L0ne_W0lf Posted March 8, 2019 Posted March 8, 2019 13 hours ago, NeebNeebSkyrim said: does something like this work in SE? Sure does, it just makes the dick poseable though, no physics since PE and SMP are different. Just convert the animations and models and presto.
shaidien Posted March 9, 2019 Posted March 9, 2019 How come all the trouble just to make the dick move around? Seems to me if you just added bones to all ready made hard dick nifs we could write a xml for eather pe or smp to move them around just like any other penis. I did see the nice animation of giant looks great . If you made the bones it won't matter what animation you have as it doesn't use them to move.
Bertus Posted March 10, 2019 Posted March 10, 2019 On 3/8/2019 at 8:42 AM, L0ne_W0lf said: Sure does, it just makes the dick poseable though, no physics since PE and SMP are different. Just convert the animations and models and presto. Actually i tried to install the chaurus in the SEÂ but its not compatible. the chaurus is just frozen and does not move, even if i tried to optimize the meshes + fnis and without optimizing the meshes + fnis. Which is sad, i'm realy interested to see this in SE
MadMansGun Posted March 11, 2019 Posted March 11, 2019 14 hours ago, Bertus said: Actually i tried to install the chaurus in the SEÂ but its not compatible. the chaurus is just frozen and does not move, even if i tried to optimize the meshes + fnis and without optimizing the meshes + fnis. that sounds like a missing "SLSF1_Skinned" flag in the meshes "BSLightingShaderProperty".....that or a FNIS problem.
Bertus Posted March 11, 2019 Posted March 11, 2019 5 hours ago, MadMansGun said: that sounds like a missing "SLSF1_Skinned" flag in the meshes "BSLightingShaderProperty".....that or a FNIS problem. Which is strange since is the lastes fnis available. or maybe i'm missing something? Anyway i opened up the meshes and here's the screen since i'm not that expert to define what's missing
Photonix Posted March 14, 2019 Posted March 14, 2019 Hey love the work! The animations that are in the preview part of this mod on the front page, are they your personal ones or something you are working on to add to an animation mod pack?
MadMansGun Posted March 14, 2019 Posted March 14, 2019 On 3/10/2019 at 11:35 PM, Bertus said: Anyway i opened up the meshes and here's the screen since i'm not that expert to define what's missing that screenshot looks fine as far as i can tell, that mesh has the needed "Skinned" flag (but check any other meshes in the nif just to make sure) Â try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps, (unless you forgot to convert the hkx files to 64bit)
shaidien Posted March 14, 2019 Posted March 14, 2019 I am thinking load order . Place this mod last to anything that adds animal sceli . It's what happens when sceli is rong . Your probably not getting all of this mods parts loaded ingame because other mod is overwritten it .
Bertus Posted March 14, 2019 Posted March 14, 2019 13 hours ago, MadMansGun said: that screenshot looks fine as far as i can tell, that mesh has the needed "Skinned" flag (but check any other meshes in the nif just to make sure) Â try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running FNIS again, that sometimes helps, (unless you forgot to convert the hkx files to 64bit) Actually it both happen when i converted the meshe for SE and without converting. the chaurus just froze there. anyway i ahve to wait untill the new SKSE comes out thanks to bethesda and his yesterday update
leindel Posted March 26, 2019 Posted March 26, 2019 So I can confirm that with: XPMSE HDT-PE with Collision Settings All-in-One CBBE HDT Animated Pussy 4.0 MoreNastyCritters_v11_4D (slal edition)  with Beast HDT for MNC v11_4C, I get the collisions, but not animated dicks (tested with giants) with BakaFactory's ABC HDT Patch 0.5V I get no collisions, but animated dicks (...for giants)  with both mixed, I get floating dicks unattached to the creatures bodies...  Any idea? ^^       Â
shaidien Posted March 27, 2019 Posted March 27, 2019 Yes the sceli that came with Morenastycriters v11 is not the same as the new one . Must be a nightmare for pe lol took me about 30 seconds to set this up in smp. I would start by not mixing and pick one or the other then add the missing stuff to the one you picked. For pe this could be as simple as adding the new xml link to a nif just open both up and take note of the bone nodes if same then that will be all that's needed. If they both manipulated the same nodes you might need to copy paste some in jff.Â
assassin394 Posted March 29, 2019 Posted March 29, 2019 On 3/26/2019 at 5:30 PM, leindel said: So I can confirm that with: XPMSE HDT-PE with Collision Settings All-in-One CBBE HDT Animated Pussy 4.0 MoreNastyCritters_v11_4D (slal edition)  with Beast HDT for MNC v11_4C, I get the collisions, but not animated dicks (tested with giants) with BakaFactory's ABC HDT Patch 0.5V I get no collisions, but animated dicks (...for giants)  with both mixed, I get floating dicks unattached to the creatures bodies...  Any idea? ^^        Sorry, I can't help you but I can confirm this setup is working for me. animated clock and HDT physics, collision and everything. XPMSE 4.51 MCN 11_1G All-in-One CBBE HDT Animated Pussy 4.0 Beast HDT v0.64 Naturalistic HDT and Beast HDT (overwrite xml files from AIO 4.0) BakaFactory ABC HDT patch 0.46v  1
NeebNeebSkyrim Posted April 3, 2019 Posted April 3, 2019 hey i wanna try this mod with Naturalistic Body Bounce Physics by Bazinga, anI'm also using a custom xml that allows for some nice belly bulge as well. Is this mod compatible with both? I tried it once before and lost my collision settings and on top of that there was no movement from abc on the creatures included.Â
AlyssaAwoo Posted April 3, 2019 Posted April 3, 2019 What ENB, Body Mesh and Body Texture do you use ?Â
Rasthal Posted April 4, 2019 Posted April 4, 2019 SE mod that requires this mod is not working for me plz help. Explanation of the problem in the spoiler:  Spoiler im trying to get this mod to work on SE with: and now im just getting frozen horses. haven't checked what else is frozen but i assume that the rest is too. i tried getting help on the other mods forum but got nowhere, so now im here. anyone who has gotten it working can you help? his instructions are not very clear so ii might have F.ed the installation.  Btw im using MO2 if that make a difference. Â
Learningmoment Posted April 5, 2019 Posted April 5, 2019 how much further is this mod going to be updated? whats the current road map? 1
Shade115 Posted April 5, 2019 Posted April 5, 2019 9 hours ago, Crota said: Which Animation packs were used for the previews? They're all factoryclose's. Â link: Â
Dojo_dude Posted April 6, 2019 Posted April 6, 2019 So for anyone who has updated this mod, do you have to run FNIS again?
btasqan Posted April 6, 2019 Posted April 6, 2019 10 hours ago, Dojo_dude said: So for anyone who has updated this mod, do you have to run FNIS again? Almost all mods updating skeletons/animations require that you rerun FNIS after each installation or update. 1
shaidien Posted April 6, 2019 Posted April 6, 2019 Not sure running fnis is ever bad. If everyone is frozen then run it . 1
factoryclose Posted April 6, 2019 Author Posted April 6, 2019 14 hours ago, Dojo_dude said: So for anyone who has updated this mod, do you have to run FNIS again? Â 3 hours ago, btasqan said: Almost all mods updating skeletons/animations require that you rerun FNIS after each installation or update. Â Not precisely. You should run FNIS only when you change something with animations, not with bones. FNIS reorganizes a bunch of animatino lists available in your Skyrim, and that's all. Â 1
ostwind Posted April 7, 2019 Posted April 7, 2019 The color of the textures in the lumbar region of the giant and partly on the legs behind it looks very strange. I could not fix it yet. Such a situation is 100% due to the meshes of the author ABC.
factoryclose Posted April 7, 2019 Author Posted April 7, 2019 14 hours ago, ostwind said: The color of the textures in the lumbar region of the giant and partly on the legs behind it looks very strange. I could not fix it yet. Such a situation is 100% due to the meshes of the author ABC. I have no idea what you are talking about. I have done nothing to do with textures. Your broken texture issue is something else. Update your MNC to the latest.
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