CelliSpencer Posted June 3, 2019 Posted June 3, 2019 10 hours ago, roclefrara@matra.site said: I think i figured out what broke my paws, for some reason their genitals and stuff were scrambled (eg anus on the breasts slot, vagina on the tailbone, breasts on the gentials....) Might've been caused by some of my prostethics mods updating, i dont recall adding anything related mid save. Core, HugsLib, Rimsenal Storytellers, Interaction bubbles, forbiddable refuelables, Setup Camp, No max Bills, Smart Medicine, Wild Cultivation, Rain washes away filth, Snap Out, Hunt & down for me, Slave outfits, A dog said, animals logic, rim fridge, change dresser, colourful traits, better workbench management, stockpile stack limit, recipe icons, pawn badge, colour coded mood bar, rimhud, prepare carefully, pawns are capable, highway restoration, export agency, EPOE, evoled organs, gouRIMet, Bionic Icons, hospitality, faction control, glass and lights, efficent lights, maid project, RJW. "Evolved organs" caused that, it even caused the same thing to happen to its own organs. The author of that mod is aware of this, though he can't/won't fix it. Maybe, and this is a very loose suggestion since this is a very specific case, we could get some functionality in the mod that will check what hediffs the pawn has and if they are not assigned to the correct organs it would delete them and place them in the proper places? Or even just delete them all and reroll them again. I'd rather lose a few bionics and place them with devtools than have to fix all my colonists manually every time something like that happens.
Ed86 Posted June 3, 2019 Posted June 3, 2019 how about no? its not rjw issue and i dont want to spend hours fixing what isnt broken 1
MagnaSonic3000 Posted June 3, 2019 Posted June 3, 2019 Personally I'd never use a mod if I read there was a issue that was never fixed. It's probably best to just not use what ever mod is screwing with RJW.
Ruv424242 Posted June 4, 2019 Posted June 4, 2019 Can we get an option to disable Broken Body recovery once a pawn has hit the last stage? Or is this already a thing and I didn't notice
Ed86 Posted June 4, 2019 Posted June 4, 2019 1 hour ago, Ruv424242 said: Can we get an option to disable Broken Body recovery once a pawn has hit the last stage? Or is this already a thing and I didn't notice just keep raping pawn everyday?
Santander Posted June 4, 2019 Posted June 4, 2019 On 5/31/2019 at 12:16 PM, Tm812 said: The updated hasn't caused any noticeable change in my current save. Unfortunately that save has a rather nasty Rjw specific bug. My pawns sex need isn't going up regardless of their attempts to get off. Its pretty early in the game so I only have 3 pawns on the map. Just two male Forsaken and a human female prisoner currently. I've got a lot of mods running on this save so I wouldn't be surprised if something else is interfering. Debug log when they do the dirty below. Edit: Disabling the all of cum graphics stuff in mod setting fixes the sex need stuff. Rjw Debug.txt 10.12 kB · 7 downloads And i have the same problem with forsaken race. So i think the problem is with the race. Disabling the cum graphics didn't fix it for me.
MagnaSonic3000 Posted June 4, 2019 Posted June 4, 2019 I only realized after knocking up a woman with animals that she gained the masochist and beastiality based traits. Didn't know that could happen.
shovah Posted June 4, 2019 Posted June 4, 2019 Is this compatible with Rim World of Madness - Arachnophobia as my captured pawns are getting impregnated but arn't giving birth to anything? I do get a pop-up stating such nd such has given birth to eggs. Or is there a patch I need?
Anonymous Posted June 4, 2019 Posted June 4, 2019 2 hours ago, shovah said: Is this compatible with Rim World of Madness - Arachnophobia as my captured pawns are getting impregnated but arn't giving birth to anything? I do get a pop-up stating such nd such has given birth to eggs. Or is there a patch I need? This happens quite often with vanilla insects too.
clrpurp242 Posted June 4, 2019 Posted June 4, 2019 3 hours ago, shovah said: Is this compatible with Rim World of Madness - Arachnophobia as my captured pawns are getting impregnated but arn't giving birth to anything? I do get a pop-up stating such nd such has given birth to eggs. Or is there a patch I need? I think the pawn needs to have the eggs implanted and then be bred by a male of the species or the eggs will just die. Or something. It's been a while since I've checked and there's been quite a few changes.
Anonymous Posted June 4, 2019 Posted June 4, 2019 2 hours ago, clrpurp242 said: I think the pawn needs to have the eggs implanted and then be bred by a male of the species or the eggs will just die. Or something. It's been a while since I've checked and there's been quite a few changes. That's correct, but even fertilized eggs may result in nothing upon birth. Quite frankly I'm not sure if it's an issue or if there's RNG involved.
shovah Posted June 4, 2019 Posted June 4, 2019 Yes to both implanted and fertilised had multiple eggs, I have around 10 prisoners I use as brood mares, not that it matters now av fed them all to the spiders cos they weren't laying. I have over 200 spiders in my colony, maybe they aren't laying because I've hit some limit. Just to clarify none of my current spiders were birthed by the mares. Also I was using them to populate an insectoid arm, too many loses at the births.
MagnaSonic3000 Posted June 4, 2019 Posted June 4, 2019 Does anyone know if laying eggs from a pawn makes them tamed? I've stolen random turtle eggs before but they hatch wild since it wasn't from a tamed female technically.
garth033 Posted June 5, 2019 Posted June 5, 2019 Hello all, I wanted to start a new game but found that I cannot even generate a world.... perhaps someone can help me out here? the 3 main errors reference this mod so I figured I'd start here.... https://gist.github.com/b1fdb34751908fd28d9e6d71f421ff37
mowaz Posted June 5, 2019 Posted June 5, 2019 1 hour ago, garth033 said: Hello all, I wanted to start a new game but found that I cannot even generate a world.... perhaps someone can help me out here? the 3 main errors reference this mod so I figured I'd start here.... https://gist.github.com/b1fdb34751908fd28d9e6d71f421ff37 Bring RimJobworld to the bottom of your order list By the way, I recommend downloading this first. It helps organize a list and save it. Just member not to remove it from your mod list https://steamcommunity.com/sharedfiles/filedetails/?id=1507748539
Ruv424242 Posted June 5, 2019 Posted June 5, 2019 22 hours ago, Ed86 said: just keep raping pawn everyday? I just want my broken pawns to stay broken without maintenance Maybe this does the trick in HediffComp_SeverityPerDayIfRest.cs public override void CompPostTick(ref float severityAdjustment) { base.CompPostTick(ref severityAdjustment); if (base.Pawn.IsHashIntervalTick(SeverityUpdateInterval)) { if (base.Pawn.health.hediffSet.GetFirstHediffOfDef(xxx.feelingBroken).CurStageIndex >= 3) { severityAdjustment = 0; } else { float num = this.SeverityChangePerDay(); num *= 0.00333333341f; severityAdjustment += num; } } } If not can you give me a hint on how to implement 1
Ed86 Posted June 5, 2019 Posted June 5, 2019 1 hour ago, Ruv424242 said: I just want my broken pawns to stay broken without maintenance Maybe this does the trick in HediffComp_SeverityPerDayIfRest.cs public override void CompPostTick(ref float severityAdjustment) { base.CompPostTick(ref severityAdjustment); if (base.Pawn.IsHashIntervalTick(SeverityUpdateInterval)) { if (base.Pawn.health.hediffSet.GetFirstHediffOfDef(xxx.feelingBroken).CurStageIndex >= 3) { severityAdjustment = 0; } else { float num = this.SeverityChangePerDay(); num *= 0.00333333341f; severityAdjustment += num; } } } If not can you give me a hint on how to implement hm... probably
Dargaron Posted June 6, 2019 Posted June 6, 2019 Question: is there any plan to add What the Hack!? integration, so that friendly mechanoids can breed w/ prisoners/enemies?
DanteGX Posted June 7, 2019 Posted June 7, 2019 Something useful I think would be to be able to change the sexuality of a pawn to will on dev mode, in my case to do so I had to go to the save files and found the specific line for the pawn and change it manually but I think most common users would preffer just clicking on the name and seeing the sexualityes and kinks avileables, well is just an idea
Alanetsai Posted June 8, 2019 Posted June 8, 2019 ChineseTraditional(Taiwan) translation for RJW 2.0.4 Languages.zip 4
Azylon Posted June 9, 2019 Posted June 9, 2019 On 6/5/2019 at 9:13 AM, garth033 said: Hello all, I wanted to start a new game but found that I cannot even generate a world.... perhaps someone can help me out here? the 3 main errors reference this mod so I figured I'd start here.... https://gist.github.com/b1fdb34751908fd28d9e6d71f421ff37 Conflict with Psychology mod. Suggestion to RJW team: Could you please make all female Kijin race generated with Huge breasts. Kijin with flat breasts doesn't seem right. Thank you.
requiemfang Posted June 9, 2019 Posted June 9, 2019 2 hours ago, MagnaSonic3000 said: Wait what's a Kijin? Oni mod, it's up on steam workshop
Anonymous Posted June 9, 2019 Posted June 9, 2019 7 hours ago, Azylon said: Conflict with Psychology mod. Suggestion to RJW team: Could you please make all female Kijin race generated with Huge breasts. Kijin with flat breasts doesn't seem right. Thank you. Have you tried using the custom race override option to set that race's assets? It's in RJW/defs/ModRacesParts.xml
garth033 Posted June 9, 2019 Posted June 9, 2019 Hi again all, I think I'm about out of the mess I made myself... but have one more issue with this mod. Can anyone point me in the right direction? I don't think this is tied to the Phycology issue... but I may very well be wrong. https://gist.github.com/0d5a0fa9eeea0479a3c11ad41eadee9d
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