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[mod] RimJobWorld


Skömer

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Posted
12 hours ago, Ed86 said:

t kinda depends on what and how you wanted to do it

 

i would guess simpliest - limiting nymphs for fellation/oral only would be adding new interaction for nymphs, adding nymph tag to xml and rjw.Modules.Interactions.Enums, then edit rjw.Modules.Interactions.Internals.Implementation to include check for nymphs tag, and/or maybe somewhere else

compile and hope it works

 

its 100% not correct and theres better solution, but that needs time and trial and error to do

I thought it would be easier. nymphs already perform sex actions and quickies. the check for "initiator has penis" and "target has mouth" already succeeds. I was hoping there was a check for "initiator has mouth" and "target has penis" (or if there is it doesn't work)

It doesn't work for rape either even though there is a interactiondef for "forcefully give a fellatio"

I have the error code:

JobDriver threw exception in initAction for pawn pawn driver=JobDriver_SexQuick (toilIndex=4) driver.job=(Quickie (Job_374089) A=Thing_Alien_Kijin1340)
System.NullReferenceException: Object reference not set to an instance of an object

I can post the rest if needed.

 

 

Posted
11 hours ago, Killianthered said:

I thought it would be easier. nymphs already perform sex actions and quickies. the check for "initiator has penis" and "target has mouth" already succeeds. I was hoping there was a check for "initiator has mouth" and "target has penis" (or if there is it doesn't work)

It doesn't work for rape either even though there is a interactiondef for "forcefully give a fellatio"

I have the error code:

JobDriver threw exception in initAction for pawn pawn driver=JobDriver_SexQuick (toilIndex=4) driver.job=(Quickie (Job_374089) A=Thing_Alien_Kijin1340)
System.NullReferenceException: Object reference not set to an instance of an object

I can post the rest if needed.

 

 

no, if you want nymph specific interactions you need C#

Posted
15 hours ago, Killianthered said:

It doesn't need to be Nymphs I just want any pawn without a penis to initiate fellatio

idk, instructions unclear, then remove non felation interactions for penisless pawns and start new game?

Posted
On 9/27/2026 at 3:34 AM, Ed86 said:

idk, instructions unclear, then remove non felation interactions for penisless pawns and start new game?

 

Tried that, they just move to location then do nothing.

Penisless pawns will not initiate fellatio. period.

I guess it's a bug. Might have been fixed in an update but i use old version.

Thanks for your help.

Posted (edited)

Hi there everyone. This is something i havent fully looked into or at least not 100% thoroughly.

Since ancient times, they were called "eunuchs" and surprisingly i haven't found that term on this site or inside this mod, im not going to look anywhere else, the other sites are simply too childish and/or immature for this kind of thing. I downloaded this mod three days ago and created a colony with a male leader, all subsequent members must be females, so now that most females are pregnant i don't want to send anybody out there to do any quest......not a big deal, but the micromanage is a real pain in the nuts. ^^

Cheers!!!!

Edit: To clarify my current goal, nobody but the leader can penetrate any woman unless they're my children (this sound sooo twisted, lol)

Forget what i said, i dont know what consequences it will have for the "subjects" if i switch their sexes at my hospital, maybe they'll go nuts. I'll see whats happens. Ahahaha, thank God this is a videogame.

Cheers again!!!

Edited by Picherto
Posted (edited)
3 hours ago, Picherto said:

Hi there everyone. This is something i havent fully looked into or at least not 100% thoroughly.

Since ancient times, they were called "eunuchs" and surprisingly i haven't found that term on this site or inside this mod, im not going to look anywhere else, the other sites are simply too childish and/or immature for this kind of thing. I downloaded this mod three days ago and created a colony with a male leader, all subsequent members must be females, so now that most females are pregnant i don't want to send anybody out there to do any quest......not a big deal, but the micromanage is a real pain in the nuts. ^^

Cheers!!!!

Edit: To clarify my current goal, nobody but the leader can penetrate any woman unless they're my children (this sound sooo twisted, lol)

Forget what i said, i dont know what consequences it will have for the "subjects" if i switch their sexes at my hospital, maybe they'll go nuts. I'll see whats happens. Ahahaha, thank God this is a videogame.

Cheers again!!!

you can sterilize or castrate every male with Rimjobworld. And there are submods that add various devices like cock cages, force feminization...

Edited by Skömer
Posted
5 hours ago, Picherto said:

Hi there everyone. This is something i havent fully looked into or at least not 100% thoroughly.

Since ancient times, they were called "eunuchs" and surprisingly i haven't found that term on this site or inside this mod, im not going to look anywhere else, the other sites are simply too childish and/or immature for this kind of thing. I downloaded this mod three days ago and created a colony with a male leader, all subsequent members must be females, so now that most females are pregnant i don't want to send anybody out there to do any quest......not a big deal, but the micromanage is a real pain in the nuts. ^^

Cheers!!!!

Edit: To clarify my current goal, nobody but the leader can penetrate any woman unless they're my children (this sound sooo twisted, lol)

Forget what i said, i dont know what consequences it will have for the "subjects" if i switch their sexes at my hospital, maybe they'll go nuts. I'll see whats happens. Ahahaha, thank God this is a videogame.

Cheers again!!!

That's interesting. If you're looking for “eunuchs,” you'll probably need to assign the ‘trait’ after “castrate.” The “hymen” in RJW Sexperience might be a useful reference. However, it might not be sufficient if you're trying to prohibit sex jobs, since some jobs don't necessarily require a penis.

Posted

I gotta ask a newbie question (I only have 1000 hours logged in Rimworld), any suggestions for how to set up a game where all the pawns that spawn outside of my first original colony - raiders, visitors, ect - are futanari or female only? Or at LEAST femboy? There's gotta be SOME work around.

Posted
3 hours ago, Morgenstern20 said:

I gotta ask a newbie question (I only have 1000 hours logged in Rimworld), any suggestions for how to set up a game where all the pawns that spawn outside of my first original colony - raiders, visitors, ect - are futanari or female only? Or at LEAST femboy? There's gotta be SOME work around.

I haven't verified this, but I think it's a patch for RimWorld's PawnGenerator.

Posted
On 10/1/2026 at 10:18 PM, Skömer said:

you can sterilize or castrate every male with Rimjobworld. And there are submods that add various devices like cock cages, force feminization...

Hi there, thanks for the tip! Now that i have some free time, im going to try it out. Cheers and congrats for this good mod!

Posted
On 10/2/2026 at 12:23 AM, vampiedayo said:

That's interesting. If you're looking for “eunuchs,” you'll probably need to assign the ‘trait’ after “castrate.” The “hymen” in RJW Sexperience might be a useful reference. However, it might not be sufficient if you're trying to prohibit sex jobs, since some jobs don't necessarily require a penis.

Hi, Ahaha, cool, thanks for replying, im going to see what happens ^^  Cheers!

Posted
On 10/2/2026 at 2:24 AM, vampiedayo said:

I haven't verified this, but I think it's a patch for RimWorld's PawnGenerator.

Any idea where I might find it? Googling didn't get me much.

Posted
3 hours ago, Morgenstern20 said:

Any idea where I might find it? Googling didn't get me much.

I don't have the details. However, for example, RJW handles Nymph generation in `Nymph_Generator.cs`. I think it would be possible to completely remove the male generation process by applying a patch to a nearby section of the code. It might be a good idea to start by using a tool like ILSpy to look into the methods around `public struct PawnGenerationRequest`.

Posted (edited)

There is something really wierd going on with my game, ive played RJW for a long time now and this is the first time im seeing this bug would like some help in finding the problem.

 

Game seems to work as normal, but nearly every time my colonists do some Whore work or similar interaction with visitors/friendly's they fuck as normal then go on with their work but the visitor friendly always stays stuck in place until they get forced out by quest failing or something similar, the LOG always spits out a red error pointing to RJW.Quirks.

 

 

Log

Captura de ecrã 2026-10-05 110828.jpg

4 stuck visitors , 3 on the beds, 1 near the research bench, they acept the solicitation to fuck, they do it then get stuck, the game dosent crash or anything they just stay there and auto fail any related quests.

 

 

UPDATE: Nevermind found the problem...was using accurinator, my bad 😜 , 1.5 mod that breaks Literally almost eveything it seems, so much stuff i can see now that wasnt showing , i know past version mods can break stuff but never seen one breaking so much stuff while letting the game run without crashing.

Edited by jaquina
Posted
4 minutes ago, ghostfalll said:

Anyone try this on the 1.7 beta yet...?

Works but sometimes spams a lot of error messages sometimes, also some of the custom genitalia is now missing. Need to do a deeper dive, just did a dev playtest to see what's what.

Sized apparel has a 1.7 update, without it you'll get a crash when generating the world, if you use it.

Posted
57 minutes ago, Alphaps said:

Works but sometimes spams a lot of error messages sometimes, also some of the custom genitalia is now missing. Need to do a deeper dive, just did a dev playtest to see what's what.

Sized apparel has a 1.7 update, without it you'll get a crash when generating the world, if you use it.

 

Where is the update?  Checked github and mirahaze and didn't see it.

Posted
13 hours ago, yhakusho said:

As a user, I welcome the updates, but it must be tough for mod creators...

It hasn't been that bad at all honestly. Most mods work out the gate without even updating for the 1.7 update. At most they just need a tag saying its for 1.7 now. I think the only mods that god hit was anything involving prepatcher and anything that had unity assets in it. Besides that works just fine and if any mods had major issues they got updated pretty quickly. Honestly kinda black magic how the Ludeon Studios got it to not be just a clean wipe on mods. 

Posted
On 10/12/2026 at 6:11 PM, Alphaps said:

Works but sometimes spams a lot of error messages sometimes, also some of the custom genitalia is now missing.

14 hours ago, Vo1ttack13 said:

I think the only mods that god hit was anything involving prepatcher and anything that had unity assets in it.

There are already anecdotal bug reports regarding texture compression for image files, plus at least one possible memory leak in the Waylith engine when using mods... prolly explains why Steam users are acting as free beta testers!  Still, not bad for migrating from Unity to a new engine in a single pass.

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