vaultbait Posted September 29, 2021 Posted September 29, 2021 8 hours ago, Drebin.58 said: Please, I could use some help. I am running into an issue where the MCM won't save the AAF Violate settings. As soon as I hit escape, and go back into the settings, they are back to default. I saw somebody was having a similar problem way back in 2018 on pg 12 of these forums. I tried replicating the solution there, but I already had the .ini file in the real directory. Does anybody know what might be causing this? Sorry in advance if I missed something completely obvious, I normally try to be pretty thorough, but I can't think of any place I might have messed up off the top of my head. Yes, as @izzyknowsalready mentioned, this is almost always because of PPR. Further, if you're using Buffout 4 then PPR is pretty much unnecessary as you just end up with redundant file caching layers then.
yl9345 Posted October 1, 2021 Posted October 1, 2021 (edited) On 9/9/2021 at 10:49 AM, eicosa said: My Violate frequently (but not always) leave the player stuck in 'dead' pose on the floor after AAF scenes complete, Unable to move, open pipboy etc. Player does have some HP, like 25 % ish, more than the surrender threshold. Stuckness persists after hostiles leave or stop being hostile. EPC command doesnt seem to do anything. In ufocam i can still look around. I have knockout framework installed but disabled for player. I have sexual harassment installed, but have set it to disable knockdown pose. Papyrus log is so full of warnings im not even sure what to look for Any troubleshooting tips or commands i can use to get unstuck? Same situation here. In my case, "defer player death" in Knockout Framework is the cause. When "defer player death" is enabled, once My player get killed (0% HP falling in unconsciousness), body laying on the floor ,Violate is on and play animation with double my player in one scene (one in unconsciousness on the floor and the other one getting raped). After that HP back to 25% by the setting in Knockout Framework and player should get up, instead player stay in unconscious on the ground forever until raider become hostile and attack again leading to another Violate animation. What a endless loop. What I wish is replacing death with blackout and badly injured then player wake up find out items are gone or being raped by any creature, even in abduction or being sold as slave with hostile alerted nearby. Besides, if want to use creature pack, surrender to wild animals seem less immersive to me, passing out of pain sounds better. "defer player death" in Knockout Framework can match my need partially, but not perfect especially not compatible with Violate in my computer. Is it so or I get mod conflict? Could someone recommend an alternative to defer death? By the way, EggBallistic thank you for making Violate such a wonderful mod especially associated with so many other mods. Edited October 1, 2021 by yl9345
Darkdavil Posted October 1, 2021 Posted October 1, 2021 Hello i can‘t surrender. Wenn i press the Hotkey i get the Massage „I can‘t surrender to thes enemies „
Slorm Posted October 1, 2021 Posted October 1, 2021 2 hours ago, Darkdavil said: Hello i can‘t surrender. Wenn i press the Hotkey i get the Massage „I can‘t surrender to thes enemies „ You need to set which race/creature you can surrender to in the MCM option Aggressor Options
izzyknows Posted October 1, 2021 Posted October 1, 2021 6 hours ago, Darkdavil said: Hello i can‘t surrender. Wenn i press the Hotkey i get the Massage „I can‘t surrender to thes enemies „ You also need the animations for the race/creature you want to surrender to. Also, you need to turn off female aggressors if you don't have female female animations.
Darkdavil Posted October 1, 2021 Posted October 1, 2021 Thank you, in my list was a translater for Violate that overwrite this option in MCM. now it is ok Sorry for my bad englich
vaultbait Posted October 1, 2021 Posted October 1, 2021 18 hours ago, yl9345 said: What I wish is replacing death with blackout and badly injured then player wake up find out items are gone or being raped by any creature, even in abduction or being sold as slave with hostile alerted nearby. Besides, if want to use creature pack, surrender to wild animals seem less immersive to me, passing out of pain sounds better. "defer player death" in Knockout Framework can match my need partially, but not perfect especially not compatible with Violate in my computer. Is it so or I get mod conflict? Could someone recommend an alternative to defer death? From what I've seen mod authors say in the past, this is very hard to do reliably because of how death is handled by the game engine, and the workaround approaches taken by KOF and MCG to implement it don't play well with other mods and cause new problems.
yl9345 Posted October 2, 2021 Posted October 2, 2021 (edited) 2 hours ago, vaultbait said: From what I've seen mod authors say in the past, this is very hard to do reliably because of how death is handled by the game engine, and the workaround approaches taken by KOF and MCG to implement it don't play well with other mods and cause new problems. Thanks for answering. I hope mod author can fix the incompatibility with KOF if it's doable. BTW, I just tested RSE II CSA with "defer player death" in KOF, and found CSA's way to avoid the endless loop bug when I use Violate. Instead of Violate immediately starting defeating animation when player pass out that causes double players in one scene to endless loop, CSA waits until player wakes then continue defeating animation which is a good way to be compatible with KOF. To my knowledge, it's not the best immersive way but a simple alternative to get compatible with "defer player death" in KOF. Edited October 2, 2021 by yl9345
ZatanicGC Posted October 2, 2021 Posted October 2, 2021 Is it possible to make an enemy sit exhausted after sex so the player can escape? It will look more rational. 1
rjrc Posted October 6, 2021 Posted October 6, 2021 Hello, great mod. I just wanted to mention that when using Outfit Switcher, every time there is a rape animation from AAF Violate it removes the "outfit configuration" item from inventory and hotkeys. That's too bad because outfit switcher is a must have mod for me
vaultbait Posted October 6, 2021 Posted October 6, 2021 38 minutes ago, rjrc said: Hello, great mod. I just wanted to mention that when using Outfit Switcher, every time there is a rape animation from AAF Violate it removes the "outfit configuration" item from inventory and hotkeys. That's too bad because outfit switcher is a must have mod for me Are you trying to use it immediately after a violation while your character is still invincible (in "god mode")? If so, that's a known behavior, any consumables you use, including activators, will be "consumed" but their effects aren't actually applied. Consumable trigger items normally replace themselves as one of their effects, to they'll seem to permanently disappear when they can't do that. The workaround I use is to not try to use such items until I've escaped far enough from my violators that I can safely exit god mode by bringing up and then dismissing my Pip-Boy, but you could also disable god mode in Violate's MCM and instead rely on its fast travel feature or something. 2
rjrc Posted October 6, 2021 Posted October 6, 2021 (edited) 40 minutes ago, vaultbait said: Are you trying to use it immediately after a violation while your character is still invincible (in "god mode")? If so, that's a known behavior, any consumables you use, including activators, will be "consumed" but their effects aren't actually applied. Consumable trigger items normally replace themselves as one of their effects, to they'll seem to permanently disappear when they can't do that. The workaround I use is to not try to use such items until I've escaped far enough from my violators that I can safely exit god mode by bringing up and then dismissing my Pip-Boy, but you could also disable god mode in Violate's MCM and instead rely on its fast travel feature or something. I have learned something here Vaultbait, i had no idea activator was consumed while in GM ? thanks ! and yes i was using it after because i'm a fashion victim and like to switch outfits frequently Edited October 6, 2021 by rjrc
lfp12 Posted October 7, 2021 Posted October 7, 2021 hi I would like some help. I just got the mod and when I press the surrender hotkey I set up near hostile raiders attacking me (N), nothing happens. I checked if my F4SE was installed correctly by checking the version of it in the main menu and it seems that I have installed it correctly. Help!!! (also I get no error messages or anything)
EgoBallistic Posted October 7, 2021 Author Posted October 7, 2021 7 hours ago, lfp12 said: hi I would like some help. I just got the mod and when I press the surrender hotkey I set up near hostile raiders attacking me (N), nothing happens. I checked if my F4SE was installed correctly by checking the version of it in the main menu and it seems that I have installed it correctly. Help!!! (also I get no error messages or anything) Do you have all the requirements installed, including AAF? Is AAF working? Did you see the initialization messages from AAF Violate in the top left of the screen the first time you loaded your save after installing it?
vaultbait Posted October 8, 2021 Posted October 8, 2021 On 10/7/2021 at 8:54 AM, lfp12 said: hi I would like some help. I just got the mod and when I press the surrender hotkey I set up near hostile raiders attacking me (N), nothing happens. I checked if my F4SE was installed correctly by checking the version of it in the main menu and it seems that I have installed it correctly. Help!!! (also I get no error messages or anything) In addition to other suggestions, make sure you installed all of F4SE. It's far too easy to overlook installing the Papyrus scripts, a lesson some of us had to learn more than once. Pay very close attention to its installation instructions! ? 1
leduss Posted October 8, 2021 Posted October 8, 2021 Hello Ego just a quick question: do you intend to update this mod to make it compatible with aaf vulnerability and its stripping option? cordially
EgoBallistic Posted October 8, 2021 Author Posted October 8, 2021 2 hours ago, leduss said: do you intend to update this mod to make it compatible with aaf vulnerability and its stripping option? Yes. I already have a functioning build that has the player surrender (with the usual surrender percent chance) if the Vulnerability stat is 3 or higher. I need to check if the latest version of AAFV supports the same interface, if so I will include that code in the next release of Violate.
Scarlettears Posted October 8, 2021 Posted October 8, 2021 On 9/9/2021 at 5:06 AM, EgoBallistic said: Another possibility is you are being damaged due to Sex Attributes' "Fucked to death" mechanism, and something has made the player Essential, so you are going into bleedout instead of dying. So I had no idea this "immersive" feature was a thing and could not figure out why I kept dying. Appreciate you
leduss Posted October 8, 2021 Posted October 8, 2021 4 hours ago, EgoBallistic said: Yes. I already have a functioning build that has the player surrender (with the usual surrender percent chance) if the Vulnerability stat is 3 or higher. I need to check if the latest version of AAFV supports the same interface, if so I will include that code in the next release of Violate. Great thank you Ego for the answer and for your work I can't wait to test cordially
sajeebm Posted October 11, 2021 Posted October 11, 2021 big fan of the mod. just wondering is there any way to remove or change the clapping and pointing finger animation of the agressors.
Booster12 Posted October 14, 2021 Posted October 14, 2021 Hey folks! So straight out the gate, I will say that modding is not my forte by any stretch, but I've run into trouble getting animations to play and it "appears" like I've followed all the right steps. I have AAF installed, I get prompts saying animations have been activated in-game [that is to say, the game acknowledges they're active, not that they're playing them] but when I get into a scuffle with bandits/etc I get the "Violation aborted" prompt in the corner. Looking at the FAQ, it appears to suggest the animations aren't installed correctly or rather, the animation the game tried to play couldn't mesh with the environment (ie: it wanted to play a "shrex on a bed, but there is no bed nearby, ergo.. abort"). I'm also using Vortex for my modding, fyi. Anyone able to assist, please?
vaultbait Posted October 15, 2021 Posted October 15, 2021 26 minutes ago, Booster12 said: Hey folks! So straight out the gate, I will say that modding is not my forte by any stretch, but I've run into trouble getting animations to play and it "appears" like I've followed all the right steps. I have AAF installed, I get prompts saying animations have been activated in-game [that is to say, the game acknowledges they're active, not that they're playing them] but when I get into a scuffle with bandits/etc I get the "Violation aborted" prompt in the corner. Looking at the FAQ, it appears to suggest the animations aren't installed correctly or rather, the animation the game tried to play couldn't mesh with the environment (ie: it wanted to play a "shrex on a bed, but there is no bed nearby, ergo.. abort"). I'm also using Vortex for my modding, fyi. Anyone able to assist, please? Are you able to press the home key and set up an AAF scene manually? If so, Violate "onSceneInit 4" errors are usually a sign that you surrendered to a group of combatants the same sex as your player character but don't have any same-sex animations, or surrendered to nonhumans but don't have any appropriate nonhuman animations, or have threesomes turned on in Violate but don't have any animation packs which include threesomes, or just plain don't have any animation packs installed with aggressive animations for that matter. So probably the next questions are: what gender is your player character, who did you surrender to, and what animation packs have you installed?
Booster12 Posted October 15, 2021 Posted October 15, 2021 18 minutes ago, vaultbait said: Are you able to press the home key and set up an AAF scene manually? If so, Violate "onSceneInit 4" errors are usually a sign that you surrendered to a group of combatants the same sex as your player character but don't have any same-sex animations, or surrendered to nonhumans but don't have any appropriate nonhuman animations, or have threesomes turned on in Violate but don't have any animation packs which include threesomes, or just plain don't have any animation packs installed with aggressive animations for that matter. So probably the next questions are: what gender is your player character, who did you surrender to, and what animation packs have you installed? Hi there! Can confirm that AAF responds when pressing the home key [even managed to make use of the 'scene selector' to do some romantic gestures with Sturge xD). Playing a female character, first instance of this issue coming up was when surrendering to bandits and now more recently surrendering to ghouls, same issue. I've got all the requisite animation packs (?) though something that may be of import is that only 1 generated a plugin. Also, I was using the most recent AAF but didn't seem to mesh with the GFV. So I went the previous version and it's a healthy green now, same issue though.
EgoBallistic Posted October 15, 2021 Author Posted October 15, 2021 36 minutes ago, Booster12 said: I've got all the requisite animation packs (?) though something that may be of import is that only 1 generated a plugin. Nope. You have Themes installed, which is a requirement, but you need actual animation packs from Loverslab as well. These will get you off to a good start: Animations by Leito SavageCabbage Animations 50 Shades of Fallout 4 Vadermania Mutated Lust 1
Booster12 Posted October 15, 2021 Posted October 15, 2021 3 minutes ago, EgoBallistic said: Nope. You have Themes installed, which is a requirement, but you need actual animation packs from Loverslab as well. These will get you off to a good start: Animations by Leito SavageCabbage Animations 50 Shades of Fallout 4 Vadermania Mutated Lust It's moments like this that make me feel like I oughta hand in my PC card. xD Speaking of animation packs though, it's moments like this where I sometimes end up making the game an unplayable mess. When you have a list like this Do I go with the most recent version or grab them all and activate in sequence of oldest to newest? Also, no issues if I throw them into Vortex like any other mod right?
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