Lyonsx Posted October 12, 2018 Posted October 12, 2018 Let me test some of this. LOL, I am so not patience. >->;; I'll wait ;?
Neeb! Neeb! Neeb! Posted October 13, 2018 Posted October 13, 2018 11 hours ago, VonHelton said: I went back & double checked.........Apparently, I had done a fresh install since I had made adjustments. So, I did everything up in Bodyslide, and I'm gonna check to see if my boobies bounce. If I don't get any bounce, I'll try Cherry's.......... ? i've tried cherry's and dont have a problem also I had a guide recently show me how to add physics too all armors, takes like 3 min per mesh. If you're willing to grab the precise nif in outfit studio instead of using bodyslide presets. I'll try to find the link tomorrow which reminds me that I need to do that again as well since i had to reinstall recently
ZaZ Posted October 13, 2018 Author Posted October 13, 2018 15 hours ago, Lyonsx said: Let me test some of this. LOL, I am so not patience. >->;; I'll wait ;? Patience is good my friend ... we have a few surprises about what we have been upto...
VonHelton Posted October 13, 2018 Posted October 13, 2018 Ok, this is interesting....... It seems that if you use a default setting......Curvy, Slim, etc...........The boobies don't bounce much, if at all. But if you modify the boobs in any way in Bodyslide or in Looksmenu, then they bounce! The adjustment doesn't have to be a huge difference, either, it can be as small as a fraction of an inch. ?
Volodja1 Posted October 17, 2018 Posted October 17, 2018 On 10/4/2018 at 2:29 PM, Vader666 said: Someone ( i think it was Neanka or something like this ) made a CBBE body with a modeled vagania and butthole. That was pretty much the template for the positions of where i placed the v_ bones in ExSkel. So there is a body floating around somewhere... Indeed is was Nahka, the body files can be found under Vinfamy’s animated fannies - if it helps...
ZaZ Posted October 18, 2018 Author Posted October 18, 2018 6 hours ago, Volodja1 said: Indeed is was Nahka, the body files can be found under Vinfamy’s animated fannies - if it helps... Spoiler Thanks I did look that up, But we have an alternative which we are working on. Things will become will become clear soon. Will probably have an announcement this weekend.
Silvermetal Posted October 18, 2018 Posted October 18, 2018 Right when I thought FO4 kinky framework modding had come to an end, here you are surprising me. Amazing job and in so little time, kudos to you.
Volodja1 Posted October 19, 2018 Posted October 19, 2018 On 10/18/2018 at 2:18 AM, ZaZ said: Thanks I did look that up, But we have an alternative which we are working on. Things will become will become clear soon. Will probably have an announcement this weekend. No problem. Looking forward to hearing more from you guys. You work so far looks great
Lyonsx Posted October 19, 2018 Posted October 19, 2018 I have a question about the body slider ver. of this...Can you transfer the bone from the body you built to the clothing in the outfitter section of bodyslider?
ZaZ Posted October 19, 2018 Author Posted October 19, 2018 2 hours ago, Lyonsx said: I have a question about the body slider ver. of this...Can you transfer the bone from the body you built to the clothing in the outfitter section of bodyslider? Yes, you need to reference the the new skeleton in the settings of OS. Also you can use the copy bone weights function. But the Vanilla Outfits are too low poly for bounce.... so I don't recommend it. But if someone can make conversions for clothing , they are free to do so. I don't have sufficient knowledge for it , nor the time .
VonHelton Posted October 20, 2018 Posted October 20, 2018 On 10/17/2018 at 10:02 PM, Silvermetal said: Right when I thought FO4 kinky framework modding had come to an end, here you are surprising me. Amazing job and in so little time, kudos to you. Come to an end? AAF is still in BETA! ?
Yusei_Yamoto Posted October 20, 2018 Posted October 20, 2018 i also have question looks like Male And Female get Different Skeletons, So Can Female Animations Still Work on Males?
ZaZ Posted October 20, 2018 Author Posted October 20, 2018 11 hours ago, Yusei_Yamoto said: i also have question looks like Male And Female get Different Skeletons, So Can Female Animations Still Work on Males? Yes , Animations will work on either gender. The skeleton is same FO4's Skeleton, I have just added additional bones to the original.
Trykz Posted October 21, 2018 Posted October 21, 2018 9 hours ago, ZaZ said: Yes , Animations will work on either gender. The skeleton is same FO4's Skeleton, I have just added additional bones to the original. Doesn't FO4 actually utilize 2 separate skeletons? The first, which as I understand it, is the chargen skeleton, which is only used during character creation, something about it being used by both the male and female during the bathroom scene with limited animations, and perhaps(?) later during the early Vault 111 scenes (the cryo pod bit I think), after which the normal skeleton is swapped in for normal play. I seem to recall looking into some of the vanilla script sources quite a while ago, and seeing a bit of swapping in and out of this chargen skeleton during some of the very earliest MQ stages. I don't think this will raise any issues for what you're working on, but I'm more than a bit curious if you've tested it with the power armor race swap? (just entering and exiting power armor, with everything intact afterward) Again, as I understand it, entering power armor actually changes the player race, and stores only the player head information after the swap. I'm not expecting there would be any issues between power armor and a custom skeleton (because of the full race swap), but I'm genuinely curious. Trykz
ZaZ Posted October 21, 2018 Author Posted October 21, 2018 1 hour ago, Trykz said: Doesn't FO4 actually utilize 2 separate skeletons? The first, which as I understand it, is the chargen skeleton, which is only used during character creation, something about it being used by both the male and female during the bathroom scene with limited animations, and perhaps(?) later during the early Vault 111 scenes (the cryo pod bit I think), after which the normal skeleton is swapped in for normal play. I seem to recall looking into some of the vanilla script sources quite a while ago, and seeing a bit of swapping in and out of this chargen skeleton during some of the very earliest MQ stages. I don't think this will raise any issues for what you're working on, but I'm more than a bit curious if you've tested it with the power armor race swap? (just entering and exiting power armor, with everything intact afterward) Again, as I understand it, entering power armor actually changes the player race, and stores only the player head information after the swap. I'm not expecting there would be any issues between power armor and a custom skeleton (because of the full race swap), but I'm genuinely curious. Trykz Yes, there are 2 additional Skeletons, specifically for FaceBones (Male/Female) the new bones have been added to those as well. So there shouldn't be any issues technically. The face bones and skin bones aren't mapped to the skeleton.hkx and are controlled Via the Character Generation Screen and the Body Triangle I've not noticed anything different for power armor. But I will do some tests to see if anything changes. Thanks
VonHelton Posted October 21, 2018 Posted October 21, 2018 3 hours ago, ZaZ said: Yes, there are 2 additional Skeletons, specifically for FaceBones (Male/Female) the new bones have been added to those as well. So there shouldn't be any issues technically. The face bones and skin bones aren't mapped to the skeleton.hkx and are controlled Via the Character Generation Screen and the Body Triangle I've not noticed anything different for power armor. But I will do some tests to see if anything changes. Thanks Can we fix Piper's evil grin? ?
ZaZ Posted October 21, 2018 Author Posted October 21, 2018 10 minutes ago, VonHelton said: Can we fix Piper's evil grin? ? I'm pretty sure I mentioned this before The Face Bones (or skeleton) don't control facial expressions. Those bone are only used for Character Creation or Character Generation. Download an expression mod to fix the issue. https://www.nexusmods.com/fallout4/mods/19307/
VonHelton Posted October 21, 2018 Posted October 21, 2018 9 minutes ago, ZaZ said: I'm pretty sure I mentioned this before The Face Bones (or skeleton) don't control facial expressions. Those bone are only used for Character Creation or Character Generation. Download an expression mod to fix the issue. https://www.nexusmods.com/fallout4/mods/19307/ Fine. I'll dress up Piper as Morticia Addams & call it a day........ It's ironic that something called "Face Bones" can't fix the face!! ?
Guest Posted October 21, 2018 Posted October 21, 2018 Excitedly waiting for your upcoming news! Great work so far.
ZaZ Posted October 22, 2018 Author Posted October 22, 2018 Update Penis/with Balls Bones- Complete / Skinned Breast Bones - Complete / Skinned Butt Bones - Complete/ Skinned Tongue Bones - Complete / Skinned (Custom Tongue) Belly Bones - Complete ( For Belly Bulge or Jiggle ) Vagina/Anus Bones - Complete ^^ Custom Body - In Progress Wing Bones - Temporarily Scrapped (Gamebyro limitation number of bones) Might add externally Tail Bones - Temporarily Scrapped (Gamebyro limitation number of bones) Might add externally
Guest Posted October 22, 2018 Posted October 22, 2018 Great stuff! Can't wait for the initial release! 8 minutes ago, ZaZ said: Wing Bones - Temporarily Scrapped (Gamebyro limitation number of bones) Might add externally Tail Bones - Temporarily Scrapped (Gamebyro limitation number of bones) Might add externally Intriguing... The skyrim XPMSE one seemed to have a fuck ton of bones. Does yours have more?
Not Mr.Payne Posted October 22, 2018 Posted October 22, 2018 15 minutes ago, ZaZ said: Update Penis/with Balls Bones- Complete / Skinned Breast Bones - Complete / Skinned Butt Bones - Complete/ Skinned Tongue Bones - Complete / Skinned (Custom Tongue) Belly Bones - Complete ( For Belly Bulge or Jiggle ) Vagina/Anus Bones - Complete ^^ Custom Body - In Progress Wing Bones - Temporarily Scrapped (Gamebyro limitation number of bones) Might add externally Tail Bones - Temporarily Scrapped (Gamebyro limitation number of bones) Might add externally Amazing progress! Do you think you will have an initial release by Thanksgiving or Christmas!? With your rapid progress, I could easily see that happening.
ZaZ Posted October 22, 2018 Author Posted October 22, 2018 9 hours ago, a11hai1kotl said: Great stuff! Can't wait for the initial release! Intriguing... The skyrim XPMSE one seemed to have a fuck ton of bones. Does yours have more? Well, XPMSE had lot of bones , true....... but most of them were only used for attachments etc. Majority of them couldn't be key-framed for animations New bones which can be animated/keyframed need to be mapped into the skeleton.hkx There is a limit to the number of bones I can to the skeleton.hkx . The moment I crossed that limit . There were crashes to the Creation Kit and Ragdoll issues.
ZaZ Posted October 22, 2018 Author Posted October 22, 2018 10 hours ago, SamPayne said: Amazing progress! Do you think you will have an initial release by Thanksgiving or Christmas!? With your rapid progress, I could easily see that happening. Thanks It maybe sooner. I have Leito and Vioxsis helping me with the Custom Body. If I get time , I might extend some creature skeletons too
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