ostwind Posted April 8, 2019 Posted April 8, 2019 10 hours ago, factoryclose said: I have no idea what you are talking about. I have done nothing to do with textures. Your broken texture issue is something else. Update your MNC to the latest. Meshes and textures are taken from the MNC 11.4D. And work fine. However, if you take your giants meshes, then in the lumbar region and the back of the legs there are stitches and textures differ in color. This is only your fault.
MadMansGun Posted April 8, 2019 Posted April 8, 2019 2 hours ago, ostwind said: . 12 hours ago, factoryclose said: . actually i do see some errors myself: 1. the tangent spaces have not been updated (most likely causing the problem ostwind is seeing) . 2. the eye textures are missing (at least in the mesh i looked at). 3. there is a seam line on the underside of the penis mesh that's messing with it's tangent space (making the texture seam more visible).
macnchz Posted April 9, 2019 Posted April 9, 2019 On 2/16/2019 at 8:21 AM, jontargaryen4king said: Hey sorry, I just needed help regarding the mod, for some reason the creature's ABC is floating during animation scenes. I do have HDT installed, is there a way to determine cause? same problem here. mine was due to abc being overwritten by xpmse.
VVilly Posted April 9, 2019 Posted April 9, 2019 Is this mod a competitor to Beast HDT made by @Bazinga or can I use both of them? From the one side, I see both of these mods replace the same meshes. From the other side, beast HDT replaces more of them.
Reesewow Posted April 13, 2019 Posted April 13, 2019 On 4/9/2019 at 11:03 AM, StepanBo said: Is this mod a competitor to Beast HDT made by @Bazinga or can I use both of them? From the one side, I see both of these mods replace the same meshes. From the other side, beast HDT replaces more of them. You can use both AFAIK - just have ABC take priority and overwrite anything from Beast HDT. Beast HDT covers more creatures than ABC does, so you'll still get collisions with those from Beast HDT - just the ABC creatures will be overwritten to allow for motion along with collisions. 1
factoryclose Posted May 3, 2019 Author Posted May 3, 2019 Netch Reference Motions https://i.imgur.com/78omClz.gifv https://i.imgur.com/MN3j0WS.gifv Chaurus Hunter Reference Motions https://i.imgur.com/eMIsYZA.gifv https://i.imgur.com/Yhef9H0.gifv 5
MadMansGun Posted May 3, 2019 Posted May 3, 2019 1 hour ago, factoryclose said: . https://www.youtube.com/watch?v=0svUOANVoDs 3
sidfu Posted May 3, 2019 Posted May 3, 2019 @factoryclose u might want to add that werewolf hdt doesnt work with this since your modifed skeleton is missing breast nodes.
factoryclose Posted May 3, 2019 Author Posted May 3, 2019 53 minutes ago, sidfu said: @factoryclose u might want to add that werewolf hdt doesnt work with this since your modifed skeleton is missing breast nodes. I didn't know WW got the new breast nodes. I'll look into it.
sidfu Posted May 3, 2019 Posted May 3, 2019 yeah it does right in the xpms skeleton u missing pretty much the whole upper part in the chest in yhour skeleton
rifted Posted May 3, 2019 Posted May 3, 2019 14 hours ago, factoryclose said: Chaurus Hunter Reference Motions https://i.imgur.com/eMIsYZA.gifv https://i.imgur.com/Yhef9H0.gifv love the chaurus hunter very nice
Guest Posted May 4, 2019 Posted May 4, 2019 ABC doesn't even show up in my load order. Using NMM what did I do wrong?? I re-installed everything 5 times or more.
MadMansGun Posted May 4, 2019 Posted May 4, 2019 23 minutes ago, Blitzenrinnen said: ABC doesn't even show up in my load order. Using NMM what did I do wrong?? I re-installed everything 5 times or more. the mod dose not use a esp, it replaces MNC's mesh files directly.
qwfwefe Posted May 7, 2019 Posted May 7, 2019 Please tell me how to make Maud earn what you need to download and install, I'm so tired of not doing anything
WolfOfPasloe Posted May 8, 2019 Posted May 8, 2019 I hate to be that one who asks, but as there isn't a Yes or a No on the file... Does there need to be anything special done to this mod to port it to Special Edition, or is everything in here safe to use? I see it doesn't use an ESP or anything, but I just wanted to make sure. Edit: Clarification.
VaeVictus Posted May 8, 2019 Posted May 8, 2019 18 minutes ago, leyre said: Mod doesnt work at all, 0 creatures have collisions Since you were so clear and outright helpful in your comment, let me respond with an equally enlightening and fruitful reply: You are wrong, it works.
zarantha Posted May 8, 2019 Posted May 8, 2019 49 minutes ago, Wolfintewheat said: I hate to be that one who asks, but as there isn't a Yes or a No on the file... Does there need to be anything special done to this mod to port it to Special Edition, or is everything in here safe to use? I see it doesn't use an ESP or anything, but I just wanted to make sure. Edit: Clarification. From what I see after just reading this thread to find out the same thing - You can convert it to SE, but its not really going to be animated. You can adjust the position like for sos. The behavior files and meshes need converted It won't be fully animated because the HDT files were written for PE not SMP. I might take a stab at writing the SMP files, but I doubt it would be anytime soon so don't hold your breath on that. I'm having enough trouble getting the DD/DCL stuff converted to SMP. I know enough to get myself in trouble.
leyre Posted May 8, 2019 Posted May 8, 2019 8 hours ago, VaeVictus said: Since you were so clear and outright helpful in your comment, let me respond with an equally enlightening and fruitful reply: You are wrong, it works. ???? yeah i deserve that, shouldnt make a post when you are angry and tired Im using all-in-one-uunp hdt wich already adds collision to creatures, when using this patch the collision from falmers is gone, where as when using all-in-one is there, abc is overwriting the all-in-one files so that shouldnt be the problem, and even if i remove the changes made by all-in-one, falmers still have no collision
sidfu Posted May 8, 2019 Posted May 8, 2019 just cause both are hdt dont mean that both have the collisons setup the same. one might have 23 as the dick in the xml but other might have it set to 0.
WolfOfPasloe Posted May 12, 2019 Posted May 12, 2019 On 5/8/2019 at 12:13 AM, zarantha said: From what I see after just reading this thread to find out the same thing - You can convert it to SE, but its not really going to be animated. You can adjust the position like for sos. The behavior files and meshes need converted It won't be fully animated because the HDT files were written for PE not SMP. I might take a stab at writing the SMP files, but I doubt it would be anytime soon so don't hold your breath on that. I'm having enough trouble getting the DD/DCL stuff converted to SMP. I know enough to get myself in trouble. I have absolutely no idea where to begin with it so I'll leave it to those with the skills to do it, at least I know not to try at this point lol. Thanks for the information, and good luck with that!
Doobydoob Posted May 22, 2019 Posted May 22, 2019 is it possible for these animations to be downloadable soon?
Ernest Lemmingway Posted May 22, 2019 Posted May 22, 2019 8 minutes ago, Doobydoob said: is it possible for these animations to be downloadable soon? This is an animation rig, not an animation mod itself. It's up to others to make animations for it. Billyy, MadMansGun, and SirNibbles have already started incorporating it.
Reesewow Posted May 22, 2019 Posted May 22, 2019 1 hour ago, Doobydoob said: is it possible for these animations to be downloadable soon?
MadMansGun Posted May 24, 2019 Posted May 24, 2019 15 minutes ago, KitsuneDesertPunk said: So I noticed lately that new animations that are coming out use the animated schlongs, so I downloaded Bakafactory ABC HDT and the Beast HDT. The ABC is at the bottom of MO to overwrite everything. Well the animation works, but the dick is like detached and hovers in the air not moving. Did I miss a mod? I am new to all of this and still learning. something is overriding your skeletons.
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