeleton.nif 1.9 Troll OK Vampirelord OK Werebear OK Werewolf OK thanks. can you just share your edited files?
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