Jump to content

[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

Is there a beginners' guide or wiki to this mod?  I don't understand basic stuff, like what does Sex Ability actually mean?

 

And another question - my colonists seem to be soliciting each other, then resenting it, and there's no payment.  Is there a way to make them leave fellow colonists alone (except for vanilla romances)?

Posted

Having a problem where none of the alien races finish sex acts, they initiate but then walk away. normal humans seem to be fine

Posted
On 6/4/2019 at 10:29 PM, Anonymous said:

That's correct, but even fertilized eggs may result in nothing upon birth. Quite frankly I'm not sure if it's an issue or if there's RNG involved.

It's not RNG, it's a bug.

I get this error on insect birth:

Exception ticking hediff (RJW_MegascarabEgg genitals ticksSinceCreation=120102) for pawn Colmea. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.Hediff_InsectEgg.GiveBirth () [0x00000] in <filename unknown>:0 
  at rjw.Hediff_InsectEgg.Tick () [0x00000] in <filename unknown>:0 
  at Verse.Pawn_HealthTracker.HealthTick () [0x00000] in <filename unknown>:0 
Verse.Log:Error(String, Boolean)
Verse.Pawn_HealthTracker:HealthTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

It's definitely introduced in 2.0.4 as I remember insect pregnancies working fine before this update.

Also this isn't a mod conflict. I disabled all other mods and tried this with dev tools in a brand new game. Error still persists.

Posted

2.0.5
fix error for pawns not getting comps (MAI, RPP bots)
fix for error when pawn tries to love downed animal
fixed? non reversed interaction from passive bestiality
fix error by egg considered fertilized when it isnt
added kijin to cowgirl type pawn breast generation(excluding udders)
changed animal pather so animal doesnt wait for pawn to reach bed
changed nutrition increase from sex now requires oral sex and penis 

 

RimWorld of Magic:
-succubus/warlock gain 10% mana from oral/vag/anal/dbl sex 
-succubus/warlock gain 25% rest, partner looses 25% rest
-succubus immune to broken body debuff

 

Support for dubsbadhygiene
-semen can be removed by washing - 1 at a time
-all semen can be removing by using shower, bath, hottub
-with dubsbadhygiene clean self workgiver disabled
-oral sex increases DBH thirst need 

 

Zweifel merge (with my edits)
-added slider to adjust semen on body amount (doesn't affect filth on ground) 
-increased base amount of semen per act, slowed down drying speed ~ 3 days
-increased minimum size of overlays, so also smaller amounts should be visible now 
-fixed semen not being shown when pawn is sleeping 
-private parts semen is now also shown when pawn is positioned sideways 
 

rjw_2.0.5.7z

Posted

Well, that was the quickest approved mod feature request. Thank you. ?

 

Another suggestion for RJW team: You that particular pawn that for some reason just love throwing party, even during raid? How come RJW doesn't have Orgy party? Maybe Nymphs could start those Orgy.

Posted
10 hours ago, qwetrsaas2111 said:

I want to do this with an ordinary colonist, and not a masochist, like in old versions.

Nymph and prisoners are open to it. Or you can turn all to consenting in the mod options 

Posted

Suggestion: A toggle for whores to only solicit visitors.

It might be useful in some cases that they also whore themselves out to other colonists, e.g. to keep the sex need filled.

But I noticed that they don't get much work done, especially later on when the distances increase between work benches and beds.

So I found myself only enabling whoring when visitors come on the map, and disable it again when they leave. ?

 

And a question: I have manual control enabled in the menu, so when some pawn get's sexually frustrated, I can control who/what to rape. This also allows me to make a pawn breed with an animal even if the pawn isn't zoophile. However that doesn't work for all animals. How is that determined? I didn't do intensive testing, but apparently it works for donkeys, but not for tapirs or chickens. Is it related to the animal's size?

Would it be possible to override some of the restrictions for manual control?

 

Having tons of fun with RJW. Thanks, and stay safe ?

Posted
7 hours ago, corruption_dawn said:

Seriously though, are my whore pawns supposed to solicit other colonists for no reason?

Hospitality Mod. Make a guest area. Make a whore working area overlay the guest area. Profit.

 

Bug report: CyberNet / GlitterNet Mod makes the pawn overview mixed up. Genitals becomes Blood, and so on. RJW is already at the bottom of my mod list.

Posted

I was planning to install an armbinder on a prisioner so he couldnt deffend himself (or for role play, whatever), but when i have made it i cant figure out how to put it on a prisioner! Could anyone help? thanks!

Posted
1 hour ago, zbrasher said:

I was planning to install an armbinder on a prisioner so he couldnt deffend himself (or for role play, whatever), but when i have made it i cant figure out how to put it on a prisioner! Could anyone help? thanks!

Use the mod "Dress Patients".

Posted
2 hours ago, zbrasher said:

I was planning to install an armbinder on a prisioner so he couldnt deffend himself (or for role play, whatever), but when i have made it i cant figure out how to put it on a prisioner! Could anyone help? thanks!

Select a colonist and right click the armbinder.  "Equip on Urist McPrisoner" should pop up.

Posted
On 6/12/2019 at 7:00 AM, corruption_dawn said:

Seriously though, are my whore pawns supposed to solicit other colonists for no reason?

yes, whores will entertain their friends for free

On 6/12/2019 at 1:59 PM, nugerumon said:

And a question: I have manual control enabled in the menu, so when some pawn get's sexually frustrated, I can control who/what to rape. This also allows me to make a pawn breed with an animal even if the pawn isn't zoophile. However that doesn't work for all animals. How is that determined? I didn't do intensive testing, but apparently it works for donkeys, but not for tapirs or chickens. Is it related to the animal's size?

Would it be possible to override some of the restrictions for manual control?

bestiality takes creature sizes into account (at least since 1.8.8), if the target is too small people wont target it apparently

Posted
5 hours ago, karagdan said:

Select a colonist and right click the armbinder.  "Equip on Urist McPrisoner" should pop up.

Oh damn thats it. Cant believe it was that easy. Thank you so much!

 

And... another question. My confy prisioner developed this: image.png.f61e7669759e153f17c57b1cb8bdd0b0.png

Is there any way to cure it? Anyone knows? :)

Posted
6 hours ago, zbrasher said:

Oh damn thats it. Cant believe it was that easy. Thank you so much!

 

And... another question. My confy prisioner developed this: image.png.f61e7669759e153f17c57b1cb8bdd0b0.png

Is there any way to cure it? Anyone knows? :)

If you stop raping them for a while, its hidden progress will tick back down to "Broken Body," then "In a Trance" and finally down to 0. That's the final stage of the "Broken Body" Hedef, which also gives a big mood boost (while the previous two give major mood penalties. Reaching that stage of Broken Body also means that your prisoner now has the vanilla Masochist trait.

Posted
8 hours ago, Skömer said:

yes, whores will entertain their friends for free

It seems strange because they still get the "Resentful Whore" debuff.  Like @nugerumon above, I'd like to be able to shut this behavior off and only solicit visitors for silver.

Posted

Alright, I've downloaded and played this mod for a while and there are still some elements on which I'm not sure about.

 

1. What is "Age Morphosis Cells" and do I need it?

2. Do pregnancy works out of the box or do I need a specific plugin for that?

3. Some of my pawn did got pregnant, however I got CTD due to a uncaught NULL exception. I removed AMC and then my pawns started to lose their sex organs after using the debug "restore body part".

4. Do pawns need to reduce their resistance in order for them to accept being bred by livestock? Is there a point to bestiality?

Posted
26 minutes ago, bicobus said:

1. What is "Age Morphosis Cells" and do I need it?

its an optional, standalone mod which adds an ageing cell intended to make your mostly useless babies into grown adults in a short amount of time

26 minutes ago, bicobus said:

2. Do pregnancy works out of the box or do I need a specific plugin for that?

there is plenty of customization in the modsettings, change them to your liking, just make sure you disable pregnancies added by other mods like "children school & learning" or "children and pregnancy"

26 minutes ago, bicobus said:

3. Some of my pawn did got pregnant, however I got CTD due to a uncaught NULL exception. I removed AMC and then my pawns started to lose their sex organs after using the debug "restore body part".

restore bodypart removes most hediffs, rjw genitals included, use "add hediff" to reapply them or surgery, as for the ctd we cant tell anything without the error logs

26 minutes ago, bicobus said:

4. Do pawns need to reduce their resistance in order for them to accept being bred by livestock? Is there a point to bestiality?

zoophile pawns accept beeing bred, as well as prisoners, you can breed rare animals using easily available wombs

 

you can always check out the first posts here or ask on discord if you need more detailed answers, have fun with the mod!

Posted
2 minutes ago, Skömer said:
38 minutes ago, bicobus said:

 

its an optional, standalone mod which adds an ageing cell intended to make your mostly useless babies into grown adults in a short amount of time

What kind of uselessness are we talking about here? Do the babies need to grow from age 0 to age 18 to be of any utility? If so AMC shouldn't even be optional. I would design the growth to be twice or four time as quick as for a standard adult.

 

AMC seems to be somewhat outdated though, or maybe just the About.xml file as the description refer to an outdated HugsLib. The description asks for 6.0.1, current is 6.1.3

<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>
Malformed (correct format is Major.Minor) version string on mod Age Morphosis Cells from TheSleeplessSorclock "1.0.0" - parsed as "1.0
<targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
Malformed (correct format is Major.Minor) version string on mod Age Morphosis Cells from TheSleeplessSorclock "1.0.0" - parsed as "1.0"

 

Why it appears twice is beyond me.

 

13 minutes ago, Skömer said:

as for the ctd we cant tell anything without the error logs

I'll try to give you the error logs next time I get the CTD. But there is no traceback, as the game crashes the last line is something about a NULL exception not being handled. It may not even be related to RJW though.

 

Anyway, I'm going to play. I hope I have a save point far back enough so I don't have to restore the genitals of my pawns by hand.

Posted
4 hours ago, bicobus said:

What kind of uselessness are we talking about here? Do the babies need to grow from age 0 to age 18 to be of any utility?

I actually don't know about vanilla RJW, as I use "Children, School & Learning" which also features nifty size scaling. CSL has an option that children can start working at age 4, as it was in the old "Children & Pregnancy". Unfortunately the Age Morphosis Cell is a very high tech research so if your colonists produce babies early on you are stuck with them for a while ? and cheering them up while they can't move takes your doctors every minute they are not actually tending to injuries. At least with CSL, I don't remember that to be as time consuming with Children & Pregnancy.

There's also "Baby & Children", a fork of Children & Pregnancy, that, by default, makes children age four times faster.

 

Considering there are many ways to go, mix and match the mods you like. Just as for all other features of RimWorld ? a little experimentation is required.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...