factoryclose Posted September 3, 2019 Author Posted September 3, 2019 5 hours ago, -Player1- said: Still trying to figure this out. Anyone? Tried everything and it doesn't matter if i try sos or mnc or whatever, it always CTD's Animal SOS is now incompatible with this. Animal SOS changes bones into dynamic bones. In contrast my mod leaves bones to be kinetic bones as they are.
factoryclose Posted September 3, 2019 Author Posted September 3, 2019 On 8/30/2019 at 5:58 AM, Kazuru said: With the last update, Skeevers and Sabrecats (maybe others) are pretty messed up. When skeevers die, their junk pops up from their back and Sabrecats junks float like a foot bellow them in the deed. I'm pretty sure you have something replacing the meshes from my mod.
shaidien Posted September 3, 2019 Posted September 3, 2019 That kind of thing happens when you have the wrong skeleton. Make sure the mesh and skeleton are not overwritten.
rcy68 Posted September 3, 2019 Posted September 3, 2019 Was thinking a list of all creatures covered by mod would be good. Can be figured out with the changelog, I know, but a nice clean list would be nice. Haven`t tried the mod yet. Waiting for more creatures to be added. Looking forward to it though.
Seijin8 Posted September 3, 2019 Posted September 3, 2019 24 minutes ago, rcy68 said: Was thinking a list of all creatures covered by mod would be good. Can be figured out with the changelog, I know, but a nice clean list would be nice. Haven`t tried the mod yet. Waiting for more creatures to be added. Looking forward to it though. They're almost all in there. Which are you waiting for?
factoryclose Posted September 3, 2019 Author Posted September 3, 2019 Let me take a break for breathtaking... I think I am gonna pass next month's update. I am too tired. 3
rcy68 Posted September 3, 2019 Posted September 3, 2019 3 hours ago, Seijin8 said: They're almost all in there. Which are you waiting for? Nothing specific, just...most/all of MNC. Most are done? That`s cool. I thought it was just like a little over a dozen.
factoryclose Posted September 4, 2019 Author Posted September 4, 2019 11 hours ago, rcy68 said: Nothing specific, just...most/all of MNC. Most are done? That`s cool. I thought it was just like a little over a dozen. Unless you are looking for very very specific animals like rabbits, almost all creatures are here. lol.
rcy68 Posted September 4, 2019 Posted September 4, 2019 11 hours ago, factoryclose said: Unless you are looking for very very specific animals like rabbits, almost all creatures are here. lol. That`s good. Although the next question is...do I want this mod. It makes creatures junk jiggly? And adds collision? Well, if the collision keeps the penises from poking out the woman when it`s too long, or at a bad angle, that`d be great. I hate when they poke out the other side. If it`s just cosmetic, it`ll just tax my system needlessly. Nothing wrong with cosmetic stuff, but I limit that to just the girls, since my computer is a dinosaur. But man...if a mod could contain too large penises inside the body, i`d get that immediately. A "tube of collision" running from the mouth to the crotch trapping the dongs inside. And if it`s longer than her torso, it pops out the opposite hole. That`d be cool. But anyway, I doubt it does anything like that. Regardless, I`m sure it`s a great mod, and I appreciate all the time and effort modders put into making Skyrim "interesting". I`ve got the MNC HDT mod. Doesn`t it do about the same thing? I really don`t know what that one does, now that I think about it. I just saw HDT, and it was a simple install, so I got it. I really should look into that. Could be pointless to have it.
Narcolepsy Posted September 4, 2019 Posted September 4, 2019 29 minutes ago, rcy68 said: That`s good. Although the next question is...do I want this mod. It makes creatures junk jiggly? And adds collision? Well, if the collision keeps the penises from poking out the woman when it`s too long, or at a bad angle, that`d be great. I hate when they poke out the other side. If it`s just cosmetic, it`ll just tax my system needlessly. Nothing wrong with cosmetic stuff, but I limit that to just the girls, since my computer is a dinosaur. But man...if a mod could contain too large penises inside the body, i`d get that immediately. A "tube of collision" running from the mouth to the crotch trapping the dongs inside. And if it`s longer than her torso, it pops out the opposite hole. That`d be cool. But anyway, I doubt it does anything like that. Regardless, I`m sure it`s a great mod, and I appreciate all the time and effort modders put into making Skyrim "interesting". I`ve got the MNC HDT mod. Doesn`t it do about the same thing? I really don`t know what that one does, now that I think about it. I just saw HDT, and it was a simple install, so I got it. I really should look into that. Could be pointless to have it. This mod primarily allows animators to move the schlong of creatures to allow for bends and different angles. If you noticed, most older animations the schlong was stationary, but now animators have a wider range of movement to allow for better animations. You'll see animators making animations with ABC tagged to let you now those require this mod. It also has HDT included, and I believe MNC has opted to let ABC take over the updated HDT of creature schlongs.
rcy68 Posted September 4, 2019 Posted September 4, 2019 35 minutes ago, Rachel said: This mod primarily allows animators to move the schlong of creatures to allow for bends and different angles. If you noticed, most older animations the schlong was stationary, but now animators have a wider range of movement to allow for better animations. You'll see animators making animations with ABC tagged to let you now those require this mod. It also has HDT included, and I believe MNC has opted to let ABC take over the updated HDT of creature schlongs. Thanks. Sounds like something useful if made SOP for animators. But frankly, I just want the schlongs to stay inside the body. So MNC HDT is dead, ABC takes over. Got it. Lose MNC version, maybe replace it with ABC.
Doobydoob Posted September 4, 2019 Posted September 4, 2019 Just wondering if the animations are coming soon?
Reesewow Posted September 5, 2019 Posted September 5, 2019 2 hours ago, Doobydoob said: Just wondering if the animations are coming soon? Not sure what you mean by this - this mod doesn't add animations, it lets other animation mods do fancy things with creatures they can't normally. If you mean the animations in the previews - I think you are looking for this:
wolfbread Posted September 5, 2019 Posted September 5, 2019 On 9/3/2019 at 9:46 AM, factoryclose said: Let me take a break for breathtaking... I think I am gonna pass next month's update. I am too tired. Don't burn out, you've done fantastic work. Two questions. 1. Any chances for remaking rieklings high poly? 2. Does the creature skeleton root node need to be named 'NPC' for SMP to work?
qwezxcp Posted September 5, 2019 Posted September 5, 2019 It's not a big problem, but netch's add-on seems to act weird after death.
factoryclose Posted September 5, 2019 Author Posted September 5, 2019 49 minutes ago, wolfbread said: Don't burn out, you've done fantastic work. Two questions. 1. Any chances for remaking rieklings high poly? 2. Does the creature skeleton root node need to be named 'NPC' for SMP to work? 1. Let me think about it. I also know their meshes are low quality. Yeah, maybe 2. As far as I know, it has to be. I'm don't know the detail though. 6 minutes ago, qwezxcp said: It's not a big problem, but netch's add-on seems to act weird after death. What... I'll check it out.
MadMansGun Posted September 5, 2019 Posted September 5, 2019 2 minutes ago, factoryclose said: What... I'll check it out. fyi: all of your dicks do that, it has something to do with it's rag doll limits/settings.
factoryclose Posted September 5, 2019 Author Posted September 5, 2019 46 minutes ago, MadMansGun said: fyi: all of your dicks do that, it has something to do with it's rag doll limits/settings. Not for me. I have nothing that replaces my skeleton bones and hkx. You don't need ragdoll settings for dicks unless you want them to be flaccid when they are dead. Of course I can make it happen but I don't think it's worth the time. edit: Confirmed. Netch is buggy. But other creatures seem ok.
qwezxcp Posted September 5, 2019 Posted September 5, 2019 20 hours ago, MadMansGun said: fyi: all of your dicks do that, it has something to do with it's rag doll limits/settings. I only notice netch has this problem so far.
aravis7 Posted September 5, 2019 Posted September 5, 2019 Thanks for this wonderful mod : ) About the Lurker, could you use this skeleton as a base in SSE: https://www.nexusmods.com/skyrimspecialedition/mods/19868 ? Because HDT SMP cause these creatures to be stuck in T Pose without this fix.
shaidien Posted September 6, 2019 Posted September 6, 2019 None of my animals penises are hard when dead only inless they die really close to a sex act.
assassin394 Posted September 6, 2019 Posted September 6, 2019 Please answer. Do you need SMP body physics for collision to work? I have SMP physics for clothes and CBPC for body physics. I install this and no collison.
factoryclose Posted September 7, 2019 Author Posted September 7, 2019 7 hours ago, assassin394 said: Please answer. Do you need SMP body physics for collision to work? I have SMP physics for clothes and CBPC for body physics. I install this and no collison. From what I know CBPC allows it to move not make it collidable. You need a SMP body.
shaidien Posted September 7, 2019 Posted September 7, 2019 You can use the pe bodies that have ok collision but to get scaling shapes to work instead of a bunch of pe made xml shapes that do not scale you want a good smp body with all shapes inside the nif as well as a xml for all the collision shapes. Smp xml is so easy to learn anyone can do it. Pe xml needs jff to even begin to figure it out. Again pe is not that much harder than smp if you use the just for fun tool. Best pe body I have seen out there now is hands down the scivirus clams body. For smp you want the full smp body for test 2.75 body. It's hard to find but has the xml,s as well as the shapes for collision. It has the modified smp pe so you can use both at same time. All most everyone is probably using both now. If you have a working smp outfit and use pe then your already using both smp and pe any way.
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