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About Lamadi

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  1. Lamadi


    I rarely ever use mods that adds clothing or armor that does not fit visually within the game world. Like, yeah, I like dressing the female characters all skimpy like, but if the clothes are bright and colorful when the world is brown and gritty, it just kills the immersion, at least to me. Much the same reason why I don't play with shiny later bdsm gear in Skyrim. Just my opinion. Kenshi has a lot of great mods for cool looking clothes and armor, but the fact that they just look either too colorful or too pristine, makes me not want to use them.
  2. Working on an animated tentacle chair at the moment (PC problems were fixed yesterday) and thinking of a table and light source as well, though they likely won't be porn-focused.
  3. That's what I admire most about the work you do. You keep it fitting with the setting. I don't like much of the shiny leather and modern-looking stuff from the other mods. It breaks all of the immersion. And I meant for free moving arms. I personally like to play the game as well as having fun with these features. Also, it seems I remembered wrong. I could not find any images of Shirow's works where someone wears suspension cuffs. pic1 pic2 pic3 There are a lot of rings though. I love this armor outfit. Gonna have to look around and check if anyone have made a mod for something similar. Been a while since I browsed the Skyrim mods.
  4. Any chance we'll get the suspension-cuffs as wearable equipment? Some of Masamune Shirow's characters wear those all the time, and I find it incredibly hot. Previews look great by the way. I'm eagerly anticipating what'll be made possible with these assets.
  5. Sorry if this has been answered before, but I just noticed the development thread for ZAZ animation pack version 9 has disappeared, and I can't find any further information about its status. Could anyone here enlighten me about the latest developments on that front, if any? And preferably also why it was removed. I'm very confused right now.
  6. We could make a version of the door with only three frames. Would look janky as fuck though.
  7. Kinda worrisome that it causes crashes though. I wonder how many other players experience the same thing. Maybe we should add a PSA about that, like, recommending players remove doors before updating, or have the old version of the mod available so players could downgrade and fix the problems and then go back to the new version.
  8. My friend has a good idea about what's wrong, but we're waiting for the parts to arrive right now. I've had viruses before, and this doesn't seem like anything caused by a virus. At least not from my experience. Also, doesn't matter if I have fewer processes running when working, as the adobe programs increases crash chance considerably.
  9. Computer crashes when I have too much going on. I can run Photoshop but due to the unpredictable nature of the crashes I would have to save constantly, and I don't trust the files to not get corrupted. A tech savvy friend of mine is looking into it.
  10. I'm still out of commission due to tech problems, but once I'm back I have other things that takes priority that I want to make. In the interest of maintaining my own interest in working on this, I'm going to focus mainly on what I want to have in the mod (though suggestions are still welcome) Any artists are free to use my sprites as foundations if they want to make edits for other races or genders. Gonna add more lighting objects, as well as a chair that fucks the person sitting in it. More sprites related to wiring and proximity sensors, etc.
  11. Yes, but gotta wait until I get my computer issues fixed. I made a dumb-dumb when working on the sound design. Intend to fix it, but that's also gotta wait.
  12. Okay, this is impressive! I particularly like the first (left) animation! And you even used the actual Ruin tentacle style! In hindsight I kinda regret not doing that myself, but now I already picked a style and can't really be bothered going back and changing everything. Curious to see what you'll come up with next!
  13. I kinda wish we could make the status effect icon visible to clear up some confusion regarding the tentacle fluids, but I'm not sure it can be done as it's using a modified version of the vanilla bed-nude effect which has no status effect icon. I'm considering considerably lowering the duration of the potent fluid. Maybe 30sec - 1min on the regular tentacle fluid (up from 10sec) and 5-10min on the potent tentacle fluid (down from 20min) Anyone have thoughts on that? The tentacle fluid idea was mostly conceived with players of female characters in mind, as well as the creation of adventure maps / dungeons, so I wanted something that would last for a considerable amount of time.
  14. The regular fluid has a 10 second duration, I think. Why not just use that instead? Do you think there should be another fluid that has a duration somewhere in the middle? Like 1 minute or maybe 5? I've been considering that actually, but I think having more than 2 visually identical fluids may be too much. Everything is planned apart from the table. I don't really think of it as a tentacle 'furniture' set though, but it should be able to work as one. Regarding existential dread, I suppose existential crisis would've been more accurate. I would be so happy to learn that climate change exists just in my head. Not sure what I worry about most though. Climate change itself, or the asshats who get off on telling people "It's too late, so just give up trying and enjoy the fireworks" as that mindset just promotes inaction.
  15. Heh It was actually supposed to be 30 minutes instead of 20, but I messed up my calculations in the coding. Only coding I did actually, Onionknighto takes care of that as I hate having to deal with it and it's the reason I gave up on modding this game when I started working on these assets a couple years ago. I'm kinda obsessed with the idea of making it possible to make an adventure-ish exploration tentacle dungeon with traps and platforming and such. I wanted to make some kinda trap that stripped the character naked, but we struggled with getting it to work. The best thing we managed to get working was a nude status effect tied to a liquid which could be used as a falling trap, which is kinda the main reason for the ultra-wide horizontal tentacle door. I want to make more interactable objects in the future, like platforms that appear out of the wall when receiving a signal, enabling people to make timing-based platforming sections like in the vanilla challenge doors. Also tentacle themed proximity sensors. There's plenty on my to-do list, but I gotta wait for my pc to get fixed before I can get more done. Not gonna lie though, it's been sorta nice to get some time off from this as well as regular work. Though working on this mod has also been able to keep my mind off existential dread, so I feel it's high time to get back to working on it.
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