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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

I really enjoy this mod, it's stable, well thought-out and just an all round great mod.

 

A few suggestions/hopes: some way to know how long Laura actually wants you to wear the belt during the "earning money"-quest, when she informs you that she'll add more days to your current predicament, it'd be great to know how much is actually added as you can find yourself getting repeatedly extended the duration.

 

An option to choose anal plugs on top of the vaginal plugs for the belt would also be neat.

 

In the "What she deserves" quest, I had hoped that it'd go further than "just" spending time in the shop - will we get to see Jade again? I sure hope so, it was a great quest.

Posted

V2.02 now also has a Russian translation available for download provided by @stas2503.

 

The regular V2.02 no longer has the .tga files in them. I was told that they were useless and they just made the files bigger.

Thanks to @Taki17 for the tip.

Posted
2 hours ago, Strigoi250 said:

I really enjoy this mod, it's stable, well thought-out and just an all round great mod.

That means a lot, thanks. :blush:

 

Quote

A few suggestions/hopes: some way to know how long Laura actually wants you to wear the belt during the "earning money"-quest, when she informs you that she'll add more days to your current predicament, it'd be great to know how much is actually added as you can find yourself getting repeatedly extended the duration.

I want to keep that hidden. Having it out in the open means that people will just use the wait menu because they know how long they have left.

It's also supposed to keep people from asking Laura to remove it too early.

She adds either 2 or 3 days extra by the way. It's not that much. but it's enough to discourage you from asking too early.

 

Quote

An option to choose anal plugs on top of the vaginal plugs for the belt would also be neat.

The belt has an open back, so anal plugs aren't locked into place by it. But that does mean that you can put one in if you want.

 

Quote

In the "What she deserves" quest, I had hoped that it'd go further than "just" spending time in the shop - will we get to see Jade again? I sure hope so, it was a great quest.

Thanks.

I have plans for the story, Jade and the cell, but it will take time.

Posted
24 minutes ago, Laura 'Lokomootje' said:

I've seen that too, they sometimes form a weird cluster. I think I'll change the package or leave some of them outside.

? Maybe have them AI walk somewhere else, when the quest is not active. E.g. the Honningmead Brewery? Work in the fields? Arcadia's shop? Pray in the temple or simply AI walk in other villages around the map?

Posted
3 minutes ago, worik said:

? Maybe have them AI walk somewhere else, when the quest is not active. E.g. the Honningmead Brewery? Work in the fields? Arcadia's shop? Pray in the temple or simply AI walk in other villages around the map?

That's a good one. I currently send them all to the inn, but that can make it too crowded. I could send some of them to different places.

Posted
28 minutes ago, Laura 'Lokomootje' said:

I've seen that too, they sometimes form a weird cluster. I think I'll change the package or leave some of them outside.

 

I forgot about those files, I'll change them.

Thanks for reminding me.

Packing the file as 7zip instead of rar would also also cut the size in half (1.04mb instead of 2mb.)

 

Considering the added NPCs don't serve any purpose outside of Laura's quest, disabling them then only enabling when a quest calls for them would make the most sense.

Expanding on the NPCs with their own dialogue or quests in future updates would also give them more meaning.

Posted
6 minutes ago, Laura 'Lokomootje' said:

I want to keep that hidden. Having it out in the open means that people will just use the wait menu because they know how long they have left.

Guilty as charged :classic_angel:

 

7 minutes ago, Laura 'Lokomootje' said:

The belt has an open back, so anal plugs aren't locked into place by it. But that does mean that you can put one in if you want.

I much prefer not to have that "freedom", how about a closed-back option for even further bonus-payment at the end?

Posted
2 minutes ago, Strigoi250 said:

how about a closed-back option for even further bonus-payment at the end?

I second this suggestion.

Posted
2 hours ago, hylysi said:

Packing the file as 7zip instead of rar would also also cut the size in half (1.04mb instead of 2mb.)

 

Considering the added NPCs don't serve any purpose outside of Laura's quest, disabling them then only enabling when a quest calls for them would make the most sense.

Expanding on the NPCs with their own dialogue or quests in future updates would also give them more meaning.

I'll use 7zip next time.

 

I don't want to disable them, disabling and enabling them all the time will make it needlessly complex. I'll give them a different package during the night to keep them from crowding the inns.

 

2 hours ago, Strigoi250 said:

I much prefer not to have that "freedom", how about a closed-back option for even further bonus-payment at the end?

I'm not a fan of the closed-back belts. Locking the vagina away is one thing, but blocking their ability to poop is weird.

I know that that's not how it works in-game, but it's still weird to me.

 

I know I'm overreacting, but I always imagine myself in her situation and I like fantasising about what she's wearing.

So knowing that my character isn't able to poop for weeks is gross to me.

 

A closed belt is also not more restrictive than the open back one, so giving the player a bonus without extra challenge is hard to balance.

 

I don't really like it, but I'll give it some more thought.

Posted
54 minutes ago, Laura 'Lokomootje' said:

I'll use 7zip next time.

 

I don't want to disable them, disabling and enabling them all the time will make it needlessly complex. I'll give them a different package during the night to keep them from crowding the inns.

Bethesda and some mods fix this by moving NPC's to a NPC cell (literally a empty room cell in the CK) so it won't clutter the gameworld but won't require enable/disabling which can mess up things like scripts, and more so quest aliases. When the mod/quest is inactive you can keep the NPC's at the cell and when required move them to a X-marker in the gameworld. When the quest ends/stage you can set them back in the holding cell.

Posted
1 hour ago, Laura 'Lokomootje' said:

I'm not a fan of the closed-back belts. Locking the vagina away is one thing, but blocking their ability to poop is weird.

I know that that's not how it works in-game, but it's still weird to me.

I've always thought that was bizarre too.  Now if the person who locks you up accompanies you, I assume that this person lets you out briefly to perform your bodily function.  But being on your own, poo-blocked for days, seems really cruel.

Posted
1 hour ago, Laura 'Lokomootje' said:

I'll give them a different package during the night to keep them from crowding the inns.

Brainstorming, continued

  • drunken AI and have them circle around in the city (my favorite, because plausible and simple)
  • pray and sleep in the temple <= difficutl because you probably need idle markers... and any NPC could use them ... stupid for the sleeping, but praying all night... ?
  • set up a campfire and a camp with tents outside of the city,
    • e.g. near the meadery, or better
    • near the western watchtower
  • traveling at night is bad, but maybe leave in the afternoon and hangout in the neaby inns
    • riverwood
    • nightgateinn
    • rorikstead
    • honningbrew meadery
  • Park them in inaccessible areas, like in the boilery or in the basement of the meadery . Aside from the quest, no one would notice
  • Disperse them among the 3 nearby farms, 4 if you include Loreius
  • we lack enough beds, ... add a cell somewhere .. like the warrens in Markarth  <= troublesome and beyond your scope, I know. Just wanted to mention it for the sake of completeness
  • so much for immersive or semi-immersive ones. The unimmersive-but-simple NPC holding cell was already mentioned above.

western watchtower

Spoiler

Probable spot for a camp in the middle of the remaining walls

c18.jpg.d9e1cdc1f11a72a0715cf5de3b1dabc1.jpg

 

Posted
1 hour ago, Laura 'Lokomootje' said:

I know I'm overreacting, but I always imagine myself in her situation and I like fantasising about what she's wearing.

So knowing that my character isn't able to poop for weeks is gross to me.

No, you are not overracting. Yes, it is part of a fantasy. But for me, the absence is the subtile difference between LBS and many other DD mods.

Not going too much into the depth of it, but assume that this feature is it, what brought us a teasing and entertaining mod rather than a lacklustre mechanical proof of DD's manifold possibilities.

:classic_dry: Speaking for me, I like your style as it is now.

Posted
2 hours ago, Laura 'Lokomootje' said:

I'm not a fan of the closed-back belts. Locking the vagina away is one thing, but blocking their ability to poop is weird.

I can understand the immersion part of things gets a little off, I just prefer having the option to choose. An MCM-toggle for the belt and a dialogue-option for the additional plug perhaps?

But then there's nothing stopping the open-belt-users from just running away with that plug, hmmm, not as straight-forward as I thought. ?

 

Posted
3 hours ago, naaitsab said:

Bethesda and some mods fix this by moving NPC's to a NPC cell (literally a empty room cell in the CK) so it won't clutter the gameworld but won't require enable/disabling which can mess up things like scripts, and more so quest aliases. When the mod/quest is inactive you can keep the NPC's at the cell and when required move them to a X-marker in the gameworld. When the quest ends/stage you can set them back in the holding cell.

I know about that, but I made sure that the NPCs walk around like the other vanilla NPCs to blend in.

The crowding in the inns is something I want to solve though.

Do you think that they should dissapear when the quest isn't active?

 

 

3 hours ago, worik said:

Brainstorming, continued

  • drunken AI and have them circle around in the city (my favorite, because plausible and simple)
  • pray and sleep in the temple <= difficutl because you probably need idle markers... and any NPC could use them ... stupid for the sleeping, but praying all night... ?
  • set up a campfire and a camp with tents outside of the city,
    • e.g. near the meadery, or better
    • near the western watchtower
  • traveling at night is bad, but maybe leave in the afternoon and hangout in the neaby inns
    • riverwood
    • nightgateinn
    • rorikstead
    • honningbrew meadery
  • Park them in inaccessible areas, like in the boilery or in the basement of the meadery . Aside from the quest, no one would notice
  • Disperse them among the 3 nearby farms, 4 if you include Loreius
  • we lack enough beds, ... add a cell somewhere .. like the warrens in Markarth  <= troublesome and beyond your scope, I know. Just wanted to mention it for the sake of completeness
  • so much for immersive or semi-immersive ones. The unimmersive-but-simple NPC holding cell was already mentioned above.

western watchtower

  Reveal hidden contents

Probable spot for a camp in the middle of the remaining walls

c18.jpg.d9e1cdc1f11a72a0715cf5de3b1dabc1.jpg

 

I don't think that I need to send them away that far. The only issue I found is that they're being idiots in the inns and are forming a dumb cluster that blocks the way.

Sending them to a different location during the night solves that crowding issue, but I don't think that I need to hide them.

 

 

2 hours ago, worik said:

No, you are not overracting. Yes, it is part of a fantasy. But for me, the absence is the subtile difference between LBS and many other DD mods.

Not going too much into the depth of it, but assume that this feature is it, what brought us a teasing and entertaining mod rather than a lacklustre mechanical proof of DD's manifold possibilities.

:classic_dry: Speaking for me, I like your style as it is now.

Thank you. :blush:

Like I said earlier, the rest of the DD mods are all great and they all have their place. But they're often really cruel, abusive and often have rape in them.

I don't know about you, but getting raped scares me to death. That is just about the worst thing you could do to a person.

Using it as a roleplaying scene with someone you trust can be hot, but actually getting raped is terrible.

I like knowing that I'm not the only one that thinks this.

 

1 hour ago, Strigoi250 said:

I can understand the immersion part of things gets a little off, I just prefer having the option to choose. An MCM-toggle for the belt and a dialogue-option for the additional plug perhaps?

But then there's nothing stopping the open-belt-users from just running away with that plug, hmmm, not as straight-forward as I thought. ?

 

That's the problem, it has to be balanced properly and it has to make sense. I could easily make another belt and add a dialogue option.

It's sadly not that easy, but I do agree that customisation is a good thing.

 

3 hours ago, HexBolt8 said:

I've always thought that was bizarre too.  Now if the person who locks you up accompanies you, I assume that this person lets you out briefly to perform your bodily function.  But being on your own, poo-blocked for days, seems really cruel.

I had to throw a lot of realism out of the window to make it fun, that's the case with every game.

 

But there are a lot of things that don't make sense or are outright torture.

Like the belt that blocks your ability to poop.

Or the legbindings that are actually really dangerous when you don't have your hands available to catch a fall.

Or a gag that makes you drool uncontrollably that's also slowly dehydrating you.

Or armbinders that are actually dangerous when you wear them longer than 30 mins because they cut off circulation to the arms and hands when they're too tight.

Or the plugs that make your character cum constanly. It is true that we can get multiple orgasms, but it gets really sensitive or even painfull after a while.

 

I fear that mods like this make bondage seem too harmless.

For example, when you bind and gag someone you have to make sure that that person is never alone. You can't swallow correctly while gagged and saliva can get in your throat and make you suffocate.

There is also a message you get when you use the armbinders from DD. It's something like: "The armbinder is so tight that you can't feel your arms anymore."

To me that's a giant red flag and that person has to be released immediately. You are risking nerve or artery damage at that point.

 

I know that a bondage mod for a game isn't about realism and I don't want to scare people away from bondage. This is also not me hating on these kind of mods at all because I love just about everyone of them, but it still kinda bothers me sometimes.

Posted

I've just gotta say that you've made a very nice mod here! It's rather nice and simple, and Luara and her friend (who's name escapes me at the moment) are cute.

 

I do have a bit of a... request I guess? If you don't mind taking a suggestion or an idea for some more fun with the mod.

I was thinking about another way for you to utilize that cell in the shop, and wondered why having Luara lock the player in there as part of a "restraint testing service" or even just as an option for when the player asks Laura to tie her up. Heck, you could even go for an idea where the player expresses how excited being mistaken for the thief made them, and asks Luara to offer an experience like that. A role playing game with them, perhaps.

 

Thanks for making this mod and I look forward to seeing what else you build into it!

Posted
1 hour ago, Laura 'Lokomootje' said:

...

I know that a bondage mod for a game isn't about realism and I don't want to scare people away from bondage. This is also not me hating on these kind of mods at all because I love just about everyone of them, but it still kinda bothers me sometimes.

Over-exposure to anything tends to desensitize a person.  If you've seen your character spend a couple of days in a tight armbinder, well then adding leg bindings, and a gag, etc. might not seem like a big deal.  Soon you're bound head to toe.  Without being able to feel the character's distress, it might take more & more to be exciting, particularly without real-life experience to provide perspective.  Some of the other mods are also non-consensual, which is very different, and in which bondage can be intended to be cruel and punishing.  It's all fantasy of course, and I use them too (customizing them for the kind of experience I want), but over time, players can get accustomed to things that are a bit extreme.  That's why this mod is special. 

 

The playful, teasing nature of this mod is really nice.  It has a unique personality.  I'm happy that it dares to be a little different. 

Posted
9 hours ago, Laura 'Lokomootje' said:

I don't know about you, but getting raped scares me to death. That is just about the worst thing you could do to a person.

Using it as a roleplaying scene with someone you trust can be hot, but actually getting raped is terrible.

I like knowing that I'm not the only one that thinks this.

Definetly not! +1

Here is where RL and game match in their scenario. Providing thrill without any RL harm.

 

Having rape as a threat in Skyrim is thrilling in the same way as a random dragon can burn you to ashes. It makes me play careful, with the threat in mind and not to become a victim.

It is the same with my PC in it's/my own violence. As a real person I detest stupid hack&slash in games, I find it booooring at best. (although I delight RL in fencing)

My LL-ish character (pictured in my blog) is set to be civilized, thoughtful, ethical, defensive, respecting life, adventerous, etc..... . except when enraged and bloodthristy on the path of revenge ..... that's the part of my role playing. And it explains the story elements why anyone (me) would be so stupid as to walk alone into a cave filled with notorious criminals :classic_tongue:. Nobody in one's right mind would do that.

 

Somewhere along there ^ is the fine balance between RL feelings in front of the keyboard and playing an RPG in an immersive but still fantasy world.

 

Back to your shop - I feel that it plays nicely into this subtile gap that only very few mods fill out: Providing a tasks and a thrill, but without the need to impose lethal threats on the player. :classic_happy:

Plus: sexually teasing :classic_laugh: err.. I meant :classic_blush:

Posted
11 hours ago, Laura 'Lokomootje' said:

I know about that, but I made sure that the NPCs walk around like the other vanilla NPCs to blend in.

The crowding in the inns is something I want to solve though.

Do you think that they should dissapear when the quest isn't active?

My personal approach would be to move them away when they are not relevant for normal gameplay. So if they don't have dialogue outside the quest.

I don't mind it but I know not everyone has a decent/powerful gaming rig so trying to keep mods as efficient as possible is something I always like to see. 

 

If you need some help or more information about it etc just send a DM :)

Posted

So running into a CTD issue.  At the part of What She Deserves where Jade is trussing me up to send me back to Laura.  Right after she tells me so I get the quest complete notification and a moment later the game just crashes.  Outside of this and getting CTD when I put on a piece of gear, modify the locks, and then try to escape (struggle/lockpick/cut) I get CTD, if I lock it "normally" everything works fine.  That one isn't too big a deal for me as if I modify locks I just gotta remember not to try to escape....this one though im sad as I can't progress in the quest =/.  Otherwise it's a rather enjoyable mod I must say.

Posted
13 hours ago, KomradePavlov said:

I've just gotta say that you've made a very nice mod here! It's rather nice and simple, and Luara and her friend (who's name escapes me at the moment) are cute.

 

I do have a bit of a... request I guess? If you don't mind taking a suggestion or an idea for some more fun with the mod.

I was thinking about another way for you to utilize that cell in the shop, and wondered why having Luara lock the player in there as part of a "restraint testing service" or even just as an option for when the player asks Laura to tie her up. Heck, you could even go for an idea where the player expresses how excited being mistaken for the thief made them, and asks Luara to offer an experience like that. A role playing game with them, perhaps.

 

Thanks for making this mod and I look forward to seeing what else you build into it!

Thank you. :blush:

I have some plans for the cell and it is a lot like what you suggested.

 

2 hours ago, naaitsab said:

My personal approach would be to move them away when they are not relevant for normal gameplay. So if they don't have dialogue outside the quest.

I don't mind it but I know not everyone has a decent/powerful gaming rig so trying to keep mods as efficient as possible is something I always like to see. 

 

If you need some help or more information about it etc just send a DM :)

I know that adding too many NPCs can cause performace issues, but I won't add more than just 3 roaming NPCs to a city.

I'll keep an eye out for reports of performance loss and I'll change it if needed.

Posted
14 minutes ago, Skitz470 said:

So running into a CTD issue.  At the part of What She Deserves where Jade is trussing me up to send me back to Laura.  Right after she tells me so I get the quest complete notification and a moment later the game just crashes.  Outside of this and getting CTD when I put on a piece of gear, modify the locks, and then try to escape (struggle/lockpick/cut) I get CTD, if I lock it "normally" everything works fine.  That one isn't too big a deal for me as if I modify locks I just gotta remember not to try to escape....this one though im sad as I can't progress in the quest =/.  Otherwise it's a rather enjoyable mod I must say.

You said: "Outside of this and getting CTD when I put on a piece of gear,". Which devices are you referring to?

Also, are you getting errors while running FNIS?

Posted

I love you added that option to decline payment for the belt.

It's such a little thing, but Laura's reaction is great :D Honestly, I just find myself wanting to please her. Really I can't thank you enough for this mod.

 

I'm not sure how difficult some kind of affection system would be but it'd be fun if at some point things like this would improve Laura's disposition/make her think of herself more and more as the player's master, so to speak. Never losing that affectionate and understanding tone, but becoming firmer and firmer so that requests become orders, because she knows it's what you really want.

 

14 hours ago, Laura 'Lokomootje' said:

I had to throw a lot of realism out of the window to make it fun, that's the case with every game.

 

But there are a lot of things that don't make sense or are outright torture.

Like the belt that blocks your ability to poop.

Or the legbindings that are actually really dangerous when you don't have your hands available to catch a fall.

Or a gag that makes you drool uncontrollably that's also slowly dehydrating you.

Or armbinders that are actually dangerous when you wear them longer than 30 mins because they cut off circulation to the arms and hands when they're too tight.

Or the plugs that make your character cum constanly. It is true that we can get multiple orgasms, but it gets really sensitive or even painfull after a while.

 

I fear that mods like this make bondage seem too harmless.

For example, when you bind and gag someone you have to make sure that that person is never alone. You can't swallow correctly while gagged and saliva can get in your throat and make you suffocate.

There is also a message you get when you use the armbinders from DD. It's something like: "The armbinder is so tight that you can't feel your arms anymore."

To me that's a giant red flag and that person has to be released immediately. You are risking nerve or artery damage at that point.

 

I know that a bondage mod for a game isn't about realism and I don't want to scare people away from bondage. This is also not me hating on these kind of mods at all because I love just about everyone of them, but it still kinda bothers me sometimes.

 

Have you thought of addressing this in dialogue? I love all the fluff and backstory so far. Not all of the realism stuff of course, but perhaps there could be some options to talk over some of the negative effects with Laura, but how the good outweighs the bad, etc.

Maybe if you've been in an armbinder/gag for a set amount of days she'll do her best to release you for free - at least if it's the ones she puts on.

Or if that's too easy of a way out, perhaps she'd take them off and lock you in her cage for a while to let you recover before putting them back on?

Posted
39 minutes ago, Laura 'Lokomootje' said:

You said: "Outside of this and getting CTD when I put on a piece of gear,". Which devices are you referring to?

Also, are you getting errors while running FNIS?

Seems to be any piece of gear.  If I modify locks and put it on and then unlock it I have no issues, the moment I try to escape out of it with one of the 3 choices it crashes after I hit A and normally the animation would start  Not getting any errors when I run FNIS.

Edit: And I just realized that it might simply be Im trying to run it on Skyrim SE.  Noticed the versions of the required mods you listed are 4.2 but for SE I can only find 4.1.  
Spent a lil bit of time seeing if I could determine quest ID and like try to skip that specific stage just to see what happens but dang active quest list is so long its like a needle in a haystack guessing which one it is via console.

Posted
1 hour ago, leddis3 said:

I love you added that option to decline payment for the belt.

It's such a little thing, but Laura's reaction is great :D Honestly, I just find myself wanting to please her. Really I can't thank you enough for this mod.

Glad you like it. It was a good suggestion and it was surprisingly easy to add.

 

 

Quote

I'm not sure how difficult some kind of affection system would be but it'd be fun if at some point things like this would improve Laura's disposition/make her think of herself more and more as the player's master, so to speak. Never losing that affectionate and understanding tone, but becoming firmer and firmer so that requests become orders, because she knows it's what you really want.

Something like that is currently in the concept phase.

It's not planned for the next update, but I'm working on something like that for the future.

 

Quote

Have you thought of addressing this in dialogue? I love all the fluff and backstory so far. Not all of the realism stuff of course, but perhaps there could be some options to talk over some of the negative effects with Laura, but how the good outweighs the bad, etc.

Maybe if you've been in an armbinder/gag for a set amount of days she'll do her best to release you for free - at least if it's the ones she puts on.

Or if that's too easy of a way out, perhaps she'd take them off and lock you in her cage for a while to let you recover before putting them back on?

I want to give more info about real life bondage and giving her more dialogue options could work.

 

1 hour ago, Skitz470 said:

Seems to be any piece of gear.  If I modify locks and put it on and then unlock it I have no issues, the moment I try to escape out of it with one of the 3 choices it crashes after I hit A and normally the animation would start  Not getting any errors when I run FNIS.

Edit: And I just realized that it might simply be Im trying to run it on Skyrim SE.  Noticed the versions of the required mods you listed are 4.2 but for SE I can only find 4.1.  
Spent a lil bit of time seeing if I could determine quest ID and like try to skip that specific stage just to see what happens but dang active quest list is so long its like a needle in a haystack guessing which one it is via console.

That's probably it. This mod is made for the old Skyrim not the SE version. I heard that it works surprisingly good with SSE, but it's far from flawless.

If you want to play this mod, I suggest that you get Skyrim Legendary Edition. SSE just doesn't work correctly.

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