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Posted (edited)
2 hours ago, vaultbait said:

 

I think the suggestion was to have a random percentage of Bad Ending scenes be deadly, rather than either a random chance to have a non-deadly Bad Ending or a random chance to have a deadly Bad Ending. That way you'd sometimes get a deadly one and sometimes get a non-deadly one.

Yep that's it exactly, you've put it a lot better than I did:classic_smile:

Edited by Slorm
Posted
7 hours ago, Slorm said:

Yep that's it exactly, you've put it a lot better than I did:classic_smile:

 

As I've said there was a chance that I got it wrong.
It's usually at around a 51% chance :D

 

Posted
On 9/9/2021 at 10:37 PM, EgoBallistic said:

 

Hmm.  If those commands didn't work, try this instead:

 

prid 14

pa ActionBleedoutStop

 

 

Somehow the issue has since stopped occuring, so i can't try this out. I turned off Prevent Death etc in every mod i could find, including Vulnerability. Can't if that was actually the cause of the issue or not. Definitely saving these posts for later though, to troubleshoot if it happens again ?

Posted
22 minutes ago, cowhippo said:

I cant seem to get raider pet to trigger after the violateing ends he raiders just stop shooting again

You need to be in a place that has/had (if cleared) a named Boss. See spoiler for locations.

 

Spoiler

Andrew Station
Back Street Apparel
Beantown Brewery
Camp Kendall
Corvega Assembly Plant
Drug Den
East Boston Preparatory School
Federal Ration Stockpile
Hardware Town
Layton Towers
Monsignor Plaza
Quincy Quarry
Revere Beach Station
The Shamrock Taphouse
USAF Satellite Station Olivia
Walden Pond

 

Posted
25 minutes ago, izzyknows said:

You need to be in a place that has/had (if cleared) a named Boss. See spoiler for locations.

 

  Hide contents

Andrew Station
Back Street Apparel
Beantown Brewery
Camp Kendall
Corvega Assembly Plant
Drug Den
East Boston Preparatory School
Federal Ration Stockpile
Hardware Town
Layton Towers
Monsignor Plaza
Quincy Quarry
Revere Beach Station
The Shamrock Taphouse
USAF Satellite Station Olivia
Walden Pond

 

I know that ive been trying at corvega lately and still it doesn trigger even tried once entering corvega dropping all weapons then surrendering but it still didnt work

Posted
58 minutes ago, cowhippo said:

I know that ive been trying at corvega lately and still it doesn trigger even tried once entering corvega dropping all weapons then surrendering but it still didnt work

If Jarred is dead and the generic Boss hasn't replace him yet, Violate can't hand off to Raider Pet because there is no Boss to trigger Raider Pet.

If you want to go in unarmed, you need to store your weapons away from a Boss location. RP checks for weapons when entering a named location. So if you drop your stuff at Corvega, you're still considered armed until you move to say, Super Duper Mart.

 

You can check the Raider Pet post for some console commands & tips that may help.

Posted (edited)
On 9/13/2021 at 5:50 AM, cowhippo said:

I know that ive been trying at corvega lately and still it doesn trigger even tried once entering corvega dropping all weapons then surrendering but it still didnt work

Lets assume you have everything installed correctly. There are 2 checks that migth block Raider Pet quest starting.

- in AAF Violate 

- in Raider Pet

You could try to execute following lines in console while raiders are pacified after assault

resetquest FPV_RaiderPet
setstage FPV_RaiderPet 10

It is the part of AAF Violate.

If it will starts Raider Pet quest dialogue, then this mean that in your game conditions required by AAF Violate are not satisfied. 

If not start then this mean that conditions required by Raider Pet are not satisfied.

 

NOTE: pacifiсation interval might not be enough to complete Raider Pet dialogues, raders will become hostile and Raider Pet quest might become broken.

Edited by Dlinny_Lag
Posted (edited)
10 hours ago, Dlinny_Lag said:

Lets assume you have everything installed correctly. There are 2 checks that migth block Rader Pet quest starting.

- in AAF Violate 

- in Rader Pet

You could try to execute following lines in console while raiders are pacified after assault

resetquest FPV_RaiderPet
setstage FPV_RaiderPet 10

It is the part of AAF Violate.

If it will starts Raider Pet quest dialogue, then this mean that in your game conditions required by AAF Violate are not satisfied. 

If not start then this mean that conditions required by Raider Pet are not satisfied.

 

NOTE: pacifiсation interval might not be enough to complete Raider Pet dialogues, raders will become hostile and Raider Pet quest might become broken.

thanks will try

omg it worked ty

Edited by cowhippo
tested
Posted

Is there a way to make the player immortal or removed from combat after sex and bondage? PC gets fucked, then there are various devices strapped on to her, no way to defend and gets killed at the next fight when escaping

Posted
1 hour ago, kaizersoze27 said:

Is there a way to make the player immortal or removed from combat after sex and bondage? PC gets fucked, then there are various devices strapped on to her, no way to defend and gets killed at the next fight when escaping

Turn off the restraints options in MCM>Violate>Restraint Options. Under Player Surrender> turn the Pacification to 120.

Posted (edited)
11 hours ago, izzyknows said:

Turn off the restraints options in MCM>Violate>Restraint Options. Under Player Surrender> turn the Pacification to 120.

Thank you, As I see, I already have pacification to 120. Also, if I turn off restraint option then does it stop devious devices from being put on after sex?

Edited by kaizersoze27
Posted
30 minutes ago, kaizersoze27 said:

Thank you, As I see, I already have pacification to 120. Also, if I turn off restraint option then does it stop devious devices from being put on after sex?

 

You can turn them off completely in Violate's MCM.  Or you can install Roggvir's DD Items Manager and disable certain ones, for example disable leg restraints so you can run away more easily.

Posted
On 9/19/2021 at 9:50 PM, EgoBallistic said:

 

You can turn them off completely in Violate's MCM.  Or you can install Roggvir's DD Items Manager and disable certain ones, for example disable leg restraints so you can run away more easily.

Thank you Ego,

I have Roggvir's DD manager and have some of the restrictive items disabled. Except for one instance in boston commons which has repeated enemies of supermutants, raider, ghouls etc, I was mostly able to escape and hide

Posted
40 minutes ago, Aurelia Eclipse said:

I cannot surrender or engage in the animations with Incommunicable species like the Mirelurks.

 

Please elaborate on what you mean by "cannot surrender" and "engage in the animations" since details matter when it comes to figuring out why. Do you get an error when you try? What happens, exactly?

 

Still, make sure you've enabled the categories for the creatures you want to be able to surrender to in the AAF Violate MCM's Aggressor Options page (for Mirelurks that would be "Large Bugs"). Also make sure you have animations available for your character with those creatures, like AAF Creature Pack if you want to have Mirelurk on Human Female action.

Posted (edited)

Howdy. I hope someone can point me in the right direction. This topic has been asked before, and probably answered, but I don't know how to perform a thorough search on Loverslab yet.

 

I keep getting "Violation Aborted" errors after a violation scene begins. My PC surrenders, the goons surround her, strip her naked, make lewd comments, then ... Aborted.

 

In my last test (Corvega) I got OnSceneInit Status 4, then Violation Aborted. OnSceneInit Status 3 and another Aborted happened a few minutes later. Not sure exactly what those mean. The second attempt happened because she came out of the first one, and surrendered again before I could give her a stim or rearm her. This has been going on for some time, though. Heck, she couldn't even get raped by darn ghouls! She's starting to get an inferiority complex.

 

What do I do to correct this? I'm stumped.

 

AAF is installed according to the directions in the AAF Fucking Manual. UAP is overwriting everything. The installed theme is Vanilla/Kinky/Creature. Also installed Buffout and all its requirements.

 

As far as I know, all AAF mods are the current ones (just downloaded them this weekend, and got AAF 1.64 off Moddingham).

 

Fixes I've tried:

 

1. Uninstalling Sex Em Up. It has similar options to Violate and I thought it may be clashing. Nope.

2. LOOT showed the correct load order, but I added metadata to guarantee it. Nope. Vortex/LOOT insist on loading AAF toward the top, despite my best efforts at moving it down. When I move it down, I get a cyclical error. The rest of the AFF addons load after it, based on the AAF Fucking Manual's directions for order.

3. Reinstalled UAP to make sure it overwrote everything. Nope.

4. Went back to an earlier save point before I started fiddling with different outfit installs and uninstalls. Nope.

 

AAF works. At least, when I engage the hotkey, it says it works. Granted, there wasn't anyone around for my character to have sex with, so that may not be an accurate test.

 

I had a nice sex scene via the "Now you do me a favor" dialogue option of Commonwealth Captives. A settler saw it and it registered in Sex Attributes.

 

So, everything appears to be working except combat sex. Weird!

 

If this helps, the AAF addons I have installed are Violate, Sex Em Up, Sex Attributes, UAP, Animations Addons and Fixes, and Commonwealth Captives. Also Devious Devices and Torture Devices, but props shouldn't mess with animations (I don't think).

 

The animations are Atomic Lust, Mutated Lust, Rufgt, and ZazOut4 Repack.

 

I am using Fusion Girl, but she's installed according to those directions and bounces beautifully.

 

Two things I did that may be causing this: I've been installing, testing, and uninstalling a ton of outfits. That can cause wear and tear to the game. I also advanced my PC via console codes to Lvl 14 right out of the vault to give her the right perks to survive in a bikini. So, I may need to do a Nuke and Pave, reinstall what I know I want, and start over at the pre-war scene. I did it in Skyrim twice, so if y'all think that's what I need to do, no big deal.

 

If anyone can point me in the right direction, I'd appreciate it.

 

 

Edited by Nathanomir
Posted
33 minutes ago, Nathanomir said:

The animations are Atomic Lust, Mutated Lust, Rufgt, and ZazOut4.

 

It's been a while, but if memory serves, an OnSceneInit status 4 usually indicates you're missing appropriate animations for the selected aggressors and victim. What races you're surrendering to, what gender you are, and whether or not it's trying to do threesomes or multi-species scenes also comes into play... for starters try disabling threesomes in the general options page of Violate's MCM and see if that helps. If you're surrendering to human aggressors, you probably want something like Savage Cabbage's or Leito's animation packs. Expand the FAQ on Violate's file download page for a list of recommended animation packs. Two of the ones you have installed are listed on it, but are primarily for creature and mutie scenes.

Posted (edited)
24 minutes ago, vaultbait said:

 

It's been a while, but if memory serves, an OnSceneInit status 4 usually indicates you're missing appropriate animations for the selected aggressors and victim. What races you're surrendering to, what gender you are, and whether or not it's trying to do threesomes or multi-species scenes also comes into play... for starters try disabling threesomes in the general options page of Violate's MCM and see if that helps. If you're surrendering to human aggressors, you probably want something like Savage Cabbage's or Leito's animation packs. Expand the FAQ on Violate's file download page for a list of recommended animation packs. Two of the ones you have installed are listed on it, but are primarily for creature and mutie scenes.

 

This is why you get paid the big bucks!

 

Installing Cabbage's and Leito's, then reinstalling UAP so it recognized the new animations, and my PC didn't even make it to the front door of Corvega before she was taught a lesson. Thanks! That was a lot smoother and easier a fix than I anticipated.

 

Now, to figure out how to work the camera so I'm not watching from the glove of a bystanding Raider. EDIT: Just figured that out. Duh. I can be a doofus.

Edited by Nathanomir
Posted
1 hour ago, Nathanomir said:

If anyone can point me in the right direction, I'd appreciate it.

Like Vaultbait said.. you need more animations. Also you'll need to turn off Female aggressors, unless you have FF animations.

Grab Savagecabbage animations. It has it's own themes, so nothing else to mess with.

Posted
7 minutes ago, izzyknows said:

Like Vaultbait said.. you need more animations. Also you'll need to turn off Female aggressors, unless you have FF animations.

Grab Savagecabbage animations. It has it's own themes, so nothing else to mess with.

 

Good advice.

Posted

Please, I could use some help.

I am running into an issue where the MCM won't save the AAF Violate settings. As soon as I hit escape, and go back into the settings, they are back to default.

I saw somebody was having a similar problem way back in 2018 on pg 12 of these forums. I tried replicating the solution there, but I already had the .ini file in the real directory. Does anybody know what might be causing this? Sorry in advance if I missed something completely obvious, I normally try to be pretty thorough, but I can't think of any place I might have messed up off the top of my head.

Posted (edited)
10 minutes ago, Drebin.58 said:

Please, I could use some help.

I am running into an issue where the MCM won't save the AAF Violate settings. As soon as I hit escape, and go back into the settings, they are back to default.

I saw somebody was having a similar problem way back in 2018 on pg 12 of these forums. I tried replicating the solution there, but I already had the .ini file in the real directory. Does anybody know what might be causing this? Sorry in advance if I missed something completely obvious, I normally try to be pretty thorough, but I can't think of any place I might have messed up off the top of my head.

Have you tried the solution from the FAQ?

Q: My MCM options keep resetting to default values

A: This is usually caused by Private Profile Redirector.  Disable that mod, it causes issues with MCM.

Edited by izzyknows
Posted
2 minutes ago, izzyknows said:

Have you tried the solution from the FAQ?

Q: My MCM options keep resetting to default values

A: This is usually caused by Private Profile Redirector.  Disable that mod, it causes issues with MCM.

Oh! So sorry, I did miss that. Thank you for the fast reply. I'll get right on that then!

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