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Animated Beast's Cocks(ABC) For users LE / SE


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Posted

Skeever and Sabrecat does not have collision at all , Im using a smp body so I selected the SMP LE edition. Currently, canine, gargoyle and charus creature work so idk why skeevers and sabrecats are not working.

Posted
On 10/3/2019 at 3:42 AM, homofoen1 said:

Hi I used this mod together with your SLAL bakafactory animations and the giant scene ( first stage, the one shown on ur preview) wont be on sync. It seems to play 2 times to go off sync everytime I use the realign button. ( by that i mean the timing is wrong and the female is swinging inwards while the giant is swinging outwards) I cant solve it with the sexlab alignment hotkeys and realignment. It also does a similar thing for one of the troll animations . other than that everything works very well it is very gud mod. help

Helpppp :( sry for spam

Posted

This mod works fine, but the collisions cause some very unsightly glitches; the the breasts and butt get horribly distorted and jiggle way too much. I'm unable to uninstall this mod, every time I do it breaks the creature animations. Would there be a way to only disable the collisions?

Posted

Hey BakaFactory ,

 

This mod looks amazing, but before I try to install it I have a question:

 

If i install this mod, will animations that are from people who are not yet involved in this project not work? Or will the cocks of involved animals not show up?

Im kinda worried with installing anything that affects SLAL animations since im just throwing stuff together in Vortex and crossing my fingers it doesnt bug out.

I really dont know shit about modding, but after a long time i finally managed to get creatures to have dicks, and im worried that if I install stuff that messes with that, they will get fucked up (happend before). Idk what i should do xd

Posted
On 10/9/2019 at 8:45 PM, donttouchmethere said:

Just checked my data folder, and discovered that the ABC FOMOD installer for abc v1.152 went wild:

I guess not all of those belong in the data folder right? ?

277046857_abcfomod.jpg.2d63289ef34a092c9646a2fbea72eb0b.jpg

Don't worry

On 10/14/2019 at 1:56 PM, homofoen1 said:

Helpppp :( sry for spam

Creature sex can be wonky sometimes. It is known. Ashal made it clear about this. Or was it a specific animation issue?

 

On 10/13/2019 at 10:38 AM, jiahaoiii3 said:

Skeever and Sabrecat does not have collision at all , Im using a smp body so I selected the SMP LE edition. Currently, canine, gargoyle and charus creature work so idk why skeevers and sabrecats are not working.

SMP stuff is still WIP thoguh. Wait, you have SMP body in LE?

 

4 hours ago, RustyEdges said:

This mod works fine, but the collisions cause some very unsightly glitches; the the breasts and butt get horribly distorted and jiggle way too much. I'm unable to uninstall this mod, every time I do it breaks the creature animations. Would there be a way to only disable the collisions?

You use COSIO? If so, please head to the description. There's a patch for it.

 

43 minutes ago, geko12344 said:

Hey BakaFactory ,

 

This mod looks amazing, but before I try to install it I have a question:

 

If i install this mod, will animations that are from people who are not yet involved in this project not work? Or will the cocks of involved animals not show up?

Im kinda worried with installing anything that affects SLAL animations since im just throwing stuff together in Vortex and crossing my fingers it doesnt bug out.

I really dont know shit about modding, but after a long time i finally managed to get creatures to have dicks, and im worried that if I install stuff that messes with that, they will get fucked up (happend before). Idk what i should do xd

The old motions will work too. I made it compatible with all motions.

Posted
11 minutes ago, factoryclose said:

Don't worry

Famous last words ^^

 

I just grabbed the needed files....

oh wait wasn't there an update again?

AAAHHH to skyrim/data with meeee ?

 

No, all fine, can go back to sleep. ?

 

Thx for making all those dick types feel alive!

Posted
1 hour ago, factoryclose said:

Don't worry

Creature sex can be wonky sometimes. It is known. Ashal made it clear about this. Or was it a specific animation issue?

 

SMP stuff is still WIP thoguh. Wait, you have SMP body in LE?

 

You use COSIO? If so, please head to the description. There's a patch for it.

 

The old motions will work too. I made it compatible with all motions.

I got the clonereal smp 3bone body, kind of the one u have in ur pateron. I tested ur ABC smp collsion with clone's smp body and most of it works great for troll, giants, horse, canines. But thats it.

Posted
17 minutes ago, jiahaoiii3 said:

I got the clonereal smp 3bone body, kind of the one u have in ur pateron. I tested ur ABC smp collsion with clone's smp body and most of it works great for troll, giants, horse, canines. But thats it.

I never used clonreal smp body. It's all about xml settings. ABC smp keywords are set to my 3BBB body.

Posted
On 10/16/2019 at 8:59 AM, factoryclose said:

Don't worry

Creature sex can be wonky sometimes. It is known. Ashal made it clear about this. Or was it a specific animation issue?

 

SMP stuff is still WIP thoguh. Wait, you have SMP body in LE?

 

You use COSIO? If so, please head to the description. There's a patch for it.

 

The old motions will work too. I made it compatible with all motions.

So far for me the animations im having problems are trollneutralisingrape01  and babogiantplaythingrape02. their first stage animations always are not in place. Is there a certain order I have to have installed? it keeps replaying 2 times wheneveri try to realign it creating a lack of time sync between both the female animation and the creature animation. It works perfectly fine when its the first animation being played tho, but if I use the change scene type button it loses its time sync. I think the lurkers first stage animation are also not in sync for me 

 

EDIT: uhh if anyone could help tell me how I should install these in order. much would be appreciated mann

image.png.561fe3add5a64cfb018e2dd117241394.png

Posted
55 minutes ago, homofoen1 said:

EDIT: uhh if anyone could help tell me how I should install these in order. much would be appreciated mann

a starting point:

http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

Quote

Suggested Load Order:
(Skyrim and it's DLCs here)
SexLab.esm
SexlabAroused.esm (only if fully installed)
CreatureFramework.esm
(other SexLab related mod's .esm here)
(All other .esm mods here)
SkyUI.esp
UIExtensions.esp
FNIS.esp
(All other .esp mods here)
SexLabTools.esp
MoreNastyCritters.esp
HentaiCreatures.esp (if installed, it's on MNC's download page)
SexLabMatchMaker.esp
SLAnimLoader.esp
(other SexLab related mod's .esp here)

 

Posted
On 10/15/2019 at 10:53 PM, factoryclose said:

I never used clonreal smp body. It's all about xml settings. ABC smp keywords are set to my 3BBB body.

ahh, i see, welp I will anticipate the release of ur body.

Posted
10 hours ago, homofoen1 said:

it seems that every first stage of my animation is not sync in terms of timing which makes it very off and not aligned, is this the sexlab problem? helpppp

it's a known sexlab problem, try changing to a different animation and back.

Posted

I have a strange problem here with the lurker in SE: It is simply not there.....

 

I'm still at the beginning of a new game and I only have seen one in the Daedric museum for now... Or better it has not been where it should be.  Any Ideas?

Posted

Just letting you know that foxes have the floating schlong bug. Not much of an issue though since there are only 4 animations for them.

Posted

Can you add your riggs to horse idle, walk, trot and run animation to make semihard dongs bounce and swing?

Posted

Anyone else having problems with horse schlongs not appearing with the latest version (1.6). It's there when the horse gets an erection but not there during the animation. I'm not using any horse mods other than SIC.

 

Edit: I think the horses are from Animal Mansion Plus.

Posted

check this file plz.

 

01 ABC HDTPE LE \ meshes \ MoreNastyCritters \ draugr \ draugrmale01_naked.nif 

 

I think you've missed penis in this version (1.16) and all older versions.

Posted
8 hours ago, Camila said:

Is it possible to make this work with MNC Realistic Primitive Horse Breeds Patch? The vanilla horse textures sucks ?

you just need to use NifSkope to copy the "NiStringExtraData" from the ABC horse meshes into the MNC Primitive Horse meshes.

Posted
1 hour ago, MadMansGun said:

you just need to use NifSkope to copy the "NiStringExtraData" from the ABC horse meshes into the MNC Primitive Horse meshes.

 

After doing that I should remove ABC horse meshes, right? From what I get after copying the NiStringExtraData from ABC into MNC Patch I am using ABC HDT configs there.

 

Edit: I clearly did something wrong because I'm CTD'ing lmao

 

Edit 2:

Alright, so let's try again.
I use Skyrim SE & MO2.

 

So the load order should be:

MNC

ABC Patch

MNC Primitive Horse Patch (already used SSE NIF Optimizer on it)

 

Now I should open an ABC Horse mesh like "HorseBlackHard.nif" from "BakaFactory Animated Beasts Cocks (ABC Patch)\meshes\MoreNastyCritters\horse"

Click on NiStringExtraData and Copy Branch.

 

Then I open "HorseBlackHard.nif" from MNC Primitive Horse Patch, click on NiNode and paste it. Save the mesh.

 

Repeat process for each different horse hard mesh.

 

Is this correct?

 

Edit 3:

Something is missing because I crash after doing what I described.

Posted
8 hours ago, Camila said:

Horse mesh like "HorseBlackHard.nif" from "BakaFactory Animated Beasts Cocks (ABC Patch)\meshes\MoreNastyCritters\horse"

Click on NiStringExtraData and Copy Branch.

 

Then I open "HorseBlackHard.nif" from MNC Primitive Horse Patch, click on NiNode and paste it. Save the mesh.

 

Repeat process for each different horse hard mesh.

 

Is this correct?

Just to make sure I'm understanding correctly before I offer suggestions - you are talking about converting an old "erect" horse mesh to be able to use ABC animations instead?

 

If yes, it is a bit more complicated than just copying the extra data string, but still totally doable with just Nifskope and branch copy/pasting.  I'm no expert by any means but I've managed to add ABC dongs to a few mod horses without issue - I imagine the process would be similar for updating old MNC patch meshes as well.

 

The issue is you need to do a few more steps than just adding the extra data strings.  You likely need to delete the old penis+balls mesh object, and copy over the ABC version to replace them.

 

To do this you first need to copy over the new NiNodes from the ABC horse - the new penis mesh requires them.  Just open both horse meshes in NifSkope and compare the list of nodes, and you should see a bunch of extras on the ABC version (HS Base, HS2 - HS7 ect).  Copy them over one by one with branch copy and branch paste, then copy over the ABC penis mesh branch.

 

I also disable the "auto sanitize on save" option before saving the mesh - no clue what that means as I'm a mesh noob, but that option has broken things after I've goofed around with stuff in Nifskope in the past.

 

 

So in short:

  1. Delete the old cock mesh branch.
  2. Copy over the NiNodes one by one.
  3. Copy over the ABC penis mesh - it should fit in the same spot just with pasting the branch.
  4. Copy over the NiStringExtraData Branch.
  5. Save and repeat for the other hard horse meshes.

This assumes there is no shenanigans going on with that mod/patch, like a duplicate skeleton.  You also might get mis-matched textures if the penis textures are custom - you may need to change filepaths on the new penis mesh to fix that.

 

Hope that works for you.

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