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Posted
10 hours ago, manicpixxxie said:

Everything is up to date and installed correctly, as well as using F4SE loader to run the game. If anything, LOOT is telling me that LooksMenu is an empty plug-in. Could that be somehow related? Because everytime I start up my game LM always gets disabled.

The AAF community also maintains a game files verifier in the #tools channel of their Discord server which can be used to make sure that your FO4 runtime, F4SE and so on are actually at compatible versions and have all their files (for example, when you installed F4SE did you forget to copy the scripts from its archive into your Data folder? if so, it'll tell you).

Posted
10 hours ago, EgoBallistic said:

SEU only allows dialogue-based flirting with creatures who can talk, and with dogs.  If you want to use SEU to have sex with creatures other than those, you can go into the Flirt menu in SEU's MCM and enable Simple Flirting.  That uses a menu instead of dialogue and lets you flirt with anything.

That fixed everything... Thank you, I was really getting frustrated with it.

Posted

Playing on version 1.01 and the old problem of having to choose either

1. use the optional file so that kisses and hugs are clothed but which mess up Raider Pet's sex scenes, or

 

2. not use the optional file so that Raider Pet's sex scenes are fine but friendly hugs and romantic kisses turn into hot, naked make out sessions.

 

Does the solution outlined here still apply?

 

 

Posted
14 hours ago, vaultbait said:

The AAF community also maintains a game files verifier in the #tools channel of their Discord server which can be used to make sure that your FO4 runtime, F4SE and so on are actually at compatible versions and have all their files (for example, when you installed F4SE did you forget to copy the scripts from its archive into your Data folder? if so, it'll tell you).

I don't have Discord but I'll be sure to double-check if I put everything in their respective places. And apparently LooksMenu is also giving others issues but then again it could be something that has gone wrong on my end. 

Posted
3 hours ago, Tanglin said:

Does the solution outlined here still apply?

Yes, that is still the way to do it if you want to use both the genderless / clothed versions with SEU and the regular versions with another mod.

Posted
13 hours ago, EgoBallistic said:

Yes, that is still the way to do it if you want to use both the genderless / clothed versions with SEU and the regular versions with another mod.

Got it, thanks!

  • 3 weeks later...
Posted

Hi, I don't know if this is the right place for it but I Don't know where else to ask.
I've recently updated my install to a later version but now I constantly have this on screen:image.png.e65b7ab2f0acc6cebc1165788efd320a.png

Do you know how I can get rid of the on-screen log and the orange squares? note: they are on doors and things like that as well

 

 

 

EDIT:

Nvm, ticked the wrong box during the AAF INSTALL

 

  • 3 weeks later...
Posted
3 hours ago, dixyfla said:

Can't seem to get kissing working with either a female or a male using SEU.  AAF is working fine, I can play animations, both through AAF and SEU, but can't kiss.  Sorry if I'm missing something basic, but attached is my papyrus log, and load order.  Any help would be appreciated.

Everything looks normal in your log, the flirtation proceeded and SEU called for the AAF animation.  The strange thing is there is no log of an AAF event message after the animation was launched.  There should be a "SceneInit Event" message if AAF started the animation, or a "SceneInit Error" message with an error ID if not.

 

Does the AAF Admin Console show any errors after you try kissing?  Hit Home to bring up the AAF console, then Del to cycle to the Admin console, then Enter to open the admin panel.  Messages in the panel are sorted with the most recent at the top.

 

Also, what happens if you try playing a different animation after the kissing fails?  The lack of AAF message makes me wonder if AAF got hung up somehow while trying to launch the kissing scene; if so it probably won't be able to play any other animations.

Posted
13 hours ago, EgoBallistic said:

Everything looks normal in your log, the flirtation proceeded and SEU called for the AAF animation.  The strange thing is there is no log of an AAF event message after the animation was launched.  There should be a "SceneInit Event" message if AAF started the animation, or a "SceneInit Error" message with an error ID if not.

 

Does the AAF Admin Console show any errors after you try kissing?  Hit Home to bring up the AAF console, then Del to cycle to the Admin console, then Enter to open the admin panel.  Messages in the panel are sorted with the most recent at the top.

 

Also, what happens if you try playing a different animation after the kissing fails?  The lack of AAF message makes me wonder if AAF got hung up somehow while trying to launch the kissing scene; if so it probably won't be able to play any other animations.

Thanks for the help on this Engorged!  I did some troubleshooting with AAF and there were some animation issues.  Some were missing, and maybe out of order, not sure if that matters.  I took care of all those, and now I can make out if I want, then follow up with other sex, so AAF doesn't seem to be hung up.

 

However, attached is the AAF log file.  There are some errors.  Do you think those matter?  As far as I can tell the up-to-date animation packs are installed.  Not sure how much too worry about the warnings either.

 

Either way, thanks again!

AAFLog.0.log

Posted
3 hours ago, DremoraDream said:

Hey ego, how can I add more actors to SEU? I'd like to be able to activate other companions or friendly creatures (feral ghouls, deathclaws, etc...)

Been trying to get him to do so as well.

 

:P

 

 

Posted
12 hours ago, DremoraDream said:

Hey ego, how can I add more actors to SEU? I'd like to be able to activate other companions or friendly creatures (feral ghouls, deathclaws, etc...)

If you go into the options and set it to simple flirting, you can flirt with anything, its not as nice as the regular way as its a pop up menu rather than through dialogue but it works.

Posted

i having a problem with the mod,  i have all installed, still when i enter the game and go to MCM it says i do not have the SEU.esp while it is clearly at the data folder

 

Posted
7 hours ago, Dragnarus said:

i having a problem with the mod,  i have all installed, still when i enter the game and go to MCM it says i do not have the SEU.esp while it is clearly at the data folder

 

Note that AAF SEU Version 1.01 was built with Creation Kit version 1.10.162.  This means AAF SEU version 2.4 requires Fallout 4 version 1.10.162 or newer.  Older versions of Fallout 4 will not be able to load the esp.

Posted

''Note that AAF SEU Version 1.01 was built with Creation Kit version 1.10.162.  This means AAF SEU version 2.4 requires Fallout 4 version 1.10.162 or newer.  Older versions of Fallout 4 will not be able to load the esp.''

 

Sorry this is confusing to me, I only see AAF SEU version 1.01 here, is there newer version 2.4 somewhere? Or I misunderstood something..

Posted
3 hours ago, LukeDuke said:

Sorry this is confusing to me, I only see AAF SEU version 1.01 here, is there newer version 2.4 somewhere? Or I misunderstood something..

No, it was a typo.  It should read ''Note that AAF SEU Version 1.01 was built with Creation Kit version 1.10.162.  This means AAF SEU version 1.01 requires Fallout 4 version 1.10.162 or newer.  Older versions of Fallout 4 will not be able to load the esp.''

 

If you are using an older version of FO4 you can install SEU version 0.94.  It works fine, it just doesn't have the silent dialogue files.

Posted

If you are here because of an update notification: I just updated the mod description to clarify the Fallout 4 version requirements.  The mod itself has not changed.

Posted
On 3/7/2020 at 11:09 AM, Evilhomer said:

If you go into the options and set it to simple flirting, you can flirt with anything, its not as nice as the regular way as its a pop up menu rather than through dialogue but it works.

this works, im pretty happy with this option. I didn't use it because I thought it was old and the dialogue option was in favor. But with other dialogue mods out, this is a perfect alternative.

Thanks

Posted

"Fixed bug where companions' vanilla dialogue became silent while player was engaged in a flirtation, even if not flirting with companion."

TY.  I've noticed this with other mods as well.  I'll have to keep this in mind while playing.  How did you fix this?...  for other modders so that they have a possible answer to the same problem

Posted
3 hours ago, GoldenRain said:

TY.  I've noticed this with other mods as well.  I'll have to keep this in mind while playing.  How did you fix this?...  for other modders so that they have a possible answer to the same problem

Most mods that use silent dialogue have their own custom voice types, and all of the silent lines are associated with those voices.  To make actors speak the lines, the mod temporarily overrides the actor's own voice type.  They do this by putting the actors into Quest Aliases with a Forced Voice Type.  This allows the actor's own voice type to be overridden without changing the actor record itself.  You put the actor in the alias, a scene happens, then you take the actor out again and their voice goes back to normal.

 

The problem can arise if you leave the actor in the alias for too long, so that they end up trying to speak vanilla lines while their own voice is overridden.  Since the vanilla lines don't exist in the custom voice, the game can't play audio and instead just shows subtitles.

 

In SEU's case, I removed the forced voice type from the Companion alias in the flirtation dialogue quest, since the Companion doesn't actually speak any lines in that quest.  I had a similar issue with doctors in the FPE "Find the Father" quest.  I fixed that by only putting the Doctor into the alias when needed, instead of for the duration of the quest.

Posted
On 3/9/2020 at 5:55 PM, EgoBallistic said:

Most mods that use silent dialogue have their own custom voice types, and all of the silent lines are associated with those voices.  To make actors speak the lines, the mod temporarily overrides the actor's own voice type.  They do this by putting the actors into Quest Aliases with a Forced Voice Type.  This allows the actor's own voice type to be overridden without changing the actor record itself.  You put the actor in the alias, a scene happens, then you take the actor out again and their voice goes back to normal.

 

The problem can arise if you leave the actor in the alias for too long, so that they end up trying to speak vanilla lines while their own voice is overridden.  Since the vanilla lines don't exist in the custom voice, the game can't play audio and instead just shows subtitles.

 

In SEU's case, I removed the forced voice type from the Companion alias in the flirtation dialogue quest, since the Companion doesn't actually speak any lines in that quest.  I had a similar issue with doctors in the FPE "Find the Father" quest.  I fixed that by only putting the Doctor into the alias when needed, instead of for the duration of the quest.

ty

 

Posted

New Version 1.02 Uploaded

  • Actors will now stay in place between the end of the dialogue and the start of the animation
  • Fixed bug where SEU was overriding the default AAF excluded tags, which could sometimes result in poses being chosen for scenes

As always, the mod will self-update when you install the new version; there is no need for a clean save.

 

Note that AAF SEU Version 1.02 was built with Creation Kit version 1.10.162.  This means AAF SEU version 1.02 requires Fallout 4 version 1.10.162 or newer.  Older versions of Fallout 4 will not be able to load the esp.

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