Ed86 Posted May 3, 2019 Posted May 3, 2019 5 hours ago, Captain Action said: Can someone confirm the following bug? I suspect my rimworld install might be fucked again, It's seems the zoophile trait isn't appearing on a female after completing 11 or more breeding(passive) jobs. Rapes by animals still work. The Lovin' made and Animals loved do increase. I used version 1.9.9h it only counts rapes/being raped
gregdaweson7 Posted May 3, 2019 Posted May 3, 2019 It would be nice if colonists captured by hostile insects were fed / kept alive so the insects could keep breeding them for years at a time, rather than the colonist starving to death in the corner. 3
MrLimeTime Posted May 3, 2019 Posted May 3, 2019 Woah I left LL alone for like a week and now RJW is already on 1.9.9h? Also hoping for an RJWex update to 1.9.9h soon.
ekss Posted May 4, 2019 Posted May 4, 2019 1 hour ago, MrLimeTime said: Also hoping for an RJWex update to 1.9.9h soon. It should not require an update. Do you have any issues with current version?
red3dred Posted May 4, 2019 Posted May 4, 2019 5 minutes ago, ekss said: It should not require an update. Do you have any issues with current version? ... if i had one thing to say is "Why the fridge are they ignoring commands while in drafted mode to go use fuck machines, in the middle of battle".
ekss Posted May 4, 2019 Posted May 4, 2019 31 minutes ago, red3dred said: ... if i had one thing to say is "Why the fridge are they ignoring commands while in drafted mode to go use fuck machines, in the middle of battle". Machines was duplicated from masturbation mechanics which had this issue. I'll try to figure it out. But this issue is not related to RJW update.
NoppaiKohai Posted May 4, 2019 Posted May 4, 2019 Anyone know a solution for colonists delivering good food to rape slaves when using Prison Labor Mod? My comfort prisoners have no legs or arms, so they can't put themselves back in bed on their own, and get raped constantly, which leaves them on top of the bed but needing rescue. For some reason, while in that state, my colonists completely ignore my food restrictions and keep delivering good meals to my prisoners and throw them on the ground. This mod would fix it. But it's way out of date.
Captain Action Posted May 4, 2019 Posted May 4, 2019 17 hours ago, Ed86 said: it only counts rapes/being raped Intentional?
Lurkingtwat Posted May 4, 2019 Posted May 4, 2019 hey there I just got the latest version of the mod, for some reason my game apparently has no idea what version it is, when I try generating a world, it loads up, only to take me back to the worldgen screen.
MrLimeTime Posted May 4, 2019 Posted May 4, 2019 Now that I test it RJWex is fine for the current version. I was just assuming it would need an update.
Ed86 Posted May 4, 2019 Posted May 4, 2019 3 hours ago, Captain Action said: Intentional? Well there was no animal loving at time of creation so.... yes?
requiemfang Posted May 4, 2019 Posted May 4, 2019 got curious, do we need extra genitals recipe anymore to installed insect, slime and demon parts or was that merged into the main mod? Figured it out nvm
requiemfang Posted May 5, 2019 Posted May 5, 2019 1 hour ago, yannmes said: hum... its possible to make a fix for the loving? what version of the mod are you using? Loving issue was fixed or at least it was suppose to be.
vvindowsme Posted May 5, 2019 Posted May 5, 2019 An artist had made some illustrations for you mod. https://www.pixiv.net/member_illust.php?mode=medium&illust_id=74566122 https://www.pixiv.net/member_illust.php?mode=medium&illust_id=73981772
Lurkingtwat Posted May 5, 2019 Posted May 5, 2019 I got an XML error what did I do wrong? I didn't touch anything. Spoiler XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>RimJobWorld</name><author>RimJobWorld Community Project Team</author><url>https://www.loverslab.com/files/file/7257-rimjobworld-10/</url><supportedVersions><li>1.0</li></supportedVersions><description>version 1.9.9h Mod RimJobWorld has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion> Verse.Log:Error(String, Boolean) Verse.Log:ErrorOnce(String, Int32, Boolean) Verse.ModMetaData:Init() Verse.ModMetaData:.ctor(String) Verse.ModLister:RebuildModList() Verse.ModLister:.cctor() Verse.<>c__Iterator0:MoveNext() Verse.<>c__Iterator0:MoveNext() System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) System.Collections.Generic.List`1:.ctor(IEnumerable`1) System.Linq.Enumerable:ToList(IEnumerable`1) Verse.LoadedModManager:InitializeMods() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.Root:<Start>m__1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
red3dred Posted May 5, 2019 Posted May 5, 2019 5 minutes ago, Lurkingtwat said: I got an XML error what did I do wrong? I didn't touch anything. Hide contents XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>RimJobWorld</name><author>RimJobWorld Community Project Team</author><url>https://www.loverslab.com/files/file/7257-rimjobworld-10/</url><supportedVersions><li>1.0</li></supportedVersions><description>version 1.9.9h Mod RimJobWorld has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion> Verse.Log:Error(String, Boolean) Verse.Log:ErrorOnce(String, Int32, Boolean) Verse.ModMetaData:Init() Verse.ModMetaData:.ctor(String) Verse.ModLister:RebuildModList() Verse.ModLister:.cctor() Verse.<>c__Iterator0:MoveNext() Verse.<>c__Iterator0:MoveNext() System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) System.Collections.Generic.List`1:.ctor(IEnumerable`1) System.Linq.Enumerable:ToList(IEnumerable`1) Verse.LoadedModManager:InitializeMods() Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.Root:<Start>m__1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() You seem to be running a outdated client... I better point that out before someone shouts at you for "pirating"
Lurkingtwat Posted May 5, 2019 Posted May 5, 2019 32 minutes ago, red3dred said: You seem to be running a outdated client... I better point that out before someone shouts at you for "pirating" oh ok
yannmes Posted May 5, 2019 Posted May 5, 2019 10 hours ago, requiemfang said: what version of the mod are you using? Loving issue was fixed or at least it was suppose to be. i use the 1.9.9h ... ?
Anonymous Posted May 5, 2019 Posted May 5, 2019 I see the old bug still happens. Set a pawn as a breeder. A pawn goes to bed. Obviously their Vulnerability drops, so a designated animal attempts to mount the pawn. The moment 'rape' begins the animal walks away and after a few seconds (much shorter than normally) sex stops and there's no dialogue bubble or social log mentioning the thing ever happened. Seems to be tied to waking up pawns specifically. No idea if it works like that for pawn-to-pawn interactions since for now I'm only getting raided by garbage unworthy of even being considered a potential colonist.
red3dred Posted May 5, 2019 Posted May 5, 2019 2 hours ago, Anonymous said: I see the old bug still happens. Set a pawn as a breeder. A pawn goes to bed. Obviously their Vulnerability drops, so a designated animal attempts to mount the pawn. The moment 'rape' begins the animal walks away and after a few seconds (much shorter than normally) sex stops and there's no dialogue bubble or social log mentioning the thing ever happened. Seems to be tied to waking up pawns specifically. No idea if it works like that for pawn-to-pawn interactions since for now I'm only getting raided by garbage unworthy of even being considered a potential colonist. I know that laying down increases vulnerability to the point of even allowing, in older versions, to the point where you could mark pawns as CP when they were sleeping... Never had seen that one bug, but i've seen plenty of others kinds of vulnerability ones though, mainly related to insects all the way across the map (caves) often just decide to rape your pawns or animals, even though they can't actually just start the interaction-- they just stare at their target then start melee'ing it.
Anonymous Posted May 5, 2019 Posted May 5, 2019 1 hour ago, red3dred said: I know that laying down increases vulnerability to the point of even allowing, in older versions, to the point where you could mark pawns as CP when they were sleeping... Never had seen that one bug, but i've seen plenty of others kinds of vulnerability ones though, mainly related to insects all the way across the map (caves) often just decide to rape your pawns or animals, even though they can't actually just start the interaction-- they just stare at their target then start melee'ing it. Insects are a completely different bag of worm, since for some reason they seem to ignore vulnerability checks and attempt to rape everything in vicinity. In particular I had them try to rape my hunting cyber-warg who had like 500% manipulation and mobility, and would absolutely murder the hell out of the entire hive. The point here is that the interaction between designated breeders fails almost completely if a pawn involved is sleeping. It works fine if it's the pawn is the one forcing interaction or if the pawn is unconscious/knocked down and not resting in bed.
bearlyAlive Posted May 6, 2019 Posted May 6, 2019 How does RJW assign genitals to animals? I rummaged a bit through the bodydef and raceDef files, I found where genitals are defined and I found the patch where they are added to animals, what I'm missing is the link between species and genital usage. Where and what tag does an animal need to get an equine penis assigned for example?
Servalface Posted May 6, 2019 Posted May 6, 2019 Anyone know how to fix Ferians? They seem to be the only race i have that cant have genitals.
NoppaiKohai Posted May 7, 2019 Posted May 7, 2019 On 5/3/2019 at 10:44 PM, NoppaiKohai said: Anyone know a solution for colonists delivering good food to rape slaves when using Prison Labor Mod? My comfort prisoners have no legs or arms, so they can't put themselves back in bed on their own, and get raped constantly, which leaves them on top of the bed but needing rescue. For some reason, while in that state, my colonists completely ignore my food restrictions and keep delivering good meals to my prisoners and throw them on the ground. This mod would fix it. But it's way out of date. Any ideas for this? It's still a pretty major problem for me ATM, colonists are constantly hauling tons and tons of food into the prison cells and just leaving it on the ground, because the rape slaves are pretty much "needing rescue" 24/7 between all the raping because the rapists don't put them back in bed when done with them
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