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Animated Beast's Cocks(ABC) For users LE / SE


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Posted (edited)
12 hours ago, George222 said:

.. you should also check the following: “SLAL - DO NOT have to overwrite MNC.  and for SMP you should try ABC (installed after MNC and SOS)
 ... ABC must be loaded after MNC. ”

 

... and obviously, these modes need to be reinstalled (because if the order was not followed, they have already been rewritten incorrectly) !!!

 

... also, after the correct installation of the above modes ... you should definitely do the following (I tell them, whether you know these things or not ... but, they are important for the animations to work):

0. a) Make sure you check "Allow creature animation" in the SexMab MCM settings.

b) Disable "Match Creature Gender" in the MCM settings of the sexlab, if this setting is enabled, some animations will not be played.

 

1. if you forgot to install FNIS Creature Pack? install it and run GenerateFNISforUsers.exe again

... NOTE: If you have Creatures Pack, but some creatures are just playing inactive animations during intercourse try to click "De-Install Creatures" in FNIS, after running to do click "Update FNIS Behavior" (If you do this, you will delete all FNIS-generated creature behavior files and redo new ones ... assuming you have the FNIS creature package installed)

 

... in MCM - Creature Framework / General = "Re-register all mods"

2. you may need to reload the animations, access the Animation Loader MCM, and then:

2.1. click the "Disable All" button.

2.2. click 'Rebuild animation log', then wait for the message * to appear.

2.3. click "Reload JSON".

2.4. click "Enable All".

2.5. click "Count animations" and make sure nothing exceeds 500, stop some animations if they are.

2.6. Click "Record animations", then wait for the message to appear.

i followed everything step by step.

Unfortunately nothing has changed in the sitiation.

 

Is there anything else that needs to be considered?

 

I installed the mod with MO2.

my loadorder (843 & 401 are last):

Spoiler

loadorder.PNG.0774fa1892f06e70b858c0970a8355b6.PNG

 

And horses still cause CTD.

Edited by Muten Roschi
Posted
1 hour ago, Muten Roschi said:

i followed everything step by step.

Unfortunately nothing has changed in the sitiation.

 

Is there anything else that needs to be considered?

 

I installed the mod with MO2.

my loadorder (843 & 401 are last):

  Hide contents

loadorder.PNG.0774fa1892f06e70b858c0970a8355b6.PNG

 

And horses still cause CTD.

Hmm!  … Would be something else: Papyrus - you must have the latest version for SE and be the last in the order of loading in MO2 (must rewrite everything)… but I do not know if this solves all your problems… but worth a try!

Posted
4 hours ago, Muten Roschi said:

I could solve the animations .. now its working.

I missed to install BakaFactory SLAL pack.??‍♂️

Many thanks for helping, and bringing me to re-check the mods @George222

 

Now, just the horse CTD issue is left ? 

1)… I'm glad if I helped you (even so little)… I'm sorry you didn't solve the problem with horses (everyone I know and had that problem with horses, they solved it, as  I told);  2) the problem with animations: I think you know that animations in the old Skyrim don't work in SE or VR unless they are converted to 64 bits… but you can do this yourself (here's a guide on youtube… it's very simple): “Skyrim Special Edition Modding Guide Ep12 - Converting Animation Mods”: https://youtu.be/zsCFYc96m2g

Posted
Spoiler
On 6/15/2021 at 11:27 AM, Toxic.S.Kamasami said:

@factoryclose Hi , I want to report a bug , all horse carriage are fine , but the scripted one in the main story quest "Diplomatic Immunity" is heavily bugged , the horse got hkx stretch and then disappear (or faded cuz it slowly disappear not immediately) when you approaching it , then you must load a save before you approach this horse to make it appear and again and then it will disappear again when you go near by. I must use old .hkx horse file from more nasty critter to overwrite it , this time it's not disappear again but still get stretched out like this , I'm not surprise cuz this is not the first time I encountered a bugged horse caused by this mod in this part , something is wrong with the horse .hkx or something else in this mod that make this part bugged , I hope you will fixing it in the future , amazing mod but still has some small bugs . (The following image had been captured when I replace the horse .hkx with MNC file , I must do that , if not I cant even make this horse appear when I go closer to it )

ScreenShot2.png

 

On 8/10/2021 at 6:46 AM, zuosm said:

@factoryclose Hi , I want to report a bug , all horse carriage are fine , but the scripted one in the main story quest "Diplomatic Immunity" is heavily bugged , the horse got hkx stretch and then disappear (or faded cuz it slowly disappear not immediately) when you approaching it , then you must load a save before you approach this horse to make it appear and again and then it will disappear again when you go near by. I must use old .hkx horse file from more nasty critter to overwrite it , this time it's not disappear again but still get stretched out like this , I'm not surprise cuz this is not the first time I encountered a bugged horse caused by this mod in this part , something is wrong with the horse .hkx or something else in this mod that make this part bugged , I hope you will fixing it in the future , amazing mod but still has some small bugs . (The following image had been captured when I replace the horse .hkx with MNC file , I must do that , if not I cant even make this horse appear when I go closer to it )

ScreenShot2.png


 

I've been having this same problem since a long time, if someone knows how to fix that, I'll take suggestions. I don't think it comes from either Baka's ABC or MNC, I did tests with minimal mods but it was a long time ago.

Posted
8 hours ago, boita said:
  Reveal hidden contents

 

 

 

 

I've been having this same problem since a long time, if someone knows how to fix that, I'll take suggestions. I don't think it comes from either Baka's ABC or MNC, I did tests with minimal mods but it was a long time ago.

idk , but switching hkx file seem like the most efficient way to fix that... temporally 

Posted

I'm having an issue with some some creature dicks not appearing? downgraded do v1.82 as well as MNC and HC 12.3, most creature dicks work. How do I fix? and does latest ABC need MNC 12.6?

Posted (edited)

I am using lastest 3bbb body and ABC 2.28, with creature always erect. But the collision of horse dick with vigina doesn't work, others animals collision works well. Does anyone have same problem? 

Edited by sdddll
Posted

Does anyone know if the belly bulges have been fixed during creature sex in the latest version ? Im using an older version version that still has them.  The past few updates before the current one removed the bulges which is ashame.

  • 2 weeks later...
Posted (edited)
On 9/1/2021 at 4:53 PM, George222 said:

.. you should also check the following: “SLAL - DO NOT have to overwrite MNC.  and for SMP you should try ABC (installed after MNC and SOS)
 ... ABC must be loaded after MNC. ”

 

... and obviously, these modes need to be reinstalled (because if the order was not followed, they have already been rewritten incorrectly) !!!

 

... also, after the correct installation of the above modes ... you should definitely do the following (I tell them, whether you know these things or not ... but, they are important for the animations to work):

0. a) Make sure you check "Allow creature animation" in the SexMab MCM settings.

b) Disable "Match Creature Gender" in the MCM settings of the sexlab, if this setting is enabled, some animations will not be played.

 

1. if you forgot to install FNIS Creature Pack? install it and run GenerateFNISforUsers.exe again

... NOTE: If you have Creatures Pack, but some creatures are just playing inactive animations during intercourse try to click "De-Install Creatures" in FNIS, after running to do click "Update FNIS Behavior" (If you do this, you will delete all FNIS-generated creature behavior files and redo new ones ... assuming you have the FNIS creature package installed)

 

... in MCM - Creature Framework / General = "Re-register all mods"

2. you may need to reload the animations, access the Animation Loader MCM, and then:

2.1. click the "Disable All" button.

2.2. click 'Rebuild animation log', then wait for the message * to appear.

2.3. click "Reload JSON".

2.4. click "Enable All".

2.5. click "Count animations" and make sure nothing exceeds 500, stop some animations if they are.

2.6. Click "Record animations", then wait for the message to appear.

After trying what you told my game cannot load creature animations anymore and I still can't figure why, I even tried to start a new save but still not working, any ideas?

 

Here's the console log

20210925172047_1.jpg.c1088f8bc426a4973f61c0d83bd30b5c.jpg

Edited by katrina2333
Posted
7 minutes ago, katrina2333 said:

Here's the console log

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted
18 minutes ago, MadMansGun said:

 

but here's the problem, I already turn on the"Allow Creature Animation" section and I always do that when starting a new save setting up sexlab. I do followed each one of these instructions and this is how it works at last.

Posted
3 hours ago, katrina2333 said:

but here's the problem, I already turn on the"Allow Creature Animation" section and I always do that when starting a new save setting up sexlab. I do followed each one of these instructions and this is how it works at last.

Alright now, I restart a new save and can be work at least, even though the match maker still have problem but should be okay for further gameplay

Posted (edited)

… Now I have a problem that I have never encountered before… (I mention that I am on Skyrin VR (but my problem is not specific to VR): “I made Skyrim VR work almost perfectly… with one exception:  when I try ... in MCM - Creature Framework "Re-register all mods"… no matter how long I wait… Creatures are not registered… and now when I go back to MO2 and run FNIS I get this error: “ERROR(76): Could not find a part of the path 'H:\Games\Steam\steamapps\common\SkyrimVR\data\tools\GenerateFNIS_for_Users\temporary_logs\DebugData.txt'.”

 

… Someone said it was related to the fact that I uninstalled a Mod that was related to FNIS and can no longer be found… I don't know what to say… I tried to reinstall FNIS at least 5 times, then Mod Organizer 2 (of 2  or)… nothing helps me eliminate that error… I hope there is someone who can help me, because I worked on it for 3 days and I have no idea!

————————-

UPDATE: … problem solved !!!!

….  after days… full of nerves, I entered the page of the FNIS mode (I had to think from the beginning)… there are many who had my problem!  … But in the end I solved it:

Windows Defender is blocking files in FNIS Creature Pack, the tool was running fine for me some days ago.

adding the modfiles to the exception list in Defender fixed it.

Edited by George222
Posted

Should ABC show up as an option for creature schlongs in CreatureFramework's MCM?
All I see there is "MNC" for each creature, and I'm wondering if that's why my creature schlongs are all stiff and don't seem animated....

Posted
On 10/1/2021 at 10:51 PM, CaptainBukkake said:

Should ABC show up as an option for creature schlongs in CreatureFramework's MCM?
All I see there is "MNC" for each creature, and I'm wondering if that's why my creature schlongs are all stiff and don't seem animated....

 

abc replaces the mnc meshes i think.  As for the stiff dicks, this mod doesnt just make all dicks animate, you will only get animated ones if the animation pack author uses it in their animation, some are going back and remaking their old ones to use it but packs like leito's etc that arent being updated anymore will always be stiff.

Posted
3 hours ago, Evilhomer said:

 

abc replaces the mnc meshes i think.  As for the stiff dicks, this mod doesnt just make all dicks animate, you will only get animated ones if the animation pack author uses it in their animation, some are going back and remaking their old ones to use it but packs like leito's etc that arent being updated anymore will always be stiff.

Thanks for clearing that up for me :)

 

Posted
On 9/4/2021 at 1:50 PM, Dojo_dude said:

^ Hey! I put this on my things to fix list! lol

Yeah, the strapping on the horse shoots off into the stratosphere.... It's very odd and I've never seen that before.

I have the same problem with the horse, the problem is with the skeleton maximum stenden and ABC. If I disable abc the horse works fine, if I put the skeleton and then ABC, I have problem with the horse and things flying out of nowhere as if someone threw them.

Posted

Heya, i just wanted to confirm that there is supposed to be an option for ABC + SOS in the Reiklings section correct? its not showing up for me unfortunately, the other creatures work just fine, just not the reiklings

 

Posted
On 5/16/2021 at 7:04 PM, shunter said:

I'm not sure where to ask about my issue, here or MNC's thread, so I'll just ask here first.

There's something wrong with how Chaurus Hunters work in Sexlab animations. The position is completely off. And it's not just that; even if you manually 'fix' the position with Sexlab's hotkeys, it's still off. It's like the Chaurus Hunter is too small, or something. So, even if you perfectly line up the thing's dick with your character's privates, most of the the time its arms and legs will clip into your character, or your character's hands will just float in the air as if she were trying to hold onto something, and sometimes both. I don't have any mods that change Chaurus Hunters other than MNC and this mod, so I have no idea what could be causing this.

 

Having the exact same issue. Did you find a fix? Disabling ABC seems to fix the alignment and scale, so it looks like it is the culprit from my end.

 

Posted

Does anyone know if there will ever be a chance of a Fomod install so we can select the creature meshes we want to install rather then all the skeletons being installed?

Posted
On 10/13/2021 at 7:52 PM, BouncyBazooka said:

 

Having the exact same issue. Did you find a fix? Disabling ABC seems to fix the alignment and scale, so it looks like it is the culprit from my end.

 

Not exactly, but it seems like the issue is that ABC is mistakingly scaling the creatures up/down. You can temporarily fix it by starting the animation, clicking the creature and use setscale x (x being a number around 1, can be 1 exactly, slightly more or slightly less, like 0.8~1.2).

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