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45 minutes ago, ingloriousone said:

How works this "breeder/incubator" mechanic? I've never seen pawns with this relations in my long games with zoophile-traited pawns. Am I doing something wrong?

 

Sorry for bad english.

I think it says somewhere that about 10 pregnancies will cause the breeder trait, and the incubator requires carrying insect eggs (either for x time or so many times, not sure which).

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24 minutes ago, bearlyAlive said:

Do they? I thought chest busting only happens in cases where the mother dies while incubating.

Nobody was willing to clarify what that change was actually about.

I thought the same as you, but then Ed86 came around and threw a line like "That's what the community wanted. Don't you like what the community wanted?" and I wasn't sure anymore.

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yeah apparently chestbursting only happens when pawn dies. Not sure on mechanoid implanting though. Also should note ed changed how many eggs a pawn needs to be implanted with to gain incubator and in my opinion the number is too fucking high assuming you want to completely have your pawn raped endlessly and implanted with eggs constantly. According to someone on discord it was pushed up to 1000 eggs.

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15 hours ago, Xarctus said:

the breeder trait

Maybe it's not a trait at all? 
I've used dev-mode for adding traits to pawns and there is no such trait in list. So, I thought it's not a trait. But instead of it I've found some similary in pawn relations: breeder_active and breeder_passive. So, how this relations can be obtained? 
Or maybe it's a sexual quirk?
Sorry for my slow-mindness. Can anyone make this clear for me, please? 

And as a extra qwestion: can I place my suggestions (which not in planned list already) there, or maybe somewhere exists a better place for them?
 

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On 5/14/2019 at 9:09 PM, hailfire66 said:

The notes say this isn't compatible with Lord of the Rims, but I want to add RJW to an existing save. The only Lord of the Rims mods I have  (that are labeled as such, anyway) add Dwarves and Elves. Removing races/factions apparently causes errors RJW, so I'm wondering if there's a way to keep my existing save and have RJW fully functioning at the same time. I don't mind getting rid of the Dwarves and Elves, but I'd rather not have to start a new colony to do it.

there is mostly issues with the third age removing everything above medieval tech, the fertility issues should be fixed, but im not sure everyone gets genitals tho

 

17 hours ago, ingloriousone said:

How works this "breeder/incubator" mechanic? I've never seen pawns with this relations in my long games with zoophile-traited pawns. Am I doing something wrong?

 

Sorry for bad english.

 

17 hours ago, Xarctus said:

I think it says somewhere that about 10 pregnancies will cause the breeder trait, and the incubator requires carrying insect eggs (either for x time or so many times, not sure which).

 

14 hours ago, StarlightG said:

isn't the incubator trait kinda useless now though seeing as how insect eggs will chestburster the mother when they hatch?

insects will chestburst when the mother died otherwise hatch normally, mechanoids will chestbust regardless of the pawns condition

4 hours ago, requiemfang said:

yeah apparently chestbursting only happens when pawn dies. Not sure on mechanoid implanting though. Also should note ed changed how many eggs a pawn needs to be implanted with to gain incubator and in my opinion the number is too fucking high assuming you want to completely have your pawn raped endlessly and implanted with eggs constantly. According to someone on discord it was pushed up to 1000 eggs.

ok enough quotes, here the answers for everyone above:

 

both incubator and breeder are Quirks, meaning they are visible in the quirks tab

you cant roll them randomly, but you have to gain them:

 

breeder - 10 human/20 animal births

incubator - 1000 eggs

 

1 hour ago, ingloriousone said:

Maybe it's not a trait at all? 
I've used dev-mode for adding traits to pawns and there is no such trait in list. So, I thought it's not a trait. But instead of it I've found some similary in pawn relations: breeder_active and breeder_passive. So, how this relations can be obtained? 
Or maybe it's a sexual quirk?
Sorry for my slow-mindness. Can anyone make this clear for me, please? 

And as a extra qwestion: can I place my suggestions (which not in planned list already) there, or maybe somewhere exists a better place for them?
 

post your suggestion in a post here or somewhere else where i can link it and ill slap it on there

 

 

 

does the headline "Mechanics" discourage people from looking? i try to explain how this mod works there as best as i can, try give it a look if you have more questions, its on the op now

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Might just be me, but Facial Stuff and Humanoid Alien Races, together, seem incompatible with the new "bukkake addon", generating a constant flood of errors. The issue seems to worsen with Androids but i know how a certain person is around those.

On another note, however, i'm surprised nobody requested Dom and Sub quirks. Seemed pretty obvious to me... Subs being more likely to be on the receiving end of interactions, while doms almost always on the dishing end. If two doms interact, one with the lowest vulnerability takes priority, subs interacting is as usual. That's just my suggestion though.

Also, RJW EX's addon was having issues last i checked, butt-plugs were equippable but had no effect other than infusion offsets.

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12 hours ago, red3dred said:

Also, RJW EX's addon was having issues last i checked, butt-plugs were equippable but had no effect other than infusion offsets.

That's what i see on my test install, there is no other effects of plugs currently.

Spoiler

 

7UZm8jw.png

fIcEBu3.png

 

 

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On 5/15/2019 at 11:56 PM, Skömer said:

there is mostly issues with the third age removing everything above medieval tech, the fertility issues should be fixed, but im not sure everyone gets genitals tho

 

I've been playing for a couple days and haven't noticed anything missing, so those couple race mods (plus faction interaction) seem to be okay. I also have the medieval stuff working fine. Thanks for the response.'

 

Side question - is there supposed to be an "Add Semen" button on EVERY pawn constantly visible? It's a big X and sort of distracting.

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24 minutes ago, hailfire66 said:

I've been playing for a couple days and haven't noticed anything missing, so those couple race mods (plus faction interaction) seem to be okay. I also have the medieval stuff working fine. Thanks for the response.'

 

Side question - is there supposed to be an "Add Semen" button on EVERY pawn constantly visible? It's a big X and sort of distracting.

It only appears in my game with the dev mode on.

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On 5/16/2019 at 1:22 PM, ekss said:

That's what i see on my test install, there is no other effects of plugs currently.

  Reveal hidden contents

 

7UZm8jw.png

fIcEBu3.png

 

 

Hmm, when i was running 1.9.9h, i was getting them equipped on Pawns, both male and female, and nothing. No moodlet, no hediff, nuffin'... Will double-check on 2.0.1. Will likely edit this post, should i find anything...

 

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5 hours ago, hailfire66 said:

I've been playing for a couple days and haven't noticed anything missing, so those couple race mods (plus faction interaction) seem to be okay. I also have the medieval stuff working fine. Thanks for the response.'

 

Side question - is there supposed to be an "Add Semen" button on EVERY pawn constantly visible? It's a big X and sort of distracting.

 

4 hours ago, Anonymous said:

It only appears in my game with the dev mode on.

The best solution would probably to make it only show up in dev mode AND when god mode is enabled.

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54 minutes ago, gregdaweson7 said:

two things

1 is there any way to harvest and transplant sex organs / udders from animals to humans, how?

(i want to collect all the penises)

There's the Autopsy mod for harvesting organs from dead things and "Extra_Genitals_Recipes" in the third post in this thread for less stiff donors.

54 minutes ago, gregdaweson7 said:

2 is there any way to get humans pregnant from animals to birth either animals or humans (50/50)

That's what the DNA inheritance setting does.

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On 5/16/2019 at 11:11 AM, red3dred said:

Might just be me, but Facial Stuff and Humanoid Alien Races, together, seem incompatible with the new "bukkake addon", generating a constant flood of errors. The issue seems to worsen with Androids but i know how a certain person is around those.

With only HugsLib, Humanoid & Alien Races, Facial Stuff and RJW enabled, I can't reproduce the error - could you provide me with your modlist + the error message? then I'll try to figure something out

 

On 5/18/2019 at 4:24 AM, lordtrance said:

 

The best solution would probably to make it only show up in dev mode AND when god mode is enabled.

k, will add as soon as possible (likely today)

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How do I get 'double penetration' to occur? I don't think I can make pawns enter a polygamous relationship, plus there are only single and double beds. I tried giving a male pawn an extra penis, but so far no luck there either.

I still think vaginal fisting should be an included sex act by the way. Maybe also give pawns 'kinks'. Say a pawn has a kink for anal sex. This will make that pawn have anal sex more often despite the frequency of that being set to a lower probability in the mod settings.

 

Also, I've pasted the error log I get when trying to use 'prepare carefully' to create a sub-dom relationship between two of my pawns. Does anyone know what the problem is?

 

Spoiler

RimWorld 1.0.2231 rev1144
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:TryParseSupportedVersions(Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Malformed (correct format is Major.Minor) version string on mod Age Morphosis Cells from TheSleeplessSorclock "1.0.0" - parsed as "1.0"
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:TryParseVersion(String, Boolean)
Verse.ModMetaDataInternal:TryParseSupportedVersions(Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:TryParseSupportedVersions(Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Malformed (correct format is Major.Minor) version string on mod Age Morphosis Cells from TheSleeplessSorclock "1.0.0" - parsed as "1.0"
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:TryParseVersion(String, Boolean)
Verse.ModMetaDataInternal:TryParseSupportedVersions(Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

[HugsLib] version 6.1.3
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:InitializeController()
HugsLib.HugsLibController:EarlyInitialize()
HugsLib.Core.HugsLibMod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

BodyDef MechanicalCentipede has BodyPartRecord of MechanicalCentipedeBodyFirstRing whose children have more coverage than 1.
Verse.Log:Warning(String, Boolean)
Verse.BodyDef:CacheDataRecursive(BodyPartRecord)
Verse.BodyDef:ResolveReferences()
Verse.DefDatabase`1:ResolveAllReferences(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

BodyDef Lancer has BodyPartRecord of MechanicalThorax whose children have more coverage than 1.
Verse.Log:Warning(String, Boolean)
Verse.BodyDef:CacheDataRecursive(BodyPartRecord)
Verse.BodyDef:ResolveReferences()
Verse.DefDatabase`1:ResolveAllReferences(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

BodyDef Scyther has BodyPartRecord of MechanicalThorax whose children have more coverage than 1.
Verse.Log:Warning(String, Boolean)
Verse.BodyDef:CacheDataRecursive(BodyPartRecord)
Verse.BodyDef:ResolveReferences()
Verse.DefDatabase`1:ResolveAllReferences(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Translation data for language English has 1 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

[ColorCodedMoodBar] ColorCodedMoodBar initialized
Verse.Log:Message(String, Boolean)
MoodBarPatch.Main:LogMessage(String)
MoodBarPatch.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

ChangeDresser Harmony Patches:
  Prefix:
    Dialog_FormCaravan.PostOpen
    CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int)
    CaravanExitMapUtility.ExitMapAndCreateCaravan(IEnumerable<Pawn>, Faction, int, int)
    Pawn.Kill - Priority First
    Pawn_ApparelTracker.Notify_ApparelAdded
    ScribeSaver.InitSaving
    SettlementAbandonUtility.Abandon
    Caravan.AddPawn - Priority First (undrafts any drafted pawns)
  Postfix:
    Pawn.GetGizmos
    Pawn_ApparelTracker.Notify_ApparelAdded
    Pawn_DraftController.Drafted { set }
    Pawn_DraftController.GetGizmos
    JobGiver_OptimizeApparel.TryGiveJob
    ReservationManager.CanReserve
    OutfitDatabase.TryDelete
    CaravanFormingUtility.StopFormingCaravan
    WealthWatcher.ForceRecount
    Pawn.Kill - Priority First
    Pawn_ApparelTracker.Notify_ApparelRemoved
Verse.Log:Message(String, Boolean)
ChangeDresser.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

MendingChangeDresserPatch did not find MendAndRecycle. Will not load patch.
Verse.Log:Message(String, Boolean)
MendingChangeDresserPatch.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
Allow patch: RIMMSqol:DebugAction_RegenerateFactionLeaders[DebugMenuOptions]
Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
Allow patch: RIMMSqol:DrawStatsReport_EditShortcut[StatsReportEditShortcut]
Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
Allow patch: RIMMSqol.performance.workgiver_dobill:WorkGiver_DoBill_TryFindBestBillIngredients[DoBillIngredientSearchRadius]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
Allow patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_Pawn_TrainingTracker[StopTamenessDecay]
Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
Allow patch: RIMMSqol:SnowUtility_MovementTicksAddOn[SnowUtilityMovementTicksAddOn]
Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
Allow patch: RIMMSqol.translations:LanguageChangeListener[LanguageChangeListener]
Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]

Verse.Log:Message(String, Boolean)
RIMMSqol.HarmonyBootstrap:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Show Hair Harmony Patches:
  Transpiler:
    PawnRenderer.RenderPawnInternal
  Postfix:
    PawnRenderer.RenderPawnInternal
    Game.InitNewGame
    SavedGameLoader.LoadGameFromSaveFile
Verse.Log:Message(String, Boolean)
ShowHair.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

[RJW]RomanceDiversified is not detected
Verse.Log:Message(String, Boolean)
rjw.First:CheckingCompatibleMods()
rjw.First:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

[RJW]Children&Pregnancy is not detected
Verse.Log:Message(String, Boolean)
rjw.First:CheckingCompatibleMods()
rjw.First:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Type HDH_Graphics probably needs a StaticConstructorOnStartup attribute, because it has a field HDHBarFilledMat of type Material. All assets must be loaded in the main thread.
Verse.Log:Warning(String, Boolean)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

[HugsLib] initializing TheHarvest, AgeMorphosisCells, RJW
Verse.Log:Message(String, Boolean)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:EnumerateChildMods(Boolean)
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Prepare Carefully could not add a hediff to the pawn: DecreasedFertility, Genitals
Verse.Log:Warning(String, Boolean)
EdB.PrepareCarefully.CustomPawn:InitializeInjuriesAndImplantsFromPawn(Pawn)
EdB.PrepareCarefully.CustomPawn:InitializeWithPawn(Pawn)
EdB.PrepareCarefully.CustomPawn:.ctor(Pawn)
EdB.PrepareCarefully.PrepareCarefully:InitializePawns()
EdB.PrepareCarefully.PrepareCarefully:Initialize()
EdB.PrepareCarefully.HarmonyPatches:DoWindowContentsPostfix(Rect, Page_ConfigureStartingPawns)
RimWorld.Page_ConfigureStartingPawns:DoWindowContents_Patch1(Object, Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Prepare Carefully could not add a hediff to the pawn: IncreasedFertility, Genitals
Verse.Log:Warning(String, Boolean)
EdB.PrepareCarefully.CustomPawn:InitializeInjuriesAndImplantsFromPawn(Pawn)
EdB.PrepareCarefully.CustomPawn:InitializeWithPawn(Pawn)
EdB.PrepareCarefully.CustomPawn:.ctor(Pawn)
EdB.PrepareCarefully.RelationshipManager:CreateParentChildPawnsForStartingPawns(List`1, List`1)
EdB.PrepareCarefully.RelationshipManager:InitializeRelationshipsForStartingPawns(List`1, List`1)
EdB.PrepareCarefully.RelationshipManager:.ctor(List`1, List`1)
EdB.PrepareCarefully.PrepareCarefully:InitializeRelationshipManager(List`1)
EdB.PrepareCarefully.PrepareCarefully:Initialize()
EdB.PrepareCarefully.HarmonyPatches:DoWindowContentsPostfix(Rect, Page_ConfigureStartingPawns)
RimWorld.Page_ConfigureStartingPawns:DoWindowContents_Patch1(Object, Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Prepare Carefully could not add a hediff to the pawn: DecreasedFertility, Genitals
Verse.Log:Warning(String, Boolean)
EdB.PrepareCarefully.CustomPawn:InitializeInjuriesAndImplantsFromPawn(Pawn)
EdB.PrepareCarefully.CustomPawn:InitializeWithPawn(Pawn)
EdB.PrepareCarefully.CustomPawn:.ctor(Pawn)
EdB.PrepareCarefully.RelationshipManager:CreateNewTemporaryPawn(Gender)
EdB.PrepareCarefully.RelationshipManager:.ctor(List`1, List`1)
EdB.PrepareCarefully.PrepareCarefully:InitializeRelationshipManager(List`1)
EdB.PrepareCarefully.PrepareCarefully:Initialize()
EdB.PrepareCarefully.HarmonyPatches:DoWindowContentsPostfix(Rect, Page_ConfigureStartingPawns)
RimWorld.Page_ConfigureStartingPawns:DoWindowContents_Patch1(Object, Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Exception filling window for EdB.PrepareCarefully.DialogSelectParentChildPawn: System.NullReferenceException: Object reference not set to an instance of an object
  at EdB.PrepareCarefully.RelationshipManager.AddRelationship (RimWorld.PawnRelationDef def, EdB.PrepareCarefully.CustomPawn source, EdB.PrepareCarefully.CustomPawn target) [0x00000] in <filename unknown>:0 
  at EdB.PrepareCarefully.ControllerRelationships.AddRelationship (RimWorld.PawnRelationDef def, EdB.PrepareCarefully.CustomPawn source, EdB.PrepareCarefully.CustomPawn target) [0x00000] in <filename unknown>:0 
  at EdB.PrepareCarefully.PanelRelationshipsOther+<>c__DisplayClass35_0.<ShowAddRelationshipDialogs>b__5 () [0x00000] in <filename unknown>:0 
  at EdB.PrepareCarefully.DialogSelectParentChildPawn.PostClose () [0x00000] in <filename unknown>:0 
  at Verse.WindowStack.TryRemove (Verse.Window window, Boolean doCloseSound) [0x00000] in <filename unknown>:0 
  at Verse.Window.Close (Boolean doCloseSound) [0x00000] in <filename unknown>:0 
  at EdB.PrepareCarefully.DialogSelectParentChildPawn.Confirm () [0x00000] in <filename unknown>:0 
  at EdB.PrepareCarefully.DialogSelectParentChildPawn.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0 
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0 
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
 

 

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2 hours ago, Zweifel said:

With only HugsLib, Humanoid & Alien Races, Facial Stuff and RJW enabled, I can't reproduce the error - could you provide me with your modlist + the error message? then I'll try to figure something out

Well, you need a humanoid alien race, i thought that was kind of implied... no point having just HAR and no aliens. So far, Sergals, Orassans and such have issues with their extra parts vanishing, but might also be related to "alien faces" adding Facial Stuff support for those races. Androids on the other hand just completely fail to even start any form of interaction.

 

2 hours ago, Lamadi said:

How do I get 'double penetration' to occur? I don't think I can make pawns enter a polygamous relationship, plus there are only single and double beds. I tried giving a male pawn an extra penis, but so far no luck there either.

I still think vaginal fisting should be an included sex act by the way. Maybe also give pawns 'kinks'. Say a pawn has a kink for anal sex. This will make that pawn have anal sex more often despite the frequency of that being set to a lower probability in the mod settings.

Needs a pawn/animal with a Hemipenis.

1 hour ago, Ed86 said:

*takes a note to remove sub/dom*

TheOofmojiNow.png.3ccf54712be0b3f9fa8cf127a61afa14.png

Link to comment

'Hemipenis'? I had no idea that was what it meant. I'm rather new to the game, so I thought 'hemi' was the name of an alien species in the game lore or something. Personally I'd call it 'Dual penis' or 'Double penis' or something more self explanatory.

I recently installed 'Psychology' and 'Polygamy beds' which adds polygamy relationships as well as triple, quadrouple, and pen...pentaple (?) beds. Would be cool if my pawns could have a good'ol orgy every once in a while.

 

EDIT: Hemipenis is apparently reptile penis. That was an interesting google image search.

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