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Animated Beast's Cocks(ABC) For users LE / SE


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Posted

1.90V - Added a support for MNC horse penis, Added Vampire Lord ABC, Edited CBPC collision settings(Thank you for the edits instead of me TAImatem)

 

now when i at vampire lord form and running (shift) camera will broken badly. tested many conditions and i guarantee its 1.9 cause it

Posted
On 12/9/2020 at 7:22 PM, Searinoxii said:


With ABC 1.83 i had CTD with Chaurus Reaper (possibly little chaurus too since it is using same files) -> normal movement was fine, but when it got aroused or scene was about to start, game CTD. Same was for spiders (normal were fine, aroused caused ctd). When i let the game use ABC skeletons with original MNC "aroused meshes", it works (no ctd, but also no collisions...).

With ABC verison 1.80 (everything else stayed same), Chaurus didn't cause any ctd (normal or aroused), and even collisions were working (SMP mode).

 

I have the same on versions 1.83 and 19.0  How to fix this?

 

Posted
8 hours ago, feodor.icon said:

I have the same on versions 1.83 and 19.0  How to fix this?

 

I can confirm that this issue is still up in 1.90. I think that cause is incompatible skeletons of new MNC and older HDT SMP config files...

Posted

Yo

 

Same problems here as well, CTD with chaurus/chaurus reapers and no collisions for a few creatures, boars ect (probably horses again too).

Posted

Cant wait to see some animations with it but your new vampire lord skeleton messes with Smoothcam some how... if you don't use Smoothcam I recommend it and hope you will fix it anyway

Thanks

Posted

Unable to find a compatibility patch, I decided to make one myslf for ABC and Immersive horse

 

I edited all the texture path in the .nif file to use the ones from Immersive Horse (KrittaKitty's texture), I am fairly sure the normal and aroused form works, tho I only tested on Frost and BlacknWhit (Haflinger horse)

 

I have no actual experience in messing with these file so if something dosent work or went wrong im sorry

 

edit:ok something did went wrong, i am trying to fix it

 

edit 2: alright it seems like it works? the female horse's udder dosent quite work, but im fine with that tbh. 

 

Skyrim Special Edition 2021-01-05 9_08_15 AM.png

Skyrim Special Edition 2021-01-05 9_06_22 AM.png

Skyrim Special Edition 2021-01-05 9_06_03 AM.png

BakaFactory ABC Immersive Horse.rar

Posted

hey guys, just got the mod working in skyrim VR (which i know its not intended for but here me out) the mod works perfectly except for collisions, of which there is none with the female body vagina. i am using CBPC, and have collisions with the male schlongs from schlongs of skyrim, but none with the cocks from this mod, does anyone have any idea how to get that working or if it is even possible?  thanks

 

nvm, just saw the posts with earlier version having CBPC, trying that now

 

 

nvm again, I reverted to ver 1.80 and installed the patch by TAImatem, and it still doesnt work.... does anyone have any ideas as to how i can get this working?

again, to reiterate, sos collisions work with CBCP but i cant get this mod to work, can anybody link me to the exact versions i need or something? im using a cosio bodymod originally made in/for oldrim but it seems to work fine with CBPC collisions and everything, so i doubt it is the issue but wanted to mention it here in case it is... but like i said SOS is working so idk.  i can and will provide more info upon request, but i cant think of anything else to provide on my own, thanks in advance for any and all help, i really appreciate it

Posted

Need a little help...

problem : only the werewolf and troll's ABC is wrong, others is correct.

appearance : werewolf and troll 's penis floating there, with their tongue also , moving with the body but... without vertical movement, just horizontal move when the body moves.

 

what mine ESP / mods order : ABC1.91( can't find a ESP for ABC) beyond MNC12.5A beyond XPMSE ( newest version); ESP is MNC beyond XPMSE.

  • 2 weeks later...
Posted

Not sure what changed but I cannot go beyond abc 1.80/MNC12.3/CF1.1.0Pre2A and have smp collisions.  Anyone else have this issue?  

Ive tried upgrading to MNC 12.5/CF2.02 but CF 2.02 doesnt work for shit.

Posted
On 1/18/2021 at 6:12 PM, no_way said:

Not sure what changed but I cannot go beyond abc 1.80/MNC12.3/CF1.1.0Pre2A and have smp collisions.  Anyone else have this issue?  

Ive tried upgrading to MNC 12.5/CF2.02 but CF 2.02 doesnt work for shit.

It's the same for me. All updates since 1.80 make it so collisions no longer work for smp. I'm just sticking with 1.8 for now.

Posted
2 hours ago, Subject2Host said:

So I'm just wondering, is there a way to get the benefits of animal SOS outside of sexlab anims and switch to baka abc automatically during animations?

short answer: yes, but it takes a loooot of work (if by "benefits" you just mean having HDT balls outside of animations)

Posted
6 hours ago, MadMansGun said:

short answer: yes, but it takes a loooot of work (if by "benefits" you just mean having HDT balls outside of animations)

I mean having the sos animations of going to and from flaccid to hard and being kinda floppy, I guess including hdt balls. What about the ASOS + ABC mod option on the animal sos mod page? Does that not work?

Posted
5 hours ago, Subject2Host said:

I mean having the sos animations of going to and from flaccid to hard and being kinda floppy

maybe try that "always hard" MNC edit that was going around....may need editing to use asos file paths....also i don't know where it is so i don't have a link.

 

5 hours ago, Subject2Host said:

ABC mod option on the animal sos mod page? Does that not work?

not in the way your asking/thinking.

Posted
37 minutes ago, SLALnesh said:

I'm getting stuff like this and dongs are not animated anymore, it used to work fine. Help

something is overriding your skeletons.

Posted
11 hours ago, MadMansGun said:

something is overriding your skeletons.

I'm a newbie in modding, always used NMM and Vortex hoping everything would go smoothly, how do i check what is overriding the skeletons?

Posted
15 hours ago, SLALnesh said:

I'm a newbie in modding, always used NMM and Vortex hoping everything would go smoothly, how do i check what is overriding the skeletons?

For vortex, click on the "lightning" icon (in the dependencies) of the more nasty creature mod. You should let xp32 overridden by more nasty creature(mnc) and mnc overriden by animated beast cock(abc).

Order: xp32 -> mnc -> abc

Posted
On 1/20/2021 at 2:43 PM, Hightower4589 said:

It's the same for me. All updates since 1.80 make it so collisions no longer work for smp. I'm just sticking with 1.8 for now.

 

I am experiencing some problems too, using the combination of MNC 12.3 and ABC 1.91. Unfortunately the ABC version 1.8 which seems to have been reliable is no longer available for download. Could some kind sould upload it?

Posted
On 18/01/2021 at 21:12, no_way said:

Não tenho certeza do que mudou, mas não consigo ir além de abc 1.80 / MNC12.3 / CF1.1.0Pre2A e ter colisões smp. Alguém mais tem esse problema?  

Eu tentei atualizar para o MNC 12.5 / CF2.02, mas o CF 2.02 não funciona para merda nenhuma.

I also have this bug

Posted

After 1.8 with SMP works only in dogs ))). In other animals collisions no longer work for smp...

Why did it happen? I scanned the meshes with nifscope. All paths are spelled out correctly. I don't understand what the problem is. The reason is probably hidden in the .xml files... And I don't understand much about them.

Many thanks to NecroAstartes for version 1.8. I lost my copy ..

And by the way, this is another reason to store previous versions of mods on the server. And do not delete them as soon as the new version is uploaded.

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