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Extended Skeleton DEV Thread


ZaZ

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Guys, we are still working , the bodies . If All goes well We should have a release for Christmas or New Years

We are Working on the Male Body as well

 

Some Previews with the Female Body


https://cdn.discordapp.com/attachments/503736719380840504/519294922512400394/RCW.webmhd.webm

 

https://cdn.discordapp.com/attachments/503736719380840504/519294950366642182/Swaddle.webmhd.webm

 

Cheers

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Zaz boss, could you please please please, pretty please with sugar on top give a small demo of a futanari animation?

 

I would be eternally grateful.

 

Thanks a lot.

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Guys, we are giving some love to the male body now .

So if there are 3D texture artists interested come join us on discord.

 

Also we need help with equip-able schlongs, Futa etc , 3D artists and texture artists 

Because we wont be providing them. I will be providing a reference schlong for skinning purposes.

 

https://discord.gg/EyTChtq

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18 minutes ago, NeebNeebSkyrim said:

have to ask, when the body/skeleton is released, will outfits be compatible from the get go, or are they going to need to be patched to support it

If it's just a skeleton, the only thing that needs to be applied to the armors and outfits is a patch to have physics with them, I believe.

Otherwise the body should stay the same. Skyrims extended skeleton worked that way.

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2 hours ago, NeebNeebSkyrim said:

have to ask, when the body/skeleton is released, will outfits be compatible from the get go, or are they going to need to be patched to support it

 

The skeleton will work from the get go.  And will be compatible with even default characters.

 

If you want bounce and other features etc Other bodies and clothing will have to be mapped to the new skeleton

 

 

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2 hours ago, Vendasius said:

If it's just a skeleton, the only thing that needs to be applied to the armors and outfits is a patch to have physics with them, I believe.

Otherwise the body should stay the same. Skyrims extended skeleton worked that way.

Well, partially true

There is no default physics yet.

Right now we are animating the breast bounce etc. 

If and when a F4SE physics plugin is created , you can expect auto bounce (Something like CBP for SkyrimSE )

 

 

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Progress Report

 

Bones:

Penis/with Balls Bones- Complete / Skinned (EVB as Base)

Breast Bones - Complete / Skinned (Custom Body as Base)

Butt Bones - Complete/ Skinned (Custom Body as Base)

Tongue Bones - Complete / Skinned (Custom Tongue)

Belly Bones - Complete  (Custom Body as Base)

Vagina/Anus Bones - Complete (Custom Body as Base)

BodySlide Bodies Complete (Custom Body/EVB Male as Base)

 

Wing Bones - Looking to Improve the existing bones by Vader / Skinning to a Mesh Pending ()

Tail Bones - Complete/ Skinning to a Mesh Pending (SCRAPPED due to Creation Kit Bone Limitation) Maybe in the future 

 

Animation Specific:

Animation Rigs for Male/Female - Complete

Animation Rigs For Animators (3D-Max) , with Automated Breast/Butt/Ball/Dick Physics - In Progress

Editing the default Animations and adding new mocap animations (using MaikCG's Biped Rig) with Breast/Butt/Ball/Dick Bounce - in Progress

 

Extended Creatures Planned

Super Mutant - Complete

 

 

Big Thanks to our LL team who worked on this togther

@Leito86

@Vioxsis

@TheBottomhoodofSteel

@ZaZ

 

Also the AFF Discord Team Lead By @dagobaking

With all the Animators,Coders and Mod Authors 

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