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Extended Skeleton DEV Thread


ZaZ

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Posted
11 hours ago, VonHelton said:

  There was NO intention of doing ANYTHING, until I insisted.

 

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You carry yourself with so much authority, who ARE you?  None of the modders are modding because of you so get over yourself.  If "insisting" is your only contribution then you deserve no credit for other people's hard work and we don't owe you anything.  It's the modders that we should be thanking, not you! 

Posted

People chill! We are really close to FO4 modding Utopia. No need for arguing on this thread.

By the way all the contributors on this mod are awesome and deserve all the praise! Can't wait to see how many possibilities this will open.

Posted

I concur. Thank you Zaz, Leito and all the contributors involved for the hard work you've all put into making this happen.     
One of the reasons I stopped playing Fallout was due to the lack of physic animations. 

Posted
17 hours ago, VonHelton said:

I was REPEATEDLY told it can't be fixed.

 

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Too bad YOU can not do it.

 

You really hope that with a new skeleton (ie extra bones) and a mesh with new skin this problem is resolved?

No it is not - you can hide it only with skin and appropriate mesh as far as possible, but not abolish.

Animations or real time bone movements ONLY affect bones.

A bad skin or a low poly mesh (especially before and after the joint) only reinforce the effect.
It will always be. There is no skin morph as in 3ds or similar techniques in games.
Here is a video about Skin Morph - and also the explanation why you expect too much from ZaZ.

The actual problem should also be recognizable.

There is no mesh deform per vertex, just bones and a bad/good mesh with a bad/good skin.
And you can edit the skin in 3ds, Blender and also in OS.

Posted
6 hours ago, Simquisitor said:


You carry yourself with so much authority, who ARE you?  None of the modders are modding because of you so get over yourself.  If "insisting" is your only contribution then you deserve no credit for other people's hard work and we don't owe you anything.  It's the modders that we should be thanking, not you! 

Yer right, I'm nobody special, I've just been modding games since Wolfenstein 3D, so what would I know, right? Not to mention beta testing most of the games that are household names.

 

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Posted
7 hours ago, originofdarkness said:

If you say so mate ?

The original thread is still around, provided it wasn't deleted by staff.........Why are you trying to deny me something I'm proud of?

 

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Posted
7 minutes ago, VonHelton said:

I never claimed I could??

 

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And I told you, you can fix it - on a limited scale - even with OS.
If you were using less "bold + yellow", the feedbacks might be different.
But actually it is good - good for the thread and for the authors.

 

Posted
47 minutes ago, Andy14 said:

And I told you, you can fix it - on a limited scale - even with OS.
If you were using less "bold + yellow", the feedbacks might be different.
But actually it is good - good for the thread and for the authors.

 

You obviously have me confused with someone else. I've never claimed to be able to fix a skeleton, and I wouldn't know where to begin, even if I could!

 

Further, if the knee was easily fixed, it would've already been done, by Caliente herself, don't you think? Or at least someone else.

 

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Posted

I think the bigger point is:

 

FO4 modding is where it's at, because a bunch of people felt it was "just good enough" to mod. It's no secret that FO4 was long considered Bethesda's biggest piece of trash to date. And many STILL feel that way.

 

But, with the understanding that mods can only make a shitty game BETTER, many stuck it out for the long haul.

 

And that is what's important here. Any one of us could sit here and post the laundry list of shit that Bethesda did wrong with this game. That's a given. But who did what, when, or why is largely unimportant because the simple fact remains.....

 

Only through the combined efforts of A LOT of people, modders and non-modders alike, is this game what it is today.

 

That said, let's please get this thread back on the topic is belongs on. Which looks to be something that will HUGELY improve the game. Thanks

 

Trykz

Posted
26 minutes ago, LukeDuke said:

^ Wow.. Did you also update male body?

 

No , not yet but we will eventually

But since Leito is with us now , he will add the new bones to His EVB body and BTOS will look into the BodyTalk and morphs.

Posted

Morphs shouldn't be a concern , It has a reasonable amount of Polygons to get the job done. Unless Your going over the top with Sliders.

Reminder this body is NOT CBBE,  its UV's will work with CBBE Based Textures

 

 

We did alter the skinning on the Arms as well so we could avoid some unnecessary deformations 

 

Posted
10 hours ago, Trykz said:

I think the bigger point is:

 

FO4 modding is where it's at, because a bunch of people felt it was "just good enough" to mod. It's no secret that FO4 was long considered Bethesda's biggest piece of trash to date. And many STILL feel that way.

 

But, with the understanding that mods can only make a shitty game BETTER, many stuck it out for the long haul.

 

And that is what's important here. Any one of us could sit here and post the laundry list of shit that Bethesda did wrong with this game. That's a given. But who did what, when, or why is largely unimportant because the simple fact remains.....

 

Only through the combined efforts of A LOT of people, modders and non-modders alike, is this game what it is today.

 

That said, let's please get this thread back on the topic is belongs on. Which looks to be something that will HUGELY improve the game. Thanks

 

Trykz

First. I think the hate for this game is overblown and it's only the vocal minority who hates it the most. Some of the complaints for this game are just downright silly (like the guy who said he quit because lack of boob physics). Some people take these games a bit too seriously sometimes.  Second. Awesome mod! Keep up the good work!

Posted

This is incredible!  Thanks Zaz, Leito, Vioxsis and TheBottomhoodofSteel for all your hard work!  

There's loads of untapped potential in fallout 4 and it's great to see innovation happening even this far into its life cycle.

 

Personally, I adore FO4.  Love it or hate it though, it's what we all got when it comes to a heavily modifiable Bethesda sandbox on their most recent iteration of their Creation engine.  With fallout 76 being online and TESVI only recently entering into production, people skipping over FO4 are gonna be in a pretty long drought waiting for their next iteration of the Creation engine and all the shiny new stuff that comes with.  Skyrim is a fantastic game with the largest modding community ever to have existed, but the game was released in 2011, nearly 7 years ago.  At this point, while the character models have kept up to date, hot sex animators such as Leito have animations in the game that look significantly better than the stock animations in game like running or walking.  Say what you will about FO4, but the vanilla animations are much, MUCH better than in any previous Bethesda game and the transitions between animations are a godsend for immersion.  

 

Not to sound hyperbolic or anything, but this mod is quite literally the future of fallout modding and by extension, bethesda modding till TESVI comes out.  Papa bless and godspeed!

Posted
9 hours ago, ZaZ said:

Morphs shouldn't be a concern , It has a reasonable amount of Polygons to get the job done. Unless Your going over the top with Sliders.

Reminder this body is NOT CBBE,  its UV's will work with CBBE Based Textures

 

 

We did alter the skinning on the Arms as well so we could avoid some unnecessary deformations 

 

Excellent! The deformities when you raise your arms always bugged me, but I never said anything because CBBE was all we had, ......literally!

 

This is MUCH better.

 

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Posted

Holy HELL , ZaZ...I can't even begin to go into how grateful we are for your contributions to this site, your animation work, insight, and now initiative.

Posted

Damn postponing my new playthrough to play with new skeleton and physics i have one question will it be easy for users to add new skeleton and physics to armors and clothes? or we will have to wait for modders to add it to their armor/cloth mods?  

Posted
1 hour ago, Jappa123 said:

Damn postponing my new playthrough to play with new skeleton and physics i have one question will it be easy for users to add new skeleton and physics to armors and clothes? or we will have to wait for modders to add it to their armor/cloth mods?  

Its more like BBP/TBBP Physics for Skyrim. So yes the weights will differ for armors/clothing and need to be re-skinned so as to extend physics to armors.

While I personally wont be making conversions.

Mod Authors are free to make conversions for Clothing , Bodies and even Equipables ( Like Strapons / Cocks )

Posted
1 hour ago, JennyC6 said:

This is lookin' pretty awesome. I do nudist playthroughs, can't wait.

We will be able to use bodyslide on this, yah?

Yes , thats the plan, BodySlide  options should be available.

We might also try to work in a looks menu option via Tri's files.

 

 

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