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Extended Skeleton DEV Thread


ZaZ

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Posted
On 10/25/2018 at 10:51 PM, ZaZ said:

 

Male Bodies will have the right parts skinned as well. When eventually it will come out.

Leito working on the TEXTURES 

Its still being tested, however animators will have more control of the animation rig and the correct bones.

 

Cheers

 

thanks for adding males aswell 

Posted
On 10/26/2018 at 5:12 AM, a11hai1kotl said:

Can you tell me what is needed for the HDT plugin to work?

Maybe if there is a small list of things that are needed then someone can start working on it?

 

I'm not too sure about this ,

Because there is no HDT-PE (havok physics)plugin for the for Skyrim-SE (which is 64bit), There is a HDT-SMP plugin that uses Bullet Physics for Skyrim-SE.

 

Mostly with the release of the new skeleton/bodies, It should encourage other physics plugin authors to attempt something at least.

 

On 10/26/2018 at 11:56 PM, bajs11 said:

this is awesome! most of the existing dance animations look weird with the current bodies, vanilla and mods

When will you release this?

 

 

Well, from what I have seen , mostly its because , the dance animations converted to FO4 need to be adjusted some.  Thats why the collar bone droops and the arms are a bit messed up.

There is no fixed date for release yet because ,it needs extensive testing. 

 

 

On 10/26/2018 at 8:43 AM, Butch93h said:

This literally cannot come out soon enough! It looks absolutely spectacular so far and I hope I am not the only one saying that even a playable alpha or beta would be incredible!

Testing is in Closed Alpha State now, there should be an open alpha in the upcoming weeks of November

 

Posted
4 hours ago, ZaZ said:

Testing is in Closed Alpha State now, there should be an open alpha in the upcoming weeks of November

I think I'm safe in saying that everyone is on hold..........lol.

 

In other news, the skeleton's on robots is different, therefore mods with robots is on an indefinite holding pattern? Yes, no?

 

?

 

 

 

Posted
On 10/23/2018 at 2:24 AM, ZaZ said:

Its as Leito said, 

Something like this has never been attempted before 

Belly Nodes for Animators for the right and wrong reasons " You pervs wanted this ?,,,,,," We will be adding it to Male bodies as well

 

 

been afk for some time again. life likes to take me away from leisure.


so this looks like it could be used for belly bulge and collision like in skyrim? A distention based them for us monster pervs?

 

 

 

 

Posted
On 10/28/2018 at 8:14 PM, VonHelton said:

Damn......I just now noticed she's BREATHING...........

 

?

 

 

either that or she has a alien ready to pop out ;) . Either way this is some great work being done.

Posted
4 hours ago, Hippeus said:

either that or she has a alien ready to pop out ;) . Either way this is some great work being done.

No, the breathing is clearly acting independent of the alien effect, IMHO!

 

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Posted

So a rather silly question just popped into my head. When this body gets released, will there be a tutorial on how to apply the physics to already existing clothing? Would we do this through outfit studio? 

Posted
8 hours ago, SamPayne said:

So a rather silly question just popped into my head. When this body gets released, will there be a tutorial on how to apply the physics to already existing clothing? Would we do this through outfit studio? 

In a perfect world, I want to believe a batch file will do all the conversions for us, but we don't live in a perfect world.

 

?

 

 

 

Posted
On 10/28/2018 at 4:48 PM, ZaZ said:

Well, from what I have seen , mostly its because , the dance animations converted to FO4 need to be adjusted some.  Thats why the collar bone droops and the arms are a bit messed up.

There is no fixed date for release yet because ,it needs extensive testing. 

 

 

Testing is in Closed Alpha State now, there should be an open alpha in the upcoming weeks of November

 

 

What animation did you use in the video you shared? It looks just so natural and awesome ?

I believe only Skyrim got something that came close to it:

 

 

 

Posted
16 minutes ago, bajs11 said:

What animation did you use in the video you shared? It looks just so natural and awesome ?

I believe only Skyrim got something that came close to it:

FAIL..........No boobie bounce!

 

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Posted

Guys , Just an update

 

We are working/making/testing on body slide features.

Unlike Animations etc these things take time. 

 

A beta release doesn't make sense when there are no animations for the body.

But will keep post when , we have something to release

Posted
7 hours ago, ZaZ said:

Guys , Just an update

 

We are working/making/testing on body slide features.

Unlike Animations etc these things take time. 

 

A beta release doesn't make sense when there are no animations for the body.

But will keep post when , we have something to release

Just to clarify......The breathing is separate & apart from the "alien" effect?

 

?

 

 

 

Posted
57 minutes ago, VonHelton said:

Just to clarify......The breathing is separate & apart from the "alien" effect?

 

?

Its separate , 

But don't expect the Skeleton to automate the breathing.

The animator needs animate the breathing manually

Posted

 

On 11/4/2018 at 3:51 PM, bajs11 said:

 

What animation did you use in the video you shared? It looks just so natural and awesome ?

I believe only Skyrim got something that came close to it:

They are some "free" Mocap animations found online. But will check the permissions before making mods of them.

 

 

On 11/4/2018 at 6:48 AM, SamPayne said:

So a rather silly question just popped into my head. When this body gets released, will there be a tutorial on how to apply the physics to already existing clothing? Would we do this through outfit studio? 

Yes, It should be the same way like other outfits , but the outfit needs to be positioned in the right spot.

 

 

On 10/29/2018 at 3:27 AM, Neeb! Neeb! Neeb! said:

so this looks like it could be used for belly bulge and collision like in skyrim? A distention based them for us monster pervs?

Yes, Animators can control it when the actor is being penetrated.

 

 

 

Posted
38 minutes ago, ZaZ said:

Its separate , 

But don't expect the Skeleton to automate the breathing.

The animator needs animate the breathing manually

which you are now doing, breathing manually

also it looks great

Posted
5 hours ago, ZaZ said:

Its separate , 

But don't expect the Skeleton to automate the breathing.

The animator needs animate the breathing manually

.........and we are seeing her breathe, which means the animation exists, yes?

 

?

 

 

 

Posted
10 hours ago, AnotherUserOff said:

So is this for Animations Only or its like the Universal Skeleton?

 

It is the extended skeleton from Skyrim. (Just no HDT Support) 

Its basically TBBP where the bones are animated manually.

 

 

Posted
6 hours ago, VonHelton said:

.........and we are seeing her breathe, which means the animation exists, yes?

 

?

Yes , the breathing animation in this case  ONLY exists because I MANUALLY animated it along with the belly bulge animations. 

Not many animate breathing, even the default animations don't have breathing animations.

 

Animations cant be merged the way your thinking.

 

Posted
1 hour ago, ZaZ said:

Yes , the breathing animation in this case  ONLY exists because I MANUALLY animated it along with the belly bulge animations. 

Not many animate breathing, even the default animations don't have breathing animations.

 

Animations cant be merged the way your thinking.

 

No......I don't want to merge them. Someone else said that. I just want people in my game breathing!

 

How do I get it & how do I install it? Do I get it from you?

 

?

 

 

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