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Animated Beast's Cocks(ABC) For users LE / SE


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Posted
On 9/18/2019 at 3:05 AM, cain40 said:

How does this work with Beast HDT from Naturalistic HDT Jiggle and Collision set? Is it redundant to have both? If not then which one should be loading last?

I'm using both and they work fine. Load ABC after Beast HDT.

Posted
4 minutes ago, assassin394 said:

Hi, may I ask what BakaFactory ABC Patch No Worm Version LE file do ?

I assume just deletes the larva/worm mesh from the chaurus/chaurus hunters, for those that find it a turn off.

Posted
22 hours ago, Reesewow said:

I assume just deletes the larva/worm mesh from the chaurus/chaurus hunters, for those that find it a turn off.

Thanks. I'm gonna install it since I don't like those worm.  Do you know what True Wolves of Skyrim for ABC LE do? Do I need to install it if I'm using True Wolves of Skyrim MNC ?

Posted

A couple of the textures have the wrong name for canines, the meshs are looking for abc_dog_penis_* and the file name for the normal and specular are abcdog_penis_*.

Posted

No not renaming the meshes but the texture dds file names or if you know how just link the right names in nifscope. Its just easer to rename the texture dds files specially if it has the same names on some of the shapes as nifscope will rename so you only have 1 name per shape. This can be bad if your using smp as it works on them shape names.

Posted

Hi I used this mod together with your SLAL bakafactory animations and the giant scene ( first stage, the one shown on ur preview) wont be on sync. It seems to play 2 times to go off sync everytime I use the realign button. ( by that i mean the timing is wrong and the female is swinging inwards while the giant is swinging outwards) I cant solve it with the sexlab alignment hotkeys and realignment. It also does a similar thing for one of the troll animations . other than that everything works very well it is very gud mod. help

Posted

I am not sure how all this works, so maybe my question is stupid. If I use abc dongs then wolfs/dogs/werewolves and skevers must have this a waaay too big dongs?

Posted

I'm quite occupied with XPMSE 3BBB project here so I didn't have chance to notify you guys that canine dick became little bit bigger which caused clippings with rather old animations. Apparently this is my mistake and I thought it was ok with the bigger size. But the work has been done already... Almost all animators(at least Billyy and Anubis are working on it) are taking this chance to remake their old canine animations. Please give other modders some time to do their job. And I am sorry about the clipping issue.

Posted

yea...editing dick sizes is a bad thing, and i can't edit animations made by other people (as in all the animations included with MNC).

Posted

Got a problem... Been switching around with ASOS, ABC, BeastHDT etc. for a while. With the latest version I just want to try with running ABC (this mod - ASOS and Naturalistic are disabled as shown below). However creature VG collisions does not work with the below priority/load order (nothing overwrites the ABC. Using SMP)

image.png.bc37ad51fe9c60caffaed1da658e1bc7.png

 

So the above does not give creature collisions (however human anim/toys work fine).

Now, if I move XPMSE below the ABC patch I get penis stuck in mid air during anim, but collisions seem to be kind of functioning again.

Disabling the ABC Patch with the order above gives collisions, but then I miss something right? (as abc patch is not in use...)

 

Could it be something with the save? Tried re-registering in CF and started a new game (to no avail).

 

Thoughts? Thx.

 

Posted
4 hours ago, MadMansGun said:

yea...editing dick sizes is a bad thing, and i can't edit animations made by other people (as in all the animations included with MNC).

Unfortuneately there is no turning back. I think it's too late to revert to the old size. Animators already did remake their canine motions.... I am currently talking with animators about this matter. Gosh.. I messed it up so bad. Although the old motions are bad and I will get rid of them in my mod list eventually, this time it's my fault.

Posted
39 minutes ago, hioluy said:

Got a problem... Been switching around with ASOS, ABC, BeastHDT etc. for a while. With the latest version I just want to try with running ABC (this mod - ASOS and Naturalistic are disabled as shown below). However creature VG collisions does not work with the below priority/load order (nothing overwrites the ABC. Using SMP)

image.png.bc37ad51fe9c60caffaed1da658e1bc7.png

 

So the above does not give creature collisions (however human anim/toys work fine).

Now, if I move XPMSE below the ABC patch I get penis stuck in mid air during anim, but collisions seem to be kind of functioning again.

Disabling the ABC Patch with the order above gives collisions, but then I miss something right? (as abc patch is not in use...)

 

Could it be something with the save? Tried re-registering in CF and started a new game (to no avail).

 

Thoughts? Thx.

 

Did you run FNIS?

Posted
9 hours ago, factoryclose said:

Unfortuneately there is no turning back. I think it's too late to revert to the old size. Animators already did remake their canine motions.... I am currently talking with animators about this matter. Gosh.. I messed it up so bad. Although the old motions are bad and I will get rid of them in my mod list eventually, this time it's my fault.

 

Just my opinions as a user:

 

 

Sadly not all of these older animations are bad IMO, especially from the likes of Leito and SirNibbles.  This can be somewhat fixed with Sexlab alignment adjustments, but I think it will cause a lot of tech help questions on the forums as to why the Sexlab/MNC animations don't align properly after someone installs ABC (which I'm definitely going to keep suggesting as I think the effect it offers is amazing).  I've personally found the biggest issue is any old oral animations as they clip out of the back of the character's head.

 

 

IMO if possible I think ABC should make the painful fix now for compatibility reasons (obviously only if Billyy and Anub would be willing to re-redo their animations).  Then ABC could be used without causing major clipping on the animation sets from MNC/Sexlab/NibblesAnims ect.

 

 

If that is not something you and the animators think is doable however - another suggestion would be to offer a patch for ABC that replaces the ABC canines with regular MNC canines and the regular size. 

 

Then users that want ABC but would rather keep the old size could opt out of canines specifically by applying the patch.  They wouldn't be able to use ABC canine animations, but they could use everything else just fine.  This is just for users who don't know how to fix it themselves of course, people with more knowledge could just do the mesh replacement themselves if they wanted to.

Posted
10 hours ago, factoryclose said:

Did you run FNIS?

Ran again to be sure (and upgraded to FNIS 7.5), but no change / collision ?

Posted
7 hours ago, Reesewow said:

 

Just my opinions as a user:

 

 

Sadly not all of these older animations are bad IMO, especially from the likes of Leito and SirNibbles.  This can be somewhat fixed with Sexlab alignment adjustments, but I think it will cause a lot of tech help questions on the forums as to why the Sexlab/MNC animations don't align properly after someone installs ABC (which I'm definitely going to keep suggesting as I think the effect it offers is amazing).  I've personally found the biggest issue is any old oral animations as they clip out of the back of the character's head.

 

 

IMO if possible I think ABC should make the painful fix now for compatibility reasons (obviously only if Billyy and Anub would be willing to re-redo their animations).  Then ABC could be used without causing major clipping on the animation sets from MNC/Sexlab/NibblesAnims ect.

 

 

If that is not something you and the animators think is doable however - another suggestion would be to offer a patch for ABC that replaces the ABC canines with regular MNC canines and the regular size. 

 

Then users that want ABC but would rather keep the old size could opt out of canines specifically by applying the patch.  They wouldn't be able to use ABC canine animations, but they could use everything else just fine.  This is just for users who don't know how to fix it themselves of course, people with more knowledge could just do the mesh replacement themselves if they wanted to.

Only the leito is the problem here cause Nibbles is still very active. Or I can just remake leito's motions. That's an alternative that I can think of so far. Honestly the old motions other than leito's aren't that good. I already deleted all the MNC motions in my pack. There are way better canine motions like in Billyy's pack. It's all up to other animators now. I'm just the guy waiting for their call. Because editing a base skeleton structure is a no joke. It will ruin all the newly remade animations. I don't think it's not something that I can decide on my own. Of course all this I caused in the first place though....

Posted

Okay, it is decided that canine's penis mesh shape will be remodeled to a smaller size again. Fortuneately, new animations with canine ABC can be redone with some edits. But still it shuold be very annoying. I am so sorry for the unnecessary inconvenience.

Posted
1 hour ago, factoryclose said:

Okay, it is decided that canine's penis mesh shape will be remodeled to a smaller size again. Fortuneately, new animations with canine ABC can be redone with some edits. But still it shuold be very annoying. I am so sorry for the unnecessary inconvenience.

Thanks to you and the animators willing to make the edits.  Definitely annoying but IMO it is the right decision.

Posted

Is it me or did the dog get very big?? The "equipment" i mean... it doesn't fit any canine anims anymore ,because it is as big as the Disappearing werewolf :) Seems that the Skeever have grown too..or is it something in my system that are wrong? Are ok with earlier meshes though.

Posted
Just now, Thunder1964 said:

Is it me or did the dog get very big?? The "equipment" i mean... it doesn't fit any canine anims anymore ,because it is as big as the Disappearing werewolf :) Seems that the Skeever have grown too..or is it something in my system that are wrong? Are ok with earlier meshes though.

Sorry for asking...saw the answer a couple of posts upward.

Posted

anyone else getting T-pose rieklings with the new 1.15 update?

 

I'm using LE SMP for reference and yes I ran GenerateFNIS. 

 

 

(Edit) I fixed it by replacing the new riekling skeleton.hkx & .nif with the old version 1.131 one.

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