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Posted
2 hours ago, EgoBallistic said:

 

I'm not aware of anyone ever reporting this before.  The robbery stuff is pretty basic.  Most likely the problem is with the NPC or something in their inventory.

Yea Its this UAP patch I think. I disabled a bunch of mods but I still got the problem or it CTD a bit later. Disabled UAP I didn't CTD

Posted
1 hour ago, JUSSME said:

Yea Its this UAP patch I think. I disabled a bunch of mods but I still got the problem or it CTD a bit later. Disabled UAP I didn't CTD

 

UAP adds a huge amount of XML files, which consume a lot of memory in AAF.  This can lead to crashes in menus like the inventory menu, which is probably what was happening to you during robberies.

 

Buffout4 increases the memory available to UI mods like AAF and prevents these crashes.

Posted
3 minutes ago, EgoBallistic said:
1 hour ago, JUSSME said:

Yea Its this UAP patch I think. I disabled a bunch of mods but I still got the problem or it CTD a bit later. Disabled UAP I didn't CTD

 

UAP adds a huge amount of XML files, which consume a lot of memory in AAF.  This can lead to crashes in menus like the inventory menu, which is probably what was happening to you during robberies.

 

Buffout4 increases the memory available to UI mods like AAF and prevents these crashes.

 

Indeed, and the UAP file page even explicitly states (in the REQUIREMENTS section): "Buffout 4 and its requirements: Address Library for F4SE Plugins and Microsoft Visual C++ Redistributable for Visual Studio 2019. (Very important to fix the crashes related to UI / when you attempt to open the perk tree)."

Posted
On 8/1/2021 at 1:38 PM, HR_Sinop said:

(Technical modding question) I would like to react to things happening in this mod. In particular, I am interested in getting notified if an NPC surrenders. Is there (or could you add?) a custom event another mod could listen to in case an NPC surrenders? Code wise I would like to do something like this:

  Reveal hidden contents

 

 

I can add an event for sure.  But I think a separate event for every NPC would be excessive.  How about I send one event, with two array parameters: the surrendering actors, and the aggressors?

 

You would receive the event like this:

 

Event FPV_MCM_Script.OnSurrender(FPV_MCM_Script akSender, Var[] akArgs)
	Debug.Trace("Received OnSurrender event from AAF Violate")
	
	Actor[] Victims = Utility.VarToVarArray(akArgs[0]) as Actor[]
	Actor[] Aggressors = Utility.VarToVarArray(akArgs[1]) as Actor[]
EndEvent

 

Posted
2 hours ago, EgoBallistic said:

 

I can add an event for sure.  But I think a separate event for every NPC would be excessive.  How about I send one event, with two array parameters: the surrendering actors, and the aggressors?

 

You would receive the event like this:

 

Event FPV_MCM_Script.OnSurrender(FPV_MCM_Script akSender, Var[] akArgs)
	Debug.Trace("Received OnSurrender event from AAF Violate")
	
	Actor[] Victims = Utility.VarToVarArray(akArgs[0]) as Actor[]
	Actor[] Aggressors = Utility.VarToVarArray(akArgs[1]) as Actor[]
EndEvent

 

Yes something like that would be awesome!

Posted

I upgraded from version 1.46. I have "no strip manager item" installed and it worked with the previous version of the mod.
Now it is only half working.
That is, items of clothing that are not listed in the manager are removed before the violation. - This is right.
   But at the end of the scene, they are not equipped. This could be ignored, but the pip boy doesn't equip either! that is, after the violation, I cannot manage the inventory. How to fix it?

Posted
1 hour ago, REB85 said:

I upgraded from version 1.46. I have "no strip manager item" installed and it worked with the previous version of the mod.
Now it is only half working.
That is, items of clothing that are not listed in the manager are removed before the violation. - This is right.
   But at the end of the scene, they are not equipped. This could be ignored, but the pip boy doesn't equip either! that is, after the violation, I cannot manage the inventory. How to fix it?

 

Violate's strip routine does not remove the pip-boy. The pip-boy is specifically excluded from the items that can be stripped.  I'm not sure how that would happen unless your pip-boy has a different Form ID than the vanilla one.

 

It also isn't supposed to re-equip you, you have to do that yourself.

 

You can always disable Violate's stripping feature by turning it off in MCM.  Global Options -> Strip victims before violation.  If it is disabled, AAF will handle unequipping and re-equipping like before.

Posted (edited)
4 hours ago, REB85 said:

I upgraded from version 1.46. I have "no strip manager item" installed and it worked with the previous version of the mod.
Now it is only half working.
That is, items of clothing that are not listed in the manager are removed before the violation. - This is right.
   But at the end of the scene, they are not equipped. This could be ignored, but the pip boy doesn't equip either! that is, after the violation, I cannot manage the inventory. How to fix it?

 

The same thing happened to me when I had a Power Armor and my character came out to have sex. At the end of the scene, my pip-boy disappeared. The menu didn't work only if I put on Power Armor. I'm not entirely sure which mod caused it, but in my case it was probably related to the M.C.G. FO4 v2.12.50.

 

It helped me when I loaded an older saved game.

And I stopped using Power Armor.

 

Edited by poblivion
Posted
3 minutes ago, poblivion said:

 

The same thing happened to me when I had a Power Armor and my character came out to have sex. At the end of the scene, my pip-boy disappeared. The menu didn't work only if I put on Power Armor. I'm not entirely sure which mod caused it, but in my case it was probably related to the M.C.G. FO4 v2.12.50.

 

It helped me when I loaded an older saved game.

And I stopped using Power Armor.

 

 

I think Devious Devices and/or Real Handcuffs can do that.
It happened to me too a few times already when my heroine got violated and got some devices from her captor.
You can switch that off for DD at least.
But I only know how to do it with the MCM for "Deviously Cursed Wasteland" that's available here.

 

Posted
7 minutes ago, JonX67 said:

 

I think Devious Devices and/or Real Handcuffs can do that.
It happened to me too a few times already when my heroine got violated and got some devices from her captor.
You can switch that off for DD at least.
But I only know how to do it with the MCM for "Deviously Cursed Wasteland" that's available here.

 

 

 

So I tried again and it happens every time I have a Power Armor. It does not matter how the sex scene is initiated (voluntarily, involuntarily).

 

This is what my pip-boy menu looks like. But I really don't know what mod it is related to.

enb2021_8_4_21_31_30.jpg

Posted
32 minutes ago, poblivion said:

So I tried again and it happens every time I have a Power Armor. It does not matter how the sex scene is initiated (voluntarily, involuntarily).

 

This is what my pip-boy menu looks like. But I really don't know what mod it is related to.

 

That's definitely not normal.  I just tested this by putting on power armor and starting a sex scene with Sex 'Em Up.  My character exited her armor, had sex, then re-dressed and her pip-boy works normally.  Same thing with Violate.  It forces you to exit your armor immediately upon surrendering, then the whole violation thing happened, and the pipboy worked fine afterward.

 

AAF and Violate both use script commands to make you exit your power armor.  My guess is there is some mod that does something to you pip-boy when you are in power armor, and it isn't able to handle cases where a script makes you exit the armor rather than you exiting it using the controls.

Posted
32 minutes ago, EgoBallistic said:

 

That's definitely not normal.  I just tested this by putting on power armor and starting a sex scene with Sex 'Em Up.  My character exited her armor, had sex, then re-dressed and her pip-boy works normally.  Same thing with Violate.  It forces you to exit your armor immediately upon surrendering, then the whole violation thing happened, and the pipboy worked fine afterward.

 

AAF and Violate both use script commands to make you exit your power armor.  My guess is there is some mod that does something to you pip-boy when you are in power armor, and it isn't able to handle cases where a script makes you exit the armor rather than you exiting it using the controls.

Maybe it's a script conflict or something. If anyone finds out what's causing it, let me know.

 

Personally, I don't mind much because I don't use Power Armor often. My character is at a very high level, so she is almost immortal, even if she is completely naked.

 

Posted (edited)
8 hours ago, EgoBallistic said:

 

Violate's strip routine does not remove the pip-boy. The pip-boy is specifically excluded from the items that can be stripped.  I'm not sure how that would happen unless your pip-boy has a different Form ID than the vanilla one.

 

It also isn't supposed to re-equip you, you have to do that yourself.

 

You can always disable Violate's stripping feature by turning it off in MCM.  Global Options -> Strip victims before violation.  If it is disabled, AAF will handle unequipping and re-equipping like before.

If this is turned off, then you will have to take off your clothes yourself.
Honestly, I don't know how it works, but the pip boy just leaves. when I press the TAB button, I see a bare hand.
   Why did I decide that the pipboy is filming while undressing?
It's simple - removed clothes are not returned to their place.
   In short, I don't use power armor.
I also disabled "devios devices" and "real handcuffs" in the violate integration menu.

Edited by REB85
Posted
6 hours ago, poblivion said:

Maybe it's a script conflict or something. If anyone finds out what's causing it, let me know.

 

Personally, I don't mind much because I don't use Power Armor often. My character is at a very high level, so she is almost immortal, even if she is completely naked.

 

 

A dysfunctional "hide pip-boy" mod or maybe even more than one such function from several mods? DD has such a feature, I believe. DD's feature works. I can't say the same for other mods which do the same, nor for what might happen if several mods are competing to hide the pip-boy.

 

Anyway, "player.equipitem 21b3b" should reequip it.

Posted
7 hours ago, REB85 said:

If this is turned off, then you will have to take off your clothes yourself.

 

No, if this is turned off, AAF will manage your equipment.  Unless of course you have disabled that in the AAF settings.

 

7 hours ago, REB85 said:

Honestly, I don't know how it works, but the pip boy just leaves. when I press the TAB button, I see a bare hand.

 

That's what happens when the pip-boy is unequipped.

 

Open the console and run the command

Player.EquipItem 21b3b

 

That will equip it on you.

 

7 hours ago, REB85 said:

It's simple - removed clothes are not returned to their place.

 

Violate's stripping routine does not include re-equipping.  It isn't supposed to dress you (or your companions) after the violation scene ends.

 

The stripping routine doesn't remove the pip-boy.  I think if it did, there would have been complaints about it by now.  Some other mod is either changing the pip-boy to something Violate doesn't recognize, or some other mod is unequipping it.

Posted
1 hour ago, EgoBallistic said:

 

No, if this is turned off, AAF will manage your equipment.  Unless of course you have disabled that in the AAF settings.

 

 

That's what happens when the pip-boy is unequipped.

 

Open the console and run the command

Player.EquipItem 21b3b

 

That will equip it on you.

 

 

Violate's stripping routine does not include re-equipping.  It isn't supposed to dress you (or your companions) after the violation scene ends.

 

The stripping routine doesn't remove the pip-boy.  I think if it did, there would have been complaints about it by now.  Some other mod is either changing the pip-boy to something Violate doesn't recognize, or some other mod is unequipping it.

OK. If this mod does not include the return clothes function, but the clothes are returned after the end of the scene, do you know which mod could return clothes?

Posted
56 minutes ago, REB85 said:

OK. If this mod does not include the return clothes function, but the clothes are returned after the end of the scene, do you know which mod could return clothes?

 

The only mod I know that does that is AAF.  If you turned off "Strip actors before violation" in Violate's MCM, then AAF would undress and re-dress you.

Posted

Thanks a lot, everything worked out.
It was necessary to enter the console command for the pip boy outfit, and everything worked out, it became as before.

Posted
On 8/2/2021 at 9:13 PM, EgoBallistic said:

 

Not sure what you mean by that.

Well, I didn't exactly describe - *transfer to a safe place*. Perhaps this was due to the fact that the* harrasment * included the option *fuck to death*

Posted

Hello ! So i've installed everything as instructed here but neither I nor my ennemies surrender whenever any health threshold is reached / a limb is crippled. Pressing the surrender hotkey does nothing and I've tried several health percentages but it never works, even on 100 as a surrender probability. Help please ? :)

Posted

Thx for your great work,dude.I'm trying to translate this mod,only for own use.could you tell me what's the'Roger Fuckbase Charlie'mean? I'm so confused.

Posted
44 minutes ago, kingsbad said:

Thx for your great work,dude.I'm trying to translate this mod,only for own use.could you tell me what's the'Roger Fuckbase Charlie'mean? I'm so confused.

 

It's a parody of military slang.  It more or less means "Affirmative, headquarters; fucking will commence".

Posted
1 hour ago, fabiolous said:

Hello ! So i've installed everything as instructed here but neither I nor my ennemies surrender whenever any health threshold is reached / a limb is crippled. Pressing the surrender hotkey does nothing and I've tried several health percentages but it never works, even on 100 as a surrender probability. Help please ? :)

 

Sounds like the mod isn't installed correctly, or one of the requirements is missing.  When you hit the manual surrender key, do you maybe see a message like "Cannot surrender due to AAF not found" or "Cannot surrender due to LLFP dll not loaded" ?

Posted
17 hours ago, EgoBallistic said:

 

It's a parody of military slang.  It more or less means "Affirmative, headquarters; fucking will commence".

Okay,got it,thx again.

Posted

@EgoBallistic

 

I was looking through CK at the mod with a view to make a private adjustment for myself to move the Super Mutants into the same group as creatures (Ghouls, Mirelurks etc) so that robbery only happens if the pc loses to humans.

 

It's purely personal taste, I find Super Mutants pointless, boring and just an annoyance.

 

I was hoping it would be on a FormID list but couldn't see anything so assuming it's scripted. Can you tell me where to look please, (I don't expect you to do it for me, I need the practise, just where to look).

 

Many thanks

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