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Showing results for tags 'hairs'.
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Wigs to Hair Conversion Skyrim SE
timmy95 posted a topic in Request & Find - Skyrim Adult & Sex Mods
Hi, I would like to know if anyone is interested in converting the various physics enabled wigs by dint999 and other authors converted to real hairs. For example: HDT-SMP Physics Wigs Package for Great modders' work (these are LE hairs from [Dint999] KS-SG-HG hairs HDT (22012020) made into wigs) Yundao Hair with physics SSE [Dint999] HDT HairPack (1.50) SMP Patch - SSE 2.02 (this mod has options for both racemenu and wigs version but for me racemenu version doesn't work and I installed all its requirements) Alternatively can the LE versions of those mods converted to work with SMP physics? -
Anyone recognize the hairstyle in the screenshot? I'm looking for the mod that this specific hair style appears in.
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Hello, help me find the eyebrow and hair mod shown in this picture. I found the deedlit-z twitter account and I was interested in his character, or rather what mods he used on him.
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This mod overhauls the looks of 100+ NPCs across the entire game, giving them new faces, adding small twists while keeping it lore friendly. Version: 1.0.4 (April 3, 2022) Requirements DLCs: (1) Far Harbor (2) Nuka World Mods: (1) Valkyr Female Face and Body Textures (Valkyr Face Texture Fair Skin is recommended) (2) Extended Facial Sculpting (3) Ponytail Hairstyles by Azar (4) Commonwealth Cuts - KS Hairdos - ApachiiSkyHair (v2.4 or newer) (5) LooksMenu (6) Looks Menu Customization Compendium (7) More Custom Eyes Options (8) The Eyes of Beauty (v3.2 or newer) (9) Tales from the Commonwealth (v3.02 or newer) (10) Settlers of the Commonwealth (found under (9)'s Main Files section) (11) Diamond City Expansion (v.1.6.2 or newer) (9) ~ (11) are not related to cosmetics, but this mod covers NPCs in them as well, so they are required. Consider this my way of recommending these great mods to you. List of NPCs changed <Base Game> <Far Harbor> <Nuka World> <Tales From The Commonwealth> <Settlers Of The Commonwealth> <Diamond City Expansion> Clean and Safe to Use This mod was made with clean programming practices in mind and is therefore safe to install, update and remove at any point in your game. All changes in this mod are cosmetic, and there are several subjective ones (such as the Children of Atom's skin tones, Gen-3 synths, and the ethnic features of some characters) in this mod that you may not agree with. In that case, you can load your other replacers after this mod, or use FO4Edit to remove the record that refers to the NPC and the change will be gone. You may then continue using the rest of the mod without issue. Credits This mod has been made using FO4Edit, LooksMenu, Face Ripper plus some JavaScript Object Notation edits every now and then. Many faces in this mods are NOT originally made by me. For this part, I give credit to all of the following people: Picturesque Presets for LooksMenu from Mystolle: https://www.nexusmods.com/fallout4/users/238938 Atomic Surgery by Ewoleth : (permission requested and granted) https://www.nexusmods.com/fallout4/users/6603966 Cirilla Fiona Elen Riannon - A looksmenu preset from Zuulbe: https://www.nexusmods.com/fallout4/users/8490228 Juliana - Looksmenu Preset by KJD21: https://www.nexusmods.com/fallout4/users/95289053 Asian Male Character Preset by cyanide4suicide: https://www.nexusmods.com/fallout4/users/5071909 A great many different packs (haha) by NotWord2: https://www.nexusmods.com/fallout4/users/50830226 The outfit in R4-O4's image (version 1.0.2.) is a mixture of the Railroad variant of the Chosen_Of_Atom outfit by Niero and Xavier's Linglong Outfit. For those who notice, the ivy tattoos she wears is from Captive Tattoos by JB. Also check out Ghaan's Fusion Girl Outfits and Lazman's Outfit Replacer if you're wondering where I got the CoA robe, the Marine Wetsuit and Institute Jumper for the screenshots. I use Settlement Objects Unlocked and GRUFFYDD'S SIGNS AND POSTERS in some of the photos. I also use TyperTM's 8K Realistic Skin Textures - Fusion Girl for female bodies. These mods were featured in screenshots but are NOT part of this mod, nor required for it to work. Always Free Give me freedom, or give me death I continue to update this mod by including more NPCs or improving existing ones whenever I find time outside my daytime job and obviously playing Fallout 4 (though things might slow down or pause once Starfield launches. Hehe). This mod is simultaneously hosted on Nexus Mods, so whenever there are updates, they will be provided on both sites. Contents are and will always be the exact same. Leave a comment below if you need help installing the required mods. I promise you, it'll be worth it. At least for me 😏 Thanks, and may you enjoy the mod as much as I enjoyed making it. Regards from Taiwan, Vel (Tien-Yun) Wu DenizensOfTheApocalypse.zip
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- lore friendly
- replacer
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(and 7 more)
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I was just wondering if there's an existing, or if someone could port, the hairstyle of Annie Leonhart (from Attack on Titan) from the Sims, Fallout 4, or wherever to Skyrim Special Edition/Anniversary Edition. And preferably with HDT, though only if it's possible and not too much work. I'll be happy either way. I actually have the file(s) for the Fallout 4 version if anyone's interested. (I also have a couple of Sims 3 versions, but I'm a little less sure about sharing them without permission) Lots of thanks!
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- anniversary edition
- anime
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BUSHCRAFT - Pubic Hair Project (WIP) View File 10,000+ Crotch, Butt, Armpit, Abdominal hairstyles, with NO Color Swaps .... my first mod 350 Styles in this preview ... read below! This is a preview of an ABSOLUTELY MASSIVE pubic hair/skin details project I've been working on. There are a ton of really great "pube" mods out there but the lack of quantity and variety spurred on this project. For something that's so unique to every individual and as much as we all look at naked sims, I fee like there should be more ... a LOT more. I'm new to making CC so if there's problems, message me and I can fix. This is a simple skin detail mod and right now it's pretty limited compared to it's full potential. I will put out frequent updates, and with how I make, these I can make a near INFINITE amount … seriously ... with absolutely ZERO COLOR SWAPS. The first batch I produced rendered 12,000 UNIQUE PUBIC HAIRSTYLES. This mod is exclusively for feminine-framed sims (which I will be updating for masculine) and it only uses the black swatch (more coming real soon)! PREVIEW 003 (10/29/22) I went and merged the swatches to one package. The thumbnail situation is still a little messed up but I'm going to fix that before the final release. MIX AND MATCH! I added this to the left dimple category so you can overlay two different hairs over each other. PREVIEW 002 (10/21/22) COLORS! So to keep the amount of packages down, I had each package blend from one of the main shades into the other. You should see a pretty complete spectrum of the base game colors. I know one of the packages has an issue with the catalog thumbnails and I'm working on that. In the future I'm going to expand the amount of available colors as well as make them 2-3 different categories so you can mix and match. Let me know if you have any other issues! PREVIEW 001 (10/15/22) Right now I've got a mixed bag of various densities and styles. Some are kind of wack but you still might like em. There are 50 swatches in this preview. PLEASE Feel free to give me any feedback! Look Under Skin Details -> Dimple (Right) THE FUTURE Future Updates will include ... + More crotch hair + More Butt Hair +More Ab Hair (happy trails) +Armpit Hair +More Color Variety +Hair for Masculine-framed sims +Full Body Hair for both frames CONFLICTS It works with everything as far as I know. Wicked Whims has a body hair system that may override this, but I doubt it since it's a skin detail. Keep in mind, your bottom mesh will dictate the shape to some degree. Submitter 2simstouch Submitted 10/15/2022 Category Body Parts Requires any "remove sensor" mod (ex. WW)
- 11 replies
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7
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- pubic hair
- pubes
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Version 1.0.1
285 downloads
If you never used the Hair Patcher: In games like FONV, when you install mods of hair / eyes / races you need to make patches to make these work together. Mind you, it's quite easy to patch them, however you could decide to let the hair patcher handle it for you. But this comes to a cost: the more races / hair / eyes you introduce, the more it slows the loading of the game. I don't mean when you load a savegame, I mean the first time you load the game, the time needed to arrive at the Main Menu. If you were fine with the previous Hair Patcher, you can stick with it; or, you can check the few new differences with the Hair Patcher Two, and then decide. I rewrote most of it and I feeled it was better keep them separated. Differencies with the previous one: Hair Patcher Two comes with a .ini file, located inside \Data\Config, called HairPatcher.ini You can edit it with a common text editor, like Windows Notepad, or Notepad++. These are the settings: [OPTIONS] >>> DEBUG: if 1, it will enable debug mode. You don't need it. >>> MESSAGE: it will show you a message on the main menu, where it tells you how much time it took to process, the quantity of hairs / eyes / races and the IDs of the mirrors, if you need them. It's enabled (=1) by default. >>> HAIRS: this is very important. If you set it to 0, the mod won't process the hair styles. This is very helpful when you install a mod with eyes, and you don't really need to process hairs, setting this to zero will reduce drastically the loading time. >>> EYES: same as for HAIRS, but for EYES. Just don't put both to zero, or the mod won't patch anything. >>> MIRROR: on every new save, you will always receive a couple of Mirrors, one to change hairstyle and one to change eyes. However, if you lose them, you won't receive them again, you should add them via console. This parameter is an alternative to that: if you set this value to ZERO, the next time you will load the savegame you will receive a new couple of Mirrors (assuming you don't have them already in your inventory) [RACES] This section initially is empty, it will populate on its own the first time you will load the game. Later, if you'll change your load order/add/remove mods, this section will change eventually when necessary, but well this is not important. What's important is that you can manually edit the value of the races, to exclude them from processing, greatly increasing the loading time. Let's make an example. After running the game, you'll find something like this in this section: MojaveDelight.esp:415A='Posh' #1 MojaveDelight.esp:415C='Posh' #2 FalloutNV.esm:424A=African American Now, let's assume that you installed Mojave Delight but you want to play with an African American and you're only interested on the hairs and eyes contained in that mod. All you need to do is delete the name of the race on the right, and replace it with a zero (0), like this: MojaveDelight.esp:415A=0 MojaveDelight.esp:415C=0 FalloutNV.esm:424A=African American The next times you'll start the game, the hair patcher won't tell you "I found 3 races", but it'll tell you "I found 1 race", and the script will only do one third of the necessary operations. Requisites - NVSE - JIP NVSE Installation You can both do it manually, extracting the archive inside \Data, or using a mod manager. -
Version v1.0
1,340 downloads
24/03/2017 - Added JIP NVSE version. Description Everytime you install custom hairs or custom eyes, if you want them to be used in your favourite custom race you must open the GECK and add them in the list - basically you must patch them manually. This small script does it for you, everytime you load the game. You'll be able to load any hairstyle and eyes, and it will spread it on any race you have installed. IIl will execute when you load the game, when you'll arrive in the main menu - the game will freeze when loading the arrays, and when it has finished it will show you a message box. NOTE: if you'll open the console at this point, you'll be able to see how many eyes / hairs were added to records. If you have slowdowns / freezes after the message box, they're not caused by this mod. How much time it will take? it varies by some factors. It makes many operations, it can make *some thousand* operations. I tried with ARES + Mojave Delight + Mojave Delighted + Mikoto, it took about 4 seconds to load everything. Considering how big Mikoto is, it was a very fine result for me. If your loading times are too high, then consider to reduce the number of races / hairs or not use this small mod. The mod also provides you an item under Apparel, named [Mirror-Hairs ] and [Mirror-Eyes]. f you click on them, it will close the pipboy and after 1-2 seconds it will open the barber menu for hairs and the plastic surgeon menu for eyes, so you'll be able to change your hairstyle. Requisites - NVSE 5+ - JIP NVSE Installation Drop the ESP under Data and activate it. To uninstall, simply remove it and make a clean save. Issues and Conflicts Sincerely, I can't think to any possible downsides right now. Let me know if you'll have issues posting your experience on the thread. For hairs, maybe you could have some improper hairstyles if you play with child races, it's not made for child races. If you find any issues please use the thread to warn me. A note about eyes: there are some mods that introduce a new kind of eye, with a different UV. Basically, its texture can't be adapted over a vanilla eye and vice-versa. Translated in practical terms, it means that since this mod knows nothing about which model you install and it only merges them all together, you'll find yourself with some eyes that look well and some other eyes that have obviously a wrong texture over them. You can't do anything about it. To use a fantasy comparison, it's like if you install UNP body on Skyrim and then you want to use CBBE textures over it. Update: there are essentially a couple of issues I managed to find during further tests. - One is well known since always, you can read about it on some race pages too (i.e. Mojave Delight if I remember well). It is about the fact that under some circumstances you can't change eyes and hairs together. If you want to change eyes, you should first choose some vanilla hair and then change eyes and then change hair back to your custom model. I say "under some circumstances" because for Mojave Delight and its eyes / hairs it always happened to me, but on other races it doesn't, so I still can't say what's the real cause. - The second is a lil more strange. It's still about eyes, they cause me random freezes if I change them on the fly in game. As it is, it seems game engine related, and it depends by the kind of custom race I'm using. For example, with vanilla race and custom eyes + hairs I didnt' have problems, while on ARES I had it often. This, for me, means that you probably will be able to use every hair and eye you want (but keep in mind the point number One for some races) during the character creation, but changing them later could lead to problems, so save your game before changing something to avoid to loose where you arrived, because of the freeze. This also means that you probably could avoid further freezes if you swap race, but it causes other downsides, in every Bethesda game changing race resets things like attributes / skills etc. TL;DR THERE SHOULDN'T BE ISSUES DURING CHARACTER'S CREATION, BUT THERE COULD BE SOME IF CHANGING THE ASPECT LATER. I'LL LEAVE THE TWO MIRRORS ON THE PLAYER'S INVENTORY, BUT BEFORE SWAPPING YOUR ASPECT ON THE FLY (mainly eyes), PLEASE MAKE A SAVE FIRST. Also, it could be that some mods like NVAC or some specific tweaks / settings could reduce or avoid this issue, it could be nice to make further tests with these. Credits hlp for NVSE 4+ JazzIsParis for JIP NVSE Luthien Anarion for Lutana raschau on Nexus for the idea of adding eyes Permissions My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the permissions, so that others will be able to use your mod too, mods deserve to be spreaded. -
7,706 downloads
10,000+ Crotch, Butt, Armpit, Abdominal hairstyles, with NO Color Swaps .... my first mod 350 Styles in this preview ... read below! This is a preview of an ABSOLUTELY MASSIVE pubic hair/skin details project I've been working on. There are a ton of really great "pube" mods out there but the lack of quantity and variety spurred on this project. For something that's so unique to every individual and as much as we all look at naked sims, I fee like there should be more ... a LOT more. I'm new to making CC so if there's problems, message me and I can fix. This is a simple skin detail mod and right now it's pretty limited compared to it's full potential. I will put out frequent updates, and with how I make, these I can make a near INFINITE amount … seriously ... with absolutely ZERO COLOR SWAPS. The first batch I produced rendered 12,000 UNIQUE PUBIC HAIRSTYLES. This mod is exclusively for feminine-framed sims (which I will be updating for masculine) and it only uses the black swatch (more coming real soon)! PREVIEW 003 (10/29/22) I went and merged the swatches to one package. The thumbnail situation is still a little messed up but I'm going to fix that before the final release. MIX AND MATCH! I added this to the left dimple category so you can overlay two different hairs over each other (if you add both packages). And finally I added more variations so each swatch has 100 different hairs to chose from. PREVIEW 002 (10/21/22) COLORS! So to keep the amount of packages down, I had each package blend from one of the main shades into the other. You should see a pretty complete spectrum of the base game colors. I know one of the packages has an issue with the catalog thumbnails and I'm working on that. In the future I'm going to expand the amount of available colors as well as make them 2-3 different categories so you can mix and match. Let me know if you have any other issues! PREVIEW 001 (10/15/22) Right now I've got a mixed bag of various densities and styles. Some are kind of wack but you still might like em. There are 50 swatches in this preview. PLEASE Feel free to give me any feedback! Look Under Skin Details -> Dimple (Right) THE FUTURE Future Updates will include ... + More crotch hair + More Butt Hair +More Ab Hair (happy trails) +Armpit Hair +More Color Variety +Hair for Masculine-framed sims +Full Body Hair for both frames CONFLICTS It works with everything as far as I know. Wicked Whims has a body hair system that may override this, but I doubt it since it's a skin detail. Keep in mind, your bottom mesh will dictate the shape to some degree.-
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- pubic hair
- pubes
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So I like to tinker with shit, be it my character's textures, some armor textures, mashups, modifying armors themselves... Recently I've decided to try my hand at poorly converting the hairs of playermodels to actual hairs. Not only that, I've tried my hand at retexturing said hairs so they'd have a similar (not same) quality of the hairs of KS at least texture-wise. The hairs could still look hella bad depending on whether or not the hair is of a low poly count and thus the textures get hella stretched. So... Enough talk, I guess. Here's some of the hairs I retextured from the DOA5 Follower Pack: And here are some of the armors that I converted from playermodels and retextured (note, they're kinda bad XD): Then here's an example of me doing some texture work and redoing some meshes. And this last part is just me dicking around in Goma's Location mod while using some of the hairs I've shown on a character of mine called Navi (who's eye's and hair color were changed obvs):
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View File 24/03/2017 - Added JIP NVSE version. Description Everytime you install custom hairs or custom eyes, if you want them to be used in your favourite custom race you must open the GECK and add them in the list - basically you must patch them manually. This small script does it for you, everytime you load the game. You'll be able to load any hairstyle and eyes, and it will spread it on any race you have installed. IIl will execute when you load the game, when you'll arrive in the main menu - the game will freeze when loading the arrays, and when it has finished it will show you a message box. NOTE: if you'll open the console at this point, you'll be able to see how many eyes / hairs were added to records. If you have slowdowns / freezes after the message box, they're not caused by this mod. How much time it will take? it varies by some factors. It makes many operations, it can make *some thousand* operations. I tried with ARES + Mojave Delight + Mojave Delighted + Mikoto, it took about 4 seconds to load everything. Considering how big Mikoto is, it was a very fine result for me. If your loading times are too high, then consider to reduce the number of races / hairs or not use this small mod. The mod also provides you an item under Apparel, named [Mirror-Hairs ] and [Mirror-Eyes]. f you click on them, it will close the pipboy and after 1-2 seconds it will open the barber menu for hairs and the plastic surgeon menu for eyes, so you'll be able to change your hairstyle. Requisites - NVSE 5+ - JIP NVSE Installation Drop the ESP under Data and activate it. To uninstall, simply remove it and make a clean save. Issues and Conflicts Sincerely, I can't think to any possible downsides right now. Let me know if you'll have issues posting your experience on the thread. For hairs, maybe you could have some improper hairstyles if you play with child races, it's not made for child races. If you find any issues please use the thread to warn me. A note about eyes: there are some mods that introduce a new kind of eye, with a different UV. Basically, its texture can't be adapted over a vanilla eye and vice-versa. Translated in practical terms, it means that since this mod knows nothing about which model you install and it only merges them all together, you'll find yourself with some eyes that look well and some other eyes that have obviously a wrong texture over them. You can't do anything about it. To use a fantasy comparison, it's like if you install UNP body on Skyrim and then you want to use CBBE textures over it. Update: there are essentially a couple of issues I managed to find during further tests. - One is well known since always, you can read about it on some race pages too (i.e. Mojave Delight if I remember well). It is about the fact that under some circumstances you can't change eyes and hairs together. If you want to change eyes, you should first choose some vanilla hair and then change eyes and then change hair back to your custom model. I say "under some circumstances" because for Mojave Delight and its eyes / hairs it always happened to me, but on other races it doesn't, so I still can't say what's the real cause. - The second is a lil more strange. It's still about eyes, they cause me random freezes if I change them on the fly in game. As it is, it seems game engine related, and it depends by the kind of custom race I'm using. For example, with vanilla race and custom eyes + hairs I didnt' have problems, while on ARES I had it often. This, for me, means that you probably will be able to use every hair and eye you want (but keep in mind the point number One for some races) during the character creation, but changing them later could lead to problems, so save your game before changing something to avoid to loose where you arrived, because of the freeze. This also means that you probably could avoid further freezes if you swap race, but it causes other downsides, in every Bethesda game changing race resets things like attributes / skills etc. TL;DR THERE SHOULDN'T BE ISSUES DURING CHARACTER'S CREATION, BUT THERE COULD BE SOME IF CHANGING THE ASPECT LATER. I'LL LEAVE THE TWO MIRRORS ON THE PLAYER'S INVENTORY, BUT BEFORE SWAPPING YOUR ASPECT ON THE FLY (mainly eyes), PLEASE MAKE A SAVE FIRST. Also, it could be that some mods like NVAC or some specific tweaks / settings could reduce or avoid this issue, it could be nice to make further tests with these. Credits hlp for NVSE 4+ JazzIsParis for JIP NVSE Luthien Anarion for Lutana raschau on Nexus for the idea of adding eyes Permissions My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the permissions, so that others will be able to use your mod too, mods deserve to be spreaded. Submitter A.J. Submitted 03/14/2016 Category Other Requires NVSE 5+, JIP NVSE
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[New Vegas] Hair Patcher Two - 15 dec 2019
A.J. posted a topic in Downloads - Fallout Non Adult Mods
[New Vegas] Hair Patcher Two - 15 dec 2019 View File If you never used the Hair Patcher: In games like FONV, when you install mods of hair / eyes / races you need to make patches to make these work together. Mind you, it's quite easy to patch them, however you could decide to let the hair patcher handle it for you. But this comes to a cost: the more races / hair / eyes you introduce, the more it slows the loading of the game. I don't mean when you load a savegame, I mean the first time you load the game, the time needed to arrive at the Main Menu. If you were fine with the previous Hair Patcher, you can stick with it; or, you can check the few new differences with the Hair Patcher Two, and then decide. I rewrote most of it and I feeled it was better keep them separated. Differencies with the previous one: Hair Patcher Two comes with a .ini file, located inside \Data\Config, called HairPatcher.ini You can edit it with a common text editor, like Windows Notepad, or Notepad++. These are the settings: [OPTIONS] >>> DEBUG: if 1, it will enable debug mode. You don't need it. >>> MESSAGE: it will show you a message on the main menu, where it tells you how much time it took to process, the quantity of hairs / eyes / races and the IDs of the mirrors, if you need them. It's enabled (=1) by default. >>> HAIRS: this is very important. If you set it to 0, the mod won't process the hair styles. This is very helpful when you install a mod with eyes, and you don't really need to process hairs, setting this to zero will reduce drastically the loading time. >>> EYES: same as for HAIRS, but for EYES. Just don't put both to zero, or the mod won't patch anything. >>> MIRROR: on every new save, you will always receive a couple of Mirrors, one to change hairstyle and one to change eyes. However, if you lose them, you won't receive them again, you should add them via console. This parameter is an alternative to that: if you set this value to ZERO, the next time you will load the savegame you will receive a new couple of Mirrors (assuming you don't have them already in your inventory) [RACES] This section initially is empty, it will populate on its own the first time you will load the game. Later, if you'll change your load order/add/remove mods, this section will change eventually when necessary, but well this is not important. What's important is that you can manually edit the value of the races, to exclude them from processing, greatly increasing the loading time. Let's make an example. After running the game, you'll find something like this in this section: MojaveDelight.esp:415A='Posh' #1 MojaveDelight.esp:415C='Posh' #2 FalloutNV.esm:424A=African American Now, let's assume that you installed Mojave Delight but you want to play with an African American and you're only interested on the hairs and eyes contained in that mod. All you need to do is delete the name of the race on the right, and replace it with a zero (0), like this: MojaveDelight.esp:415A=0 MojaveDelight.esp:415C=0 FalloutNV.esm:424A=African American The next times you'll start the game, the hair patcher won't tell you "I found 3 races", but it'll tell you "I found 1 race", and the script will only do one third of the necessary operations. Requisites - NVSE - JIP NVSE Installation You can both do it manually, extracting the archive inside \Data, or using a mod manager. Submitter A.J. Submitted 12/15/2019 Category Other Requires NVSE, JIP NVSE -
[HAIR]Which hair mod is this from?
Mailamea posted a topic in Request & Find - Skyrim Non Adult Mods
I tried finding it in KS hairdo but i couldn't find it there. Author of the bridget follower said it was KS hairdos but it wasn't there. Thank you -
I don't have any knowledge about making hair... or well anything in terms of modding. Barely able install mods succesfully. Can someone make Koalashort hair from KSHairdos HDT for me? Please?