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Posted
On 6/7/2021 at 2:26 AM, lampuiho said:

 

I implemented a patch for tattoo after rape to do this when the animation for rape starts. A more proper implementation should be when the idle of "pulling out the needle and knocking it a bit" starts but hey it's a 5 minute (with an hour of testing) poor man implementation. Download here: 


EDIT: forgot to mention you need to go to MCM and Debug section to reinitialise the mod with the "reinit mod" button.
EDIT2: forgot to include the MCM file ?‍♂️

TatsAfterRapeAlsoUseDrug.7z 6.53 kB · 14 downloads

 

I've been using this for a a few weeks now, and while I like it conceptually, I miss the sounds and animations of drugs being taken... in fact at first I thought it wasn't working at all, until I saw an addiction notification pop up after one violation.

 

For a while I was using Animated Chems Redone and quite recently swapped that out for Immersive Animation Framework, but however this is applying drugs doesn't seem to trigger either of them. For that matter, I don't think I've seen them show up in Active Effects on HUD either. Is there something about how this is applying chems that it doesn't trigger those mods, or does it have more to do with the conditions under which it's applying them causing those mods to be unable to register the activity?

Posted
On 7/10/2021 at 8:25 AM, vaultbait said:

 

I've been using this for a a few weeks now, and while I like it conceptually, I miss the sounds and animations of drugs being taken... in fact at first I thought it wasn't working at all, until I saw an addiction notification pop up after one violation.

 

For a while I was using Animated Chems Redone and quite recently swapped that out for Immersive Animation Framework, but however this is applying drugs doesn't seem to trigger either of them. For that matter, I don't think I've seen them show up in Active Effects on HUD either. Is there something about how this is applying chems that it doesn't trigger those mods, or does it have more to do with the conditions under which it's applying them causing those mods to be unable to register the activity?

It uses the same chance as the tatoo when applying the drug. Use "apply drug" from the mod menu to see if the effect shows up. It is applied at the beginning of the animation. Maybe it's expired by the time you're done with the rape?

Posted (edited)
1 hour ago, lampuiho said:

It uses the same chance as the tatoo when applying the drug. Use "apply drug" from the mod menu to see if the effect shows up. It is applied at the beginning of the animation. Maybe it's expired by the time you're done with the rape?

You can hear the drug being taken and will end up with an addiction, but there are never any screen effects, like slowed time from Jet for example. Even with Chemist maxed out and control being given back to the PC with a few seconds. (Drug taken, scene starts, end scene early, fade to black, end of Violation,)

 

Wonder if the visual effects are being applied to the doppelganger?

Edited by izzyknows
Posted

So, recently returned to Fallout 4 after a long break from it. Love what you've done with Violate, @EgoBallistic.

 

I have a suggestion/feature request tho, just a slight immersion thing that could make it better, just not sure how feasible it is.

 

Cripple surrenders. Using defaults, if I get crippled even once, at 50% chance to surrender it usually results in an automatic surrender. I tweaked things a bit here and there, but got to thinking...

 

What if cripple injuries could be made a bit more nuanced. Something like:

 

Cripple doesn't result in an auto surrender unless two limbs are crippled. Or if you get a cripple injury, (especially legs) a timer starts and you have a short time to withdraw if you can. If they catch up to you (within x number of hammer units, etc), or you take another x number of hits...then it results in an auto surrender.

 

Quite a few times now, I've been crippled by an errant grenade, but still quite a distance from the enemy. A 'last chance' to withdraw would be a nice touch, I think. Especially if you can tweak it out by limbs, or how long you have to get away while you're hobbling, etc.

 

Anyway, just a few thoughts. Not sure if it's doable, but it would be kind of cool if you STILL got caught while trying to hobble away while desperately trying to stimpak yourself, only to realize you have only 1...etc.

 

Cheers.

Posted
17 hours ago, izzyknows said:

You can hear the drug being taken and will end up with an addiction, but there are never any screen effects, like slowed time from Jet for example. Even with Chemist maxed out and control being given back to the PC with a few seconds. (Drug taken, scene starts, end scene early, fade to black, end of Violation,)

 

Wonder if the visual effects are being applied to the doppelganger?

 

Got it. AAF blocked the magic effects from being applied once the animation has started. OnSceneInit doesn't work either being by the time the script that applies the drug runs, you'd be already in an animation scene. After changing it to use OnWalkInit, it works.

Here is the update. Just Reinit the mod in the mod menu after you load the game.

TatsAfterRape_DrugPatch.7z

Posted (edited)
5 hours ago, lampuiho said:

 

Got it. AAF blocked the magic effects from being applied once the animation has started. OnSceneInit doesn't work either being by the time the script that applies the drug runs, you'd be already in an animation scene. After changing it to use OnWalkInit, it works.

Here is the update. Just Reinit the mod in the mod menu after you load the game.

 

Will give it a try in few minutes.

Can't get it to trigger at all now. I can manually get the drug.

Edited by izzyknows
Posted
On 7/12/2021 at 3:09 PM, izzyknows said:

Will give it a try in few minutes.

Can't get it to trigger at all now. I can manually get the drug.

It checks if meta has the rape tag but not for the aggresive tag. It only checks that because I can't use the animation tag when using walk event. So if anything is not rape, even if it's aggressive, it still won't trigger. That's the only thing I can think of if you have already reinitialised the mod.

Posted
4 hours ago, lampuiho said:

It checks if meta has the rape tag but not for the aggresive tag. It only checks that because I can't use the animation tag when using walk event. So if anything is not rape, even if it's aggressive, it still won't trigger. That's the only thing I can think of if you have already reinitialised the mod.

I reinitialized it and got the top left note Tats after rape installed.

Posted

Unsure if this has been asked before, didn't turn up anything when I did a keyword search. also currently getting a 404 error when I tried. Is there a way to increase free cam speed during violate events? Camera is dismally slow and often times i get teleported to a floor above or below and by the time I find myself the scene is about to end.

Posted
1 hour ago, Neodarkside said:

Unsure if this has been asked before, didn't turn up anything when I did a keyword search. also currently getting a 404 error when I tried. Is there a way to increase free cam speed during violate events? Camera is dismally slow and often times i get teleported to a floor above or below and by the time I find myself the scene is about to end.

console command sucsm XX (20 is default)

XX being the number you want.

When you find a speed to your liking, you can put the command in an AutoExe.txt file in the Fallout4 folder. It will run every time the game starts.

Posted
6 hours ago, Neodarkside said:

Unsure if this has been asked before, didn't turn up anything when I did a keyword search. also currently getting a 404 error when I tried. Is there a way to increase free cam speed during violate events? Camera is dismally slow and often times i get teleported to a floor above or below and by the time I find myself the scene is about to end.

 

Set the speed in the Data\AAF\AAF_Settings.ini.  The setting is fly_cam_movement_speed.  20 seems to be the default.  You can also increase the rotation speed with the fly_cam_rotation_speed parameter.

Posted

FCOM works great with Violate but after RSE CSA abduction, FCOM followers are not restrained so they started fighting.

 

It appears the CSA can only recognise CurrentCompanions faction and only allow 3 companions to be abducted? Is it possible to edit condition for it to work with FCOM?

 

Appreciate the help.

Posted
On 6/30/2021 at 12:20 AM, EgoBallistic said:

 

Sounds like you have an Input Enable Layer stuck on your character.  I would guess it's from Devious Devices but there are other mods that use them.

 

Open the console and issue the command:

 

DIEL

 

That will give you output that looks something like this:

 

image.png

 

If any of the Layers have anything other than NONE below them, issue the command "riel X" where X is the layer number.

 

If this works, please let us know what the layer was from.

 

Thank you for posting this fix, I have been having this issue after Violate scenes. For me, it was layer 7 that needed to be reset in order for me to keep playing. If that helps at all.

Posted

i have some questions i need answered because i been helping my friend for a good 2 weeks now trying to get things to work with followers of the modded type. we know the mod works with normal/non modded npcs but my friend who made his game to be all anime theme like berserk, he realize that anime race for npcs are not supported . so i did some testing with him and found it a bit odd that mane6 followers work but not anime. so there was more testing with other mods on here, found rse2 does the same thing but not rse. if it is blocking modded races why have this in a mod? did the mod maker of anime race tell you to block it? i just want to know do to all time used trying to help my friend.

Posted
40 minutes ago, shittyguy said:

i have some questions i need answered because i been helping my friend for a good 2 weeks now trying to get things to work with followers of the modded type. we know the mod works with normal/non modded npcs but my friend who made his game to be all anime theme like berserk, he realize that anime race for npcs are not supported . so i did some testing with him and found it a bit odd that mane6 followers work but not anime. so there was more testing with other mods on here, found rse2 does the same thing but not rse. if it is blocking modded races why have this in a mod? did the mod maker of anime race tell you to block it? i just want to know do to all time used trying to help my friend.

It's because custom races have to be explicitly written into the scripts in order for Violate to properly handle them.  No custom races are blocked by name.  From the main page:

 

Quote

Q: What companion races can be victims in violations?

A: As of Violate version 1.40, companions who can be violated are Human, Ghouls, Synths, Servitron, Vulpine, Model 2 Type B, Droids of the Commonwealth, and Crimes Against Nature races.

 

Posted
1 hour ago, spicydoritos said:

It's because custom races have to be explicitly written into the scripts in order for Violate to properly handle them.  No custom races are blocked by name.

 

For a more accurate (albeit slightly more cryptic) list, check the LoadCustomRaces() function definition in the Scripts\Source\User\FPV_MCM_Script.psc file in Violate's archive. There are at least also a couple of the enemies from the Whispering Hills mods.

 

This is also the same file you would edit to add support for your own custom races, though you'll need to recompile it with the PapyrusCompiler from the Fallout 4 Creation Kit after you do that.

Posted
On 7/13/2021 at 6:01 PM, lampuiho said:

TatsAfterRape_Main.pex

replace with this in the data/scripts folder and see if you see any notification before rape.

 

After reinitializing with this and your updated ESP (sorry, just getting back to this after a longish vacation), I think I see part of what's been confusing me. It works perfectly if I get raped by a Sexual Harassment approacher, Raider Pet raider, or RSE II: CSA abductor; the one place it's not working for me is with Violate. The debug messages from a combat surrender violation get a debug message like "Drug After Rape isRape: False" (and so no drugging) even though I later see "Your rapist left a tattoo on your body."

 

Is the way this detects rape slightly different from how the rest of Tats After Rape does its decision making? And what is it about Violate that its scenes aren't recognized as rape even though other mods' scenes are?

Posted

Morality Test

 

I was having a lot of problems with NPC lockups. That turned out to be the girls in gangs issue. Once changed, everything seems to be working fine.

 

I created a player character for a new game and she seems to be doing very well. Since I make lots of saves, the various levels are still available. I am thinking of doing a bit of a morality run for various options. The premise choices in life are important and these are all games with exactly the same character at start.

 

-----

PC is not a vault dweller but from Start Me Up. She is a low-level scout from somewhere out west with high agility and perception. She is trained in basic assassin techniques and carries 2 secret weapons, in addition to normal military stuff. The secret ones are an enhanced Deliverer pistol and a dagger. The current games in play are:

 

1. Captured in Concord and held as pet elsewhere. There are a lot of DD items attached to her and movement is really restricted. Secret weapons were found and taken. Already started and in place.

 

2. Same as 1, but only abducted and no DD items attached to her yet. Secret weapons were not found yet and she still has them. Also started and in place.

 

3. Is not captured yet. She avoided the Concord gang and made her way to Diamond City. Also in place and started.

 

4. There could be a Fourth; She skipped Concord and DC to find Heather based on the radio ads. Might be a good way to recon the whole area.

 

Still thinking how to play this out; probably not all concurrently, or maybe yes based on FO 4 profiles.

-----

 

Do you have any ideas on how best to do this, especially in relation to the DD  and L Lab world?

 

 

Posted

New Version 1.53 Uploaded

 

This release addresses a number of recent issues and requests:

  • Added support for Furry Fallout races
  • Fixed an issue where aggressors who were sleeping when the player surrendered sometimes remained stuck in their sleeping pose
  • Updated MCM and scripts to allow animation duration of up to 600 seconds
  • Added support for the Nuka World Ghoulrilla to the DLC Patch.  The DLC Patch now requires Nuka World.
  • The robbery quest will no longer strip items that are not clothes or armor from the Body slot.  This will allow the player to keep items like shoes on during the violation, assuming those items are excluded from stripping by AAF.

As always, it is safe to update this in a running game.  No need to make a "clean save" or use a savegame cleaner.

 

I tested the sleeping aggressor fix as best I could, but I have never had much luck reproducing it, even at Corvega.  So feedback is welcome.

 

I still have @WandererZero's suggestion for improving Cripple Surrender on my to-do list, as well as a clean way to dismiss FCOM troops when the player gets abducted by CSA.  But I wanted to go ahead and get these changes out since they've been on my list for a while.

Posted (edited)
14 minutes ago, EgoBallistic said:

Fixed an issue where aggressors who were sleeping when the player surrendered sometimes remained stuck in their sleeping pose

I can definitely test that one! LOL

Does that also effect the sitting pose?

Gunner Plaza is a good one for that.

Edited by izzyknows
Posted
2 hours ago, EgoBallistic said:

New Version 1.53 Uploaded

 

This release addresses a number of recent issues and requests:

  • Added support for Furry Fallout races
  • Fixed an issue where aggressors who were sleeping when the player surrendered sometimes remained stuck in their sleeping pose
  • Updated MCM and scripts to allow animation duration of up to 600 seconds
  • Added support for the Nuka World Ghoulrilla to the DLC Patch.  The DLC Patch now requires Nuka World.
  • The robbery quest will no longer strip items that are not clothes or armor from the Body slot.  This will allow the player to keep items like shoes on during the violation, assuming those items are excluded from stripping by AAF.

As always, it is safe to update this in a running game.  No need to make a "clean save" or use a savegame cleaner.

 

I tested the sleeping aggressor fix as best I could, but I have never had much luck reproducing it, even at Corvega.  So feedback is welcome.

 

I still have @WandererZero's suggestion for improving Cripple Surrender on my to-do list, as well as a clean way to dismiss FCOM troops when the player gets abducted by CSA.  But I wanted to go ahead and get these changes out since they've been on my list for a while.

I have some issues with the F/F "enemy" animations. When I get defeated they plays with no issues, and same goes when I want to start them manually or with prostitution.

But when an enemy female surrenders, neither me nor my companion can rape her. It always gives the AAF error for no animations, but I know for sure that the animations are there (including tags) and that they works. But what else can cause this?

Posted
5 hours ago, Verasmile2 said:

I have some issues with the F/F "enemy" animations. When I get defeated they plays with no issues, and same goes when I want to start them manually or with prostitution.

But when an enemy female surrenders, neither me nor my companion can rape her. It always gives the AAF error for no animations, but I know for sure that the animations are there (including tags) and that they works. But what else can cause this?

 

No idea.  You should open the AAF Admin menu and see what the error at the top is.

Posted

Sheesh, I've been using Violate now for over a year now and I thought I had seen everything. I've recently trimmed down my load order (removing VIS mainly), rerun Loot, Wyre Bash, etc. And I have  new game in Concord in the Museum and tried to surrender to the raider's. I get stripped, and the raider taunts, and the player says she will get even, etc., but she just stands around naked with arms up and nothing happens.... AAF seems functional, I can bring up the menu without any errors, etc. I've enabled Violate Debug in Papyrus and see my attached log below.  

Thanks

 

 

Spoiler

[07/22/2021 - 04:18:26PM] Papyrus log opened (PC-64)
[07/22/2021 - 04:18:26PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[07/22/2021 - 04:18:26PM] Memory page: 128 (min) 512 (max) 153600 (max total)
[07/22/2021 - 04:18:26PM] Maximum stack depth: 100
[07/22/2021 - 04:18:26PM] This is a script log only and does not contain information on any other part of the game, including crashes.
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccRZRFO4001:ccRZRFO4001_SetStageOnTriggerEnter", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccRZRFO4001:ccRZRFO4001_RadioSceneScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:SWKFO4001:UnlockPostersScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:SWKFO4001:RefAliasRedemptionMachine", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:SWKFO4001:ccSWKFO4001_CaptainCosmosQuestScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:SWKFO4001:RefAliasOnContainerChange", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:SWKFO4001:RefAliasPowerArmorEnter", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:SWKFO4001:RefAliasExitDoor", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:SWKFO4001:RefAliasEntryDoor", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:ZSEFO4001:RefAliasDoor", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:TOSFO4001:NeoSkyLightSwitchScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:TOSFO4001:HolotapeAliasCheckScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:TOSFO4001:SynthDeathAliasCheckScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:AdjustMaxHealth", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:DisableBleedoutRecovery", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:ViewRaidRecords", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "creationclub:kgjfo4001:endlessraidmanagerscript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "creationclub:kgjfo4001:alterturrets", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "creationclub:kgjfo4001:datastructs", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "creationclub:kgjfo4001:raidtype", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:CameraScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "creationclub:kgjfo4001:cameramonitorscript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:RaidTrigger", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:CameraTriggerBox", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:CameraMonitorBank", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:ShootingRangeStation", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "creationclub:kgjfo4001:shootingrange", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:RemoveFromAliasOnDeath", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:AlterSettlers", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:REScriptExtension", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:InducedRaidScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:AlterAttackers", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "creationclub:kgjfo4001:namepoolscript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:StartVertibird", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:KGJFO4001:LinkedNamePoolScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccFRSFO4003:TerminalScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccFRSFO4003:cc_ObjectivesObtainedCheckScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccSBJFO4002:RadstagActivateScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccSBJFO4002:RadstageActivateScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccSBJFO4002:RadstagTeleportBackup", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:TOSFO4002:LightEnableDisableScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:TOSFO4002:TerminalSetStageScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:TOSFO4002:TerminalHackScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "creationclub:tosfo4002:counterscript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:TOSFO4002:SynthUnconsciousScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:TOSFO4002:SignalStrengthScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccBGSFO4117:WaveEnableFunctionScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccBGSFO4046_:PickupCloakEffectScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccBGSFO4046_:GunnerTerminalScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccBGSFO4046_:GunnerSignalStrengthScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccBGSFO4046_:GunnerPipboyPerkScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccBGSFO4117:RadioOffonActivateScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccBGSFO4117:BlockActivation", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:TOSFO4002:SynthEncounterDisableScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "DLC04:DLC04OperatorsRifleAnimationScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccRZRFO4001:ccRZRFO4001_RadioSceneToggleScript", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:SWKFO4001:ChainedDoorLoad", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:SWKFO4001:ChainLoadDoor", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "CreationClub:TOSFO4002:ccTOSFO4002_LightSwitch", missing file?
[07/22/2021 - 04:18:27PM] Cannot open store for class "ccBGSFO4117:OnActivateTeleportScript", missing file?
[07/22/2021 - 04:18:36PM] Cannot open store for class "TrueStorms:TrueStorms_SpawnCleanup", missing file?
[07/22/2021 - 04:18:36PM] Cannot open store for class "simsettlementsv2:quests:plotscenequest", missing file?
[07/22/2021 - 04:18:36PM] Error: Unable to link types associated with function "StopAllShows" in state "" on object "simsettlementsv2:quests:theatreshowmanager".
[07/22/2021 - 04:18:36PM] Error: Unable to link types associated with function "TryToStartShow" in state "" on object "simsettlementsv2:quests:theatreshowmanager".
[07/22/2021 - 04:18:36PM] Error: Unable to link types associated with function "RegisterTheatreShow" in state "" on object "simsettlementsv2:quests:theatreshowmanager".
[07/22/2021 - 04:18:36PM] Cannot open store for class "simsettlementsv2:hq:library:quests:grabhqcontrollerobjects", missing file?
[07/22/2021 - 04:18:36PM] Cannot open store for class "simsettlementsv2:hq:library:objectrefs:departmentobject", missing file?
[07/22/2021 - 04:18:36PM] Cannot open store for class "simsettlementsv2:hq:library:objectrefs:hqroom", missing file?
[07/22/2021 - 04:18:36PM] Cannot open store for class "SimSettlementsV2:HQ:Library:ObjectRefs:PASpeaker", missing file?
[07/22/2021 - 04:18:36PM] Cannot open store for class "meh", missing file?
[07/22/2021 - 04:18:36PM] Cannot open store for class "SimSettlements:SimpleElevatorMasterScript", missing file?
[07/22/2021 - 04:18:36PM] Cannot open store for class "SimSettlementsV2:ObjectReferences:Room", missing file?
[07/22/2021 - 04:18:36PM] Cannot open store for class "simsettlementsv2:objectreferences:takenphoto", missing file?
[07/22/2021 - 04:18:36PM] Cannot open store for class "SimSettlements:SimStory", missing file?
[07/22/2021 - 04:18:37PM] error: Unable to bind script simsettlementsv2:quests:theatreshowmanager to SS2_C2_TheatreManager (0D04AA19) because their base types do not match
[07/22/2021 - 04:18:37PM] Cannot open store for class "rogg:ddmanager", missing file?
[07/22/2021 - 04:18:37PM] Cannot open store for class "INVB_Implant_Single", missing file?
[07/22/2021 - 04:18:37PM] Cannot open store for class "INVB_Condom_overlay", missing file?
[07/22/2021 - 04:18:38PM] Cannot open store for class "OMODToggleAME", missing file?
[07/22/2021 - 04:18:40PM] Cannot open store for class "advancedneeds:an_disguisemonitor", missing file?
[07/22/2021 - 04:18:40PM] Cannot open store for class "advancedneeds:an_karmahandlerscript", missing file?
[07/22/2021 - 04:18:40PM] Cannot open store for class "RaiderPet:DialogueQuestScr", missing file?
[07/22/2021 - 04:18:41PM] Cannot open store for class "MagnumRevolverRifle_AddToLLScript", missing file?
[07/22/2021 - 04:18:41PM] error: Unable to bind script MagnumRevolverRifle_AddToLLScript to MagnumRevolverRifle_AddToLLQuest (73005BB7) because their base types do not match
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B438) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B439) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B320) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] warning: Property bCanPlayAgain on script WH_Soundplayontrigger2 attached to  (2E0A43AA) cannot be initialized because the script no longer contains that property
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B437) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3CC) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3CB) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3CA) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3C9) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B315) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B314) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property CleanupHandler on script BHExtBOSEnable attached to  (001BC005) cannot be bound because Inst302 (000A8258) is not the right type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B31F) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B2F7) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B445) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B444) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property CleanupHandler on script BHExtBOSEnable attached to  (000FB235) cannot be bound because Inst302 (000A8258) is not the right type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B447) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B446) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B35F) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B35E) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B449) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B448) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3B6) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3B7) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B45F) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B457) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B342) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3B8) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F1) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Element of array in property BoSTriggers on script ufo4p:ufo4pretroactive213script attached to UFO4PRetroactive213 (072B1553) cannot be bound because <nullptr form> (000FB230) is not the right type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B361) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B360) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property CleanupHandler on script BHExtBOSEnable attached to  (00100CC6) cannot be bound because Inst302 (000A8258) is not the right type
[07/22/2021 - 04:18:48PM] warning: Property TagsToWatch on script fpe_messages attached to FPFP_Messages (1101E99C) cannot be initialized because the script no longer contains that property
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B363) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F6) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] warning: Property cock on script AAF:AAF_API attached to AAF_MainQuest (0B000F99) cannot be initialized because the script no longer contains that property
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B462) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property TheatreShowManager on script simsettlementsv2:quests:ss2main attached to SS2_Main (0D00EB49) cannot be bound because SS2_C2_TheatreManager (0D04AA19) is not the right type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F4) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F5) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F3) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B460) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F2) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B461) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:18:48PM] error: Struct variable of property ItemData on script CustomItemQuestScript attached to SVT40_LegendaryAddToWorld (6A007AE7) cannot be bound because <nullptr form> (000A372C) is not the right type
[07/22/2021 - 04:19:05PM] VM is freezing...
[07/22/2021 - 04:19:05PM] VM is frozen
[07/22/2021 - 04:19:05PM] Reverting game...
[07/22/2021 - 04:19:06PM] error: Unable to bind script MagnumRevolverRifle_AddToLLScript to MagnumRevolverRifle_AddToLLQuest (73005BB7) because their base types do not match
[07/22/2021 - 04:19:06PM] error: Unable to bind script simsettlementsv2:quests:theatreshowmanager to SS2_C2_TheatreManager (0D04AA19) because their base types do not match
[07/22/2021 - 04:19:26PM] error: Unable to bind script StartMeUp:SMU_ShowTraitsMenu to  (00023CCD) because their base types do not match
[07/22/2021 - 04:19:45PM] Loading game...
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B438) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B439) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B320) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property CleanupHandler on script BHExtBOSEnable attached to  (00100CC6) cannot be bound because Inst302 (000A8258) is not the right type
[07/22/2021 - 04:19:45PM] warning: Property bCanPlayAgain on script WH_Soundplayontrigger2 attached to  (2E0A43AA) cannot be initialized because the script no longer contains that property
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3CB) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3CA) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3C9) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B315) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B314) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property CleanupHandler on script BHExtBOSEnable attached to  (001BC005) cannot be bound because Inst302 (000A8258) is not the right type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B31F) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F1) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B2F7) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B445) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B444) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property CleanupHandler on script BHExtBOSEnable attached to  (000FB235) cannot be bound because Inst302 (000A8258) is not the right type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B447) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B446) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B449) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B448) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3B6) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3B7) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B45F) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B342) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] warning: Property TagsToWatch on script fpe_messages attached to FPFP_Messages (1101E99C) cannot be initialized because the script no longer contains that property
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B35E) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B457) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3B8) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B35F) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F6) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3CC) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Element of array in property BoSTriggers on script ufo4p:ufo4pretroactive213script attached to UFO4PRetroactive213 (072B1553) cannot be bound because <nullptr form> (000FB230) is not the right type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B361) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F3) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B437) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B360) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F4) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F5) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B363) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property TheatreShowManager on script simsettlementsv2:quests:ss2main attached to SS2_Main (0D00EB49) cannot be bound because SS2_C2_TheatreManager (0D04AA19) is not the right type
[07/22/2021 - 04:19:45PM] warning: Property cock on script AAF:AAF_API attached to AAF_MainQuest (0B000F99) cannot be initialized because the script no longer contains that property
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B462) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B3F2) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B460) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Property iType on script simsettlementsv2:miscobjects:stageitem attached to  (0D01B461) cannot be initialized because the value is the incorrect type
[07/22/2021 - 04:19:45PM] error: Struct variable of property ItemData on script CustomItemQuestScript attached to SVT40_LegendaryAddToWorld (6A007AE7) cannot be bound because <nullptr form> (000A372C) is not the right type
[07/22/2021 - 04:19:45PM] warning: Variable RoggDDManager on script RSEII:RSEII_DDScript has an invalid type rogg:ddmanager loaded from save. This variable will be skipped.
[07/22/2021 - 04:19:45PM] warning: Variable ::TheatreShowManager_var on script simsettlementsv2:quests:ss2main has an invalid type simsettlementsv2:quests:theatreshowmanager loaded from save. This variable will be skipped.
[07/22/2021 - 04:19:45PM] warning: Variable CAP_Event on script cap_gunforhire:cap_gfh_capinterceptscript has an invalid type advancedneeds:an_karmahandlerscript loaded from save. This variable will be skipped.
[07/22/2021 - 04:19:46PM] error: Variable object type rogg:ddmanager is unknown - data will be ignored
[07/22/2021 - 04:19:46PM] error: Unable to load object 0x0000019DC979CF40 from save game
[07/22/2021 - 04:19:46PM] error: Variable object type advancedneeds:an_karmahandlerscript is unknown - data will be ignored
[07/22/2021 - 04:19:46PM] error: Unable to load object 0x0000019DD08D5240 from save game
[07/22/2021 - 04:19:46PM] error: Variable object type simsettlementsv2:quests:theatreshowmanager is unknown - data will be ignored
[07/22/2021 - 04:19:46PM] error: Unable to load object 0x0000019DC9E8A400 from save game
[07/22/2021 - 04:19:46PM] Errors occurred while loading the Papyrus save game data
[07/22/2021 - 04:19:49PM] VM is thawing...
[07/22/2021 - 04:19:49PM] EBCC_ConfigManager: OnPlayerLoadGame
[07/22/2021 - 04:19:49PM] AFV Report: Main Quest OnPlayerLoadGame
[07/22/2021 - 04:19:49PM] AFV Report: Current version 1.530000 save version 1.530000
[07/22/2021 - 04:19:49PM] AFV FPV_POTC: Plugs of the Commonwealth not found
[07/22/2021 - 04:19:49PM] AFV FPV_POTC: Devious Devices not found
[07/22/2021 - 04:19:49PM] AFV FPV_RaiderPet: Raider Pet mod not found
[07/22/2021 - 04:19:49PM] AFV report: MCM installed and ready for use
[07/22/2021 - 04:19:49PM] AFV MCM Report: update MCM on loading save
[07/22/2021 - 04:19:49PM] AFV report: MCM update settings
[07/22/2021 - 04:19:49PM] EBCC_AnimationManagerScript: AAF API version 161 Beta
[07/22/2021 - 04:19:49PM] AFV report: AAF API version 161 Beta
[07/22/2021 - 04:19:49PM] [CompanionStatusScript] Widget loaded!
[07/22/2021 - 04:19:49PM] AFV report: LLFP Plugin version 39 Script version 39
[07/22/2021 - 04:19:50PM] AFV Report: Real Handcuffs API Version 13
[07/22/2021 - 04:19:50PM] AFV Report: add NPCPrisonerFloorSit to RH furniture list returned True
[07/22/2021 - 04:19:50PM] AFV report: Sex Attributes is installed
[07/22/2021 - 04:19:50PM] error:  (00000014): Cannot find limb 'Head1' in IsDismembered function..
stack:
    [ (00000014)].Actor.IsDismembered() - "<native>" Line ?
    [RustyFaceFix (FE000801)].rustyfacefixscript.FixActorHead() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 103
    [RustyFaceFix (FE000801)].rustyfacefixscript.LoadGameEvent() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 48
    [RustyFaceFix (FE000801)].rustyfacefixscript.Initialized.::remote_Actor_OnPlayerLoadGame() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line ?
[07/22/2021 - 04:20:03PM] error: Cannot check the buildable area of a None Workshop ref.
stack:
    [ (00000014)].Actor.IsWithinBuildableArea() - "<native>" Line ?
    [WSPlus_ActionManager (4A000F99)].workshopplus:actionmanager.HandleGameLoaded() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopPlus\ActionManager.psc" Line 306
    [WSPlus_ActionManager (4A000F99)].workshopplus:actionmanager.OnStageSet() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\WorkshopFramework\Library\SlaveQuest.psc" Line 65
[07/22/2021 - 04:20:05PM] AFV report: AddRace [Race <WH_PHRace (2E03E05D)>]
[07/22/2021 - 04:20:05PM] AFV report: AddRace [Race <WH_Pyramid_Subgraph (2E040676)>]
[07/22/2021 - 04:20:05PM] AFV report: AAF Ready Event
[07/22/2021 - 04:20:05PM] WOTC: Initialization is finished on PlayerRef. Now this alias can use WOTC's functions. CurrentState = WashoutReady
[07/22/2021 - 04:20:23PM] error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.IsPlayerWearingDD() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 5181
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.GetVulnerabilityFromDD() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 4800
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.isDeviousApproachRolled() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 1034
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 688
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.OnTimerGameTime() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 596
[07/22/2021 - 04:20:23PM] error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.IsPlayerWearingDD() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 5181
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.GetVulnerabilityFromDD() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 4800
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.isDeviousApproachRolled() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 1034
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 688
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.OnTimerGameTime() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 596
[07/22/2021 - 04:20:23PM] error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.IsPlayerWearingDD() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 5181
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.GetVulnerabilityFromDD() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 4800
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.isDeviousApproachRolled() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 1034
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 688
    [FPSH_Player (4B000F99)].FPSH:FPSH_Main.OnTimerGameTime() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPSH\FPSH_Main.psc" Line 596
[07/22/2021 - 04:20:28PM] error:  (0001E2E2): Cannot find limb 'Head1' in IsDismembered function..
stack:
    [ (0001E2E2)].Actor.IsDismembered() - "<native>" Line ?
    [RustyFaceFix (FE000801)].rustyfacefixscript.FixActorHead() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 103
    [Active effect 4 on  (0001E2E2)].RFFCloakHitEffectScript.OnEffectStart() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RFFCloakHitEffectScript.psc" Line 7
[07/22/2021 - 04:20:28PM] error:  (0001E2E1): Cannot find limb 'Head1' in IsDismembered function..
stack:
    [ (0001E2E1)].Actor.IsDismembered() - "<native>" Line ?
    [RustyFaceFix (FE000801)].rustyfacefixscript.FixActorHead() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 103
    [Active effect 4 on  (0001E2E1)].RFFCloakHitEffectScript.OnEffectStart() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RFFCloakHitEffectScript.psc" Line 7
[07/22/2021 - 04:20:29PM] error:  (0001D808): Cannot find limb 'Head1' in IsDismembered function..
stack:
    [ (0001D808)].Actor.IsDismembered() - "<native>" Line ?
    [RustyFaceFix (FE000801)].rustyfacefixscript.FixActorHead() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 103
    [Active effect 2 on  (0001D808)].RFFCloakHitEffectScript.OnEffectStart() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RFFCloakHitEffectScript.psc" Line 7
[07/22/2021 - 04:20:29PM] error:  (00018D6B): Cannot find limb 'Head1' in IsDismembered function..
stack:
    [ (00018D6B)].Actor.IsDismembered() - "<native>" Line ?
    [RustyFaceFix (FE000801)].rustyfacefixscript.FixActorHead() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 103
    [Active effect 2 on  (00018D6B)].RFFCloakHitEffectScript.OnEffectStart() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RFFCloakHitEffectScript.psc" Line 7
[07/22/2021 - 04:20:29PM] error:  (0001D809): Cannot find limb 'Head1' in IsDismembered function..
stack:
    [ (0001D809)].Actor.IsDismembered() - "<native>" Line ?
    [RustyFaceFix (FE000801)].rustyfacefixscript.FixActorHead() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 103
    [Active effect 2 on  (0001D809)].RFFCloakHitEffectScript.OnEffectStart() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RFFCloakHitEffectScript.psc" Line 7
[07/22/2021 - 04:20:29PM] error:  (FF002AE7): Cannot find limb 'Head1' in IsDismembered function..
stack:
    [ (FF002AE7)].workshopnpcscript.IsDismembered() - "<native>" Line ?
    [RustyFaceFix (FE000801)].rustyfacefixscript.FixActorHead() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 103
    [Active effect 1 on  (FF002AE7)].RFFCloakHitEffectScript.OnEffectStart() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RFFCloakHitEffectScript.psc" Line 7
[07/22/2021 - 04:20:29PM] error:  (0001CB6E): Cannot find limb 'Head1' in IsDismembered function..
stack:
    [ (0001CB6E)].Actor.IsDismembered() - "<native>" Line ?
    [RustyFaceFix (FE000801)].rustyfacefixscript.FixActorHead() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 103
    [Active effect 2 on  (0001CB6E)].RFFCloakHitEffectScript.OnEffectStart() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RFFCloakHitEffectScript.psc" Line 7
[07/22/2021 - 04:20:29PM] error:  (0001E2E0): Cannot find limb 'Head1' in IsDismembered function..
stack:
    [ (0001E2E0)].Actor.IsDismembered() - "<native>" Line ?
    [RustyFaceFix (FE000801)].rustyfacefixscript.FixActorHead() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 103
    [Active effect 2 on  (0001E2E0)].RFFCloakHitEffectScript.OnEffectStart() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RFFCloakHitEffectScript.psc" Line 7
[07/22/2021 - 04:20:32PM] error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [FPA_Main (43000F99)].FPA:FPA_Main.OnArousalTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 1527
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 794
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTimerGameTime() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 244
[07/22/2021 - 04:20:32PM] error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [FPA_Main (43000F99)].FPA:FPA_Main.OnArousalTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 1527
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 794
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTimerGameTime() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 244
[07/22/2021 - 04:20:32PM] error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [FPA_Main (43000F99)].FPA:FPA_Main.OnArousalTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 1527
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 794
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTimerGameTime() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 244
[07/22/2021 - 04:20:32PM] New self esteem value: 58.747143
[07/22/2021 - 04:20:41PM] VM is freezing...
[07/22/2021 - 04:20:41PM] VM is frozen
[07/22/2021 - 04:20:41PM] Saving game...
[07/22/2021 - 04:20:41PM] VM is thawing...
[07/22/2021 - 04:20:44PM] AFV report: Control up: FPV_SurrenderKey held for 0.066000 s
[07/22/2021 - 04:20:44PM] AFV report: MCM force surender attempt
[07/22/2021 - 04:20:44PM] AFV report: force surrender. AFV_Global_On 1.000000 surrenderActive False
[07/22/2021 - 04:20:44PM] AFV report: combat targets [2] rapists [2] companions [3]
[07/22/2021 - 04:20:46PM] AFV Report: Followers[0] is Dog
[07/22/2021 - 04:20:47PM] AFV Report: Followers[1] is Settler
[07/22/2021 - 04:20:47PM] AFV Report: Followers[2] is Settler
[07/22/2021 - 04:20:47PM] AFV report: angle 287.377136 offset X -305.728790 offset Y 95.675552
[07/22/2021 - 04:20:47PM] AFV report: safe position [-151.833786] [-839.891052] [639.999329]
[07/22/2021 - 04:20:47PM] error:  (FF002AF8): Cannot find limb 'Head1' in IsDismembered function..
stack:
    [ (FF002AF8)].workshopnpcscript.IsDismembered() - "<native>" Line ?
    [RustyFaceFix (FE000801)].rustyfacefixscript.FixActorHead() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RustyFaceFixScript.psc" Line 103
    [Active effect 2 on  (FF002AF8)].RFFCloakHitEffectScript.OnEffectStart() - "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RFFCloakHitEffectScript.psc" Line 7
[07/22/2021 - 04:20:54PM] Bag of Caps with [152] caps transferred to [ObjectReference < (0001E2E2)>]
[07/22/2021 - 04:20:54PM] Robber activated
[07/22/2021 - 04:20:58PM] AFV report: Player can be target
[07/22/2021 - 04:20:58PM] AFV report: FindRapistFor Tessa, cur 0 Max 1
[07/22/2021 - 04:20:58PM] AFV report: rapist found
[07/22/2021 - 04:20:58PM] AFV report: Submission is 0.000000
[07/22/2021 - 04:21:06PM] AFV report: approach scene ended with timeout 53
[07/22/2021 - 04:21:07PM] AFV SexSceneChoosing: curRapistE [1] maxRapistE [1] CanDoGangbangs [True]
[07/22/2021 - 04:21:07PM] AFV report: StartSex: akActors[0] is Tessa [20]
[07/22/2021 - 04:21:07PM] AFV report: StartSex: akActors[1] is raider [123618]
[07/22/2021 - 04:21:07PM] AFV report: StartSex: akActors[2] is raider [123617]
[07/22/2021 - 04:21:09PM] AFV report: FindRapistFor Tessa Function ended and interrupted is 0 found is 1
[07/22/2021 - 04:21:09PM] AFV report: Companions can be target
[07/22/2021 - 04:21:09PM] AFV report: Distance to companion 131.147629 max distance is 1500.000000
[07/22/2021 - 04:21:09PM] AFV report: Distance to companion 414.006714 max distance is 1500.000000
[07/22/2021 - 04:21:09PM] AFV report: trying to find rapist for companion
[07/22/2021 - 04:21:09PM] AFV report: FindRapistFor Settler, cur 2 Max 1
[07/22/2021 - 04:21:09PM] AFV report: all rapists gone and ForceAddRound is 0.000000
[07/22/2021 - 04:21:09PM] AFV report: all rapists gone. Secondary actor Settler waiting for outcome
[07/22/2021 - 04:21:09PM] AFV report: FindRapistFor Settler Function ended and interrupted is 0 found is -1
[07/22/2021 - 04:21:09PM] AFV report: Distance to companion 71.569405 max distance is 1500.000000
[07/22/2021 - 04:21:09PM] AFV report: trying to find rapist for companion
[07/22/2021 - 04:21:10PM] AFV report: FindRapistFor Settler, cur 2 Max 1
[07/22/2021 - 04:21:10PM] AFV report: all rapists gone and ForceAddRound is 0.000000
[07/22/2021 - 04:21:10PM] AFV report: all rapists gone. Secondary actor Settler waiting for outcome
[07/22/2021 - 04:21:10PM] AFV report: FindRapistFor Settler Function ended and interrupted is 0 found is -1
[07/22/2021 - 04:21:10PM] AFV report: zeroed interrupt
[07/22/2021 - 04:21:10PM] AFV report: bPlayerInterrupt is False
[07/22/2021 - 04:21:10PM] AFV report: bCompanionInterrupt is False
[07/22/2021 - 04:21:10PM] AFV report: CheckForRapeEnd start, interrupted is 0
[07/22/2021 - 04:21:58PM] error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [FPA_Main (43000F99)].FPA:FPA_Main.OnArousalTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 1527
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 794
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTimerGameTime() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 244
[07/22/2021 - 04:21:58PM] error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [FPA_Main (43000F99)].FPA:FPA_Main.OnArousalTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 1527
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 794
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTimerGameTime() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 244
[07/22/2021 - 04:21:58PM] error: Cannot check worn items against a None keyword
stack:
    [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ?
    [FPA_Main (43000F99)].FPA:FPA_Main.OnArousalTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 1527
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTick() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 794
    [FPA_Main (43000F99)].FPA:FPA_Main.OnTimerGameTime() - "C:\Users\Albert\AppData\Local\Temp\PapyrusTemp\FPA\FPA_Main.psc" Line 244
[07/22/2021 - 04:21:58PM] New self esteem value: 58.747143
 

 

Mod order:

 

Spoiler

#Mod_Priority,#Mod_Status,#Mod_Name,#Mod_Version,#Install_Date
"0000","+","DLC: Wasteland Workshop","","2021/06/24 18:52:58"
"0001","+","DLC: Vault-Tec Workshop","","2021/06/24 18:58:15"
"0002","+","DLC: Nuka-World","","2021/06/24 18:58:48"
"0003","+","DLC: Far Harbor","","2021/06/24 18:54:49"
"0004","+","DLC: Contraptions Workshop","","2021/06/24 18:57:21"
"0005","+","DLC: Automatron","","2021/06/24 18:52:03"
"0006","+","FO4Edit Output","","2020/05/05 18:46:51"
"0007","+","f4SE Scripts and Source","","2020/05/05 19:27:10"
"0008","+","Unofficial Fallout 4 Patch","2.1.3.0","2021/06/18 13:48:17"
"0009","+","Armor and Weapon Keywords Community Resource (AWKCR)","8.6.0.0","2020/05/06 16:58:13"
"0010","+","DEF_UI","1.5.1.0","2020/05/06 21:23:41"
"0011","-","Valdacil's Item Sorting","9.1.0.0","2020/05/06 21:34:11"
"0012","+","Mod Configuration Menu","1.39.0.0","2020/05/06 21:28:12"
"0013","+","Extended Dialogue Interface","1.3.6.0","2020/05/06 21:36:09"
"0014","+","Caliente's Beautiful Bodies Enhancer -CBBE-","2.6.3.0","2020/05/06 22:12:27"
"0015","+","BodySlide and Outfit Studio","5.3.1.0","2021/05/04 15:49:00"
"0016","+","ZaZ-Extended-Skeleton (ZeX)","4.0.0.0","2021/05/04 15:49:13"
"0017","+","FusionGirl","1.75.0.0","2021/05/04 16:01:27"
"0018","+","8K Realistic Skin Textures - CBBE - Fusion Girl - ABeauty - Unique Player Compatible-","1.5.0.0","2020/09/02 18:56:12"
"0019","+","BodyTalk","f3.15","2020/09/02 18:46:17"
"0020","+","HUDFramework","1.0.0.0f","2020/05/06 22:52:35"
"0021","+","Armorsmith Extended","4.6.0.0","2020/05/06 23:34:48"
"0022","+","Optimized Vanilla Textures","1.10.0.0","2020/05/06 23:50:51"
"0023","+","Lowered Weapons","1.1.0.0","2020/05/06 23:51:51"
"0024","-","Companion Infinite Ammo and Unbreakable Power Armour","1.1.0.0","2020/05/06 23:52:57"
"0025","+","Companion Status HUD","1.0.0.0","2020/05/06 23:53:07"
"0026","+","Better Console - F4SE","1.4.0.0","2020/05/06 23:53:23"
"0027","+","Towbie's Realistic Weapon Sounds","0.56.0.0","2020/05/06 23:55:36"
"0028","+","Workshop Framework","2.0.15.0a","2021/06/18 13:46:34"
"0029","+","Workshop Plus","1.1.10.0b","2021/06/18 13:46:42"
"0030","+","Clean Water of the Commonwealth","2.0.0.0","2020/05/06 23:56:59"
"0031","+","Faster Workshop (Workshop Lag Fix)","1.1.0.0","2020/05/06 23:57:15"
"0032","+","Longer Power Lines","1.1.0.0","2020/05/06 23:57:44"
"0033","+","Reverb and Ambiance Overhaul","1.6.0.0e","2020/05/06 23:57:55"
"0034","-","Solar Panels","1.3.1.0","2020/05/06 23:58:30"
"0035","+","Ambient Wasteland - Fallout 4 Edition","0.1.0.0","2020/05/07 10:59:25"
"0036","+","Laser weapons 1st person reposition","1.4.0.0","2020/05/07 11:01:46"
"0037","+","Retextured Chems v.2 - Ephla's Unique Chems","0.6.0.0","2020/05/07 11:01:58"
"0038","+","Terrifyer - Ghouls","2.0.0.0","2020/05/07 11:02:53"
"0039","+","Improved Map with Visible Roads","2.0.0.0","2020/05/07 11:45:34"
"0040","+","True Grass","0.3.0.0","2020/05/07 15:47:42"
"0041","+","FCO - HD Eyes","1.0.0.0","2020/05/07 15:47:56"
"0042","+","Rusty Face Fix","1.2.1.0","2020/05/07 15:49:48"
"0043","+","FAR - Faraway Area Reform","1.2.0.0","2020/05/07 15:52:53"
"0044","-","Wall Oil Lamps","1.0.0.0","2020/05/07 15:56:22"
"0045","+","NMC's Texture Bundle","1.0.0.0","2020/05/07 16:03:24"
"0046","+","Immersive Mouth and Teeth - 6.0","6.0.0.0","2020/05/07 16:15:02"
"0047","+","High Resolution Texture Pack 2K and 4K - Valius","1.2.5.0","2020/05/07 16:36:10"
"0048","+","LooksMenu","1.6.20.0","2021/05/04 13:38:51"
"0049","+","Looks Menu Customization Compendium","10.0.0.0","2020/05/07 17:43:51"
"0050","+","Achievements","1.0.5.0","2020/05/07 17:44:13"
"0051","+","Oni more deep brown eyes","10022016.0.0.0","2020/05/07 17:49:31"
"0052","+","Oni cute asian face parts","10022016.0.0.0","2020/05/07 17:50:23"
"0053","+","The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One","3.2.0.0","2020/05/07 17:51:33"
"0054","+","A Bundle of Tape - A weapons pack","1.3.0.0","2020/05/07 17:55:11"
"0055","+","Commonwealth Cuts - KS Hairdos - ApachiiSkyHair","2.5.1.0","2020/05/07 18:05:49"
"0056","+","ETSGS - Easy To See Glowing Stuff","1.2.0.0","2020/05/07 18:35:29"
"0057","+","Better Mod Descriptions","2.1.0.0","2020/05/08 11:23:54"
"0058","+","More Smarter Companions Mod","21.0.0.0","2020/05/07 19:04:35"
"0059","+","Ponytail Hairstyles by Azar v2.5a","2.5.0.0a","2020/05/07 19:28:25"
"0060","+","Bash Output","","2020/05/07 19:48:44"
"0061","+","Loot Detector","3800.0.0.0","2020/05/08 10:15:09"
"0062","+","Settler and Companion Dialogue Overhaul","f1.01","2021/05/04 15:52:17"
"0063","+","Legendary Modification","1.75.0.0","2020/05/08 10:42:39"
"0064","+","Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG)","2.92.0.0","2020/05/08 10:43:01"
"0065","+","Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)","3.0.0.0","2020/05/08 11:32:18"
"0066","+","Dogmeat - A True Companion","1.3.0.0","2020/05/08 11:32:32"
"0067","+","Better Settlers","2.0.0.0","2020/07/02 20:52:29"
"0068","+","True Storms Wasteland Edition v1.4","1.4.1.0","2020/05/08 11:49:08"
"0069","+","Pip-Boy Flashlight","5.0.2.0","2020/05/08 11:50:05"
"0070","+","Faster Terminal Displays","3.0.0.0","2020/05/08 11:52:16"
"0071","+","Customizeable Power Armor and Jetpack Drain","2.3.0.0","2020/05/08 11:55:00"
"0072","+","Lowered Weapons - DLC Addon","1.2.0.0","2020/05/08 12:52:17"
"0073","+","Nuka-World Collectable Quest Markers","1.2.0.0","2020/05/08 12:53:13"
"0074","+","SKK Fast BOS (ArcJet triggers Prydwen)","1.0.0.0","2020/05/08 14:04:10"
"0075","+","M2045 Magnum Revolver Rifle","1.41.0.0","2020/05/08 14:09:40"
"0076","+","Aesthetic UI (DEF_UI Preset)","3.0.0.0","2021/07/21 13:18:35"
"0077","+","deLuxe Makeup","0.3.0.0","2020/05/08 14:51:13"
"0078","+","Appealing Moles","f2.01","2020/05/08 14:54:27"
"0079","+","Picturesque Presets for LooksMenu","2.999.0.0b","2020/05/08 14:54:34"
"0080","+","basebody","","2020/05/08 14:55:04"
"0081","+","Lots More Female Hairstyles","1.33.0.0","2020/05/08 14:56:12"
"0082","+","Lots More Male Hairstyles","1.21.0.0","2020/05/08 14:59:24"
"0083","+","KS Hairdos - Addon(s) with Physics","SUNMOON9","2020/05/08 15:01:11"
"0084","+","Vtaw Utility Pack - CBBE - BodySlide","1.0.0.0","2020/06/25 16:49:53"
"0085","+","Vivid Fallout - Trees","1.1.0.0","2020/07/02 00:02:05"
"0086","+","Settlement Menu Manager","0.1.7.0","2020/07/02 16:19:35"
"0087","+","Beautiful Female Settlers","2.0.0.0","2020/07/02 21:19:14"
"0088","+","NPCs Travel","2.9.5.0","2020/07/02 21:20:27"
"0089","+","Flirty Commonwealth","1.2.0.0","2020/07/03 11:23:22"
"0090","+","Player Comments and Head Tracking","2.58.0.0","2021/05/04 12:51:16"
"0091","-","LOST AWKCR VIS-G Patches","2.2.2.0","2021/07/21 21:09:25"
"0092","+","Unique Uniques - Unique Weapons Redone","f1.01","2020/09/01 16:09:02"
"0093","+","More Uniques - Unique Weapons Expansion","2.5.0.0","2020/09/01 16:22:00"
"0094","+","Commonwealth Conifers Redux","1.4.5.0","2020/09/01 16:33:31"
"0095","-","War Of The Commonwealth - Spawns (Includes Far Harbor Spawns) -UPDATED-","1.4.0.0","2020/09/01 18:56:21"
"0096","+","Classic Fallout Ambient Music","1.4.0.0b","2020/09/01 19:08:29"
"0097","+","Wasteland Ballistics","3.0.0.0","2021/05/04 16:50:37"
"0098","+","Advanced Animation Framework","161.1.0.0b","2021/05/04 12:45:53"
"0099","+","Dynamic Music Overhaul","1.1.0.0","2020/09/02 16:45:22"
"0100","+","Agemo's NPCs","1.5.0.0","2020/09/02 16:45:36"
"0101","+","MiscHairstyle1","d2020.9.2.0","2020/09/02 16:53:20"
"0102","+","GooserFG Preset","","2020/09/02 17:29:24"
"0103","+","Start Me Up - Alternate Start and Dialogue Overhaul","6.1.0.0","2020/09/03 12:04:51"
"0104","+","NSFW billboards and posters","1.2.0.0","2020/09/03 12:46:49"
"0105","+","TortureDevices","2.1.0.0","2021/07/20 12:43:00"
"0106","+","AAF VanillaKinkyCreatures Sex Animation Themes","210326.0.0.0","2021/05/04 13:11:44"
"0107","+","Release_NSFWsoundpack_03_01","d2020.9.3.0","2020/09/03 14:28:43"
"0108","+","Release_CreaturePack_v03_01","d2020.9.3.0","2020/09/03 14:29:50"
"0109","+","Release_CreaturePackDLC_v01","d2020.9.3.0","2020/09/03 14:38:23"
"0110","+","Vadermania[AAF]","d2020.9.3.0","2020/09/03 14:43:47"
"0111","+","AAF Violate","1.53.0.0","2021/07/22 10:34:50"
"0112","+","Vioxsis' Strap-On's of Fallout 4","5.0.0.0","2020/09/03 14:51:04"
"0113","+","FARELLE_ANIM_MOD_DEV_0","d2020.9.3.0","2020/09/03 14:54:25"
"0114","+","Atomic Lust","2.6.1.0b","2020/09/03 14:55:41"
"0115","+","Mutated Lust v1.3","d2020.9.3.0","2020/09/03 14:55:56"
"0116","+","BP70 Fallout 4 Sex Animations","2.7.0.0","2021/06/20 22:15:41"
"0117","+","Lootable Vault-Tec Containers and Wood Crates","4.0.0.0","2020/09/03 15:21:51"
"0118","+","AAF SexAttributes","2.5.1.0","2021/05/04 12:15:39"
"0119","+","F4z Ro D-oh - Silent Voice","0.2.0.0","2020/09/03 15:40:37"
"0120","+","FO4_AnimationsByLeito_v2","d2020.9.3.0","2020/09/03 15:44:17"
"0121","+","Staged Leito Plus Erection Fix","1.0.6.0","2020/11/23 13:19:55"
"0122","+","AAF Creature Resources","1.1.3.0","2020/10/09 16:14:31"
"0123","+","CumOverlays","d2021.7.20.0","2021/07/20 14:16:04"
"0124","+","Dan's Degenerate Magazine Replacers","0.1.2.0","2020/09/03 15:51:31"
"0125","+","MagazinesOfFallout_v1","d2020.9.3.0","2020/09/03 15:53:38"
"0126","+","NSFW Guns and Bullets","d2020.9.3.0","2020/09/03 15:54:03"
"0127","+","Captive Tattoos","3.0.0.0","2021/05/08 22:19:00"
"0128","+","Vtaw FG Preset","d2020.9.3.0","2020/09/03 17:57:52"
"0129","+","Vault Girl Interface - Neo's FOMOD Version","1.0.1.0","2020/09/03 21:17:22"
"0130","+","Boston FPS Fix - aka BostonDT PreVis-PreCombine",".32","2020/09/04 12:47:59"
"0131","+","Vault Girl Perk Tree","beta1.01","2020/09/03 21:15:40"
"0132","+","Islanders Almanac Replacer v1.1","d2020.9.3.0","2020/09/03 21:39:24"
"0133","+","OCBPC Physics","0.3.0.0","2020/09/04 17:41:13"
"0134","+","MTM OCBP - OCBPC Physics and Collision Preset","f2.02","2021/05/04 17:57:30"
"0135","+","TattooAfterRape","d2020.9.4.0","2020/09/05 11:17:20"
"0136","+","AAF SexHarassment","d2021.5.4.0","2021/05/04 13:10:38"
"0137","+","Wash Out That Cum","1.2.0.0","2020/09/07 14:22:11"
"0138","+","AAFTurnTheLightON_v1","d2020.9.8.0","2020/09/08 17:24:47"
"0139","+","Custom Moans","1.2.0.0","2020/09/16 17:03:10"
"0140","+","Dogs can grab player","2.1.0.0","2021/05/04 17:23:12"
"0141","+","Female PC cute animations","d2020.9.16.0","2020/09/16 11:29:50"
"0142","+","RSE_II_Resources_ESM","d2020.9.18.0","2020/09/18 15:31:33"
"0143","+","RSEII_CSA(v3.1)","d2020.9.18.0","2020/09/18 15:32:46"
"0144","+","RSE_II_AbductionsAddonPack","d2020.9.18.0","2020/09/18 15:33:01"
"0145","+","Real Handcuffs","0.4.13.0","2021/06/18 15:02:01"
"0146","+","CombatStripLite","d2021.5.4.0","2021/05/04 12:40:51"
"0147","+","Release_50Shades_v01_05","d2020.9.19.0","2020/09/19 12:01:51"
"0148","+","Release_50Shades_FluidPatch","d2020.9.19.0","2020/09/19 12:02:17"
"0149","+","AAF Bondage Animations 2.00","d2020.9.19.0","2020/09/19 12:04:58"
"0150","+","Keep Radiants in the Commonwealth","1.2.0.0","2020/09/21 14:04:45"
"0151","+","Minutemen Supply Caches","1.25.0.0","2020/09/21 14:04:57"
"0152","+","The Collector's Guides","1.17.0.0","2020/09/21 14:05:05"
"0153","+","Fallout 4 High Heels System","1.7.0.0","2021/05/04 16:12:29"
"0154","+","AAF VanillaKinkyCreatures Sex Animation Themes Fix","","2020/09/26 09:43:18"
"0155","-","HARDSHIP","1.5.9.0H","2020/11/23 13:06:18"
"0156","-","MCM Menu for War of the Commonwealth","1.0.0.0","2020/10/02 10:24:43"
"0157","+","Cartographers Map Markers (Fallout 4 Edition)","4.3.0.0","2020/10/05 10:33:06"
"0158","+","Perverted Perks","d2020.10.5.0","2020/10/05 10:46:51"
"0159","+","Prisoner Shackles","4.0.0.0","2020/10/06 23:53:56"
"0160","+","CRX","d2020.10.6.0","2020/10/06 23:54:09"
"0161","+","Commonwealth Captives","d2021.6.24.0","2021/06/24 11:18:50"
"0162","+","Immersive Settlers","1.31.0.0","2020/10/21 12:59:35"
"0163","+","NismoMan's Adult Texture Replacer Project","0.8.0.0","2020/10/24 18:08:38"
"0164","+","Agemo's Gorgeous heroines - replace Cait Curie and Piper","2.0.0.0","2020/10/25 17:10:02"
"0165","-","Immersive HUD - iHUD","3.0.0.0","2020/11/02 19:59:31"
"0166","+","Where Are You Now - Companion Tracking","1.4.0.0","2020/11/03 18:35:37"
"0167","-","Unlimited Companion Framework","1.1.0.0","2020/11/08 14:42:31"
"0168","+","Female Outfit Replacer for Fusion Girl","4.4.0.0","2021/05/04 16:28:08"
"0169","+","Fusion Girl 1.75 - VagAnusMorphs","d2020.11.10.0","2020/11/10 18:22:26"
"0170","+","AAF Settings","","2020/11/10 18:29:24"
"0171","+","Skip DIMA memories - Far Harbor","1.0.0.0","2020/11/16 00:16:27"
"0172","+","Atomic Lust - Old Animations","1.0.0.0","2020/11/23 13:35:22"
"0173","+","Diamond City Plus","1.7.0.0","2020/12/18 10:54:24"
"0174","+","AAF Family Planning Enhanced Redux","d2021.6.18.0","2021/06/18 16:37:00"
"0175","+","Sim Settlements 2","1.0.17.0b","2021/07/15 18:33:04"
"0176","+","BraveAnims","1.2.1.0","2021/05/04 13:46:45"
"0177","+","Lazman's Naked and Natural CBBE FusionGirl Bodyslide preset","1.0.0.0","2021/05/04 16:40:50"
"0178","+","Lazman's Curvy Bodyslide preset CBBE FusionGirl","1.0.0.0","2021/05/04 16:41:04"
"0179","+","Address Library for F4SE Plugins","1.10.163.0","2021/05/04 16:58:51"
"0180","+","Baka ScrapHeap - Script Memory Limit Expander","1.3.0.0","2021/05/04 17:14:00"
"0181","+","SS2_XDI Compatibility Patch","1.2.3.0","2021/05/04 17:10:05"
"0182","+","Faster Getup","1.0.0.0","2021/05/04 17:23:18"
"0183","+","Feral Ghoul Bite Skills","1.1.0.0","2021/05/04 17:23:25"
"0184","+","Radstag Grab Skill","1.1.0.0","2021/05/04 17:23:32"
"0185","+","Stimpaks help you breathe","1.1.0.0","2021/05/04 17:23:37"
"0186","+","Whispering Hills Episode 1","f4.03","2021/05/04 18:20:05"
"0187","+","Whispering Hills Golems","d2021.5.4.0","2021/05/04 18:20:56"
"0188","+","Reapers LOST AWKCR VIS-G Patches","2.1.1.0","2021/06/18 14:09:37"
"0189","+","EBF UFO4P compatibility fix","2.1.0.0","2021/05/04 22:33:54"
"0190","-","AhegaoAndys_LewdFriendlyVideoReplacer1","d2021.5.4.0","2021/05/04 22:37:16"
"0191","-","AhegaoAndys_LewdFriendlyReplacer_3","d2021.4.23.0","2021/05/04 22:44:54"
"0192","+","SavageCabbages Animation Pack","1.2.6.0","2021/07/02 13:38:34"
"0193","+","Another Sanctuary Bridge","1.2.0.0","2021/06/18 13:46:23"
"0194","-","Clean My Settlement","1.9.0.0","2021/05/21 20:41:53"
"0195","-","Raze My Settlement","3.7.0.0","2021/06/18 13:52:51"
"0196","-","Zombie Walkers","2.6.3.0","2021/06/18 13:51:15"
"0197","+","Gun For Hire - Commonwealth Mercenary Jobs","1.0.9.0","2021/06/23 23:01:12"
"0198","+","Honest Abe's Armor Series CBBE","2.4.0.0","2021/06/18 16:55:47"
"0199","+","Honest Abe's Armor - Fusion Girl Conversion","1.0.0.0","2021/06/18 16:58:55"
"0200","+","FO4 Leito Voicefix 1.1","d2021.7.20.0","2021/07/20 11:05:26"
"0201","-","Patch for animations (SquirtCum Effects, cum overlays, stages, fixes) 9.5","9.5.0.0","2021/07/20 11:06:37"
"0202","+","Vtaw Utility Pack - Fusion Girl Bodyslide Files","1.0.0.0","2021/07/20 13:20:45"
"0203","+","Vtaw Jumpsuit - CBBE - BodySlide","2.0.0.0","2021/07/21 12:12:54"
"0204","+","Vtaw Jumpsuit - Fusion Girl Bodyslide Files","1.0.0.0","2021/07/21 12:13:45"
"0205","+","Ultimate AAF Patch","2.6.26.0","2021/07/21 15:32:50"
"0206","+","Buffout 4","1.23.1.0","2021/07/22 15:08:24"
 

 

Thanks

 

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