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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
5 hours ago, Taki17 said:

And maybe some checks if the worn items are compatible with a quest you are about to start, otherwise some witty comment about how the player just wants to have fun instead of working.

 

 

That'd be a nice solution to the problem of certain devices potentially interfering with quests given by Laura. She could say, "I know it's fun and sexy looking but come back when you're not walking around on your toes" or something of that nature. That'd mean the player would need to remove any devious boots before being able to start a quest.

Posted
7 hours ago, leddis3 said:

Simplistic idea, maybe it's been suggested before.

But what about a possibility that Laura loses the belt key when the time is up for Locked Away?

It could be something like it was accidentally packaged with a custom belt sold to someone else, and *her* key was left in the store. So you have to go off to a random location like Captured Dreams to retrieve the key, finding a character who's found herself trapped in her belt with the wrong key.

I like the idea, but I think it's a bit unfair to the player.

 

 

6 hours ago, Taki17 said:

Granted, I don't know what other quests you have planned currently, but minimal interference with the player's ability to essentially do stuff would mean this quest is limited to chastity items, plugs, cuffs and maybe collars. Optionally, an enforced nudity at the most. And maybe some checks if the worn items are compatible with a quest you are about to start, otherwise some witty comment about how the player just wants to have fun instead of working.

 

Personally, I wouldn't like to have the player all wrapped up for a longer duration anyway, since far too many DD mods make this mistake, where you can't do anything and are forced to crawl to the other end of the map at an aggravatingly slow speed. So far, yours is pretty much the only one that doesn't do this, which is one of the main reasons I've been following it with great interest.

I want to make it so that the player can do all quests from my mod while wearing the belt from Locked Away. Making the Locked Away quest add more unremovable items really limits my options for other quests. I don't want to block quests because someone likes chastity belts.

I am thinking of having different rewards based on the plug you chose, but I'll keep the quest about the belt and plugs.

 

You don't have to worry about crawling from Riverwood to Windhelm or something like that. I know that balance is really important, especially because I work with items that take away control.

 

31 minutes ago, UnEvenSteven said:

 

That'd be a nice solution to the problem of certain devices potentially interfering with quests given by Laura. She could say, "I know it's fun and sexy looking but come back when you're not walking around on your toes" or something of that nature. That'd mean the player would need to remove any devious boots before being able to start a quest.

The quest I'm working on has something in place to handle generic restraints. You don't have to worry about not being able to do the quest because you've looted the wrong chest. (Quest devices from other mods can really mess with it, but there isn't much I can do about that)

To quote one of my testers: "Its a bondage shop, you shouldn't be denied some jobs because you are bound."

 

Posted
31 minutes ago, Laura 'Lokomootje' said:

I like the idea, but I think it's a bit unfair to the player.

Well it could be limited to a character in Whiterun maybe? Then we wouldn't have far to go.

Posted
30 minutes ago, leddis3 said:

Well it could be limited to a character in Whiterun maybe? Then we wouldn't have far to go.

Or just make the chance configurable in MCM from 0 to 100% and set to 0 by default. Let the player decide how much unfair he wants it. :)

Posted
8 hours ago, Laura 'Lokomootje' said:

You don't have to worry about not being able to do the quest because you've looted the wrong chest.

That does sound suspiciously like that The Curse is going to make an appearance...

Posted
13 hours ago, leddis3 said:

Well it could be limited to a character in Whiterun maybe? Then we wouldn't have far to go.

That could work.

 

12 hours ago, Tiress said:

Or just make the chance configurable in MCM from 0 to 100% and set to 0 by default. Let the player decide how much unfair he wants it. :)

Spicing it up a bit could be fun. I'll give it some more thought.

 

5 hours ago, Taki17 said:

That does sound suspiciously like that The Curse is going to make an appearance...

The curse is obviously a theme for the shop. She said that she gets her stock from bringing back cursed restraints.

You'll get the chance to help her with that soon enough.

Posted

Just an idea and some positive feedback:

Lauras bondage shop is one of the safest places in my game, mainly because DEC takes a break in there.

It's the first place I visit after enslavement or if it took forever to escape some evil DDs (damn you jammed locks).

After every devious adventure I make a trip there to sell all DDs and stock up on keys (they mostly get stolen, mostly).

Atm Lauras shop is more like a tavern/shop combo for me and I am alway happy to meet Laura and her Friend (of course I am: lots of gold, keys, save place to rest and escape from jammed locks).

I added a bathroom there and some furs for spooning to get a good nights sleep after all the devious horrors, than cook some food and get my mara blessings.

(pretty much all preparations to go on the next adventure, or at least be able to walk among ppl again)

Spending so much time by that friendly - yet kinky - Laura creates emotional bindings =D

(well the squeaking of her rubber suit helps a bit too)

 

Now my idea would be: why not add some beds for rent like in taverns and sell some food for the poor slaves that marched miles to reach the save heaven of Laura's shop?

Because that would be too easy, how about making it so that you can rent a bed from Laura as long as your wear some of her bondage devices for a night?

Or let her be a friend after doing a quest for her and she offers you a bed (in a cage, it's a bondage shop after all and you can never be sure if those odd adventurers rob you if you don't look ^^).

 

 

But no matter what you do next with your mod, I like it already =D

 

EDIT:

btw I pull my poor PAHE slaves in there too, after all they new some new clothes for the new work, right? RIGHT?

Posted
57 minutes ago, donttouchmethere said:

Just an idea and some positive feedback:

Lauras bondage shop is one of the safest places in my game, mainly because DEC takes a break in there.

It's the first place I visit after enslavement or if it took forever to escape some evil DDs (damn you jammed locks).

After every devious adventure I make a trip there to sell all DDs and stock up on keys (they mostly get stolen, mostly).

Atm Lauras shop is more like a tavern/shop combo for me and I am alway happy to meet Laura and her Friend (of course I am: lots of gold, keys, save place to rest and escape from jammed locks).

I added a bathroom there and some furs for spooning to get a good nights sleep after all the devious horrors, than cook some food and get my mara blessings.

(pretty much all preparations to go on the next adventure, or at least be able to walk among ppl again)

Spending so much time by that friendly - yet kinky - Laura creates emotional bindings =D

(well the squeaking of her rubber suit helps a bit too)

That's amazing to hear. I tried to make a more friendly DD mod. Pretty much all mods here come with abusive slavers. They have their appeal, but I was missing the warmth.

To me, bondage is about love and trust.

I'll probably make some kind of slavery quest for the shop, but I'll keep it friendly and consensual.

 

57 minutes ago, donttouchmethere said:

Now my idea would be: why not add some beds for rent like in taverns and sell some food for the poor slaves that marched miles to reach the save heaven of Laura's shop?

Because that would be too easy, how about making it so that you can rent a bed from Laura as long as your wear some of her bondage devices for a night?

Or let her be a friend after doing a quest for her and she offers you a bed (in a cage, it's a bondage shop after all and you can never be sure if those odd adventurers rob you if you don't look ^^).

 

 

But no matter what you do next with your mod, I like it already =D

That's a good one. I'm planning to add a bed. Maybe I'll add it as an option for those that do the Locked Away quest or something else I'm planning.

Posted

Speaking of love, what about an option after Locked Away to not take payment?

Like "I... I had so much fun I don't need your gold." Maybe not necesarry for anything, but adds a little flavour and some unique reactions from her?

I admit I enjoy her dialogue when you pick her favourite options xD

 

Maybe she would insist on giving some unique plug or bondage gear if you refuse payment and were belted for a while.

Posted
4 hours ago, Laura 'Lokomootje' said:

but I'll keep it friendly and consensual.

Yes, please. Thank you! :classic_blush: it is unique that way.

Posted
On 1/8/2019 at 2:43 PM, leddis3 said:

Speaking of love, what about an option after Locked Away to not take payment?

Like "I... I had so much fun I don't need your gold." Maybe not necesarry for anything, but adds a little flavour and some unique reactions from her?

I admit I enjoy her dialogue when you pick her favourite options xD

 

Maybe she would insist on giving some unique plug or bondage gear if you refuse payment and were belted for a while.

That could be a great option for the really submissive.

Posted
58 minutes ago, Laura 'Lokomootje' said:

That could be a great option for the really submissive.

Yup that's me, haha.

Nearly all my chars are subs... or eventually become so, but as said by others most doms in the game are cruel and/or selfish.

That's not a bad thing, and I've enjoyed those but it has made me long for the softer dom type, still firm but empathetic.

I get a lot of loving vibes from Laura and love the idea that she's a sub who knows just what a sub wants/needs, so I could see my sub character really going for that.

Posted

New update is up!

 

Here's the change log for version 2:


Added: The new repeatable quest [Seeking The Curse] has been added.

This quest is a repeatable job that unlocks after you completed the [A Strange Rock] quest.
You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints".

It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them.
Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them.
Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can add them to her stock.
She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her.

This quest has many random branches to make sure that it's very rarely played the exact same.
There are 13 new NPCs, 213 unique lines of dialogue, 18 possible chest locations and it uses 20 custom restraints.

I'm not very good a math, but the branches are: 3 different starts, 14 different outcomes in the middle and 3 different endings.
So that's 3x14x3 which gives us 126 possible ways this quest can play out. I think I've gone a bit too far. :P
Big thanks to my testers: @LHM, @SiegfreidZ, @Nazzzgul666 and @pikachu345.


Changed: The shop's interior and exterior has got an upgrade.
The inside looks a lot more like a shop now and the outside makes the shop look like it actually belongs there.


Changed: [Locked Away] default Min and Max values for days to wear have been changed to 7-14 days. It used to be 14-28 days. [ADD WARNING TO POST]


Changed: Laura now sells all variants of the Straitjacket+Dress combo. I somehow thought there was only a black ebonite version.


Fixed: Improvements to the shop's NavMesh.


Fixed: A few spelling and grammar issues.
Thanks to SiegfreidZ


Fixed: There were some issues with the lights that caused weird striped shadows for some people.
I fiddled with some of the settings from the light sources and it should be fixed now.
Thanks to taki17 for pointing it out.


WARNING: Do not load a save where the A Strange Rock or What She Deserves quest is running. I changed a few things to them and it will cause issues.


WARNING2: Rape-like features like DCLs Public Indecency, DCLs Rape feature, Deviousy Enslaved and Deviously Helpless etc. can intefere with the [Seeking The Curse] quest.

 

 

The quest Seeking The Curse is actually the reason I made this mod in the first place.

I had the idea for [Seeking The Curse] for a long time and I suggested it somewhere a while ago, but it was rejected because it didn't fit in their mod.
I then decided to find out if I could make a mod myself.
The quests that came before this one are all made with this quest in mind.
I used the [A Strange Rock] to practice equiping devices and using dialogue.
[What She Deserves] was used to practice making scenes and to get better at scripting.
[Locked Away] was made to practice making repeatable quests and it was also a way to practice making complexer math functions.
[Seeking The Curse] is a combination of all of them.
I was so happy when I realised that I was ready to make this quest. :D

If you encounter any bugs, glitches, other weirdness or if you have any other feedback. Feel free to let me know.

Posted
10 hours ago, neosuduno said:

Any news on the next update? We havn't heard anything for a while.

?

 

Spoiler
10 minutes ago, Laura 'Lokomootje' said:

New update is up!

 

Here's the change log for version 2:


Added: The new repeatable quest [Seeking The Curse] has been added.

This quest is a repeatable job that unlocks after you completed the [A Strange Rock] quest.
You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints".

It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them.
Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them.
Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can add them to her stock.
She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her.

This quest has many random branches to make sure that it's very rarely played the exact same.
There are 13 new NPCs, 213 unique lines of dialogue, 18 possible chest locations and it uses 20 custom restraints.

I'm not very good a math, but the branches are: 3 different starts, 14 different outcomes in the middle and 3 different endings.
So that's 3x14x3 which gives us 126 possible ways this quest can play out. I think I've gone a bit too far. :P
Big thanks to my testers: @LHM, @SiegfreidZ, @Nazzzgul666 and @pikachu345.


Changed: The shop's interior and exterior has got an upgrade.
The inside looks a lot more like a shop now and the outside makes the shop look like it actually belongs there.


Changed: [Locked Away] default Min and Max values for days to wear have been changed to 7-14 days. It used to be 14-28 days. [ADD WARNING TO POST]


Changed: Laura now sells all variants of the Straitjacket+Dress combo. I somehow thought there was only a black ebonite version.


Fixed: Improvements to the shop's NavMesh.


Fixed: A few spelling and grammar issues.
Thanks to SiegfreidZ


Fixed: There were some issues with the lights that caused weird striped shadows for some people.
I fiddled with some of the settings from the light sources and it should be fixed now.
Thanks to taki17 for pointing it out.


WARNING: Do not load a save where the A Strange Rock or What She Deserves quest is running. I changed a few things to them and it will cause issues.


WARNING2: Rape-like features like DCLs Public Indecency, DCLs Rape feature, Deviousy Enslaved and Deviously Helpless etc. can intefere with the [Seeking The Curse] quest.

 

 

The quest Seeking The Curse is actually the reason I made this mod in the first place.

I had the idea for [Seeking The Curse] for a long time and I suggested it somewhere a while ago, but it was rejected because it didn't fit in their mod.
I then decided to find out if I could make a mod myself.
The quests that came before this one are all made with this quest in mind.
I used the [A Strange Rock] to practice equiping devices and using dialogue.
[What She Deserves] was used to practice making scenes and to get better at scripting.
[Locked Away] was made to practice making repeatable quests and it was also a way to practice making complexer math functions.
[Seeking The Curse] is a combination of all of them.
I was so happy when I realised that I was ready to make this quest. :D

If you encounter any bugs, glitches, other weirdness or if you have any other feedback. Feel free to let me know.

 

Posted
26 minutes ago, worik said:

v2.0 ! ?

?:classic_dodgy:

:blush:

 

24 minutes ago, Taki17 said:

Yay, new update! This is going to be a slow 5 hours remaining at work today...

You can do it. They'll be waiting for you when you come back.

Posted
4 hours ago, Laura 'Lokomootje' said:

The quest Seeking The Curse is actually the reason I made this mod in the first place.

I had the idea for [Seeking The Curse] for a long time and I suggested it somewhere a while ago, but it was rejected because it didn't fit in their mod.
I then decided to find out if I could make a mod myself.
The quests that came before this one are all made with this quest in mind.
I used the [A Strange Rock] to practice equiping devices and using dialogue.
[What She Deserves] was used to practice making scenes and to get better at scripting.
[Locked Away] was made to practice making repeatable quests and it was also a way to practice making complexer math functions.
[Seeking The Curse] is a combination of all of them.
I was so happy when I realised that I was ready to make this quest.

? So, starting today, we are thereby officially allowed to call you expert! ?

 

I havn't been using the mod in my main game, yet. Only in throw-away side profiles, because I understood something big is still on its way.

Now, I am tempted :classic_blush:

 

But two questions first

1.

@Laura 'Lokomootje' Do you have other major milestones, a roadmap ... maybe? I ask because I always worry about the next update. :classic_blush:

 

2.

a question for the big audience: Because I am an obsessed addicted narrow-minded fanatic, I try to merge everything. Anybody tried to merge this one ?

Perhaps anyone tried it merged with Devious Lore ? https://www.loverslab.com/files/file/7299-devious-lore-103/

 

Posted
1 minute ago, worik said:

? So, we are allowed to call you now expert! ?

 

I havn't been using the mod in my main game, yet. Just in throw-away side profiles, because I understood something big is still on its way.

Now, I am tempted :classic_blush:

 

But two questions first

1.

@Laura 'Lokomootje' Do you have other major milestones, a roadmap ... maybe? I ask because I always worry about the next update. :classic_blush:

I can't give you a roadmap.

When I make an update, I often use other ideas and suggestion that weren't included in the first rough concept. I often add and scrap features as I go.

The time it takes to make an update is also not predicatable.

 

1 hour ago, Krynn said:

me as inveterate quentin tarantino fan missing in some devices the boots. :classic_huh:

I chose to not include boots because hindering movement speed can get really annoying for the player.

I'm also not really into restrictive boots myself.

Wearing restrictive boots is really scary when your arms are bound. Struggling to walk when your arms are not available to catch a fall is dangerous.

But it's mostly because being slowed down isn't very fun.

Posted
14 minutes ago, Laura 'Lokomootje' said:

Wearing restrictive boots is really scary when your arms are bound. Struggling to walk when your arms are not available to catch a fall is dangerous.

That's the most emotional/immersive reason for not adding a specific DD to a quest I ever read on LL. ?

(now I want to see more boots ^^)

Posted
39 minutes ago, Laura 'Lokomootje' said:

I can't give you a roadmap.

It is decided then. No time to waste. The shop will open soon :classic_biggrin: The workers are already clearing the trees there.

Bytheway: did you shift the position a bit or will it still be embedded into the mule farm?

 

39 minutes ago, Laura 'Lokomootje' said:

I'm also not really into restrictive boots myself. 

That is the most valid of all reasons! I don't like them, too. A huge iron ball chained to my leg is one thing (good in prison), but those boots are no fun.

Posted
10 minutes ago, donttouchmethere said:

That's the most emotional/immersive reason for not adding a specific DD to a quest I ever read on LL. ?

(now I want to see more boots ^^)

It's actually based on personal experience. (It wasn't with balletboots though, I don't really like them and they're super expensive.)

I tied my legs together with rope and put on the armbinder. I was standing and tried to bunny hop my way back to the bed. But I lost my balance and fell over. I let out a panicked squeal through the gag as fell, I did manage to throw myself towards the bed, so the injuries weren't that bad. I did hurt my shoulder, but it wasn't anything serious.

 

That was the last time I tied both my legs and arms while standing up. I knew it wasn't a good idea, but I enjoy trying things when tied up.

I once put on the armbinder and searched for a youtube video using only my nose. I managed to type and start the video and I sat down, then a 5 min skippable add started playing and I then tried to position the mouse correctly over the skip button to then clicking on it without moving the mouse too much. That took me about 2 minutes.

 

3 minutes ago, worik said:

Bytheway: could you shift the position a bit or will it still be embedded into the mule farm?

I didn't relocate the shop. The mule mod is a relatively unpopulair mod, so moving it out of the way can mean that it will cause issues with another bigger mod. The house from the Whiterun Brothel mod is also really close. It's currently is a really good spot with not too many issues. Moving it again can help the mule mod, but it will likely cause more issues than it had before.

Posted
10 minutes ago, Laura 'Lokomootje' said:

I didn't relocate the shop. The mule mod is a relatively unpopulair mod, so moving it out of the way can mean that it will cause issues with another bigger mod. The house from the Whiterun Brothel mod is also really close. It's currently is a really good spot with not too many issues. Moving it again can help the mule mod, but it will likely cause more issues than it had before.

No problem. It just looks a bit crazy :classic_biggrin:

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