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Animated Beast's Cocks(ABC) For users LE / SE


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14 hours ago, ostwind said:

The color of the textures in the lumbar region of the giant and partly on the legs behind it looks very strange. I could not fix it yet. Such a situation is 100% due to the meshes of the author ABC.

I have no idea what you are talking about. I have done nothing to do with textures. Your broken texture issue is something else. Update your MNC to the latest.

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10 hours ago, factoryclose said:

I have no idea what you are talking about. I have done nothing to do with textures. Your broken texture issue is something else. Update your MNC to the latest. 

Meshes and textures are taken from the MNC 11.4D. And work fine. However, if you take your giants meshes, then in the lumbar region and the back of the legs there are stitches and textures differ in color. This is only your fault.

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2 hours ago, ostwind said:

.

12 hours ago, factoryclose said:

.

 

actually i do see some errors myself:

1. the tangent spaces have not been updated (most likely causing the problem ostwind is seeing) .

2. the eye textures are missing (at least in the mesh i looked at).

3. there is a seam line on the underside of the penis mesh that's messing with it's tangent space (making the texture seam more visible).

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On 2/16/2019 at 8:21 AM, jontargaryen4king said:

Hey sorry, I just needed help regarding the mod, for some reason the creature's ABC is floating during animation scenes. I do have HDT installed, is there a way to determine cause?

same problem here.  mine was due to abc being overwritten by xpmse.

 

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On 4/9/2019 at 11:03 AM, StepanBo said:

Is this mod a competitor to Beast HDT made by @Bazinga or can I use both of them? From the one side, I see both of these mods replace the same meshes. From the other side, beast HDT replaces more of them.

You can use both AFAIK - just have ABC take priority and overwrite anything from Beast HDT.  Beast HDT covers more creatures than ABC does, so you'll still get collisions with those from Beast HDT - just the ABC creatures will be overwritten to allow for motion along with collisions.

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  • 3 weeks later...
23 minutes ago, Blitzenrinnen said:

ABC doesn't even show up in my load order. Using NMM what did I do wrong?? I re-installed everything 5 times or more.

the mod dose not use a esp, it replaces MNC's mesh files directly.

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I hate to be that one who asks, but as there isn't a Yes or a No on the file... Does there need to be anything special done to this mod to port it to Special Edition, or is everything in here safe to use? I see it doesn't use an ESP or anything, but I just wanted to make sure.

 

Edit: Clarification.

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49 minutes ago, Wolfintewheat said:

I hate to be that one who asks, but as there isn't a Yes or a No on the file... Does there need to be anything special done to this mod to port it to Special Edition, or is everything in here safe to use? I see it doesn't use an ESP or anything, but I just wanted to make sure.

 

Edit: Clarification.

From what I see after just reading this thread to find out the same thing -

You can convert it to SE, but its not really going to be animated. You can adjust the position like for sos.

The behavior files and meshes need converted

It won't be fully animated because the HDT files were written for PE not SMP.

 

I might take a stab at writing the SMP files, but I doubt it would be anytime soon so don't hold your breath on that. I'm having enough trouble getting the DD/DCL stuff converted to SMP. I know enough to get myself in trouble.

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8 hours ago, VaeVictus said:

 

Since you were so clear and outright helpful in your comment, let me respond with an equally enlightening and fruitful reply: You are wrong, it works.

????

 

yeah i deserve that, shouldnt make a post when you are angry and tired

 

Im using all-in-one-uunp hdt wich already adds collision to creatures, when using this patch the collision from falmers is gone, where as when using all-in-one is there, abc is overwriting the all-in-one files so that shouldnt be the problem, and even if i remove the changes made by all-in-one, falmers still have no collision

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On 5/8/2019 at 12:13 AM, zarantha said:

From what I see after just reading this thread to find out the same thing -

You can convert it to SE, but its not really going to be animated. You can adjust the position like for sos.

The behavior files and meshes need converted

It won't be fully animated because the HDT files were written for PE not SMP.

 

I might take a stab at writing the SMP files, but I doubt it would be anytime soon so don't hold your breath on that. I'm having enough trouble getting the DD/DCL stuff converted to SMP. I know enough to get myself in trouble.

I have absolutely no idea where to begin with it so I'll leave it to those with the skills to do it, at least I know not to try at this point lol. Thanks for the information, and good luck with that!

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