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Animated Beast's Cocks(ABC) For users LE / SE


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Posted

Is there a CBBE HDT body that has vagina collision one that works with Oldrim? My HDT body has weighted breasts and belly nodes by not vagina collisions I did it ages ago at that time I couldn't find a body with vagina collisions was at least 5 years ago.

Posted
Spoiler

[Mon Apr 12 01:36:12 2021]INFO: Queue OK
[Mon Apr 12 01:36:12 2021]INFO: SKSEPlugin_Load
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 1:39:12]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtChaurus.xml(6,0):
unknown element - penetration
[12.04.2021 1:55:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtChaurus.xml(6,0):
unknown element - penetration
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:09:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtSpider.xml(24,0):
Egg0 is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:12:30]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtSpider.xml(24,0):
Egg0 is not a NiGeomery or doesn't exist, skipped
Spoiler

  

On 4/8/2021 at 2:27 AM, factoryclose said:


All the issues he mentioned were fixed in the last update.

 

 

[English is not my native language] Who after installing the mod (2.20 V) did not have the physics of monster cock and vagina (BHUNP) in Skyrim LE - the reason is the author's error when setting up the configuration files of the physics of the contact of creatures. Where the float value should be(i.e.' , ' after zero) it's worth it ''. This is a violation of the syntax of XML files, so nothing happens in the game. I will attach the corrected version.Baka ABC xml configs fix.rar

I also want to know why the 'penetration' element is unknown? He is not in this creature? If so, what does it do in the creature's XML file?

 

Posted
On 4/13/2021 at 1:32 AM, Miamura Touki said:
  Reveal hidden contents


[Mon Apr 12 01:36:12 2021]INFO: Queue OK
[Mon Apr 12 01:36:12 2021]INFO: SKSEPlugin_Load
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 1:39:12]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtChaurus.xml(6,0):
unknown element - penetration
[12.04.2021 1:55:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtChaurus.xml(6,0):
unknown element - penetration
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:09:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtSpider.xml(24,0):
Egg0 is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:12:30]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtSpider.xml(24,0):
Egg0 is not a NiGeomery or doesn't exist, skipped
  Reveal hidden contents

  

 

 

[English is not my native language] Who after installing the mod (2.20 V) did not have the physics of monster cock and vagina (BHUNP) in Skyrim LE - the reason is the author's error when setting up the configuration files of the physics of the contact of creatures. Where the float value should be(i.e.' , ' after zero) it's worth it ''. This is a violation of the syntax of XML files, so nothing happens in the game. I will attach the corrected version.Baka ABC xml configs fix.rar

I also want to know why the 'penetration' element is unknown? He is not in this creature? If so, what does it do in the creature's XML file?

 

Nor error nor mistake nor violation of any...
It's your locale and absence of localization support in xml-parser.
English is not my native too ;).
But a little advice. For the modded games you have to create US-like localized account, at least in anything related to the numbers.

Posted

Hello

 

I have a problem ....

the HDTPE LE xml of the mod apparently does not work I have no vaginal animation I had to use those of the Animal SOS mod rename them and it works with some of the creatures

 

 

for my character I have All-in-One HDT Animated Pussy ... do I have to get another one?  

 

thank you

 

Edit:

I found my problem ... it came from the hdtvagina.xml which has changed without my realizing it so I put the one of the mentioned mod back and it works :)

  • 2 weeks later...
Posted

Hi, I’m trying to use this with MNC 12.3 and MNC Always Erect, can someone please post a download link for version 1.83? That seemed to work before I lost all my data from a bad windows update. Thanks!

Posted
On 3/6/2021 at 10:24 AM, SeranaMystykal said:

Hi, I keep having a glitch with the mod where in vampire lord form, whenever i move the camera pans down to the ass but goes normal whenever im standing still. it only happens when i have this mod

@factoryclose  2.20V same glitch remain pls fix

Posted

Hello, I've been trying to upgrade from v1.83 (keep starting new characters every time I do updates etc... so always tested on a fresh game). I've had to revert back for the last 3 updates I've tried v2.10/2.20 and now 2.22 and they all cause a physics stretch that attaches to 1 or more horses and an npc, this newest update gave a stretch that connected from the horse connected to the cart at the stables to the huntress after killing the giant on my way to whiterun and stayed attached as she walks to the city, saving and reloading didn't change it, the two before cause both strings (not attached to npcs but multiple horses instead of 1) and the horses attached to the carts in the opening scene to disappear for the whole event (only seen when fog gets thick) the newest had no effect over the cart ride and everything was fine till I got to whiterun. The only other mod I have that has physics (besides outfits, not wearing them in the opening event) is 3ba, using full body with smp belly physics (newest version), which is why I want the smp collisions lol so, not sure if it's between the two mods but, I revert this back to 1.83 and no strings, no issues, just no collisions with pc smp belly. any ideas? anyone else having this?

 

edit: npc's do not have any smp, I reread this and figured I'd clarify. and to anyone wondering why I'd run the opening scene with a highly modded game... as it's the hardest hitting event to run with mods I use it to judge stability, if everything runs "good enough" as in no real glitches AND I can hit 50-60fps while playing at 4k and using an enb... I've got a pretty stable list, so far I'm up to 390ish mods hitting 55-60fps running 4k on a 1070ti with 24gigs of ram on a 5yr old base lvl pc... so far so good lol

Posted

Everyone reporting problems with the mod, while I can't even get it to work :// My Creature Framework doesn't see ABC on any creature, I can only use MNC meshes. I've re-registered all creature mods and used both versions of CF. I'm playing on Skyrim Special Edition (SSE). Has anyone ever run into this problem?

Posted
On 5/9/2021 at 6:07 PM, Aigis42069 said:

Everyone reporting problems with the mod, while I can't even get it to work :// My Creature Framework doesn't see ABC on any creature, I can only use MNC meshes. I've re-registered all creature mods and used both versions of CF. I'm playing on Skyrim Special Edition (SSE). Has anyone ever run into this problem?

For me all seems to works as intended so if you exactly like I did, it should be fine assuming your on MO2 and on a CLEAN save.

Install in this order XP32 v4.80, then install MNC v12.5, then Creature framework v1.1.0 preA and finaly this mod ABC v2.22. Keep in mind ABC is an animation mod with dick movement made for those specific animations.  Also you can use tool like resaver to clean your save.

 

Posted

Hey, so I'm having a bit of a texture problem with some animals(Playing on LE). Horse and some others shlongs are just purple. I've reloaded the game but it doesn't help. Not sure if its this mod or Animal SOS that's causing it. Any help would be amazing. And yes I have the ABC patch installed for Animal SOS.

Posted

Hello,

 

I actually have the opposite opinion, I just wanted to make sure that the picture I linked model is what the "- Re-worked Werewolf mesh and eye texture(Done by MajorModder)" is reffering to?

Is there anyway to have the regular model back? While this one is well made, I still have a preference for the classic skyrim werewolf. I didn't notice an option to tick or untick while installing this through Vortex unlike the wolf/riekling retexture. Is there a way to keep the regular model on v2.22 or is this necessary to avoid the SOS CTD werewolf crash? Maybe Vortex didn't pick up the model option or something?

 

Thank you very much.

werewolf.PNG

Posted

I'm not sure where to ask about my issue, here or MNC's thread, so I'll just ask here first.

There's something wrong with how Chaurus Hunters work in Sexlab animations. The position is completely off. And it's not just that; even if you manually 'fix' the position with Sexlab's hotkeys, it's still off. It's like the Chaurus Hunter is too small, or something. So, even if you perfectly line up the thing's dick with your character's privates, most of the the time its arms and legs will clip into your character, or your character's hands will just float in the air as if she were trying to hold onto something, and sometimes both. I don't have any mods that change Chaurus Hunters other than MNC and this mod, so I have no idea what could be causing this.

Posted
7 hours ago, shunter said:

I'm not sure where to ask about my issue, here or MNC's thread, so I'll just ask here first.

There's something wrong with how Chaurus Hunters work in Sexlab animations. The position is completely off. And it's not just that; even if you manually 'fix' the position with Sexlab's hotkeys, it's still off. It's like the Chaurus Hunter is too small, or something. So, even if you perfectly line up the thing's dick with your character's privates, most of the the time its arms and legs will clip into your character, or your character's hands will just float in the air as if she were trying to hold onto something, and sometimes both. I don't have any mods that change Chaurus Hunters other than MNC and this mod, so I have no idea what could be causing this.

A. something is editing it's race/npcs in a esp.

B. something is adding "new" Chaurus bugs that look the same as the stock ones but at a different size.

C. something is wrong with/overriding the skeleton.

 

D. (less likely) someone has messed with the way that the "even actor heights" setting in sexlab works.

Posted
On 3/17/2021 at 3:01 PM, kruloreki said:

how to fix this?  all the horse caravan become like that... sometimes crash my gamez

1584119615222-asdada2528232529.jpg

Same thing happening here

Posted

Amazing Work!

But, there is a little problem: Textures from "textures\BakaActors\Spider\String.dds ""textures\BakaActors\Spider\String_n.dds" aren't included in the released pack.

Posted
7 hours ago, lacoka13 said:

Same thing happening here

right now i'm assuming it's the skeleton.hkx......that or hdt is somehow fucking with it.

 

try using the skeleton.hkx from mnc to see if it still happens.

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