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How to post your Script Log:

 

If you encounter a bug that doesn't have an obvious explanation, posting your script log here may help us diagnose it. 

 

First, enable debug logging by editing your \My Documents\My Games\Fallout 4\Fallout4.ini and edit the [Papyrus] section so it looks like this:

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Note to MO2 users: MO2 uses its own ini file instead of the one in the My Documents folder, so you have to use MO2 to edit it.  To do this, load MO2.  At the top is an icon that looks like puzzle pieces. This icon has a pull down menu which includes the INI Editor option. Pick that option, and edit the Fallout4.ini as described above.

 

Then start the game, load your save, and do whatever it is that causes the problem to happen.  Then, wait a few seconds, save, and exit.

 

The script log file will be in the \My Documents\My Games\Fallout 4\Logs\Script\ folder.  Post in this thread and drag the Papyrus.0.log file in as an attachment.

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My entire morning hunting for this. Reading posts from august, googling whole phrases like "Fallout 4 4PSEU AAF IT work's"  on the trail of the most elusive prey in the commonwealth a working bug free load order. I had to make sacrifices; Raider tarps, gone. Quincy settlement; Gone. Extended Manufacturing? That's gone too. Then after I install everything and follow the posts and make every little entry green in F04edit and finally confirm that it's all working perfectly. Secure in the knowledge that after the kids are in bed and the wench placated my perverse imagination will roam the Commonwealth enslaving anyone of note and murdering the nameless I pop over to LL to check what the angles have brought today.

 

The Cherubs were not resting.

 

Did you hear my hopeless pleas as I preformed the absolution of reading all the forum posts to see if my question had already been answered?  Did my yearning call to you across the void as I knelt at the alter of FO4edit in penance of my sin and prayed to the Gods of Vortex? Was it you who stayed my hand when I contemplated the blasphemy of checking the creation club the siren song of false idols?

 

You....... you Modders ........ Big fan is all i am saying.

(I hit a stable 386 squeezed into 295 with 45 Esl's on this build (Lot'o merges) I lernt most of it lurking these forums.)

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Thank you SO much for the hard work making the main essential mod in my load order meant for AAF !!!

Can't count the times the original would fail working. It was always a lottery, 'Will it work this time?' 

Sometimes it did but then animation alignment issue reared its ugly head.

 

Does this version support or will it support other races then the original did. like example all synths?

 

Hated that message 'You cant surrender to this enemy' 

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Thanks for making this. I've tested it a few times and it seems that it never uses furniture, even when standing next to a relevant one, like a bed, a chair, the power armor station etc. The old mod used to pick a furniture animation when close to a relevant one. Is there something in the code that makes using furniture not possible?

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1 minute ago, Tanglin said:

Thanks for making this. I've tested it a few times and it seems that it never uses furniture, even when standing next to a relevant one, like a bed, a chair, the power armor station etc. The old mod used to pick a furniture animation when close to a relevant one. Is there something in the code that makes using furniture not possible?

Furniture is not enabled in the mod at the moment, but I am working on it.  I need to implement a way to limit the distance at which furniture will be chosen.  If I just set the "preventFurniture" toggle in AAF to "false" it sometimes chooses furniture too far away.

 

1 hour ago, Astrarella said:

Does this version support or will it support other races then the original did. like example all synths?

 

Hated that message 'You cant surrender to this enemy' 

I will look at making it work with the early-gen synth types.  The issue is that because surrendering starts a dialogue, currently only characters that can be full fledged NPCs, like humans, non-feral ghouls, and super mutants, can be surrendered to.  I think it should be possible to make ghouls work that way, I will look into it.

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38 minutes ago, Resdayn said:

This mod works on creatures?

The mod allows you to have sex with NPCs and Dogmeat.  NPCs means humans, non-feral ghouls, human-like synths (and Nick), and super mutants.

 

If you want sex with hostile creatures, you need a mod like AAF Violate or RSE.

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12 minutes ago, EgoBallistic said:

The mod allows you to have sex with NPCs and Dogmeat.  NPCs means humans, non-feral ghouls, human-like synths (and Nick), and super mutants.

 

If you want sex with hostile creatures, you need a mod like AAF Violate or RSE.

Thanks for the answer :D

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New version 0.11 uploaded.  Support for furniture animations is now enabled.

 

You can disable or tweak furniture behavior in the MCM under the "Misc" section.  The options are:

  • Enable Furniture Animations:  Turns furniture support completely on or off.
  • Furniture Search Radius:  Determines how close you have to be to furniture for it to be used in an animation.  The default value is about two meters, so if you stand next to a bed or couch it will usually be chosen.  Large values can cause you to teleport to furniture in another room or on another floor.
  • Furniture Preference: the percentage chance that furniture will be used if it is found in the search radius.

I find the 256 radius works pretty well, I tested it out at the Dugout Inn and was generally able to control where sex took place.  If the furniture in a room is really bunched up it might still pick one you didn't intend, but in most locations it should be fine.

 

Please note that this makes use of AAF features that did not exist before AAF beta 25.  SEU will give you a warning popup if your version of AAF is too old.  The mod may still work with an older version, but use at your own risk.

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2 minutes ago, moddyguy said:

family planning hasn't been official picked up and ported or has I missed it?

 

I'm using a community AAF version

That might be it if its the E49 version of Family Planning floating around somewhere set up for AAF. I got a feeling its buried somewhere in the Family Planning Extended topic.

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Sorry to ask this but I need a bit of help. I install this mod and when i goto rum the game I get an error saying that I need AAF version 25 and that I have version 17 installed. My mod manger tells me that I have AAf version 25 installed though. Any Ideas what might be my problem?

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17 minutes ago, spaztheninja said:

Sorry to ask this but I need a bit of help. I install this mod and when i goto rum the game I get an error saying that I need AAF version 25 and that I have version 17 installed. My mod manger tells me that I have AAf version 25 installed though. Any Ideas what might be my problem?

What mod manager are you using?  And did you install AAF Beta 17 manually at some point?

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Will there be support for facial expressions in this mod?

A very necessary feature!

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4 hours ago, torn said:

Will there be support for facial expressions in this mod?

A very necessary feature!

I am planning to put in the same facial animation mechanism that I used in AAF Violate.  As with that mod, the facial animations will have a MCM toggle, so that if you use a different system to manage them you can disable the one in SEU so they don't conflict.

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21 hours ago, EgoBallistic said:

What mod manager are you using?  And did you install AAF Beta 17 manually at some point?

I use Mod organizer 2. And No I did not install it manually but if there is a way to check if the Version 17 left something behind How would I do that

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Let me say first. Love the mod. This is the one I was looking for, really.

 

I've got a strange bug though. After installing it works fine. Once. After quitting the game and starting again the flirt option doesn't seem to work. The mod is still in MCM and if I hold the hotkey the masturbation option pops up. But the flirt option never comes up again. If I uninstall the mod, run the game, then go back and re-install it works again. But only once. After saving and quitting the flirt option won't happen again with any NPC.

 

I installed using Mod Organizer. So un-install and re-install is easy. But strange that it needs to happen every time.

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1 hour ago, spaztheninja said:

I use Mod organizer 2. And No I did not install it manually but if there is a way to check if the Version 17 left something behind How would I do that

Look in your "Fallout 4\Data" folder (the real one, not the MO2 folder) and see if there is a file called "AAF.esm", and if there is an "AAF" folder inside the "Scripts" folder.  Since you are using MO2 none of that stuff should be there. 

 

Also, look in your MO2's Overwrite folder and make sure the above items are not in there either.

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27 minutes ago, DirtieHippie said:

Let me say first. Love the mod. This is the one I was looking for, really.

 

I've got a strange bug though. After installing it works fine. Once. After quitting the game and starting again the flirt option doesn't seem to work. The mod is still in MCM and if I hold the hotkey the masturbation option pops up. But the flirt option never comes up again. If I uninstall the mod, run the game, then go back and re-install it works again. But only once. After saving and quitting the flirt option won't happen again with any NPC.

 

I installed using Mod Organizer. So un-install and re-install is easy. But strange that it needs to happen every time.

That definitely shouldn't be happening.  Could you post your script log here so I can take a look?  The instructions for doing that are in this post.

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25 minutes ago, EgoBallistic said:

That definitely shouldn't be happening.  Could you post your script log here so I can take a look?  The instructions for doing that are in this post.

I followed the instructions. But you see it doesn't crash. So no papyrus log is created. It just doesn't work after the initial install. No crash, no error message. It's like the hotkey does nothing.

 

I tried the reset mcm in the sex'em up window. But I'm not sure that did anything. I've also tried changing the hotkey. I haven't tried the assault key I'll try that next.

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