EgoBallistic Posted June 22, 2021 Author Posted June 22, 2021 2 hours ago, xyzxyz said: Feral ghouls don't start group animations? I have fitting animations installed and gangbang setting is to 100 but it never happens. Yes, ferals can do group animations. But they will only do them if Vadermania[AAF_anims].esp is loaded, because AFAIK that is the only mod that has group feral animations. Also, it is highly recommended to install Violate's feral add-on (in Violate's installer) to ensure you have 2-on-1 and 3-on-1 animations.
Firewolf98 Posted June 23, 2021 Posted June 23, 2021 Ive gone through so many things now and still cant figure this out, Ive downloaded themes and everything associated to animations, made sure they work and have launched new games. They work if I manually activate them but when I go to surrender or interact with the NPC's then it gives me the 4 error and violation scene ended. Im unsure what to do, been working on it for the past 5 days and still nothing. What can I do?
izzyknows Posted June 23, 2021 Posted June 23, 2021 33 minutes ago, Firewolf98 said: Ive gone through so many things now and still cant figure this out, Ive downloaded themes and everything associated to animations, made sure they work and have launched new games. They work if I manually activate them but when I go to surrender or interact with the NPC's then it gives me the 4 error and violation scene ended. Im unsure what to do, been working on it for the past 5 days and still nothing. What can I do? Error 4 is you don't have the required animations. Turn off gang bangs and female aggressors, the see how it goes.
Firewolf98 Posted June 23, 2021 Posted June 23, 2021 2 hours ago, izzyknows said: Error 4 is you don't have the required animations. Turn off gang bangs and female aggressors, the see how it goes. I ended up after a few hours figuring it out. had to turn the animation specifics for gender off. (I play as a male)
Magenta147 Posted June 25, 2021 Posted June 25, 2021 AAF Violate doesn't recognize Nuka World "Ghoulrilla" can't surrender to it, while Synth "Gorilla" is recognized and can be surrendered. I check their race with Better console they have the same race LOL...
EgoBallistic Posted June 25, 2021 Author Posted June 25, 2021 5 hours ago, Magenta147 said: AAF Violate doesn't recognize Nuka World "Ghoulrilla" can't surrender to it, while Synth "Gorilla" is recognized and can be surrendered. I check their race with Better console they have the same race LOL... They are not the same race. Ghoulrillas are DLC04GorillaRace which is not the same as the normal GorillaRace. That said, I didn't originally include them because there were no anatomically correct meshes for them. Ulfberth's AAF Creature Resources now includes them, so I'll add them to the DLC patch. 2
Magenta147 Posted June 25, 2021 Posted June 25, 2021 4 hours ago, EgoBallistic said: They are not the same race. Ghoulrillas are DLC04GorillaRace which is not the same as the normal GorillaRace. That said, I didn't originally include them because there were no anatomically correct meshes for them. Ulfberth's AAF Creature Resources now includes them, so I'll add them to the DLC patch. Ah, so that's why. I thought they were just re-skin and rename. But thanks in advance!
izzyknows Posted June 25, 2021 Posted June 25, 2021 31 minutes ago, Magenta147 said: Ah, so that's why. I thought they were just re-skin and rename. But thanks in advance! There are a lot of things in the DLC's that are exactly the same as vanilla, but are new records. Lord only knows why... and even he's cornfused. LOL 1
izzyknows Posted June 28, 2021 Posted June 28, 2021 19 minutes ago, Elysian97m said: My MCM appears to be broken. Then I'd suggest a bigger hammer. Seriously though, what makes you think it's broken? Little more detail would be helpful.
Evilhomer Posted June 28, 2021 Posted June 28, 2021 hey @EgoBallistic any chance you could look at adding this https://www.nexusmods.com/fallout4/mods/49680 to the custom race list?. Tried adding them myself and I got violate to recognise them so I could surrender but it was trying to play human animations? not sure if i screwed something up, or if its the way the mod has been setup.
bury02128 Posted June 29, 2021 Posted June 29, 2021 Hi Guys . Pulling my hair over this one. I have Ivy and Depravity Mods ( Outcasts.. , Valkyrie ). So Game started right. Ivy gets violated with me as always. Have picked up Eden follower from Depravity. No issues both Ivy and her get violated together with my character. Progressing I started Harley follower quest where she becomes temporary follower. Since that moment only Eden gets violated. I don't have multi follower mod , I am using Best friend and Reginalds follower mod which in past playthrough allowed me to have Ivy, Dogmeat and one of the vanilla followers. As I am aware depravity followers not using vanilla follower system , I have not used Reginalds holotape to recruit Eden ( since I believe she doesn't use vanilla system so its not necessary ). But even after dismissing her and ending Harley quest with out recruiting her violate still not working on Ivy. She just runs away to fair distance and wait there for scene to end. She is not attacking violators same like dogmeat, Harley was doing the same in the past... just running to medium distance and waiting. Its not AAF issue, followers don't surrender at all. Any ideas ? I've done clean reinstall of violate and still not working
EgoBallistic Posted June 29, 2021 Author Posted June 29, 2021 5 hours ago, bury02128 said: Harley was doing the same in the past... just running to medium distance and waiting. That means Violate doesn't see her as a follower, but also not an enemy. So she is considered an "Other combatant". In that case, Violate makes her stay away from the aggressors but keep her weapon pointed at them. To be considered a follower by Violate, an NPC must be in the CurrentCompanionFaction or the PlayerAllyFaction, and must not have the AAF_ActorLocked keyword on them. ThuggySmurf's mods use the PlayerAllyFaction to identify its followers. This is why Eden always gets violated. I suspect Harley was not in that faction because she wasn't actually a follower, so she became a "Other combatant" when the violation scene started. I am not familiar enough with Ivy to know what's going on there, but it must be the same type thing. She's probably not in either of the factions that Violate considers followers, so she becomes a "Other combatant" and keeps her distance until the violation is over.
izzyknows Posted June 29, 2021 Posted June 29, 2021 (edited) Since the last version of Violate Commonwealth Captives are no longer violated. That's how I got collars on them. LOL But.. I haven't pulled my patch out of CC yet so it's an older version. Call me lazy. Edit: Version 1.50 allows the Captives to be violated. Edited June 29, 2021 by izzyknows
EgoBallistic Posted June 29, 2021 Author Posted June 29, 2021 1 hour ago, izzyknows said: Since the last version of Violate Commonwealth Captives are no longer violated. That's how I got collars on them. LOL But.. I haven't pulled my patch out of CC yet so it's an older version. Call me lazy. Edit: Version 1.50 allows the Captives to be violated. The keyword check to block Captives was added in Violate 1.51. Note that it only applies to restrained captives; once you free them they are fair game.
izzyknows Posted June 29, 2021 Posted June 29, 2021 14 minutes ago, EgoBallistic said: The keyword check to block Captives was added in Violate 1.51. Note that it only applies to restrained captives; once you free them they are fair game. What's the keyword? Cause freed captives just stroll around chilling. LOL
EgoBallistic Posted June 29, 2021 Author Posted June 29, 2021 (edited) 2 hours ago, izzyknows said: What's the keyword? Cause freed captives just stroll around chilling. LOL The keyword is AAF_ActorLocked. In Commonwealth Captives, the restrained captives have that keyword. Captives who have been freed do not. This is the way it has been since the first version. Since AAF Violate 1.51, actors with the AAF_ActorLocked keyword will not be treated as Followers and will therefore not be violated. The freed captives are in the PlayerAlly faction, so they do get violated. Here is a quick test I did earlier when I was looking into @bury02128's issue. First pic, Curie, Eden from Depravity, and myself run across a Raider with a tied up captive. I spawned some additional Raiders and we surrendered. The captive stayed bound where she was and didn't get violated: After the violation ended, I freed the Captive while the Raiders were still pacified, and the four of us ran off. We then ran back and got defeated again. This time the freed captive was among the victims: So if yours is behaving differently it's either a version problem or a patch doing something to the keywords or aliases. Edited June 29, 2021 by EgoBallistic 1
izzyknows Posted June 29, 2021 Posted June 29, 2021 (edited) 2 hours ago, EgoBallistic said: So if yours is behaving differently it's either a version problem or a patch doing something to the keywords or aliases. Just rolling back to 1.50 they act "almost" like your example. The difference is bound captives would assume the surrender pose, but not be violated. Freed captives would be violated like vanilla companions. So the keyword removal is working.. yes? 1.52 they are totally ignored bound or freed. So, keyword removal isn't working? Dunno... I'll fiddle with it some, maybe try manually removing the keyword. Either way the issue is obviously on my end... as usual! LOL My edits to the captives was the looks changed, given names, showwornitemskeyword added and added a LL. The added ones were just copies (new records sequentially numbered) of the originals with different looks/names. Edit: Yeper! Manually removed the keyword and boom! Worked like it should. Now to figure out what I did. Edited June 29, 2021 by izzyknows
bury02128 Posted June 29, 2021 Posted June 29, 2021 12 hours ago, EgoBallistic said: That means Violate doesn't see her as a follower, but also not an enemy. So she is considered an "Other combatant". In that case, Violate makes her stay away from the aggressors but keep her weapon pointed at them. To be considered a follower by Violate, an NPC must be in the CurrentCompanionFaction or the PlayerAllyFaction, and must not have the AAF_ActorLocked keyword on them. ThuggySmurf's mods use the PlayerAllyFaction to identify its followers. This is why Eden always gets violated. I suspect Harley was not in that faction because she wasn't actually a follower, so she became a "Other combatant" when the violation scene started. I am not familiar enough with Ivy to know what's going on there, but it must be the same type thing. She's probably not in either of the factions that Violate considers followers, so she becomes a "Other combatant" and keeps her distance until the violation is over. Ok , Thank you. I have done some testing on my own. I went back to old save before recruiting Eden. After doing her quest, I had followed recruitment scenario like I would recruit vanilla companion Everyones Best friend and Reginalds Follower mod- I have recruited Eden with holotape from Reginalds mod which allowed be to have her as additional follower besides Ivy and Dogmeat. Violate worked fine. After that I started Harley quest in which she follows you. Ivy and Eden still being violated with the player and Harley does not. I think it was working as intended. I think what I did before I wrongfully assumed that Depravity followers not using vanilla slot and recruiting one normally still worked but when Harley joined me as temporary follower ( though not recruited ) it somehow screwed up Ivy faction state.
bury02128 Posted June 30, 2021 Posted June 30, 2021 (edited) So I went to the new save and checked Ivy factions. Looks like she is in player companion and ally factions, she is also able to participate in AAF scenes what its shown in picture. But still she doesn't surrenders during violate, just runs at the distance. This really get my head scratching don't know what to do anymore two fix if besides loosing 25 hours of game time. Already tried dismissing and re- recruiting Ivy, deleted and clean reinstall Violate. Is there any command for Violate I can use to fix it ? Edited June 30, 2021 by bury02128
izzyknows Posted June 30, 2021 Posted June 30, 2021 (edited) 1 hour ago, bury02128 said: Is there any command for Violate I can use to fix it ? See if this works... Click on Ivy & run... cf "actor.RemoveKeyword" "AAF_ActorLocked" You can thank me later Better Console (hit ctrl key to see a crap ton of info for the prid) Edited June 30, 2021 by izzyknows
Fishmenthe Posted June 30, 2021 Posted June 30, 2021 How do you fix not be able to attack anymore after surrender?
vaultbait Posted June 30, 2021 Posted June 30, 2021 46 minutes ago, Fishmenthe said: How do you fix not be able to attack anymore after surrender? I don't understand the question. Generally how it works is you're in combat, you surrender, you get violated (one or more animations play), then it switches you to "god mode" for a brief (but configurable) period so you can put some distance between you and your attackers. I don't recall if you can attack while you're in god mode, but expect if you raise your weapon it will end your protected state and combat will resume. Certainly opening your Pip-Boy causes Violate to end god mode and your attackers become hostile again. How is it acting for you?
bury02128 Posted June 30, 2021 Posted June 30, 2021 1 hour ago, izzyknows said: See if this works... Click on Ivy & run... cf "actor.RemoveKeyword" "AAF_ActorLocked" You can thank me later Better Console (hit ctrl key to see a crap ton of info for the prid) OMG. This worked ! Still curious what broke Ivy at the first place. Thank you !!!
Fishmenthe Posted June 30, 2021 Posted June 30, 2021 4 hours ago, vaultbait said: I don't understand the question. Generally how it works is you're in combat, you surrender, you get violated (one or more animations play), then it switches you to "god mode" for a brief (but configurable) period so you can put some distance between you and your attackers. I don't recall if you can attack while you're in god mode, but expect if you raise your weapon it will end your protected state and combat will resume. Certainly opening your Pip-Boy causes Violate to end god mode and your attackers become hostile again. How is it acting for you? Unable to attack or open pipboy afterwards.
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