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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
6 hours ago, worik said:

I am just wondering about how they did Skyrim/papyrus "random" and if we can do anything to compensate for it.

But thankfully our worst-case scenario is the bordeom of repeating 4x  the same  :classic_laugh:

I don't think that the papyrus random function is to blame. It was probably just bad luck.

 

Randomness often doesn't seem random at all, but I think that that's just our brain trying really hard to find patterns.

Posted
17 hours ago, Laura 'Lokomootje' said:

I don't think that the papyrus random function is to blame. It was probably just bad luck.

 

Randomness often doesn't seem random at all, but I think that that's just our brain trying really hard to find patterns.

Well, one could just write a simple script to generate a ton of random numbers ingame and log them, for afterwards checking how random it really is :P 

I think I remember someone complaining here on LL about randomness being very un-random in Papyrus though I'm not sure about that...

Posted
21 minutes ago, Mister X said:

Well, one could just write a simple script to generate a ton of random numbers ingame and log them, for afterwards checking how random it really is :P 

I think I remember someone complaining here on LL about randomness being very un-random in Papyrus though I'm not sure about that...

I saw a good piece about the shuffle feature from Spotify. It's about how true random often doesn't feel random to us.

 

https://www.quora.com/Is-Spotifys-shuffle-feature-truly-random-I-keep-hearing-the-same-songs-in-my-library-too-often-for-it-to-be-a-mere-coincidence-Does-Spotify-use-some-kind-of-special-algorithm-to-determine-what-song-plays-If-so-why/answer/Mattias-Petter-Johansson

 

During the beta of V2. the function that determinded which city you were sent to was a true random function.

But the testers were reporting that it didn't feel random to them.

So I made sure that you can't get the same city twice in a row. It wasn't pure random anymore and it was also more predictable, but it actually made it feel more random.

The brain is a weird thing sometimes.

Posted
32 minutes ago, Mister X said:

think I remember someone complaining here on LL about randomness being very un-random in Papyrus

:classic_ohmy:It wasn't me! :classic_blush:Yet

Posted

Unless it is a really bad algorithm it should be random enough for gaming purposes. Just don't use it for cryptography :D Unless many people report strange similar behaviour everything should be fine.

Posted
17 minutes ago, Frostgestalt said:

Unless it is a really bad algorithm it should be random enough for gaming purposes. Just don't use it for cryptography :D Unless many people report strange similar behaviour everything should be fine.

But ... but ... the code for a number locked chastity belt should be secure :O :P 

 

Oh, btw @Laura 'Lokomootje' I just got an idea for a new little quest ... shop's Laura gets you into a new number locked chastity belt she is trying to create (maybe for women who don't want to get raped in the wilderness while not worrying about where to hide/find a key at their destination), so you wear it for a few days to determine how well it works during travelling and adventure.

Poorly she forgot to tell you the combination and when you come back she can't remember it at all, so you have to solve some kind of a riddle she created as "secure mental backup" to find the combination and be free again. To spice things up you could use plugs again, similar to "earning money". Maybe you could even log the most used/last used plug of "earning money" and just use that without asking, as you should be able to remove the belt and plugs anytime yourself, if she didn't have forgot to tell you the belt's combination...

 

The belt could be the reward, to get some rape protection, as you now have the combination you would be able to remove it anytime even without a key. Maybe it could jam itself randomly with low chance, as it's still a prototype, so the belt still has some risk and isn't too "overpowered".

Posted
17 hours ago, Zaflis said:

Loved the petsuit scenario btw, crawling happened in Windhelm ;)

Glad you like it.

 

About 2 months ago, I was making a list of custom devices that I wanted to make for this quest.

I completed the list and started browsing LL for a while. I then saw a comment by you where you were talking about petsuits.

That's when I realised that I forgot to include the petsuit in that list. :)

 

I think it was this comment: https://www.loverslab.com/topic/93521-devious-device-helpers/?do=findComment&comment=2430257

 

 

17 hours ago, Mister X said:

Oh, btw @Laura 'Lokomootje' I just got an idea for a new little quest ... shop's Laura gets you into a new number locked chastity belt she is trying to create (maybe for women who don't want to get raped in the wilderness while not worrying about where to hide/find a key at their destination), so you wear it for a few days to determine how well it works during travelling and adventure.

Poorly she forgot to tell you the combination and when you come back she can't remember it at all, so you have to solve some kind of a riddle she created as "secure mental backup" to find the combination and be free again. To spice things up you could use plugs again, similar to "earning money". Maybe you could even log the most used/last used plug of "earning money" and just use that without asking, as you should be able to remove the belt and plugs anytime yourself, if she didn't have forgot to tell you the belt's combination...

 

The belt could be the reward, to get some rape protection, as you now have the combination you would be able to remove it anytime even without a key. Maybe it could jam itself randomly with low chance, as it's still a prototype, so the belt still has some risk and isn't too "overpowered".

Thanks for the suggestion.

 

I have a quest planned where you test experimental restraints Laura made. and a rape protection belt sounds interesting.

 

Adding the rape protection belt will feel like I'm stealing Vel's idea, but I still like the idea.

I think that I'll keep the experimental restraints quest and the rape protection belt seperated, but I'm not sure yet.

Posted

47 days in that damned belt you asshole! took me foreeevvveeeerr to get out of it, tried playing iwth it at first but that was too frustrating. Tried all the removal options from other mods but nothing worked. And when it finally was time, laura locks me in that cell for a couple of more hours.

 

I love it

Posted
1 hour ago, Suzi95 said:

47 days in that damned belt you asshole! took me foreeevvveeeerr to get out of it, tried playing iwth it at first but that was too frustrating. Tried all the removal options from other mods but nothing worked. And when it finally was time, laura locks me in that cell for a couple of more hours.

 

I love it

You had me worried for a moment there.

Sounds like you had a great time. ?

Posted
11 hours ago, Yukitemi said:

Hey, great mod. *REALLY* liked "what she deserves" quest, thanks ❤️

 

PS. I find it funny seeing your pattern in naming characters :3

Thank you for the kind words. :D

 

Posted

I'm not sure if I'm maybe just being dumb here but I updated the mod and Laura's shop appears to have vanished. There's nothing there where it used to be and the fast travel icon is gone.

 

EDIT: I am an idiot. LOOT solved my issue. Praise be to LOOT and common sense troubleshooting.

Posted
39 minutes ago, DvPl said:

I'm not sure if I'm maybe just being dumb here but I updated the mod and Laura's shop appears to have vanished. There's nothing there where it used to be and the fast travel icon is gone.

 

EDIT: I am an idiot. LOOT solved my issue. Praise be to LOOT and common sense troubleshooting.

Good to hear that you solved it.

LOOT also saved my ass a few times.

Posted

NEW VERSION IS UP!

 

 

Hey all, I have a new update for you.
This update adds a bunch of requested features like customisation for the Seeking The Curse quest, more options for the Locked Away quest and a bunch of fixes to dialogue.

 

 

Here's the change log for V2.02:


Changes to the Seeking The Curse quest:

 

Added: [Seeking the Curse] The chance that the restraints are in a chest outside the city, instead of found by an npc is now configurable in the MCM.
The chests outside the city are in and near dungeons and hideouts.

 

Added: [Seeking The Curse] The chance that the NPC hid the restraints in a chest in the city is now configurable in the MCM.
The chests inside the cities always give you the punishing leg bindings.
Setting the chance to 0% will disable it and setting it to 100% means it will happen everytime.


Added: [Seeking The Curse] The chance that a regular chest disables your fast travel is now configurable in the MCM.
Setting the chance to 0% means it will never get disabled and setting it to 100% means it will always get disabled when you find them in a chest outside the city.
Thanks to @neosuduno for the suggestion.

 

Changed: [Seeking The Curse] The chest in Whiterun (not the one in the catacombs) has been moved.
That chest was a lot closer to the contact npc compared to the others.

 


Changes to the Locked Away quest:

 

Added: [Locked Away] You'll now also get a bonus reward based on the difficulty of the plug you chose.
You get a 1 gold per day bonus for any plug. It then looks at the behaviour of the plug. A plug with vibration, shock or draining effect will give you another 1 gold per day bonus.
A really active plug, like the custom ones from my mod will give you a 2 gold per day bonus instead.
A few examples: A primitive plug will get you a 1 gold per day bonus, a regular soulgem plug will give you a 2 gold per day bonus and a really active plug like my custom ones will get you a 3 gold per day bonus.
Thanks to @Mister X and @Taki17 for their suggestions.

 

Added: [Locked Away] You can now decline the payment you get for wearing the belt. Maybe the time in the belt was rewarding enough for you. :D
Thanks to @leddis3 for the suggestion.

 

Added: [Locked Away] There now also an option to let Laura choose which plug you get.
She will choose between Laura's Teaser and Laura's Pleasurer.
Thanks to @shadowwolf2k7 for the suggestion.

 


Misc changes:

 

Fixed: [What She Deserves] The hood didn't get destroyed after removing it and it was left in your inventory.
There was a small line of code missing from the unquip code. It will now destroy the hood aswell.
Thanks to @Frostgestalt for pointing it out.

 

Fixed: [A Strange Rock] A small inconsistency in a dialogue box from A Strange Rock.
Thanks to @Frostgestalt for pointing it out.

 

Fixed: A whole bunch of dialogue lines and text has been changed.
I corrected a bunch of grammar mistakes and spelling errors. I also changed a few lines to make them clearer.
Thanks to @SiegfreidZ for helping me out.

 

Again a big thanks to my testers for helping me out.

Posted

This is a really great mod and I'm enjoying playing a lot. Thank you and nice work!

 

As a suggestion I was thinking that maybe Laura ties you up with rope for free instead of varying degrees of gear?

And when/if you struggle out of it the rope vanishes from inventory?

Posted

i have a suggestion for the A Strange Rock quest:

Add a dialogue line or lines to yorland graymane (probably butchered the name) after he gives you the rock

after all he gives you the stone-> it imidiately binds you -> HE SEES IT HAPPENING -> (at the moment) "meh, i don't care back to smithing"

suggested lines: "so that's what it does. Well have fun" or "Whoa, get that thing away from me" or "Well if that rock gives me a pretty lady on a platter who am I to refuse?" 

 

Cheers,

Timking

Posted

having an issue i was having before recent update, i grabbed the quest seeking the curse i think its called to find restraints get them and get back to shop and cannot talk to laura but i can speak with every other npc in game with no issue, not sure i missed downloading something or im just retard and missed special to do before talking with laura?

 

Posted

back with another suggestion to add on to locked away and maybe other quests similar to it. when laura goes to put on the belt, she could say "now i need you to stand still." and you could have 2 options, 1. to stand still or 2. wiggle. if you choose to wiggle the next time you choose to wear the belt for her, she could say "since you didnt stand still while i was putting on the belt, you need to wear an arm binder while i put the belt on you" she would give you an arm binder that you have to equip, but cant remove yourself, then she will put the belt on you and remove the arm binder.

 

i could also see her commenting on the players naked body and even asking katrina about it as well. laura could say something like "all this adventuring you have been doing has given you a nice body." she could then say to katrina, "what do you think?" and depending on how katrina feels towards laura and the player she could agree with something like "yes it is obvious that she is very fit" or if she likes laura (which i imagine she truly does) she could say "her body is fit, but i know someone whose body i like more."

Posted

To chip into the small idea's thing:

 

Make more use of the cell:

You can ask Laura to remove the belt for a while, with a random chance she might say yes. But you get locked into the hobble straitjacket inside the cell for a while. Afterwards it goes back on. More evil outcome will be the same procedure but the belt stays on :P 


Hotel feature:

You can ask Laura if you can spend the night in the shop. She agrees but you need to wear restraints. You can set ownership of one of the beds like Bethesda does in Inn's so you can sleep in them. This could be expanded with some random activities during your stay of course ;)

Posted
10 hours ago, conf21 said:

This is a really great mod and I'm enjoying playing a lot. Thank you and nice work!

 

As a suggestion I was thinking that maybe Laura ties you up with rope for free instead of varying degrees of gear?

And when/if you struggle out of it the rope vanishes from inventory?

Thank you. :blush:

I don't want to replace all the free sets with rope. The problem with the rope bindings is that they're still a bit weird. You can still unlock them with a key and the armbinder doesn't fit correctly for most people because it can't be changed in BodySlide.

But I do want to do something with the rope bindings.

 

10 hours ago, timking said:

i have a suggestion for the A Strange Rock quest:

Add a dialogue line or lines to yorland graymane (probably butchered the name) after he gives you the rock

after all he gives you the stone-> it imidiately binds you -> HE SEES IT HAPPENING -> (at the moment) "meh, i don't care back to smithing"

suggested lines: "so that's what it does. Well have fun" or "Whoa, get that thing away from me" or "Well if that rock gives me a pretty lady on a platter who am I to refuse?" 

 

Cheers,

Timking

I see him as the type of person that just wouldn't care, so I don't think that I'll add that.

But I could do something like that for another quest.

 

7 hours ago, slipperysoul1991 said:

having an issue i was having before recent update, i grabbed the quest seeking the curse i think its called to find restraints get them and get back to shop and cannot talk to laura but i can speak with every other npc in game with no issue, not sure i missed downloading something or im just retard and missed special to do before talking with laura?

 

Can you give me more info?

 

What was the last thing you did?

Does this happen everytime?

What do you mean with "cannot talk to laura"? Is there no dialogue option at all or is she missing an option?

Can you give me to quest stage? (use the command sqv Laura_STC_quest and tell me what the stage is)

 

6 hours ago, shadowwolf2k7 said:

back with another suggestion to add on to locked away and maybe other quests similar to it. when laura goes to put on the belt, she could say "now i need you to stand still." and you could have 2 options, 1. to stand still or 2. wiggle. if you choose to wiggle the next time you choose to wear the belt for her, she could say "since you didnt stand still while i was putting on the belt, you need to wear an arm binder while i put the belt on you" she would give you an arm binder that you have to equip, but cant remove yourself, then she will put the belt on you and remove the arm binder.

 

i could also see her commenting on the players naked body and even asking katrina about it as well. laura could say something like "all this adventuring you have been doing has given you a nice body." she could then say to katrina, "what do you think?" and depending on how katrina feels towards laura and the player she could agree with something like "yes it is obvious that she is very fit" or if she likes laura (which i imagine she truly does) she could say "her body is fit, but i know someone whose body i like more."

Thanks for the suggestions.

These could work for something else I have planned.

 

It's interesting to see how people interpret Laura and Katarina's relationship. They are really close, but I never mentioned anything more than a close friendship.

 

13 minutes ago, naaitsab said:

To chip into the small idea's thing:

 

Make more use of the cell:

You can ask Laura to remove the belt for a while, with a random chance she might say yes. But you get locked into the hobble straitjacket inside the cell for a while. Afterwards it goes back on. More evil outcome will be the same procedure but the belt stays on :P 


Hotel feature:

You can ask Laura if you can spend the night in the shop. She agrees but you need to wear restraints. You can set ownership of one of the beds like Bethesda does in Inn's so you can sleep in them. This could be expanded with some random activities during your stay of course ;)

Thanks for the suggestions.

I'm planning to add a hotel-ish thing with the cell and these sounds fun.

Posted

One thing I noticed is that places like the inns are getting a bit crowded with the extra npcs who are added for the STC quest, especially the back room at the Bannered Mare at certain hours. Have you considered enabling-disabling them whenever they are needed and when they aren't?

 

Also, you can reduce the download size to about half of the current one if you remove the .tga files from the facegendata textures.

Posted
1 hour ago, Taki17 said:

One thing I noticed is that places like the inns are getting a bit crowded with the extra npcs who are added for the STC quest, especially the back room at the Bannered Mare at certain hours. Have you considered enabling-disabling them whenever they are needed and when they aren't?

 

Also, you can reduce the download size to about half of the current one if you remove the .tga files from the facegendata textures.

I've seen that too, they sometimes form a weird cluster. I think I'll change the package or leave some of them outside.

 

I forgot about those files, I'll change them.

Thanks for reminding me.

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