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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
On 2/2/2019 at 2:11 PM, Ursur1major said:

The big problem with skyrim and the reason I tend to ignore mods that put the player in a domineering role is simply because the average NPC in skyrim is extremely "Woody", and most mods don't even try to build up the NPCs.

If the average citizen in Whiterun is tied up with bondage devices then that's not going to affect them, they might make some new noises and have a different posture but they're still going to walk around doing exactly what they've always been doing, and rush suicidaly into combat like normal which makes playing a dom just feel disingeuine, because the NPCs cannot consent, they will always do exactly what the game tells them to do, so any roleplay that relies on consent or nonconsent from the NPCs falls flat because at the end of the day it's just theatre.

But putting the player character in a submissive role puts the focus on them, and because the player character has an actual human in control of it then things that affect the character also to some extent affect the player, when the player consents than that's actually consent and when the player is forced into something against their will then they feel that. Rape is probably extremely popular because the frameworks are already there and setting up a rape scenario doesn't require that much story and character development to get an impact.

 

And I definitely want more mods that build on a consensual relationship between the player and someone else, and I feel that this mod is definitely on the right track for that, for good writing breathes lives into situations.

 

And I don't really feel I have much more to add to the conversation that JulioRosario89 and leddis3 haven't already mentioned.

That's a good point.

I never liked playing dom in Skyrim. I thought that it was because I'm more a sub, but being a dom is fun IRL.

It must be that the characters are just a bit too empty to make dominating them fun.

 

23 hours ago, Ursur1major said:

Developing on the idea of consensual submission, some ideas for some smaller content in form of Dares by Laura or Katarina that have a chance to trigger when interacting with them, with a choice to accept or decline.

 

The dares would be very simple radiant quests that have you do a small task and then return for a small reward.

Examples could be:

 

Laura gives you say a bondage collar and tell you to go out and ask a random person on the streets to put it on for you, with some choices of dialogue setting what tone you want your character to have when asking for it, from just telling them that it's a dare and would they please help them to begging the NPC to please put on the collar. the main attraction here is probably the reaction of the NPC, so I imagine it will be quite dialogue heavy if you want to get as little repetition as possible. (and on return Laura would ask if you want to keep the device or if she should take it off)

 

Ask you if you might not want to feel the air on your skin a bit, and can if you want to put all your apparel in a chest in the woods to riverwood that you have to run to in the nude, maybe even a armbinder so you don't cover yourself, the reward would either be in the chest or require you to run back. (Once again you have the option to remove the armbinder at the end if it was equiped)

 

Ask if you might want to work on your posture and have you clear a dungeon equiped with the restrictive restraints set.

 

Offer you the option to wear a shortskirt and plug/vibrator for an hour or so in the Bannered Mare (The Shortskirt apparel would have to be supplied by Laura and as a result would have to be added from another mod), if vibrator then Laura or Katarina would flash a dial and tell you to think of her. I imagine this would also require a bit of writing, but not as much as the first one, as to make the hour or so interresting then there would be blurbs with the character thinking to herself about getting caught, and potential NPCs dialogue that hint that they might guess what's going on, punctuated by the occasional vibration.

 

Most of these listed lean mostly towards the exhibitionist side of the spectrum and if you don't want that for the mod then they can probably be rethought a bit to be more in line with the regular content, but there are probably dozens more ideas one could make up for dares like this.

Those sound interesting.

Exhibisionism can be a problem though. For you it's a lot of fun to be exposed like that, but it's just another fetch mission for others.

But I'll definitely consider it.

 

 

 

14 hours ago, shadowwolf2k7 said:

sorry for taking so long explaining what i meant with what i was suggesting about the follower involvement.

 

when i put follower would be involved, it was more along the lines of what kimy did with sasha and how if you ask her to belt you there is a random chance that she activates the plugs. it would be similar. but would add buffs and debuffs while activated. some examples, it they are on low they force you to concentrate on what you are doing, and gain a bonus to damage, but also have a chance that an attack will miss the target. when on high, you are distracted, so you have a slight reduction in damage out put, but become harder to hit. that would also be why you could have a follower with you.

 

i also thought of something else to add as a possible part of the experimental items. if there is magic directed at you, be it damaging or healing, part of the energy could be stored in a plug to power it. which would add a bonus to mana regen and increase the characters arousal level. when the plug gets to 100% it then causes the plug to vibrate until the character orgasms, which completely drains the plug.

That can be fun.

Seems like magical plugs are really populair.

I'll give them some more thought.

 

 

 

6 hours ago, imdumb2019 said:

Hey there

First of all...i love this mod...

Thank you. :)

 

Quote

a couple questions.

it seems that Miss Laura (ironically, a name very close to the name of my dom...scary...anyway) is rather reluctant to take me out of my chastity belt. I have been waiting in her shop for a few days (and I set the max days to only 2 as I just wanted to test things) and she still refuses to take it off...

is there a quest ID so I could just advance the quest for Laura? or do you have an idea as to why shes not very eager to let me out? lol

 

second. it seems both Laura and I are locked into the elbow-crawling animation. even though Im wearing nothing (other than the chastity belt). However, if I mention that I cant stop moaning then she puts me in the armbinder and I am able to walk again, and so can she. thoughts? I dont particularly want to be locked into the armbinder for the duration of my time in the chastity belt either!

 

Oh, and btw, the model for my chastity belt clips into my body. the lower part is fine but the part around the waist is basically completely inside the body. Since you seem to be a bodyslide guru and I have NO idea how to use the damn thing, can you just tell me how I would go about changing that? or point me to a guide or something that could explain such a thing? I did follow your directions for doing a batch build of the textures already.

thanks for creating such a great mod!

 

There is a 1/3 chance that she increases the time you have to wear it by 2 to 3 days when you ask to remove it too early.

So it's probably a bit longer than you originally thought.

 

Those broken animations probably mean that another animation mod is interferring with your DD install.

Do you have something like a custom walking animation installed?

 

The belt clipping through your body means that the body you used to build the device isn't the same as the body your character has.

Make sure that the devices are using the same body as your character.

Posted
4 hours ago, Laura 'Lokomootje' said:

Those broken animations probably mean that another animation mod is interferring with your DD install.

Do you have something like custom walking animations installed?

 

The belt clipping throught your body means that the body you used to build the device isn't the same as the body your character has.

Make sure that the devices are using the same body as your character.

 

I will keep waiting around for the end of the quest, we will see what happens.

 

Also, even though I did it once...for whatever reason doing the batchbuild for everything again fixed the clipping. The modding equivalent of turning it off and turning it on again i guess...

 

HOWEVER. I cant get the elbow walking animation to go away...I noticed that if I instal sanguine debauchery, the animation gets fixed (but maybe not when its supposed to? because now laura can walk normally and so can I while wearing the ballet heels?), however, that mod also breaks my game. I am using a custom walk (FNIS Sexy Walk), but disabling that mod (rebuilding FNIS) and then reloading, still leaves me hobbled (although I noticed that now laura does the ponyish walk or w/e and not the elbow crawl).

 

Any thoughts? Is there a way I could reset the animations some way? because maybe thats what installing sanguine debauchery did? Ive tried stopping the active animation in sexlab, that didnt seem to make a difference so idk what else to do...

 

EDIT: Im an idiot...i dont know why I didnt think of it...I just put on an armbinder, then took it off and both laura and I can walk again! although putting the ballet boots back on dont trigger the elbow walk...not sure if thats right...but I dont care, I can walk again! lol

 

Thanks again!

still creeps me out that laura's name has one letter difference from my dom's name... :D

Posted
2 minutes ago, imdumb2019 said:

I will keep waiting around for the end of the quest, we will see what happens.

 

Also, even though I did it once...for whatever reason doing the batchbuild for everything again fixed the clipping. The modding equivalent of turning it off and turning it on again i guess...

Good to hear that it's fixed. Atleast the belt you're stuck in fits better now. ?

 

2 minutes ago, imdumb2019 said:

HOWEVER. I cant get the elbow walking animation to go away...I noticed that if I instal sanguine debauchery, the animation gets fixed (but maybe not when its supposed to? because now laura can walk normally and so can I while wearing the ballet heels?), however, that mod also breaks my game. I am using a custom walk (FNIS Sexy Walk), but disabling that mod (rebuilding FNIS) and then reloading, still leaves me hobbled (although I noticed that now laura does the ponyish walk or w/e and not the elbow crawl).

 

Any thoughts? Is there a way I could reset the animations some way? because maybe thats what installing sanguine debauchery did? Ive tried stopping the active animation in sexlab, that didnt seem to make a difference so idk what else to do...

I never had that issue because I never used FNIS Sexy Move, all I heard is that it can mess with the DD animations.

You can try to change things in the FNIS Sexy Move MCM, but I don't know enough about this to help you. Sorry.

Posted

Just an idea, but maybe Laura can 'Reward' the player after collecting enough sets of restraints and allow the player to spend the night, and put them in special restraints while they are asleep as a thank you.

Posted

I just got back to trying this again since I am so far behind in what you've been doing.

 

I finally got everything set up in a new game last night and did some running around. It was getting late (game time) when I got to the shop, so I went to the house that I use for the night, (I use Elysium Estate most of the time) and found a little bit of an issue.

 

It's only outside, but there is a bunch of grass where there normally isn't like in the walkway leading to the house, and there is a pretty distinct gap now in the front yard. I'm thinking it's just cells overlapping or something. (No clue on much of the modding stuff.) So definitely nothing game breaking, just letting you know it's there.  

 

Sorry for the poor sundown lighting, but you should be able to get the idea of what I mean.

 

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Posted
4 hours ago, neosuduno said:

Just an idea, but maybe Laura can 'Reward' the player after collecting enough sets of restraints and allow the player to spend the night, and put them in special restraints while they are asleep as a thank you.

I have something really similair planned for the future.

 

3 hours ago, sfeile said:

I just got back to trying this again since I am so far behind in what you've been doing.

 

I finally got everything set up in a new game last night and did some running around. It was getting late (game time) when I got to the shop, so I went to the house that I use for the night, (I use Elysium Estate most of the time) and found a little bit of an issue.

 

It's only outside, but there is a bunch of grass where there normally isn't like in the walkway leading to the house, and there is a pretty distinct gap now in the front yard. I'm thinking it's just cells overlapping or something. (No clue on much of the modding stuff.) So definitely nothing game breaking, just letting you know it's there.  

 

Sorry for the poor sundown lighting, but you should be able to get the idea of what I mean.

 

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There sadly is no space I can place the shop where all compatibilities are solved. There always be something already there for some people.

You can try to place Elysium Estate under my mod in your loadorder. The lowest one overwrites the ones above it. Mine slightly changes the ground around it, so having Elysium Estate overwrite could be a solution if it isn't already.

Posted
41 minutes ago, Laura 'Lokomootje' said:

I have something really similair planned for the future.

 

There sadly is no space I can place the shop where all compatibilities are solved. There always be something already there for some people.

You can try to place Elysium Estate under my mod in your loadorder. The lowest one overwrites the ones above it. Mine slightly changes the ground around it, so having Elysium Estate overwrite could be a solution if it isn't already.

Why not place the shop on the opposite site of the farms east of Whiterun where Leon's house is? There is so much space and no one does use it.

Posted
41 minutes ago, Laura 'Lokomootje' said:

There sadly is no space I can place the shop where all compatibilities are solved. There always be something already there for some people.

You can try to place Elysium Estate under my mod in your loadorder. The lowest one overwrites the ones above it. Mine slightly changes the ground around it, so having Elysium Estate overwrite could be a solution if it isn't already.

I know there isn't much free space left where there isn't something. I'm not complaining, just bringing it to your attention to keep in mind if you plan any above ground expansions in the future. The land overlap isn't a big issue to me at all because the buildings are still far enough apart. Also like you said, if I'd get off my lazy butt and drag the mod down, it probably won't even show. ?

 

Haven't had the time to do any more playing but I am still looking forward to seeing what all you have added.

Posted
18 hours ago, Stuker said:

Why not place the shop on the opposite site of the farms east of Whiterun where Leon's house is? There is so much space and no one does use it.

I could do that, but the current spot seems to be pretty good. Placing it there could cause issues with other mods.

 

18 hours ago, sfeile said:

I know there isn't much free space left where there isn't something. I'm not complaining, just bringing it to your attention to keep in mind if you plan any above ground expansions in the future. The land overlap isn't a big issue to me at all because the buildings are still far enough apart. Also like you said, if I'd get off my lazy butt and drag the mod down, it probably won't even show. ?

 

Haven't had the time to do any more playing but I am still looking forward to seeing what all you have added.

Don't worry, I won't add above ground expansions. Adding more buildings just makes things worse.

If I want more space, I'll add a basement. I don't want it to get too large and it wouldn't fit the tone of the mod.

Posted
38 minutes ago, Laura 'Lokomootje' said:

I could do that, but the current spot seems to be pretty good. Placing it there could cause issues with other mods.

I never have seen a mod putting something there. At least nothing here on LL...

Posted
41 minutes ago, Stuker said:

I never have seen a mod putting something there. At least nothing here on LL...

Quite a few, trust me :classic_biggrin:

 

Edit: I started to investigate and map them, but I got frustated quickly. :classic_wacko: Whiterun is just a big mess.

Spoiler

 

 

Posted

Yeah east of battleborn farm was what i had in mind. But there's still enough space north of the occupied spots there. Some walking (perhaps in some fine restraints^^) doesn't harm anyone... ?

 

Posted
5 minutes ago, Yuzukisuzuki said:

hi love your mod, just wondering how do i start the quests? is it random or do i talk Laura start first one ? 

Laura is the first point of contact, talk to her to start each quest after you finish the last. The quests are under the 'I'd like to help the shop.' line of dialogue.

Posted
4 hours ago, SiegfreidZ said:

Laura is the first point of contact, talk to her to start each quest after you finish the last. The quests are under the 'I'd like to help the shop.' line of dialogue.

thanks for info am on 2rd quest, only am crashing when i go into the inn, fixed just bypassed the inn lol, now if i can just find jade.

Posted

I like this mod and am looking forward to the next update, even though slowly walking through skyrim completely bound is extremely challenging... (Wolves and skeevers are suddenly difficult, even though there is the option of enabling fast travel through asking npcs for help, it can be hard to find a npc when in the wilderness completely bound) Just gotta ask though, is there a use for the locked doors in the shop or going to be? Just out of curiosity as I console commanded the doors and got nothing.

Posted
3 hours ago, coffeemanperson said:

I like this mod and am looking forward to the next update, even though slowly walking through skyrim completely bound is extremely challenging... (Wolves and skeevers are suddenly difficult, even though there is the option of enabling fast travel through asking npcs for help, it can be hard to find a npc when in the wilderness completely bound) Just gotta ask though, is there a use for the locked doors in the shop or going to be? Just out of curiosity as I console commanded the doors and got nothing.

Good to hear that you like it. :D

Those doors are locked to keep you from wandering around in their bedrooms. Those rooms don't have any function, but I do want to add something to the interior in the future.

Posted

Wait a second!

I've read that you can ask NPCs for help to enable Fast Travel. Does this work, too, if another mods (DCL in my case) disables Fast Travel completely while bound? 

Ans another question: once tied up, I can't activate the carriages anymore. Is this DCL, too, or this mod? I'd say it only can be one of those two, as no other mods of me hook up on DD items to alter fast travelling.

Posted
33 minutes ago, Mister X said:

Wait a second!

I've read that you can ask NPCs for help to enable Fast Travel. Does this work, too, if another mods (DCL in my case) disables Fast Travel completely while bound? 

Ans another question: once tied up, I can't activate the carriages anymore. Is this DCL, too, or this mod? I'd say it only can be one of those two, as no other mods of me hook up on DD items to alter fast travelling.

It won't overwrite what DCUR does. They both use the Game.EnableFastTravel(False) function, but DCUR keeps running regardless of what my mod does.

After re-earning fast travel with my mod, my mod enables it again, but DCUR is still running in the background and will disable it again.

But there could be a small window where you can fast travel after it because the DCUR function hasn't checked it yet.

 

I don't directly disable carriage activation, but DD automatically disables a lot of activatables when you have your wrists bound.

Posted

Hi again.

 

Unsure if its been said/asked but is it possible to add a option to get restraints removed?  After completing The Strange Rock a option to remove items becomes available, but instead of paying to remove them the restraints they will get removed if the players character does something in return, like; spend sometime in a cage/cell, test out some new in store restraints or deliver a letter (the letter being hidden in a hollowed out iron plug held by a chastity belt that only Laura & the receiver has a key for) or hand out
notices advertising the store.

 


A Party;
Laura gets a invite too but is unable to go a party, so asks the players character to go in her place.  Laura supplies a outfit of her choice, once the character is dressed its off to the party 

 

From here there is a option take part in a show. 

 

If agrees to take part then the character will have display a number of bondage items for the guests.  At the end of the night the character can ask to take off or keep on the restraints, afterwards returning to Laura.  How ever if the character has chosen to keep the restraints on, Laura will be a little jealous that the players character got to enjoyed a day/night in bondage while she had to do all the stores paper work, so says she wont unlock the restraints until the morning. 

 

If declines to take part then the players character will have to talk to a number of guests & convince them to visit Laura's shop.  At the end returning to Laura & telling her about the evening, as a thank you for trying to convince people to come to the shop, her reward is a choice of coin or keys. 

Posted
On 2/11/2019 at 3:41 PM, CrazyOne said:

Hi again.

 

Unsure if its been said/asked but is it possible to add a option to get restraints removed?  After completing The Strange Rock a option to remove items becomes available, but instead of paying to remove them the restraints they will get removed if the players character does something in return, like; spend sometime in a cage/cell, test out some new in store restraints or deliver a letter (the letter being hidden in a hollowed out iron plug held by a chastity belt that only Laura & the receiver has a key for) or hand out
notices advertising the store.

Thanks for the suggestions.

You're not the only one that suggested something like that.

I plan to add some sort of arrangement where she will periodically removes your restraints for free. I have a bunch of things written down for it, but nothing concrete.

Testing restraints is also something I want to do, I probably want to tie it in with the Thotium ore or something. But also nothing concrete yet.

 

Quote


A Party;
Laura gets a invite too but is unable to go a party, so asks the players character to go in her place.  Laura supplies a outfit of her choice, once the character is dressed its off to the party 

 

From here there is a option take part in a show. 

 

If agrees to take part then the character will have display a number of bondage items for the guests.  At the end of the night the character can ask to take off or keep on the restraints, afterwards returning to Laura.  How ever if the character has chosen to keep the restraints on, Laura will be a little jealous that the players character got to enjoyed a day/night in bondage while she had to do all the stores paper work, so says she wont unlock the restraints until the morning. 

 

If declines to take part then the players character will have to talk to a number of guests & convince them to visit Laura's shop.  At the end returning to Laura & telling her about the evening, as a thank you for trying to convince people to come to the shop, her reward is a choice of coin or keys. 

That sounds interesting. It is really similair to CDS' Thamor Embassy quest, but I'll give it some thought.

Posted
On 2/12/2019 at 8:21 AM, Laura 'Lokomootje' said:

 

That sounds interesting. It is really similair to CDS' Thamor Embassy quest, but I'll give it some thought.

I like  this idea too. The embassy quest was fun.

 something repeatable like once a week 

Maybe chain pc up in dd furniture while while other party goers have "fun" and then get released to join in. 

Also maybe a doorman to talk to when you are ready to leave rather than a set trigger?

Posted
18 hours ago, Bundybear33 said:

I like  this idea too. The embassy quest was fun.

 something repeatable like once a week 

Maybe chain pc up in dd furniture while while other party goers have "fun" and then get released to join in. 

Also maybe a doorman to talk to when you are ready to leave rather than a set trigger?

There sadly isn't DD furniture yet and I don't want to make Zaz a requirement. The party type quest sounds really fun though.

Having it as a repeatable quest will be challenge though. I have something like that in mind as a one-off quest, but it has a lot of potential as a repeatable one.

Posted

Do you have any plans to expand Lauras supply of devices?  I had Captured Dreams installed a while back and I really liked some of the extra selection it had (ponyboots, transparent catsuits, and i think some other things i cant recall atm) but kept running into problems when I would go try to buy things from Master (and also got rather annoyed with some of CD's side quests) and so since keeping it in even just for extra source of kinky goodies was lost....I got rid of it.

Also, any intention to continue the What She Deserves questline?  Now that I have been able to complete it thus far without any issues (ive stopped using a controller and havent had it crash at that spot since *shrug*) I really wanna get my revenge on Jade for tricking me and Laura (and leaving Laura in the lurch with Slone)

Posted
14 hours ago, Skitz470 said:

Do you have any plans to expand Lauras supply of devices?  I had Captured Dreams installed a while back and I really liked some of the extra selection it had (ponyboots, transparent catsuits, and i think some other things i cant recall atm) but kept running into problems when I would go try to buy things from Master (and also got rather annoyed with some of CD's side quests) and so since keeping it in even just for extra source of kinky goodies was lost....I got rid of it.

I'm not into the pony stuff, that's why I didn't add it. But there seem to be a bunch of people that would like to use it, so I'll add it to her stock.

I kinda forgot about the transparent catsuit though.

 

I'll take a look at all the devices and add some stuff I forgot.

Quote

Also, any intention to continue the What She Deserves questline?  Now that I have been able to complete it thus far without any issues (ive stopped using a controller and havent had it crash at that spot since *shrug*) I really wanna get my revenge on Jade for tricking me and Laura (and leaving Laura in the lurch with Slone)

The update I'm currently working on is focussed on adding quests that continue that questline.

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