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  1. You're welcome! And thanks, glad you're enjoying them. Sorry to say this, I don't play KotOR. I'm not familiar with how to port models to those games either. I'd love to try learning how to do it myself, but I got plans to finish every character I ported/want to port to Jedi Academy. I guess you could try asking on deadlystream.com, nexusmod forums, gamebanana, or modDB, or make a new thread on Loverslab requesting it. If they ask for source files, give them this link: https://smutba.se/project/489/ I imagine just asking people to port something like this on other sites wouldn't be easy, but I wish you luck.
  2. "Here Lara have some clothes! You're not you when you're naked" ... "Better?" Sorry, couldn't help it after seeing some of the replies 😆 ...Calm down it's a joke 🤕
  3. View File Sirenclaw for Star Wars: Jedi Academy (18+) This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has double health, can run on all fours, and grabs humanoids. One thing about wampa-type NPCs is that they can get killed easily by saber-type weapons. That's why I gave them double the amount of health their humanoid versions have. This has NPCs, sounds, team skins, and bot support. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs, textures, and sounds. zzzSirenclawFallout4ReplaceNPCs.pk3 - Optional. This replaces some NPCs with sirenclaws. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- When playing as the wampa-rigged version of the sirenclaw, you'll notice weird animation. Because wampa-type models weren't meant to be controlled by the player, they lack the responses needed to make them perfectly playable. You can run around with them though. The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 10/04/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  4. Version 1.0.0

    34 downloads

    This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has double health, can run on all fours, and grabs humanoids. One thing about wampa-type NPCs is that they can get killed easily by saber-type weapons. That's why I gave them double the amount of health their humanoid versions have. This has NPCs, sounds, team skins, and bot support. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs, textures, and sounds. zzzSirenclawFallout4ReplaceNPCs.pk3 - Optional. This replaces some NPCs with sirenclaws. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- When playing as the wampa-rigged version of the sirenclaw, you'll notice weird animation. Because wampa-type models weren't meant to be controlled by the player, they lack the responses needed to make them perfectly playable. You can run around with them though. The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  5. View File Invisible Force Effects for Star Wars: Jedi Academy A file from my Minor FX Rework mod with some additions. This makes most force power effects invisible. This also includes a pk3 that mutes the Force Protect, Force Absorb, Force Drain, Force Rage, Force Heal, and Mind Trick sounds. Still figuring out how to completely hide the Force Rage effect, but this is the best I can do for now. So basically: Hides force protect and absorb shields Hides force drain's red lightning projectile Hides force grip's red bubble around victim's neck Hides force marks on characters that get force pushed/pulled Hides force heal's purple cloud Removes mind trick's blue sparks and blue cloud Details about the pk3 files: zzzzzzzzForceEffectsInvisible.pk3 - Hides the Force Absorption, Force Protection, Force Drain's red lightning, Force Push marks, Force Grip, Mind Trick, and Force Heal effects. zzzzzzzzForceMuteSounds.pk3 - Optional. Mutes the looping sounds and activation sounds of Force Protect, Absorb, Drain, Rage, Heal, and Mind Trick. -CREDITS- Raven Software for the files used for the effect edits. -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. invisiFX-2.mp4 Submitter inb4poof Submitted 10/04/2020 Category Misc Requires  
  6. Version 1.0.0

    10 downloads

    A file from my Minor FX Rework mod with some additions. This makes most force power effects invisible. This also includes a pk3 that mutes the Force Protect, Force Absorb, Force Drain, Force Rage, Force Heal, and Mind Trick sounds. Still figuring out how to completely hide the Force Rage effect, but this is the best I can do for now. So basically: Hides force protect and absorb shields Hides force drain's red lightning projectile Hides force grip's red bubble around victim's neck Hides force marks on characters that get force pushed/pulled Hides force heal's purple cloud Removes mind trick's blue sparks and blue cloud Details about the pk3 files: zzzzzzzzForceEffectsInvisible.pk3 - Hides the Force Absorption, Force Protection, Force Drain's red lightning, Force Push marks, Force Grip, Mind Trick, and Force Heal effects. zzzzzzzzForceMuteSounds.pk3 - Optional. Mutes the looping sounds and activation sounds of Force Protect, Absorb, Drain, Rage, Heal, and Mind Trick. -CREDITS- Raven Software for the files used for the effect edits. -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. invisiFX-2.mp4
  7. Yeah, I miss them too. I wish JKA modding was still as popular as back then. Thanks! Sure, I'll get to that when I have the time. Right now I'm busy focusing on finishing a few incomplete mods.
  8. Thanks! Glad you enjoy them. I'm hoping these mods would get people interested in making more nsfw mods for this game. The majority of the Jedi Academy modding community right now just doesn't seem willing to do these types of mods, especially when they're ported content from other games. I see games like Left 4 Dead and Skyrim get mods like these everyday.. so much that it's become a norm for their communities. So I thought "why shouldn't Jedi Academy have these things?" Anyway, you can find more of my Jedi Academy stuff at Gamebanana. That's where most of my sfw mods are. I'm considering uploading them here too, but I'm not sure if LL is open to sfw mods
  9. View File Worgen Female for Star Wars: Jedi Academy (18+) This here is a female worgen from World of Warcraft, ported from Blender source files meant for an SFM port set up by AvalonSFM. This one was easier to port, because her proportions fit JKA's skeleton better than the male worgen's. It took longer though, because I decided to give this one more than one body type option. This has sounds, customization, team skins, bot support, and NPCs. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the NPC names: worgenf - spawns a default female worgen worgenfexposed - spawns a female worgen with her garments pulled worgenfnude - spawns a naked female worgen worgenfpreg - spawns a pregnant female worgen worgenf2 - spawns a red team female worgen, on the enemy's side worgenf_r - spawns a harmless female worgen with 50,000 health Their sword has custom hit effects, World of Warcraft sounds, and uses the Sith Sword model by default, but if you have SithMasteR555's World of Warcraft weapon pack for Jedi Academy, they will use "WoW Pack - Sword 1" model from that pack instead. Since mrwonko's site seems to be currently down, here's an archived link: SithMasteR555's World of Warcraft Weapon Pack (Optional): https://web.archive.org/web/20200923135951/https://mrwonko.de/jk3files/files/93073_wow_weapon_pack.zip To use their weapon, type "saber worg" Details about the pk3 files: vvvWorgenFemale.pk3 - Contains the model, textures, voices, weapon sounds, botfile, and everything needed for the mod to work. vvvWorgenFemaleNPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. vvvWorgenFemaleNSFW.pk3 - Optional. This enables NSFW customization options and contains the NSFW botfiles. This one is also needed for the NSFW custom NPCs to work. vvvWorgenFemaleReplaceNPCs.pk3 - Optional. This replaces some NPCs with female worgens. Goes well with vvvWorgenMaleReplaceNPCs.pk3 from the Male Worgen mod. vvvWorgenFemaleReplaceAlora.pk3 - Optional. Replaces Alora with a worgen vvvWorgenFemaleReplaceRosh.pk3 - Optional. Replaces Rosh with a female worgen. vvvWorgenFemaleReplaceTavion.pk3 - Optional. Replaces Tavion with a worgen. vvvWoWSwordsReplaceNPCSabers.pk3 - Optional. This replaces most NPC sabers with Sith Swords, but if you also have SithMasteR555's World of Warcraft weapon pack installed, NPC sabers will get replaced by several swords from that pack. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Worgen and World of Warcraft © Blizzard Source files provided by AvalonSFM Model and sounds by Blizzard Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- Like the Male Worgen, the facial animation may look weird in the starting cutscene of the Hoth level. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 09/23/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  10. Version 1.01

    67 downloads

    This here is a female worgen from World of Warcraft, ported from Blender source files meant for an SFM port set up by AvalonSFM. This one was easier to port, because her proportions fit JKA's skeleton better than the male worgen's. It took longer though, because I decided to give this one more than one body type option. This has sounds, customization, team skins, bot support, and NPCs. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the NPC names: worgenf - spawns a default female worgen worgenfexposed - spawns a female worgen with her garments pulled worgenfnude - spawns a naked female worgen worgenfpreg - spawns a pregnant female worgen worgenf2 - spawns a red team female worgen, on the enemy's side worgenf_r - spawns a harmless female worgen with 50,000 health Their sword has custom hit effects, World of Warcraft sounds, and uses the Sith Sword model by default, but if you have SithMasteR555's World of Warcraft weapon pack for Jedi Academy, they will use "WoW Pack - Sword 1" model from that pack instead. Since mrwonko's site seems to be currently down, here's an archived link: SithMasteR555's World of Warcraft Weapon Pack (Optional): https://web.archive.org/web/20200923135951/https://mrwonko.de/jk3files/files/93073_wow_weapon_pack.zip To use their weapon, type "saber worg" Details about the pk3 files: vvvWorgenFemale.pk3 - Contains the model, textures, voices, weapon sounds, botfile, and everything needed for the mod to work. vvvWorgenFemaleNPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. vvvWorgenFemaleNSFW.pk3 - Optional. This enables NSFW customization options and contains the NSFW botfiles. This one is also needed for the NSFW custom NPCs to work. vvvWorgenFemaleReplaceNPCs.pk3 - Optional. This replaces some NPCs with female worgens. Goes well with vvvWorgenMaleReplaceNPCs.pk3 from the Male Worgen mod. vvvWorgenFemaleReplaceAlora.pk3 - Optional. Replaces Alora with a worgen vvvWorgenFemaleReplaceRosh.pk3 - Optional. Replaces Rosh with a female worgen. vvvWorgenFemaleReplaceTavion.pk3 - Optional. Replaces Tavion with a worgen. vvvWoWSwordsReplaceNPCSabers.pk3 - Optional. This replaces most NPC sabers with Sith Swords, but if you also have SithMasteR555's World of Warcraft weapon pack installed, NPC sabers will get replaced by several swords from that pack. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Worgen and World of Warcraft © Blizzard Source files provided by AvalonSFM Model and sounds by Blizzard Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- Like the Male Worgen, the facial animation may look weird in the starting cutscene of the Hoth level. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  11. View File Worgen Male for Star Wars: Jedi Academy (18+) This is a male worgen from World of Warcraft, ported from Blender source files meant for an SFM port set up by AvalonSFM. Getting the arms to fit the JKA skeleton right was tricky, as they were longer than the JKA skeleton's arms. There were also missing textures for some parts of the alternate skins, so I had to improvise with some texture recolors of what I had. This one also comes with sounds, customization, team skins, bot support, and NPCs. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the NPC names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the NPC names: worgenm - spawns a default male worgen worgenmexposed - spawns a male worgen with his bottomwear pulled down worgenmnude - spawns a bottomless male worgen worgenm2 - spawns a red team male worgen, on the enemy's side worgenm_r - spawns a harmless male worgen with 50,000 health Their sword has custom hit effects, World of Warcraft sounds, and uses the Sith Sword model by default, but if you have SithMasteR555's World of Warcraft weapon pack for Jedi Academy, they will use "WoW Pack - Sword 1" model from that pack instead. Since mrwonko's site seems to be currently down, here's an archived link: SithMasteR555's World of Warcraft Weapon Pack (Optional): https://web.archive.org/web/20200923135951/https://mrwonko.de/jk3files/files/93073_wow_weapon_pack.zip To use their weapon, type "saber worg" Details about the pk3 files: vvvWorgenMale.pk3 - Contains the model, textures, voices, weapon sounds, botfile, and everything needed for the mod to work. vvvWorgenMaleNPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. vvvWorgenMaleNSFW.pk3 - Optional. This enables NSFW customization options and contains the NSFW botfiles. This one is also needed for the NSFW custom NPCs to work. vvvWorgenMaleReplaceNPCs.pk3 - Optional. This replaces some NPCs with worgens. Goes well with vvvWorgenFemaleReplaceNPCs.pk3 from the Female Worgen mod. vvvWorgenMaleReplaceKyle.pk3 - Optional. This replaces Kyle with a worgen. vvvWorgenMaleReplaceRosh.pk3 - Optional. This replaces Rosh with a worgen. vvvWoWSwordsReplaceNPCSabers.pk3 - Optional. This replaces most NPC sabers with Sith Swords, but if you also have SithMasteR555's World of Warcraft weapon pack installed, NPC sabers will get replaced by several swords from that pack. vvvWorgenMaleOldAlt.pk3 - Optional. This brings back the red/blue hair decors on the alternate skins from the original release. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Worgen and World of Warcraft © Blizzard Source files provided by AvalonSFM Model and sounds by Blizzard Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- Facial animation may look weird in the beginning cutscene of the Hoth level. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 09/23/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  12. Version 1.01

    27 downloads

    This is a male worgen from World of Warcraft, ported from Blender source files meant for an SFM port set up by AvalonSFM. Getting the arms to fit the JKA skeleton right was tricky, as they were longer than the JKA skeleton's arms. There were also missing textures for some parts of the alternate skins, so I had to improvise with some texture recolors of what I had. This one also comes with sounds, customization, team skins, bot support, and NPCs. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the NPC names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the NPC names: worgenm - spawns a default male worgen worgenmexposed - spawns a male worgen with his bottomwear pulled down worgenmnude - spawns a bottomless male worgen worgenm2 - spawns a red team male worgen, on the enemy's side worgenm_r - spawns a harmless male worgen with 50,000 health Their sword has custom hit effects, World of Warcraft sounds, and uses the Sith Sword model by default, but if you have SithMasteR555's World of Warcraft weapon pack for Jedi Academy, they will use "WoW Pack - Sword 1" model from that pack instead. Since mrwonko's site seems to be currently down, here's an archived link: SithMasteR555's World of Warcraft Weapon Pack (Optional): https://web.archive.org/web/20200923135951/https://mrwonko.de/jk3files/files/93073_wow_weapon_pack.zip To use their weapon, type "saber worg" Details about the pk3 files: vvvWorgenMale.pk3 - Contains the model, textures, voices, weapon sounds, botfile, and everything needed for the mod to work. vvvWorgenMaleNPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. vvvWorgenMaleNSFW.pk3 - Optional. This enables NSFW customization options and contains the NSFW botfiles. This one is also needed for the NSFW custom NPCs to work. vvvWorgenMaleReplaceNPCs.pk3 - Optional. This replaces some NPCs with worgens. Goes well with vvvWorgenFemaleReplaceNPCs.pk3 from the Female Worgen mod. vvvWorgenMaleReplaceKyle.pk3 - Optional. This replaces Kyle with a worgen. vvvWorgenMaleReplaceRosh.pk3 - Optional. This replaces Rosh with a worgen. vvvWoWSwordsReplaceNPCSabers.pk3 - Optional. This replaces most NPC sabers with Sith Swords, but if you also have SithMasteR555's World of Warcraft weapon pack installed, NPC sabers will get replaced by several swords from that pack. vvvWorgenMaleOldAlt.pk3 - Optional. This brings back the red/blue hair decors on the alternate skins from the original release. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Worgen and World of Warcraft © Blizzard Source files provided by AvalonSFM Model and sounds by Blizzard Other sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- Facial animation may look weird in the beginning cutscene of the Hoth level. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  13. View File Slave Phasma for Star Wars: Jedi Academy (18+) This one is a frankenstein I did that combines parts of Kualan's Captain Phasma model with parts of Jora Custov's Slave Leia HD model. Why? I wanted Phasma in a bikini. This includes sounds, customization, bot support, team skins, and custom NPCs. There's also an optional pk3 that replaces most NPCs in the game with Slave Phasmas. This mod actually works fine in vanilla Jedi Academy. However, if you're using mods that give lightsaber type weapons that have more than 2 blades or are very high-poly, you may encounter crashes when a Slave Phasma gets attacked/attacks with those weapons. To fix this, you'd have to run the mod in OpenJK. To use the custom NPCs, you need to do the usual thing to enable cheats: In-game, press Shift and ~ to open the console, then enter "helpusobi 1". Now that cheats are enabled, you can type "npc spawn (name)" to spawn the character, replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: slavephasma - spawns Phasma in a slave bikini wielding a Repeater slavephasma2 - spawns Phasma in a slave bikini wielding a lightsaber slavephasmablue - spawns blue team Slave Phasma with lightsaber, on the good side exposedphasma - spawns a caped, partially nude Phasma with a Disruptor nudephasma - spawns a nude Phasma wielding an E-11 Blaster slavephasma_r - spawns a harmless Slave Phasma with 50,000 health The sounds were first taken from Jedi Academy and various Star Wars media and reedited to create new sounds for the character by Kualan. I added more sounds edited from Battlefront 2 (2017), The Force Awakens, The Last Jedi, and the animated short Attack of the Conscience. Details about the pk3 files: zzzSlavePhasma.pk3 - Contains the model, textures, botfiles, sounds, and everything needed for the mod to work. zzzSlavePhasmaNPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. zzzSlavePhasmaClones.pk3 - Optional. This replaces most NPCs in the game with many different Slave Phasmas. zzzSlavePhasma-Rosh.pk3 - Optional. This replaces Rosh Penin in singleplayer with a Slave Phasma, but it still doesn't replace his voice in cutscenes. -CREDITS- Captain Phasma and Star Wars © LucasArts Captain Phasma model by Kualan Slave Leia HD model by Jora Custov Sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 09/12/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  14. Version 1.0.0

    33 downloads

    This one is a frankenstein I did that combines parts of Kualan's Captain Phasma model with parts of Jora Custov's Slave Leia HD model. Why? I wanted Phasma in a bikini. This includes sounds, customization, bot support, team skins, and custom NPCs. There's also an optional pk3 that replaces most NPCs in the game with Slave Phasmas. This mod actually works fine in vanilla Jedi Academy. However, if you're using mods that give lightsaber type weapons that have more than 2 blades or are very high-poly, you may encounter crashes when a Slave Phasma gets attacked/attacks with those weapons. To fix this, you'd have to run the mod in OpenJK. To use the custom NPCs, you need to do the usual thing to enable cheats: In-game, press Shift and ~ to open the console, then enter "helpusobi 1". Now that cheats are enabled, you can type "npc spawn (name)" to spawn the character, replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: slavephasma - spawns Phasma in a slave bikini wielding a Repeater slavephasma2 - spawns Phasma in a slave bikini wielding a lightsaber slavephasmablue - spawns blue team Slave Phasma with lightsaber, on the good side exposedphasma - spawns a caped, partially nude Phasma with a Disruptor nudephasma - spawns a nude Phasma wielding an E-11 Blaster slavephasma_r - spawns a harmless Slave Phasma with 50,000 health The sounds were first taken from Jedi Academy and various Star Wars media and reedited to create new sounds for the character by Kualan. I added more sounds edited from Battlefront 2 (2017), The Force Awakens, The Last Jedi, and the animated short Attack of the Conscience. Details about the pk3 files: zzzSlavePhasma.pk3 - Contains the model, textures, botfiles, sounds, and everything needed for the mod to work. zzzSlavePhasmaNPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. zzzSlavePhasmaClones.pk3 - Optional. This replaces most NPCs in the game with many different Slave Phasmas. zzzSlavePhasma-Rosh.pk3 - Optional. This replaces Rosh Penin in singleplayer with a Slave Phasma, but it still doesn't replace his voice in cutscenes. -CREDITS- Captain Phasma and Star Wars © LucasArts Captain Phasma model by Kualan Slave Leia HD model by Jora Custov Sounds by Raven Software and LucasArts -HOW TO INSTALL- Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  15. View File Renamon 2019 for Star Wars: Jedi Academy (18+) There's a severe lack of adult mods for Star Wars: Jedi Academy, so I made this. This is a port of a custom Renamon model by warfaremachine, originally made for Source Film Maker, and the first of a few SFM models I ported to Jedi Academy. This includes sounds, customization, NPCs, bot support, and team skins. While cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. To enable cheats, type "helpusobi 1" into the console. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: rena - spawns default Renamon with blue fire renaarmor - spawns armored Renamon with lightsaber renaclassic - spawns Renamon with 2018 head, wielding dual sabers renajedi - spawns Renamon with lightsaber rena2 - spawns red team Renamon with lightsaber, on the enemy's side renansfw - spawns NSFW Renamon with blue fire rena_r - spawns a harmless Renamon with 50,000 health To use Renamon's blue fire in Singleplayer, type "saber rena rena" The sounds were taken from Jedi Academy and Jedi Outcast and reedited to create new sounds for the character. Details about the pk3 files: zzzRena2019.pk3 - Contains the model, textures, botfiles, custom weapon, sounds, and everything needed for the mod to work. zzzRena2019npcs.pk3 - Optional. Contains the NPCs. I made this a separate file in case it might mess with the NPC limit. zzzRena2019nsfw.pk3 - Optional. Enables NSFW customization parts for the model and the renansfw NPC and botfile. -CREDITS- Renamon and Digimon © Akiyoshi Hongo, Toei Animation, BANDAI NAMCO Entertainment Inc. Model created by Victor Suarez AKA "Warfaremachine" Additional clothes by kaitou3d and Kespr Sounds and Effect Textures by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. rena2019-3.mp4 Submitter inb4poof Submitted 08/24/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
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