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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
1 hour ago, Dapper Dan Pomade said:

I just have a quick clarifying question: when you ask her to tie you up for free, is it then on you to get yourself free, or is there supposed to be an option for her to untie you?

Pretty sure you have to get free on your own. I -think- Laura said that at some point she might want to integrate the new timed lock feature from DDi for that, but don't take my word for it.

Posted
3 hours ago, Dapper Dan Pomade said:

I just have a quick clarifying question: when you ask her to tie you up for free, is it then on you to get yourself free, or is there supposed to be an option for her to untie you?

When you ask her to tie you up, she will put standard DD devices on you and it's up to you to get yourself free.

I think of it like a challenge you can give yourself.

 

I still want to implement the DD timer feature, but I can't get the damn thing to work.

The other problem with a timer like that is the balancing. When I put timed devices on the player, what is keeping the player from using the wait menu to get out?

The feature where you ask her to tie you up probably won't be drastically changed. I like the way it is now, but I would love to hear any suggestions to improve it.

Posted

I always assumed the tie up for free option was sort of like, a trial run for DD wares. She puts some stuff on you, you walk around to see how you like it, when you're done come back and I'll unlock you. Not a timer thing, just on request.

 

I get where you're coming from, it is a challenge you can just activate at any old time. But, if you think about it, if you unlock yourself and keep the gear, she's basically just giving out a whole bunch of free stuff all the time. I dunno if that's the soundest business practice ?

 

Anyway, I just wanted that clarified, and I appreciate both responses. That's just my suggestion. Turn it into a trial run. She is running a shop, after all. And, if you manage to free yourself and return to her without needing her to unlock you, maybe that earns you a prize? Gold, or a job, or a couple exotic DD pieces or something? Or you get subbed out to Katarina for a bit. Just spitballing.

Posted
8 minutes ago, Laura 'Lokomootje' said:

When you ask her to tie you up, she will put standard DD devices on you and it's up to you to get yourself free.

I think of it like a challenge you can give yourself.

 

I still want to implement the DD timer feature, but I can't get the damn thing to work.

The other problem with a timer like that is the balancing. When I put timed devices on the player, what is keeping the player from using the wait menu to get out?

The feature where you ask her to tie you up probably won't be drastically changed. I like the way it is now, but I would love to hear any suggestions to improve it.

Perhaps she could untie you, but you have to stay for some time in your bindings in her cage, like when she takes the chastity belt off?
And then there could be a chance she decides not to unlock you after all, and then gives you the choice to stay in the cage longer and see if she changes her mind.

Posted
54 minutes ago, Dapper Dan Pomade said:

I get where you're coming from, it is a challenge you can just activate at any old time. But, if you think about it, if you unlock yourself and keep the gear, she's basically just giving out a whole bunch of free stuff all the time. I dunno if that's the soundest business practice ?

Laura is just too nice. Now she is in debt :( You have to help her!

Jokes aside, I think the current implementation probably is light as in no running extra scripts past the applying of the devices. If you want to make it an actual challenge it will require a whole lot of scripting, which for a side feature is probably not worth it when the actual questline is still in development. And if you really want to tie yourself up with the option to quickly get out again there already is Devious Devices Equip for that.

 

 

Getting around the player just waiting to get out of a timed lock I can only think of two solutions that both imply a whole lot of complications. Either make the timers ridiculously long or disable resting/waiting. For that second option I don't think there is a different mehtod besides simulating combat. So both options seem pretty bad.

This might require finetuning depending on your intended audience. Players that will completly break the mechanic by waiting until they get out again or players that will choose to be tied up for an unspecified time to spice up their gameplay. If you want to tend to the second kind a whole lot of options for DD items and quests are open to you that would be utterly torn apart by the first kind. It is all about how "immersive" you want your Skyrim to be ?

Posted
8 hours ago, Frostgestalt said:

Laura is just too nice. Now she is in debt :( You have to help her!

That just gave me an idea. Now i'm not sure if the shop would be actually very profitable or not, but there are player-involved ways to advertise it. Public shows gather audience, and it would give another reason to cage player but this time outside the shop. Of that she could be paid because it increase the customers. To make that more interesting, there could be some random audience while in the scene throwing comments.

 

Player could also be sent to spread fliers about the coming show, wearing some devices. I hope no slowing down ones, but it could bind hands some way. Say 7 fliers flagged as quest items so you can't put them away, talk to any npc at all including guards. They would have maybe 70% chance to take one, else ... hmm... [40% just says declining comment and walk away, 50% squeeze pump for player's plug, 10% steal 10% of player's gold].

 

About entering the shop at night... Maybe both of them should be sleeping. It should be no problem for them setting up a trap for any non-suspecting thieves that would try to come inside. But then a sign would be good for telling when it's open. What the trap does? Gag, petsuit, leash to center of room maybe? If that's possible. Depending on time left, maybe screen would darken and fastforward the time after waiting 1-2 hours, for them to wake up in the morning. Might need to lock the door from inside for that time too. There could be follow-up consequences...

Posted
11 hours ago, Dapper Dan Pomade said:

I get where you're coming from, it is a challenge you can just activate at any old time. But, if you think about it, if you unlock yourself and keep the gear, she's basically just giving out a whole bunch of free stuff all the time. I dunno if that's the soundest business practice ?

 

10 hours ago, Frostgestalt said:

Laura is just too nice. Now she is in debt :( You have to help her!

She isn't making money from it directly. But there is no better marketing than a beautiful bound woman walking around near the store that sells those restraints.

It's also good marketing to have something free to lure people with.

 

2 hours ago, Zaflis said:

That just gave me an idea. Now i'm not sure if the shop would be actually very profitable or not, but there are player-involved ways to advertise it. Public shows gather audience, and it would give another reason to cage player but this time outside the shop. Of that she could be paid because it increase the customers. To make that more interesting, there could be some random audience while in the scene throwing comments.

 

Player could also be sent to spread fliers about the coming show, wearing some devices. I hope no slowing down ones, but it could bind hands some way. Say 7 fliers flagged as quest items so you can't put them away, talk to any npc at all including guards. They would have maybe 70% chance to take one, else ... hmm... [40% just says declining comment and walk away, 50% squeeze pump for player's plug, 10% steal 10% of player's gold].

 

About entering the shop at night... Maybe both of them should be sleeping. It should be no problem for them setting up a trap for any non-suspecting thieves that would try to come inside. But then a sign would be good for telling when it's open. What the trap does? Gag, petsuit, leash to center of room maybe? If that's possible. Depending on time left, maybe screen would darken and fastforward the time after waiting 1-2 hours, for them to wake up in the morning. Might need to lock the door from inside for that time too. There could be follow-up consequences...

I still want to make an advertising quest like that. One where you get some restraints locked on you and the objective to spread the word.

That's all I have so far. It will take some time to fully plan something like that and I'm currently working on the new version.

Posted

Just an idea, but a radiant quest to find Laura rare devices would be a good one. The catch is that there would be a chance they are cursed and lock on the player, forcing them to go back to Laura to get them removed.

Posted
5 hours ago, neosuduno said:

Just an idea, but a radiant quest to find Laura rare devices would be a good one. The catch is that there would be a chance they are cursed and lock on the player, forcing them to go back to Laura to get them removed.

I think you're going to like the quest I'm working on. ?

Posted

Having an issue with invisible strong ebonite head, body, and socks. I am using UUNP body and have all the required mods. I have used bodyslide hundreds of times before so I know its not an issue there. It's like the mod is pointing at the wrong resources.

Posted
6 hours ago, Majin Buu said:

Having an issue with invisible strong ebonite head, body, and socks. I am using UUNP body and have all the required mods. I have used bodyslide hundreds of times before so I know its not an issue there. It's like the mod is pointing at the wrong resources.

Do the catsuit, closed hood and catsuit socks from DDx work for you?

The ones from my mod use the exact same models, textures and animations as those from DDx.

Posted
On 1/3/2019 at 4:53 AM, Majin Buu said:

Having an issue with invisible strong ebonite head, body, and socks. I am using UUNP body and have all the required mods. I have used bodyslide hundreds of times before so I know its not an issue there. It's like the mod is pointing at the wrong resources.

Boy oh boy - here you have it... Using DDx Strong Ebonites - inside Laura's Shop. Expand the Spoiler to see the proof... (using UNP 7Base Bombshell body type + HDT Physics on XP32 Maximum Skeleton Extended - XPMSE which has 115 bones for male/female each)

 

Spoiler

533069227_enb2019_01_0423_02_43_28.jpg.017bb2e2fda387eac7599252cfa60a4b.jpg

 

Clearly to me - you have got something wrong with your mods setup...

 

Possible cause: somewhere you have a mod which you have downloaded for CBBE body type and another for UUNP body type and not downloading correct version of every one of the mods - will leed you to body transparent parts, also there could be a problem with missing mesh or textures files (body becomes transparent when using non-existent meshes or textures of items... simple as that)

Posted

Observations:

 

Under *LauraShopDialogPlayerBondageHornyPlugTopic*, there is a small typo: "Don't forgot to give the plug a good squeeze."

 

Also, I'm getting some very noticeable shadow striping on characters inside the shop, namely between in front of the counter and the firepit. I checked it in the CK, and the candles on the counter and the firepit all use shadow casting lights, and all of them intersect in their light radius as well. The shadow issues seem to disappear once I'm out of the radius of the candles, or more specifically, past a point where most of the lights intersect.

 

Ideas:

 

Not sure if this has been mentioned before, but have you considered making the Locked Away quest tiered? So more/harsher restrictions for more gold per day, essentially. Like tier 0 is the basic chastity belt, tier 1 is the belt with a selectable plug, and so on. This ofc would need a bit of consideration as to what other items could be added that won't hamper the player too much, but things like a chastity bra, selectable anal plug with fully closed chastity belt or forced nudity rule might work (just throwing ideas out there).

 

Questions:

 

Out of curiosity, the content in the upcoming update, is it focusing on the radiant quests or story quests side more?

Posted
2 hours ago, taki17 said:

Observations:

 

Under *LauraShopDialogPlayerBondageHornyPlugTopic*, there is a small typo: "Don't forgot to give the plug a good squeeze."

Good catch.

 

2 hours ago, taki17 said:

Also, I'm getting some very noticeable shadow striping on characters inside the shop, namely between in front of the counter and the firepit. I checked it in the CK, and the candles on the counter and the firepit all use shadow casting lights, and all of them intersect in their light radius as well. The shadow issues seem to disappear once I'm out of the radius of the candles, or more specifically, past a point where most of the lights intersect.

I haven't noticed it myself, but turning off my ENB made them obvious. I found out that manually changing the Lighting Depth Bias fixed it for the most part.

 

2 hours ago, taki17 said:

Ideas:

 

Not sure if this has been mentioned before, but have you considered making the Locked Away quest tiered? So more/harsher restrictions for more gold per day, essentially. Like tier 0 is the basic chastity belt, tier 1 is the belt with a selectable plug, and so on. This ofc would need a bit of consideration as to what other items could be added that won't hamper the player too much, but things like a chastity bra, selectable anal plug with fully closed chastity belt or forced nudity rule might work (just throwing ideas out there).

I want to expand the Locked Away quest and I've been trying to figure out how I should do it. The problem is that I want to keep it compatible with the rest of the quests. So adding more restraints can complicate it.

 

2 hours ago, taki17 said:

Questions:

 

Out of curiosity, the content in the upcoming update, is it focusing on the radiant quests or story quests side more?

It's focussed on a repeatable quest.

Posted
2 hours ago, Laura 'Lokomootje' said:

I want to expand the Locked Away quest and I've been trying to figure out how I should do it. The problem is that I want to keep it compatible with the rest of the quests. So adding more restraints can complicate it.

Hmm, the most simple solution that comes up to my mind: just use different plugs. The more ... distracting a plug is, the more gold you get, when using it. A simple wooden or metal plug can be ignored during a fight, more than a soulgem plug that vibrates whenever you even think of using a spell ?

It could be argued that the humming of a vibrating plug could draw the attention of potential customers on your devices, which is the main target of an advertisement run, right?

Posted
13 minutes ago, Mister X said:

Hmm, the most simple solution that comes up to my mind: just use different plugs. The more ... distracting a plug is, the more gold you get, when using it. A simple wooden or metal plug can be ignored during a fight, more than a soulgem plug that vibrates whenever you even think of using a spell ?

It could be argued that the humming of a vibrating plug could draw the attention of potential customers on your devices, which is the main target of an advertisement run, right?

Having different rewards based on the plug is a good one.

Posted

 

I just wanted to say that I loved this mod, I mean, devious devices are greats but with quests it's much better! thanks again Laura !

 

 

Posted
4 hours ago, Laura 'Lokomootje' said:

I want to expand the Locked Away quest and I've been trying to figure out how I should do it. 

Yes, I too am waiting to see how you expand this quest ?

Posted
4 hours ago, Laura 'Lokomootje' said:

I want to expand the Locked Away quest and I've been trying to figure out how I should do it. The problem is that I want to keep it compatible with the rest of the quests. So adding more restraints can complicate it.

Not sure how well this would play with skyrims modding framework as I have not played around with that myself bug a suggestion I could have to expand it would be a series of 'tasks' that you could perform during your time to earn a bonus for that day/ week locked away (possibly maybe one per week) so if you go to the store during the quest and ask for something more to do you are given a quest pulled from a random pool (Delivery, recovery, escort) and then paid a little extra but when you do this you are then forced to remain locked until the end of the week but possibly with a higher pay/day.

 

Another suggestion would possibly be adding in a randomised 'ending' to the quest that you can choose to take for a bonus (think of these as either extra advertising or just some fun for the owner of the shop depending on the particular ending) depending on again how Skyrims framework would handle these they could be things like to get the key you have to talk to X person wearing nothing but your devices, or the owner gives the key to a 'random' (semi random drawn from a list of applicable characters) NPC and gives you clues to their identity, each day after you take this you are given an extra clue and then have to go and ask that NPC for the key and they may ask for something in return (possible hooks into other mods there or maybe just generic stuff such as sex).

 

The idea with these could be that after a certain amount of time doing the quest (or times taking the quest depending) the owner starts to figure maybe you enjoy being locked away and wants to spice up the experience a bit for you to keep you working for her.

Posted
10 hours ago, Varelia said:

 

I just wanted to say that I loved this mod, I mean, devious devices are greats but with quests it's much better! thanks again Laura !

 

 

Thank you. ?

 

10 hours ago, NTaylor said:

Not sure how well this would play with skyrims modding framework as I have not played around with that myself bug a suggestion I could have to expand it would be a series of 'tasks' that you could perform during your time to earn a bonus for that day/ week locked away (possibly maybe one per week) so if you go to the store during the quest and ask for something more to do you are given a quest pulled from a random pool (Delivery, recovery, escort) and then paid a little extra but when you do this you are then forced to remain locked until the end of the week but possibly with a higher pay/day.

 

Another suggestion would possibly be adding in a randomised 'ending' to the quest that you can choose to take for a bonus (think of these as either extra advertising or just some fun for the owner of the shop depending on the particular ending) depending on again how Skyrims framework would handle these they could be things like to get the key you have to talk to X person wearing nothing but your devices, or the owner gives the key to a 'random' (semi random drawn from a list of applicable characters) NPC and gives you clues to their identity, each day after you take this you are given an extra clue and then have to go and ask that NPC for the key and they may ask for something in return (possible hooks into other mods there or maybe just generic stuff such as sex).

 

The idea with these could be that after a certain amount of time doing the quest (or times taking the quest depending) the owner starts to figure maybe you enjoy being locked away and wants to spice up the experience a bit for you to keep you working for her.

Doing an errand for a small bonus is a good one. I had something like that in mind for a while, but I think that it would fit better in another quest.

I think the rest would also fit better in another quest.

The Locked Away quest should stay focussed on the belt I think. But I have some kind of player slavery planned where stuff like this would fit right in.

Posted

Simplistic idea, maybe it's been suggested before.

But what about a possibility that Laura loses the belt key when the time is up for Locked Away?

It could be something like it was accidentally packaged with a custom belt sold to someone else, and *her* key was left in the store. So you have to go off to a random location like Captured Dreams to retrieve the key, finding a character who's found herself trapped in her belt with the wrong key.

Posted
20 hours ago, Laura 'Lokomootje' said:

I want to expand the Locked Away quest and I've been trying to figure out how I should do it. The problem is that I want to keep it compatible with the rest of the quests. So adding more restraints can complicate it.

Granted, I don't know what other quests you have planned currently, but minimal interference with the player's ability to essentially do stuff would mean this quest is limited to chastity items, plugs, cuffs and maybe collars. Optionally, an enforced nudity at the most. And maybe some checks if the worn items are compatible with a quest you are about to start, otherwise some witty comment about how the player just wants to have fun instead of working.

 

Personally, I wouldn't like to have the player all wrapped up for a longer duration anyway, since far too many DD mods make this mistake, where you can't do anything and are forced to crawl to the other end of the map at an aggravatingly slow speed. So far, yours is pretty much the only one that doesn't do this, which is one of the main reasons I've been following it with great interest.

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