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Extended Skeleton DEV Thread


ZaZ

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Posted
15 hours ago, NeebNeebSkyrim said:

so, if i understand correctly this will be the first skeleton to implement its own physics feature for breast and belly?

 

Well, it has to be animated by animators, its not automated like Skyrim.

Not until someone develops a physics plugin for it (Like HDT or CBP) 

HDT is unlikely given that no one has attempted it yet.

Posted
8 hours ago, ZaZ said:

Well, it has to be animated by animators, its not automated like Skyrim.

Not until someone develops a physics plugin for it (Like HDT or CBP) 

HDT is unlikely given that no one has attempted it yet.

so theoretically, Cherry's Physics would have to be patched for it, in addition to animations from specific animation sets to be updated ( for example, mutated lust aaf) in order to get like....the "full effect?" similar to skyrim?


Also i almost forgot to ask, does this skeleton have any possible ability to assit in the implementation of a heels system?

Posted
4 minutes ago, NeebNeebSkyrim said:

so theoretically, Cherry's Physics would have to be patched for it, in addition to animations from specific animation sets to be updated ( for example, mutated lust aaf) in order to get like....the "full effect?" similar to skyrim?

Cherry Stuff, uses the cloth physics from in game like CBBE Physics.

 

In order to for other bodies , use the animated physics in animations. those bodies need to be weighted to the new bones. From new extended skeleton.

I'm not sure , when you mean the "full effect?" similar to skyrim?" 

 

What we are technically trying to achieve  is TBBP from Early Skyrim. Where Animators manually added bounce to each animation by animating the the skeleton.

Posted

I tested male body, no problems so far, but we probably need animations which will support balls bouncing and other stuff, current AAF anims works as before. Will test some more.

Posted

Tried the Zex bodies........Nothing worked. The female Zex body only showed up during sex, and there was no bounce. The male body was over muscular & flaccid.

 

?

 

 

Posted
1 hour ago, VonHelton said:

Tried the Zex bodies........Nothing worked. The female Zex body only showed up during sex, and there was no bounce. The male body was over muscular & flaccid.

 

?

 

 

A woman's body appears when you take off your clothes.Personally I have so.And animation I have only one works on this body-Reverse(in other cases, the body is as if out of power armor).

Posted
4 hours ago, LukeDuke said:

I tested male body, no problems so far, but we probably need animations which will support balls bouncing and other stuff, current AAF anims works as before. Will test some more.

True, there are some issues with certain Animation Packs with the male and female bodies. 

But its an animation issue , A few animators myself included , used an incorrect rig to animate so , sometimes the Penis floats above . This has to be resolved by the animators themselves.

 

1 hour ago, VonHelton said:

Tried the Zex bodies........Nothing worked. The female Zex body only showed up during sex, and there was no bounce. The male body was over muscular & flaccid.

 

?

There are no bounce animations yet. They wont magically show up just because of a new body and skeleton. Animators Need to animate the bounce.  It will happen , one step at a time.

 

20 minutes ago, Fiona159 said:

A woman's body appears when you take off your clothes.Personally I have so.And animation I have only one works on this body-Reverse(in other cases, the body is as if out of power armor).

Yes because , the only thing that we have added is a nude body. Clothing will come later on when people add them

 

Ruftgs(Atomic Lust) , Leitos Animations and My Own ZaZOut have some issues with the new skeleton. Thats because on the error from the Animation Side (there will be an error like this for male bodies). We will update our packs when we get time.

 

Fallout4_2018-12-11_23-17-57-758.jpg

 

 

 

 

Posted
4 minutes ago, ZaZ said:

Yes because , the only thing that we have added is a nude body. Clothing will come later on when people add them

 

Ruftgs(Atomic Lust) , Leitos Animations and My Own ZaZOut have some issues with the new skeleton. Thats because on the error from the Animation Side (there will be an error like this for male bodies). We will update our packs when we get time.

 

 

 

 

 

 

I understand perfectly, and you have no complaints).I tried your creation and I liked it very much.I hope that you will not stop working and that people will help you.Good luck all!

Posted
On 12/12/2018 at 10:56 PM, ZaZ said:

Cherry Stuff, uses the cloth physics from in game like CBBE Physics.

 

In order to for other bodies , use the animated physics in animations. those bodies need to be weighted to the new bones. From new extended skeleton.

I'm not sure , when you mean the "full effect?" similar to skyrim?" 

 

What we are technically trying to achieve  is TBBP from Early Skyrim. Where Animators manually added bounce to each animation by animating the the skeleton.

So basically it will be like tbbp then and you will need animations. So by itself it won't do anything then. I guess eventually someone will make hdt for fallout 4 then. From what I remember though it didn't take to long for hdt to made for skyrim after tbbp came out.

Posted
36 minutes ago, Lost Resolution said:

So basically it will be like tbbp then and you will need animations. So by itself it won't do anything then. I guess eventually someone will make hdt for fallout 4 then. From what I remember though it didn't take to long for hdt to made for skyrim after tbbp came out.

One Can hope, for it . I'm not too confident about HDT. 

But SkyrimSE's  CBP is possible

 

Posted
1 minute ago, ZaZ said:

One Can hope, for it . I'm not too confident about HDT. 

But SkyrimSE's  CBP is possible

Lets hope the creator of CBPC feels it's worth it.

When I asked on nexus, he mentioned he wasn't super interested as he never plays FO4, but people are welcome to try.

 

Maybe he changed his mind, when you asked him?

I hope so (silent prayers and thoughts be to him jk).

Posted

Guys , we should have a release by the end of this month.

If there are any Animators that want to have a go at the New Animation Rigs , contact me on discord

https://discord.gg/EyTChtq

 

We need more animators to show case animations.

 

 

Posted
14 minutes ago, ZaZ said:

Guys , we should have a release by the end of this month.

If there are any Animators that want to have a go at the New Animation Rigs , contact me on discord

https://discord.gg/EyTChtq

 

We need more animators to show case animations.

 

 

Thats awesome!

Thanks a lot for your work!

Posted

Howdy.  In ZaZOut4 Beta V.003 > AAF > ZaZOut4_morphSetData.xml, line 18 (on Notepad) defines "Erect" and causes AAF Error [08] for "Erected".  Suggest you change "Erect" to "Erected" to fix.  I'm not a coder, just an English major. 

Posted
2 hours ago, scrappydweeble said:

Howdy.  In ZaZOut4 Beta V.003 > AAF > ZaZOut4_morphSetData.xml, line 18 (on Notepad) defines "Erect" and causes AAF Error [08] for "Erected".  Suggest you change "Erect" to "Erected" to fix.  I'm not a coder, just an English major. 

Hello , is the for the new male body ? 

Which body is this ?

 

Thanks

Posted

For any body that can morph with AAF, I guess.  I had installed EVB vanilla.  But I don't think the "type" of body was the issue.  The original file that I downloaded was this:

 

<meta title="ZaZOut4_morphSetData.xml" version="1.0" dataSet="morphSet"/>

<!-- Default attributes are applied to the morph node below if no conflicting attribute is set there. -->
<defaults />

<morphSet id="Flaccid">

    <!-- Apply these morph changes if the condition attributes are true for that actor. -->
    <condition isFemale="false">

        <!-- The morph to affect and the value to change to. -->
        <morph value="Erection" to="0"/>
        <morph value="Erection Up" to="0"/>
        <morph value="Erection Down" to="0"/>
    </condition>
</morphSet>

<morphSet id="Erect">
    <condition isFemale="false">
        <morph value="Erection" to="1"/>
        <morph value="Erection Up" to="0"/>
        <morph value="Erection Down" to="0"/>
    </condition>
</morphSet>

 

You named the morphset id "Erect."  The AAF Error message said AAF was looking for "Erected".  So I added the "-ed" and stopped getting the AAF Error.  AAF could now find what it was looking for.  The error, therefore, was just a typo.  

 

I don't know enough (or anything) about coding, so I don't know whether I've answered your question.  I was just looking for the id "Erected" that AAF said was missing.

 

But now that you bring up the topic ?, I can't get the male player's body to work properly.  Does anybody have a digital Viagra?   

Posted
Spoiler

 

4 hours ago, scrappydweeble said:

For any body that can morph with AAF, I guess.  I had installed EVB vanilla.  But I don't think the "type" of body was the issue.  The original file that I downloaded was this:

 

<meta title="ZaZOut4_morphSetData.xml" version="1.0" dataSet="morphSet"/>

<!-- Default attributes are applied to the morph node below if no conflicting attribute is set there. -->
<defaults />

<morphSet id="Flaccid">

    <!-- Apply these morph changes if the condition attributes are true for that actor. -->
    <condition isFemale="false">

        <!-- The morph to affect and the value to change to. -->
        <morph value="Erection" to="0"/>
        <morph value="Erection Up" to="0"/>
        <morph value="Erection Down" to="0"/>
    </condition>
</morphSet>

<morphSet id="Erect">
    <condition isFemale="false">
        <morph value="Erection" to="1"/>
        <morph value="Erection Up" to="0"/>
        <morph value="Erection Down" to="0"/>
    </condition>
</morphSet>

 

You named the morphset id "Erect."  The AAF Error message said AAF was looking for "Erected".  So I added the "-ed" and stopped getting the AAF Error.  AAF could now find what it was looking for.  The error, therefore, was just a typo.  

 

I don't know enough (or anything) about coding, so I don't know whether I've answered your question.  I was just looking for the id "Erected" that AAF said was missing.

 

But now that you bring up the topic ?, I can't get the male player's body to work properly.  Does anybody have a digital Viagra?   


 

 

Thanks , though 

The Morphset id was  named "Erect" from the start. 

Will ask the AAF thread if anything has changed since then.

 

Cheers

 

Posted
39 minutes ago, Hippeus said:

The new skeleton when released will be for CBBE only and not AB correct?

The skeleton is compatible with all bodies. It will work even for the Default Body.

Its up to the Individual Mod Authors of the various bodies if they want to skin the new bones to their own bodies. And want the breasts to bounce etc.

The Extended Skeleton is free to use by all Mod Authors .

 

We have created our own Body (with cbbe compatible textures). Which we will be releasing sometime this month end.

This body can be used as a reference to other mod authors when it comes to weighting their own bodies.

 

Posted
2 minutes ago, ZaZ said:

The skeleton is compatible with all bodies. It will work even for the Default Body.

Its up to the Individual Mod Authors of the various bodies if they want to skin the new bones to their own bodies. And want the breasts to bounce etc.

The Extended Skeleton is free to use by all Mod Authors .

 

We have created our own Body (with cbbe compatible textures). Which we will be releasing sometime this month end.

This body can be used as a reference to other mod authors when it comes to weighting their own bodies.

 

Fucking-A!

Party hard guys!

1277340446_partyhard.gif.3fa83457b36cbc89efd6d956a757da0b.gif

 

Posted
2 hours ago, ZaZ said:

The skeleton is compatible with all bodies. It will work even for the Default Body.

Its up to the Individual Mod Authors of the various bodies if they want to skin the new bones to their own bodies. And want the breasts to bounce etc.

The Extended Skeleton is free to use by all Mod Authors .

 

We have created our own Body (with cbbe compatible textures). Which we will be releasing sometime this month end.

This body can be used as a reference to other mod authors when it comes to weighting their own bodies.

 

Excellent!

Posted
On 12/17/2018 at 9:59 PM, ZaZ said:

Guys , we should have a release by the end of this month.

If there are any Animators that want to have a go at the New Animation Rigs , contact me on discord

https://discord.gg/EyTChtq

 

We need more animators to show case animations.

 

 

Thanks for all the work.

You guys are the best!

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