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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
5 hours ago, Captain Action said:

Can someone confirm the following bug? I suspect my rimworld install might be fucked again,

It's seems the zoophile trait isn't appearing on a female after completing 11 or more breeding(passive) jobs. Rapes by animals still work. The Lovin' made and Animals loved do increase.

 

I used version 1.9.9h

it only counts rapes/being raped

Posted

It would be nice if colonists captured by hostile insects were fed / kept alive so the insects could keep breeding them for years at a time, rather than the colonist starving to death in the corner.

Posted
1 hour ago, MrLimeTime said:

Also hoping for an RJWex update to 1.9.9h soon.

It should not require an update. Do you have any issues with current version?

Posted
5 minutes ago, ekss said:

It should not require an update. Do you have any issues with current version?

... if i had one thing to say is "Why the fridge are they ignoring commands while in drafted mode to go use fuck machines, in the middle of battle".

Posted
31 minutes ago, red3dred said:

... if i had one thing to say is "Why the fridge are they ignoring commands while in drafted mode to go use fuck machines, in the middle of battle".

Machines was duplicated from masturbation mechanics which had this issue. I'll try to figure it out. But this issue is not related to RJW update.

Posted

Anyone know a solution for colonists delivering good food to rape slaves when using Prison Labor Mod? My comfort prisoners have no legs or arms, so they can't put themselves back in bed on their own, and get raped constantly, which leaves them on top of the bed but needing rescue. For some reason, while in that state, my colonists completely ignore my food restrictions and keep delivering good meals to my prisoners and throw them on the ground.

 

This mod  would fix it. But it's way out of date.

Posted

hey there I just got the latest version of the mod, for some reason my game apparently has no idea what version it is, when I try generating a world, it loads up, only to take me back to the worldgen screen.

Posted
3 hours ago, Captain Action said:

Intentional?

Well there was no animal loving at time of creation so.... yes?

Posted
1 hour ago, yannmes said:

hum... its possible to make a fix for the loving? :(

what version of the mod are you using? Loving issue was fixed or at least it was suppose to be.

Posted

An artist had made some illustrations for you mod.

 

https://www.pixiv.net/member_illust.php?mode=medium&illust_id=74566122

https://www.pixiv.net/member_illust.php?mode=medium&illust_id=73981772

 

Posted

I got an XML error what did I do wrong? I didn't touch anything.

Spoiler

XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>RimJobWorld</name><author>RimJobWorld Community Project Team</author><url>https://www.loverslab.com/files/file/7257-rimjobworld-10/</url><supportedVersions><li>1.0</li></supportedVersions><description>version 1.9.9h

 

 

Mod RimJobWorld has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
 

 

Posted
5 minutes ago, Lurkingtwat said:

I got an XML error what did I do wrong? I didn't touch anything.

  Hide contents

XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>RimJobWorld</name><author>RimJobWorld Community Project Team</author><url>https://www.loverslab.com/files/file/7257-rimjobworld-10/</url><supportedVersions><li>1.0</li></supportedVersions><description>version 1.9.9h

 

 

Mod RimJobWorld has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.2059</targetVersion>
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
 

 

You seem to be running a outdated client... I better point that out before someone shouts at you for "pirating"

Posted
10 hours ago, requiemfang said:

what version of the mod are you using? Loving issue was fixed or at least it was suppose to be.

i use the 1.9.9h ... ?

Posted

I see the old bug still happens.

Set a pawn as a breeder. A pawn goes to bed. Obviously their Vulnerability drops, so a designated animal attempts to mount the pawn. The moment 'rape' begins the animal walks away and after a few seconds (much shorter than normally) sex stops and there's no dialogue bubble or social log mentioning the thing ever happened.

 

Seems to be tied to waking up pawns specifically. No idea if it works like that for pawn-to-pawn interactions since for now I'm only getting raided by garbage unworthy of even being considered a potential colonist.

Posted
2 hours ago, Anonymous said:

I see the old bug still happens.

Set a pawn as a breeder. A pawn goes to bed. Obviously their Vulnerability drops, so a designated animal attempts to mount the pawn. The moment 'rape' begins the animal walks away and after a few seconds (much shorter than normally) sex stops and there's no dialogue bubble or social log mentioning the thing ever happened.

 

Seems to be tied to waking up pawns specifically. No idea if it works like that for pawn-to-pawn interactions since for now I'm only getting raided by garbage unworthy of even being considered a potential colonist.

I know that laying down increases vulnerability to the point of even allowing, in older versions, to the point where you could mark pawns as CP when they were sleeping...

Never had seen that one bug, but i've seen plenty of others kinds of vulnerability ones though, mainly related to insects all the way across the map (caves) often just decide to rape your pawns or animals, even though they can't actually just start the interaction-- they just stare at their target then start melee'ing it.

Posted
1 hour ago, red3dred said:

I know that laying down increases vulnerability to the point of even allowing, in older versions, to the point where you could mark pawns as CP when they were sleeping...

Never had seen that one bug, but i've seen plenty of others kinds of vulnerability ones though, mainly related to insects all the way across the map (caves) often just decide to rape your pawns or animals, even though they can't actually just start the interaction-- they just stare at their target then start melee'ing it.

Insects are a completely different bag of worm, since for some reason they seem to ignore vulnerability checks and attempt to rape everything in vicinity. In particular I had them try to rape my hunting cyber-warg who had like 500% manipulation and mobility, and would absolutely murder the hell out of the entire hive.

 

The point here is that the interaction between designated breeders fails almost completely if a pawn involved is sleeping. It works fine if it's the pawn is the one forcing interaction or if the pawn is unconscious/knocked down and not resting in bed.

Posted

How does RJW assign genitals to animals? I rummaged a bit through the bodydef and raceDef files, I found where genitals are defined and I found the patch where they are added to animals, what I'm missing is the link between species and genital usage.

Where and what tag does an animal need to get an equine penis assigned for example?

Posted
On 5/3/2019 at 10:44 PM, NoppaiKohai said:

Anyone know a solution for colonists delivering good food to rape slaves when using Prison Labor Mod? My comfort prisoners have no legs or arms, so they can't put themselves back in bed on their own, and get raped constantly, which leaves them on top of the bed but needing rescue. For some reason, while in that state, my colonists completely ignore my food restrictions and keep delivering good meals to my prisoners and throw them on the ground.

 

This mod  would fix it. But it's way out of date.

 

 

Any ideas for this? It's still a pretty major problem for me ATM, colonists are constantly hauling tons and tons of food into the prison cells and just leaving it on the ground, because the rape slaves are pretty much "needing rescue" 24/7 between all the raping because the rapists don't put them back in bed when done with them

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