Popular Post EgoBallistic Posted November 4, 2018 Popular Post Posted November 4, 2018 (edited) AAF Sex Em Up View File This is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework. Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more! It allows you and your companions, and even your dog, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants. Features Masturbation Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second. Flirting and Sex Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from. You can kiss, cuddle, hug, or have sex, or convince someone to have sex with your companion. The chance you have of convincing someone is based on your charisma and their charisma, but this can be changed. You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them. When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue. You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?" Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you. Stripping You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off. Sexual Assault Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed. Be careful - if they fight you off, they will become hostile. If you'd rather watch the action than participate, you can have your companion assault the victim instead. In that case, your companion's Strength determines success. Combat Surrender Surrender to your enemies. In combat, use the Passive hotkey to initiate surrender. You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom? Prostitution Sell your body for pleasure and profit. When you are around NPCs, use the Passive hotkey to initiate a prostitution dialogue. You can then sell your "goods", or those of your companions, for extra caps. If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it. To go somewhere more private, select "Follow me" in the dialogue. When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction. Furniture Selection You can select furniture for animations with the crosshairs and the Active hotkey. Walk up to a piece furniture, then press the Active hotkey while the activation prompt (Sit, Sleep, etc.) is on screen. SEU will show a message indicating the furniture has been selected. Flirt and Prostitution sex will then use the selected furniture, if possible. You can do this before initiating dialogue with an NPC, or while they are following you to somewhere more private. The mod will remember your selected furniture until you move far away from it, you select another furniture, or you press the Active hotkey with nothing in your crosshairs (you'll see the message "You find nothing interesting"). Actor Positions Pressing either the Active hotkey or Passive hotkey while in a flirt or prostitution dialogue will toggle the role of the actors (top / bottom) in same-sex or ungendered animations. This will usually have no effect in male/female animations since those animations explicitly assign the roles to male and female actors. MCM You can use Mod Configuration Manager to change the many options SEU comes with. Installation Install the prerequisite mods, listed under Requirements below. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Sex 'Em Up (this mod) with your favorite mod manager. Once you have installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page. There you will find the Sex Em' Up hotkey option. Set your preferred Active and Passive hotkeys here. You can also select whether each hotkey will select the last actor under the crosshairs, or use an area scan. By default, the Active hotkey uses the crosshairs, while the Passive hotkey uses an area scan. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework (AAF) by Dagobaking. SEU requires AAF Beta 160 or later. Mod Configuration Menu by Registrator2000 AAF Themes by Halstrom Animation Packs: SEU does not include any animations itself. You must download and install animation packs to use with it. Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod. Note that you need Rufgt's Atomic Lust or Avilas' C.H.A.K. Animation Pack for the Hugging, Making Out, and Cuddling options to work. The optional file AAF_SEU_XML_Addon.7z modifies the Hug/Kiss/Cuddle animations from Atomic Lust and RufGT's Old Animations so they are gender-neutral and do not force the actors to remove their clothes. C.H.A.K. Animation Pack comes with the requried tags already so it does not need a patch. AAF SEU requires Fallout 4 version 1.10.162 or newer. Older versions of Fallout 4 will not be able to load the esp. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load SEU. Changelog Spoiler 1.19 + Added verbose AAF event logging option, will log full contents of all OnSceneInit and OnAnimationStop events to Papyrus log + Fix flirt not working on actors that are flagged as hostile to the player (red in VATS) but not actually in combat with player + Additional check to filter out invalid targets in crosshair scan 1.18 + Added explicit check for flirt_success==0 to all flirt failure dialogue, so they will trigger or not trigger as appropriate regardless of the order in which dialogue is evaluated 1.17 + Fixed robot flirt dialogue not setting correct stage on flirt quest 1.16 + Recompiled main script with debug messages enabled, I accidentally disabled them in 1.15 + Added check to verify quests are running before checking whether scenes on those quests are playing, to suppress harmless but annoying papyrus warnings. 1.15 + Added on-screen error message if player attempts to use a hotkey while the LL_FourPlay library is not loaded 1.14 + Added function to allow swapping order in which actors are sent to AAF when hotkeys are pressed during flirt or prostitution dialogue. This is the same effect as the MCM "Send Actors to AAF in Reverse Order" option. 1.13 + Added explanatory notifications when hotkey is pressed but functions are disabled (player is in AAF scene, in dialog scene, AAF is not working, etc.) + Added a "Reset AAF Scene Keyword" to the Misc section in the MCM, which can be used to remove stuck AAF keywords from the player 1.12 + Increased magnitude of pacification cloak spell so that it will work on any enemy regardless of level + Fixed broken check that allowed the player to surrender to ineligible enemies 1.11 + Corrected the Threesome routine so the player will not be in the "receiver" role if "Send actors to AAF in reverse order" is set to ON in the MCM + Corrected the AnimationData in the AAF SEU XML Addon to use frames instead of time, and used hxkPack to obtain the correct frame counts for each animation. 1.10 + Added ability to select furniture in crosshairs with the active hotkey + Added flirting with Robots and Synths + Simplified the follow-player AI package and made the NPCs follow much more closely than before 1.04 + Added MCM option to allow users to set isNPCControlled on or off. It is on by default, which means Position Tree animations proceed automatically. Setting it to off allows the user to control the animation progress using the AAF interface. 1.03 + Added filter to actor scans so that NPCs with the _NPC_NoLines voice type will be ignored. This will prevent SEU from reacting to mannequins and similar items which are technically NPCs but not intended to be interacted with. 1.02 + Actors are now added to a Refcollectionalias with a Wait package so they will stay put until animations start. A failsafe timer will remove them if animation does not start. + Removed setting SceneSettings.excludeTags to None to avoid overriding AAF's default values 1.01 + Sex Assaults will now count toward the player's "Assaults" crime stat. This is for compatibility with CAP's Karma tracking system. + Fixed bug where companions' vanilla dialogue became silent while player was engaged in a flirtation, even if not flirting with companion. 1.00 + Added silent lip-synched dialogue files for all spoken dialogue in the mod. + Added check that disables the SEU hotkeys if the player's movement and/or activation controls are disabled. 0.94 + Fixed bug in the surrender function introduced in the previous update. 0.93 + Added new tags to hug/kiss/cuddle animations to ensure only correct animations are played + Modified furniture search logic for cuddle animation so bed will always be preferred. If no bed is found, hugging animation will play instead. + Added "Send Actors to AAF in Reverse Order" option to allow reversing roles in non-gendered or same-gender animations. Only applies to consensual 2-actor animations. 0.92 + Added check in Surrender function so surrender scene is aborted if AAF animation doesn't start. 0.91 + Added compatibility with Magno Cum Gaudio sex statistics + Replaced "Use AAF Packages" MCM option with "AAF Skip Walk" option 0.90 + Added check for power armor in the Stripping dialogue. Actors in power armor will say they "Can't do that right now". + Enabled AAF walk/stay-in-place packages during animations. + Added additional checks to prevent hotkeys being used while in animations or scenes 0.22 + Fixed scene not completing when whoring out companion to a Super Mutant. + Added facial expressions to some Flirt dialogue lines that did not have them 0.21 + Fixed Surrender animations not working with new StartSex code. Recompiled all scripts to ensure everything is in synch. + Fixed "Cuddle" tag incorrectly spelled "Cuddling" 0.20 + Added an additional dialogue step when the player is flirting with humanoid NPCs You can now choose to kiss, hug, cuddle, or have sex with your chosen partner Note that the hug, kiss, and cuddle options require appropriate animations tagged with "Hugging", "Kissing", and "Cuddling". Normal sex animations do not use tags. + Modified the Affinity system so that: Affinity is now applied after the animation ends The system now uses the game's built-in affinity scripts for companions that use the vanilla companion system. This means that raising a companion's affinity via flirting will now trigger the affinity stage dialogues ("Cait admires you", etc). It also means that affinity will not be raised beyond its current limit, e.g. flirting with Cait cannot raise her affinity past 999 unless her Benign Intervention quest has been completed. Followers who do not use the vanilla companion scripts will still have their affinity raised, but it is a simple increase with no quest stage checks. + Removed backward compatibility hacks for AAF versions earlier than Beta 35. Too many new features in SEU require features in AAF that didn't exist before Beta 35. + Minor bug fix in surrender quest to avoid a Papyrus error message when quest is restarted due to upgrading the mod. 0.13 + Added option to select actor under crosshairs for Active and Passive hotkey. Crosshairs option will select the most recent actor that was under the crosshairs if they are still within dialogue range Area scan is the original SEU behavior, which simply selects the closest eligible actor within dialogue range in any direction + Fixes from Chosen Clue: Prostitution was using the wrong "follow" package Dialogue for "is this the spot" was on every actor the Player talked to, instead of only on the actor following the player Increased quest priority for Surrender and Prostitution quests 0.12 + Fixed bug where the Flirt dialogue quest could get into a state where it would never start the dialogue if previous Flirt attempt ended abnormally + Added distance check to Flirt dialogue so quest ends cleanly if player moves too far away from the actor during the initial dialogues + Removed warning about out-of-date AAF versions 0.11 + Added support for animations on furniture. You can disable or tweak furniture behavior in the MCM under the "Misc" section. The options are: Enable Furniture Animations: Turns furniture support completely on or off. Furniture Search Radius: Determines how close you have to be to furniture for it to be used in an animation. The default value is about two meters, so if you stand next to a bed or couch it will usually be chosen. Large values can cause you to teleport to furniture in another room or on another floor. Furniture Preference: the percentage chance that furniture will be used if it is found in the search radius. + Fixed a minor issue where actors would sometimes wander around briefly between the end of dialogue and the start of sex animations 0.10 + Initial Release Submitter EgoBallistic Submitted 11/04/2018 Category Misc Sex Requirements AAF, MCM, Animation Position Tags, Animation Packs Edited July 29, 2021 by EgoBallistic 50
EgoBallistic Posted November 4, 2018 Author Posted November 4, 2018 How to post your Script Log: If you encounter a bug that doesn't have an obvious explanation, posting your script log here may help us diagnose it. First, enable debug logging by editing your \My Documents\My Games\Fallout 4\Fallout4.ini and edit the [Papyrus] section so it looks like this: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Note to MO2 users: MO2 uses its own ini file instead of the one in the My Documents folder, so you have to use MO2 to edit it. To do this, load MO2. At the top is an icon that looks like puzzle pieces. This icon has a pull down menu which includes the INI Editor option. Pick that option, and edit the Fallout4.ini as described above. Then start the game, load your save, and do whatever it is that causes the problem to happen. Then, wait a few seconds, save, and exit. The script log file will be in the \My Documents\My Games\Fallout 4\Logs\Script\ folder. Post in this thread and drag the Papyrus.0.log file in as an attachment. 3
Down0038 Posted November 4, 2018 Posted November 4, 2018 My entire morning hunting for this. Reading posts from august, googling whole phrases like "Fallout 4 4PSEU AAF IT work's" on the trail of the most elusive prey in the commonwealth a working bug free load order. I had to make sacrifices; Raider tarps, gone. Quincy settlement; Gone. Extended Manufacturing? That's gone too. Then after I install everything and follow the posts and make every little entry green in F04edit and finally confirm that it's all working perfectly. Secure in the knowledge that after the kids are in bed and the wench placated my perverse imagination will roam the Commonwealth enslaving anyone of note and murdering the nameless I pop over to LL to check what the angles have brought today. The Cherubs were not resting. Did you hear my hopeless pleas as I preformed the absolution of reading all the forum posts to see if my question had already been answered? Did my yearning call to you across the void as I knelt at the alter of FO4edit in penance of my sin and prayed to the Gods of Vortex? Was it you who stayed my hand when I contemplated the blasphemy of checking the creation club the siren song of false idols? You....... you Modders ........ Big fan is all i am saying. (I hit a stable 386 squeezed into 295 with 45 Esl's on this build (Lot'o merges) I lernt most of it lurking these forums.) 8
Astrarella Posted November 4, 2018 Posted November 4, 2018 Thank you SO much for the hard work making the main essential mod in my load order meant for AAF !!! Can't count the times the original would fail working. It was always a lottery, 'Will it work this time?' Sometimes it did but then animation alignment issue reared its ugly head. Does this version support or will it support other races then the original did. like example all synths? Hated that message 'You cant surrender to this enemy' 1
Tanglin Posted November 4, 2018 Posted November 4, 2018 Thanks for making this. I've tested it a few times and it seems that it never uses furniture, even when standing next to a relevant one, like a bed, a chair, the power armor station etc. The old mod used to pick a furniture animation when close to a relevant one. Is there something in the code that makes using furniture not possible? 2
EgoBallistic Posted November 4, 2018 Author Posted November 4, 2018 1 minute ago, Tanglin said: Thanks for making this. I've tested it a few times and it seems that it never uses furniture, even when standing next to a relevant one, like a bed, a chair, the power armor station etc. The old mod used to pick a furniture animation when close to a relevant one. Is there something in the code that makes using furniture not possible? Furniture is not enabled in the mod at the moment, but I am working on it. I need to implement a way to limit the distance at which furniture will be chosen. If I just set the "preventFurniture" toggle in AAF to "false" it sometimes chooses furniture too far away. 1 hour ago, Astrarella said: Does this version support or will it support other races then the original did. like example all synths? Hated that message 'You cant surrender to this enemy' I will look at making it work with the early-gen synth types. The issue is that because surrendering starts a dialogue, currently only characters that can be full fledged NPCs, like humans, non-feral ghouls, and super mutants, can be surrendered to. I think it should be possible to make ghouls work that way, I will look into it. 3
Gulfwulf Posted November 5, 2018 Posted November 5, 2018 I would give you two thumbs up if I could. Great work, dude. 2
EgoBallistic Posted November 5, 2018 Author Posted November 5, 2018 38 minutes ago, Resdayn said: This mod works on creatures? The mod allows you to have sex with NPCs and Dogmeat. NPCs means humans, non-feral ghouls, human-like synths (and Nick), and super mutants. If you want sex with hostile creatures, you need a mod like AAF Violate or RSE.
Guest Posted November 5, 2018 Posted November 5, 2018 12 minutes ago, EgoBallistic said: The mod allows you to have sex with NPCs and Dogmeat. NPCs means humans, non-feral ghouls, human-like synths (and Nick), and super mutants. If you want sex with hostile creatures, you need a mod like AAF Violate or RSE. Thanks for the answer :D
Nosimo Posted November 5, 2018 Posted November 5, 2018 Thanks for making this! last of my fp mods gone now
EgoBallistic Posted November 6, 2018 Author Posted November 6, 2018 New version 0.11 uploaded. Support for furniture animations is now enabled. You can disable or tweak furniture behavior in the MCM under the "Misc" section. The options are: Enable Furniture Animations: Turns furniture support completely on or off. Furniture Search Radius: Determines how close you have to be to furniture for it to be used in an animation. The default value is about two meters, so if you stand next to a bed or couch it will usually be chosen. Large values can cause you to teleport to furniture in another room or on another floor. Furniture Preference: the percentage chance that furniture will be used if it is found in the search radius. I find the 256 radius works pretty well, I tested it out at the Dugout Inn and was generally able to control where sex took place. If the furniture in a room is really bunched up it might still pick one you didn't intend, but in most locations it should be fine. Please note that this makes use of AAF features that did not exist before AAF beta 25. SEU will give you a warning popup if your version of AAF is too old. The mod may still work with an older version, but use at your own risk. 3
Halstrom Posted November 6, 2018 Posted November 6, 2018 2 minutes ago, moddyguy said: family planning hasn't been official picked up and ported or has I missed it? I'm using a community AAF version That might be it if its the E49 version of Family Planning floating around somewhere set up for AAF. I got a feeling its buried somewhere in the Family Planning Extended topic.
spaztheninja Posted November 6, 2018 Posted November 6, 2018 Sorry to ask this but I need a bit of help. I install this mod and when i goto rum the game I get an error saying that I need AAF version 25 and that I have version 17 installed. My mod manger tells me that I have AAf version 25 installed though. Any Ideas what might be my problem?
EgoBallistic Posted November 6, 2018 Author Posted November 6, 2018 17 minutes ago, spaztheninja said: Sorry to ask this but I need a bit of help. I install this mod and when i goto rum the game I get an error saying that I need AAF version 25 and that I have version 17 installed. My mod manger tells me that I have AAf version 25 installed though. Any Ideas what might be my problem? What mod manager are you using? And did you install AAF Beta 17 manually at some point?
torn Posted November 7, 2018 Posted November 7, 2018 Will there be support for facial expressions in this mod? A very necessary feature!
EgoBallistic Posted November 7, 2018 Author Posted November 7, 2018 4 hours ago, torn said: Will there be support for facial expressions in this mod? A very necessary feature! I am planning to put in the same facial animation mechanism that I used in AAF Violate. As with that mod, the facial animations will have a MCM toggle, so that if you use a different system to manage them you can disable the one in SEU so they don't conflict. 4
spaztheninja Posted November 7, 2018 Posted November 7, 2018 21 hours ago, EgoBallistic said: What mod manager are you using? And did you install AAF Beta 17 manually at some point? I use Mod organizer 2. And No I did not install it manually but if there is a way to check if the Version 17 left something behind How would I do that
DirtieHippie Posted November 7, 2018 Posted November 7, 2018 Let me say first. Love the mod. This is the one I was looking for, really. I've got a strange bug though. After installing it works fine. Once. After quitting the game and starting again the flirt option doesn't seem to work. The mod is still in MCM and if I hold the hotkey the masturbation option pops up. But the flirt option never comes up again. If I uninstall the mod, run the game, then go back and re-install it works again. But only once. After saving and quitting the flirt option won't happen again with any NPC. I installed using Mod Organizer. So un-install and re-install is easy. But strange that it needs to happen every time.
EgoBallistic Posted November 7, 2018 Author Posted November 7, 2018 1 hour ago, spaztheninja said: I use Mod organizer 2. And No I did not install it manually but if there is a way to check if the Version 17 left something behind How would I do that Look in your "Fallout 4\Data" folder (the real one, not the MO2 folder) and see if there is a file called "AAF.esm", and if there is an "AAF" folder inside the "Scripts" folder. Since you are using MO2 none of that stuff should be there. Also, look in your MO2's Overwrite folder and make sure the above items are not in there either.
EgoBallistic Posted November 7, 2018 Author Posted November 7, 2018 27 minutes ago, DirtieHippie said: Let me say first. Love the mod. This is the one I was looking for, really. I've got a strange bug though. After installing it works fine. Once. After quitting the game and starting again the flirt option doesn't seem to work. The mod is still in MCM and if I hold the hotkey the masturbation option pops up. But the flirt option never comes up again. If I uninstall the mod, run the game, then go back and re-install it works again. But only once. After saving and quitting the flirt option won't happen again with any NPC. I installed using Mod Organizer. So un-install and re-install is easy. But strange that it needs to happen every time. That definitely shouldn't be happening. Could you post your script log here so I can take a look? The instructions for doing that are in this post. 1
DirtieHippie Posted November 7, 2018 Posted November 7, 2018 25 minutes ago, EgoBallistic said: That definitely shouldn't be happening. Could you post your script log here so I can take a look? The instructions for doing that are in this post. I followed the instructions. But you see it doesn't crash. So no papyrus log is created. It just doesn't work after the initial install. No crash, no error message. It's like the hotkey does nothing. I tried the reset mcm in the sex'em up window. But I'm not sure that did anything. I've also tried changing the hotkey. I haven't tried the assault key I'll try that next. 1
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