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Illana

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Everything posted by Illana

  1. Yup that's fixed it. Bleedout after every assault
  2. ok i didnt target myself, targeting myself and it works fine. Targeting npcs also works fine. Just something blocking it from happening after being assaulted
  3. Nothing happens when I type that in
  4. Ah, did you see my edit? I went back and tested with 3.0 and it was at least playing the bleedout animations
  5. Got no idea what i've done on my test profile but I literally only have sexlab and Yamete (and their dependencies) running now and I cannot get bleedout animations to play anymore, even the vanilla one. Yamete 3.1 rolling back to v3 i can get them to trigger and they also immediately resume attacking if i pause Yamete, in 3.1 they remain passive for the full duration of the bleedout timer. V3 still has the bug where after being in bleedout once, you have to press f to swap FOV until you are able to enter bleedout pose again, it does not seem to be tied to 360 movement b
  6. if your penis sounds like this you need to see a doctor
  7. I see the MCM filters are now showing for 3p+ tags, is this implemented yet?
  8. i am using BleedoutInstant with a duration of 0.
  9. This is the behaviour i see as well and that's only with 360 movement enabled. You exit scene but no bleedout animation and walk around with enemies being friendly until bleedout timer is done
  10. Hmm I don't know why but I'm pretty sure it's this mod: 360 movement behaviour. The mod comes with script source, maybe can make sense of it? Seems to fix itself if i swap my fov using the F key after the scene and i get into another. Without switching my fov and if I get into another scene the bleedout animation will not play. Really odd interaction lol but I'm assuming it's to do with this part of the script: Event OnControlDown(string control) If control == "Toggle POV" && !Utility.IsInMenuMode() float counter = 0 While (counter &l
  11. Hmm, do u have sexlab utility plus by any chance?
  12. This question is specific to my load order since my test profile seems to work fine, however on the main profile it appears I do not go into bleedout after a scene. Wondering if you could give me a high level explanation of how the code works there so I can narrow down my search on what mod is conflicting with Yamete to produce this.
  13. I keep get a notification popup now and again that says: Arena: Setstage 999 I'm assuming this isn't intended 😛
  14. Ok i found a 100% repeatable way to cause aggression when you're in a scene. Pressing the toggle freecam hotkey in SL instantly makes enemies aggressive again. Using the "automatic free camera" option also does this Checked with V1: using the toggle freecam hotkey does not cause spectators to be aggressive or using the automatic freecam
  15. Hmm i think i was wrong. Though I disabled the only other cloak effect I know of........xp32 style cloak. Seems to be the one.
  16. Im on the alpha 1.1A since SE does not like the updated 2.0+ versions. I'll double check on my test profile but im pretty certain its CF. That has an area cloak function so would line up exactly with what you suspected
  17. I identified the issue, I believe it's creature framework. Can you try it and see if you can reproduce?
  18. Looks like it's a conflict with something else, in my completely clean profile with just yamete and SL they behave properly, other npc just stands around like normal. now begins the long ass process of figuring out what it is >.>
  19. Always happens yes, do you think it might be faction related? V1 worked fine iirc, i was invisible effectively to NPCs That's essentially my faction list while im being assaulted, only ones that are non-vanilla are: Arousal based breat adjustment Schlongs of Skyrim NFF Sexlab Aroused Sexlab
  20. Damage immunity during scenes still doesn't appear to be working though, other npcs will still attack you and are able to kill you mid scene.
  21. This worked, they're attacking normally now
  22. just in general fighting, they'll do power attacks until out of stamina and cast spells but start clapping when I assume they're attempting to use regular melee. I am using Nemesis if that's relevant
  23. Ok funny bug but Yamete has somehow replaced normal melee attack behaviour with clapping XD. NPCs can only power attack or cast spells/bow, regular attacks just result in them clapping
  24. I will continue to do rigorous testing . I have a wabbjack modlist apparently 320 people have downloaded so im geting reports from a few of them also lol Thanks for the hard work 🙏
  25. bleedoutinstant in all cases. Hostiles still also attack you while you're in scene so you just die when you get knocked down, though I didn't test if removing myself from those factions might have fixed this.
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