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  1. View File Sirenclaw for Star Wars: Jedi Academy (18+) This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has more health, can run on all fours, and grabs humanoids. The Sirenclaw's wampa NPCs were given 3 times more health than their humanoid counterparts to compensate for their weakness against saber-type weapons. This has NPCs, sounds, team skins, bot support, customization, and model replacements. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health sirenclawarmor - spawns an armored sirenclaw sirenclawamazon - spawns a sirenclaw in a savage bikini Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior sirenclawwarmor - spawns an armored sirenclaw with wampa creature behavior sirenclawwamazon - spawns a sirenclaw in a savage bikini with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs. Requires the main file "zzzSirenclawFallout4.pk3" zzzSirenclawFallout4-Shinyskin.pk3 - Optional. Makes Sirenclaws shiny and oily. zzzSirenclawFallout4ModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzSirenclawFallout4ModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzSirenclawFallout4ModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a Sirenclaw. Also replaces her in-game voice. zzzSirenclawFallout4ModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChewie.pk3 - Optional. Replaces Chewie's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTuskenRaider.pk3 - Optional. Replaces Tusken Raider's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceWampa.pk3 - Optional. Replaces the Wampa's base model with a Sirenclaw. Also replaces his in-game voice. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Additional meshes from Fallout 4 X1 Power Armor XPS provided by lezisell and Mai Shiranui Savage XPS by Kripas1 -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 10/03/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  2. View File Invisible Force Effects for Star Wars: Jedi Academy A file from my Minor FX Rework mod with some additions. This makes most force power effects invisible. This also includes a pk3 that mutes the Force Protect, Force Absorb, Force Drain, Force Rage, Force Heal, and Mind Trick sounds. Finally figured out how to hide the Force Rage effect. All I needed to do was make 2 textures blank. Doing this also affected Force Lightning, so I made an alternate pk3 that lets Force Lightning use substitute textures to still be seen. The static on a lightning victim's body still stays hidden though, since it uses the same textures as Force Rage and seems to be hardcoded and lacking any efx file to edit, but I hope that's not a big deal. What this mod basically does: Hides force protect and absorb shields Hides force rage shield Hides force drain's red lightning projectile Hides force grip's red bubble around victim's neck Hides force marks on characters that get force pushed/pulled Hides force heal's purple cloud Removes mind trick's blue sparks and blue cloud Removes saber fizz and boil effects in water Details about the pk3 files: zzzzzzzzForceEffectsInvisible.pk3 - Hides the Force Absorption, Force Protection, Force Rage, Force Drain, Force Push marks, Force Grip, Mind Trick, Force Heal, and Force Lightning effects. zzzzzzzzForceEffectsInvisibleExceptLightning.pk3 - Same as above, except it makes Force Lightning still visible. zzzzzzzzForceEffectsInvisible2NoFizz.pk3 - Completely removes and mutes the fizz and boil effect that sabers make while under the rain and underwater. zzzzzzzzForceMuteSounds.pk3 - Optional. Mutes the looping sounds and activation sounds of Force Protect, Absorb, Drain, Rage, Heal, Mind Trick, and Force Lightning. zzzzzzzzForceMuteSoundsExceptLightning.pk3 - Same as above, except Force Lightning isn't muted. -CREDITS- Raven Software for the files used for the effect edits. -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. invisiFX-3-3.mp4 Submitter inb4poof Submitted 10/03/2020 Category Misc Requires  
  3. View File Capra Demon for Star Wars: Jedi Academy (18+) This is a port of Capra Demon from Dark Souls, converted from a Source Filmmaker port, complete with sounds and his signature giant machetes that shed blood. And a hard-on. This includes NPCs, sounds, bot support, and team skins. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the NPC names listed below. You can also play as the NPC by typing "playermodel (name)" List of NPC names: capra - spawns default Capra Demon with dual machetes capra2 - spawns blue team Capra Demon, on the good side capransfw - spawns a naked Capra Demon capra_r - spawns a harmless Capra Demon with 50,000 health To use Capra Demon's giant machete in Singleplayer, type "saber capra". Or type "saber capra capra" to wield two of them. Details about the pk3 files: zzzCapraDemonDarkSouls.pk3 - Contains the model, textures, botfiles, custom weapon, sounds, and everything needed for the mod to work. zzzCapraDemonDarkSoulsNPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzCapraDemonDarkSoulsNSFW.pk3 - Optional. Includes the capransfw NPC and botfile. zzzCapraDemonDarkSoulsReplaceNPCs.pk3 - Optional. This replaces some NPCs with Capra Demons. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Capra Demon and Dark Souls © FromSoftware, NAMCO BANDAI Games SFM ports by KillyStein and komobungus Model and sounds by FromSoftware Other sounds by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 10/27/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  4. View File Ash Williams (VsEvilDead) for Star Wars: Jedi Academy This is a port of a custom model of Ash Williams by Evil-Ash, ported from a Source Film Maker port. It has customization, sounds, NPCs, bot support, and team skins. This mod also includes his signature chainsaw and the boomstick, which replaces the flechette. The boomstick also makes reloading sounds sometimes after you fire a shot. The sounds were taken and edited from several films (and a show) featuring Bruce Campbell: The Evil Dead, Evil Dead 2, Army of Darkness, Spider-Man 2002, My Name Is Bruce, Bubba Ho-Tep, and Ash Vs. Evil Dead The chainsaw sounds are from Evil Dead 2 and Ash vs. Evil Dead, but still use some Resident Evil 7 chainsaw sounds. To use him in-game, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the npc by entering "playermodel (name)" Here are the names of the NPCs: ashwilliams - spawns Ash Williams wielding chainsaw ashwilliams2 - spawns Ash Williams wielding boomstick ashwilliamsred - spawns red team Ash Williams with chainsaw, on the enemy's side ashwilliamsblue - spawns blue team Ash Williams with chainsaw that targets everyone ashwilliams_r - spawns a harmless Ash Williams with 50,000 health To use his chainsaw, type "saber chainsaw_ash" Details about the pk3 files: zzzAshWilliamsVsED.pk3 - Contains the model, sounds, botfiles, and Ash's chainsaw. zzzAshWilliamsVsED-npcs.pk3 - Optional. Contains the custom NPCs that you spawn with cheats. zzzAshWilliamsVsEDboomstick.pk3 - Optional. Contains the Boomstick and its sounds, icons, and custom effects. It replaces the Flechette. Works fine in singleplayer but sounds weird in multiplayer. zzzAshWilliamsVsEDboomstickNORELOADSOUNDS.pk3 - Optional. Same as above, except this one doesn't have the fancy reload sounds when you sometimes fire a shot. Certain weapon sounds work differently in multiplayer, so I made this one specifically for those who play both multiplayer and singleplayer. zzzAshWilliamsVsED-ReplaceKyle.pk3 - Optional. Replaces Kyle with Ash Williams. zzzAshWilliamsVsED-ReplaceChewie.pk3 - Optional. Replaces Chewie with Ash Williams. -CREDITS- Evil-Ash for creating the models. The-Doomguy for the SFM port of the models. Shotgun sounds edited from Evil Dead 2. Chainsaw sounds edited from Evil Dead 2 and Ash vs. Evil Dead. Bullet impact sounds from LEGO Indiana Jones 2: The Adventure Continues. Voice lines from The Evil Dead, Evil Dead 2, Army of Darkness, Spider-Man 2002, My Name Is Bruce, Bubba Ho-Tep, and Ash Vs. Evil Dead Other chainsaw sounds from Resident Evil 7. -HOW TO INSTALL- Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK Ash Williams and Evil Dead © Sam Raimi, Renaissance Pictures -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. ashwilliams-4.mp4 Submitter inb4poof Submitted 10/29/2020 Category Misc Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  5. View File Mal0/SCP-1471 for Star Wars: Jedi Academy (18+) WARNING: This mod contains flashing images. I made optional pk3s that hide the effect just in case. This is a port of a custom SFM model by CumminHam based on "Mal0" or SCP-1471 from SCP Foundation. This has NPCs, sounds, team skins, and bot support. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" List of NPC names: mal0 - spawns a default Mal0 mal0blue - spawns a blue team Mal0, on the good side mal0red - spawns a red team Mal0, on the enemy's side mal0_r - spawns a harmless Mal0 with 50,000 health Type "saber 1471" while cheats are enabled to use its weapon, or "saber 1471k" for the enemy version. There's also an optional pk3 that makes Mal0 use lightsabers instead. Details about the pk3 files: zzzMal0_SCP1471.pk3 - Contains the model, textures, sounds, custom weapon, botfile, and everything needed for the mod to work of course. zzzMal0_SCP1471NoFlash.pk3 - Optional. Removes the flashing images in Mal0's weapon zzzMal0_SCP1471NPCs.pk3 - Optional. Contains the custom NPCs that you spawn with cheats. zzzMal0_SCP1471ReplaceAlora.pk3 - Optional. Replaces Alora with Mal0. zzzMal0_SCP1471ReplaceChewie.pk3 - Optional. Replaces Chewie with Mal0. zzzMal0_SCP1471ReplaceKyle.pk3 - Optional. Replaces Kyle with Mal0. zzzMal0_SCP1471ReplaceRosh.pk3 - Optional. Replaces Rosh with Mal0. zzzMal0_SCP1471ReplaceTavion.pk3 - Optional. Replaces Tavion with Mal0. zzzMal0_SCP1471WhiteBlood.pk3 - Optional. Makes Mal0's weapon cover people in white liquid. zzzMal0_SCP1471WhiteBloodNoFlash.pk3 - Optional. Same as above, but without the flashing images. zzzMal0_SCP1471WweaponIsSaber.pk3 - Optional. Replaces Mal0's weapon with a lightsaber. Doesn't overwrite the weapon in Multiplayer, but makes this saber selectable in Multiplayer. Sounds were from SCP - Containment Breach and re-edited to make new sounds for the character. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Mal0/SCP-1471 © SCP Foundation Model created by CumminHam SFM port provided by RED00EYE1 Sounds from the game "SCP - Containment Breach" by Joonas Rikkonen Other sounds by LucasArts and Raven Software Xelocix for fixing the graphical error in shaders -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 10/27/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  6. View File Orc Female for Star Wars: Jedi Academy (18+) This is a female orc from World of Warcraft, converted from an SFM port. At first it lacked clothing meshes, so I added whatever I could so that there's more customization options. This has customization, NPCs, sounds, team skins, and bot support. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" List of NPC names: orcf - spawns a default female orc orcfexposed - spawns a female orc with her garments pulled orcfnude - spawns a naked female orc orcf2 - spawns a blue team female orc, on the good side orcfdick - spawns a naked dickgirl orc orcfstrapon - spawns a female orc with a strapon orcf_r - spawns a harmless female orc with 50,000 health They use a sword that has custom hit effects and World of Warcraft sounds. It uses the Sith Sword model by default, but if you have SithMasteR555's World of Warcraft weapon pack for Jedi Academy, they will use "WoW Pack - Axe" model from that pack instead. SithMasteR555's World of Warcraft weapon pack (Optional): https://mrwonko.de/jk3files/Jedi Academy/Models/Model Pack/93073/ Type "saber orcc" while cheats are enabled to use their weapon. Details about the pk3 files: vvwOrcFemale.pk3 - Contains the model, textures, voices, weapon sounds, botfile, and everything needed for the mod to work. vvwOrcFemaleNPCs.pk3 - Optional. Contains the custom NPCs that you spawn with cheats. vvwOrcFemaleNSFW.pk3 - Optional. This enables NSFW customization options and contains the NSFW botfiles. This one is also needed for the NSFW custom NPCs to work. vvwOrcFemaleReplaceNPCs.pk3 - Optional. This replaces some NPCs with female orcs. Goes well with vvvWorgenMaleReplaceNPCs.pk3 and vvvWorgenFemaleReplaceNPCs.pk3 from the Worgen mods. vvwOrcFemaleReplaceChewie.pk3 - Optional. Replaces Chewie with a female orc vvwOrcFemaleReplaceKyle.pk3 - Optional. Replaces Kyle with a female orc vvwOrcFemaleReplaceAlora.pk3 - Optional. Replaces Alora with an orc vvwOrcFemaleReplaceRosh.pk3 - Optional. Replaces Rosh with a female orc vvwOrcFemaleReplaceTavion.pk3 - Optional. Replaces Tavion with an orc vvwWoWSwordsReplaceNPCSabers.pk3 - Optional. This replaces most NPC sabers with Sith Swords, but if you also have SithMasteR555's World of Warcraft weapon pack installed, NPC sabers will get replaced by several swords from that pack. zzzzzzzzzOrcFemaleKissSoundReplaceDrainSound.pk3 - Optional. Changes the sound of Force Drain to the sound of Female Orc's kiss emote. Works best in Force Drain grabs. vvwOrcFemaleZzzClothedSkinsAreNowNude.pk3 - Optional. This makes the clothed model_.skins unclothed. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Orc and World of Warcraft © Blizzard SFM model provided by Galianbeast Sounds provided by achilles1083 Model and sounds by Blizzard Other sounds by Raven Software and LucasArts Other meshes by AkkoArcade and LordAardvark -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 10/27/2020 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  7. View File Humping Drain Grab for Star Wars: Jedi Academy (18+) A simple mod that replaces the Force Drain grab and grabbed animations with some love humping. This mod will not work in existing savestates, so make sure that a level is loaded from its beginning so that it uses the new _humanoid.gla, animation.cfg, and animevents.cfg that the mod contains. You probably need the Invisible Force Effects mod or anything that hides the Force Drain effects for the best experience. Animation mods are not something I normally do, so I'm a little reluctant on whether I will expand upon this or not. I'm considering letting someone with more experience in .gla editing (or making sex anims) take over from here. Anyone is welcome to try replacing the other grab anims if they wish: The wampa's grab attack, the rancor's grab attack and vore anims, the 3 grab attacks used by kyle_boss (which are also usable with the "iknowkungfu" cheat), and of course the humanoid's reactions to those grabs. Basically, the first thing I did was import frames from the _humanoid.gla file into Blender (starting frame: 6230; 63 frames), then made new animations, using those frames as reference. Deciding what kind of position the replacement was gonna be took some time. In-game, the camera is high above the player, cutting at below the knees, and executing a Force Drain Grab would move the camera to face the right side of the player, so it had to be a standing position. Of course, it's not much of an issue if you have custom camera mods. So I made a grab intro, grab outro, looping grab, and looping grabbed anims. After that, I exported the new frames as their own .gla file from Blender, then merged them with the original _humanoid.gla file, using GLAmerge (while keeping a backup of the original file of course). The original total number of frames in _humanoid.gla was 21376, so merging the new .gla with it would add the new frames to it. In other words, the new custom-made frames would always come after frame 21376. With this in mind, I was able to determine the new targetFrames and frameCounts to input in animation.cfg after merging the .gla files. So I edited animation.cfg, setting the new targetFrames and frameCounts for BOTH_FORCE_DRAIN_GRABBED, BOTH_FORCE_DRAIN_GRAB_END, BOTH_FORCE_DRAIN_GRAB_HOLD, and BOTH_FORCE_DRAIN_GRAB_START. ...And it worked! It wasn't perfect the first time, so I had to do a bit more trial and error until I got the result that I needed. Finally, I listed the sounds to be used for certain frames of the replacement animations in animevents.cfg, right at the bottom part of the LOWEREVENTS group. That was the easiest part, since you'd only need to follow the sound format that was explained at the beginning of the file. Details about the pk3 files: zzzzzzzzzzDrainGrabAnimEdit.pk3 - An animation replacement that lets anyone using Force Drain Grab thrust their hips into other people's butts, complete with wet slappy sounds. Source .gla also included in the zip file. -HOW TO INSTALL- Extract the zip file, then put the pk3 file into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" -BUGS- You may sometimes encounter clipping issues with some characters that have a custom hitbox width set in their NPC files. This can usually be fixed by either adjusting their values or completely removing the width line in the character's NPC file so that it uses the default hitbox width. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 03/16/2022 Category Misc Adult Mods Requires  
  8. View File Bastila Shan for Star Wars: Jedi Academy (18+) A port of g1pno's NSFW edit of Bastila Shan, with additional stuff added to provide more customization options. Has NPCs, customization, team skins, bot support, and model replacements with JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: bast - spawns default Bastila Shan bastalt - spawns Bastila wearing less bastred - spawns a red team Bastila, on the enemy's side bastblue - spawns a blue team Bastila that targets everyone bastnsfw - spawns a nude Bastila Shan bast_r - spawns a harmless Bastila with 50,000 health Type "saber bast" to use Bastila's weapon. It uses the Avenger hilt by default, but if you have SimonKTemplar's "Bastila's Lightsaber Hilt", it will use that model instead. Included in the pk3 files: zzzBastila__Shan.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. zzzBastila__Shan-NPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzBastila__ShanHothNSFW.pk3 - Optional. Makes your Bastila wear nothing at all in the Hoth levels. zzzBastila__ShanModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with Bastila. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzBastila__ShanModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with Bastila. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzBastila__ShanModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with Bastila. Also replaces her in-game voice. zzzBastila__ShanModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with Bastila. Also replaces his in-game voice. zzzBastila__ShanModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with Bastila. Also replaces his in-game voice. zzzBastila__ShanModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with Bastila. Also replaces his in-game voice. zzzBastila__ShanModelReplaceJan.pk3 - Optional. Replaces Jan's base model with Bastila. Also replaces her in-game voice. zzzBastila__ShanModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with Bastila. Also replaces his in-game voice. zzzBastila__ShanModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with Bastila. Also replaces his in-game voice. zzzBastila__ShanModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with Bastila. Also replaces his in-game voice. zzzBastila__ShanModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with Bastila. Also replaces his in-game voice. zzzBastila__ShanModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with Bastila. zzzBastila__ShanModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with Bastila. zzzBastila__ShanModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with Bastila. Also replaces his in-game voice. zzzBastila__ShanModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with Bastila. zzzBastila__ShanModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with Bastila. zzzBastila__ShanVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Bastila's voice. Doesn't affect cutscene dialogue. zzzBastila__ShanVoiceReplaceRebornsALT.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with generic female voices. Doesn't affect cutscene dialogue. zzzBastila__ShanVoiceReplaceJedi.pk3 - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with Bastila's voice. Doesn't affect cutscene dialogue. zzzBastila__ShanVoiceReplaceJediALT.pk3 - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with generic female voices. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue aren't affected.) -CREDITS- Bastila Shan, Star Wars © Lucasfilm Ltd. NSFW Bastila XPS model by g1pno Additional meshes from Galaxy of Heroes' Bastila Shan provided by Maxdemon6 and KotOR Underwear Bastila provided by WaterVX9 Star Wars: Knights of the Old Republic sounds extracted and provided by Joe-Astro and ARAJediMaster -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 12/16/2022 Category Misc Adult Mods Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  9. View File Jack Baker and Chainsaw for Star Wars: Jedi Academy This is a port of Jack Baker from Resident Evil 7, ported from a Source Filmmaker port, complete with sounds, NPCs, bot support, and team skins. This also comes with a Chainsaw from the same game, ported from a mod for Left 4 Dead 2. It has its own custom effect in which it sheds blood when it hits characters. Oh, and this was the 2nd ever SFM model I ported, after Renamon 2019. Also included are pk3s that replace some NPCs with Jack Baker. So in escort missions with Kyle or Chewie, if they are replaced with him, they will chase you throughout the level with their chainsaw. The sounds were taken and edited from gameplay footage of Resident Evil 7. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the npc by entering "playermodel (name)" Here are the names of the NPCs: jackbaker - spawns default Jack Baker that targets everyone jackbaker2 - spawns red team Jack Baker, on the enemy's side jackbaker_r - spawns a harmless blue team Jack Baker with 50,000 health To use the Chainsaw, type "saber chainsaw_re7" Details about the pk3 files: zzzJackBakerRE7.pk3 - Contains the model, sounds, and botfiles. zzzJackBakerRE7-npcs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. zzzChainsawRE7.pk3 - Optional. Contains the Chainsaw and its sounds and custom effects. Jack Baker uses a normal lightsaber if this isn't included in the Base folder. zzzJackBakerRE7-ReplaceChewie.pk3 - Optional. Replaces Chewie with a hostile Jack Baker. zzzJackBakerRE7-ReplaceKyle.pk3 - Optional. Replaces Kyle with a hostile Jack Baker. zzzJackBakerRE7-ReplaceRancor.pk3 - Optional. Replaces the Rancor with Jack Baker. zzzJackBakerRE7-ReplaceWampa.pk3 - Optional. Replaces the Wampa with Jack Baker. -CREDITS- Capcom for creating the models and sounds. Auditor for the SFM port of Jack Baker. Xenecrite for the L4D2 port of Chainsaw. Dark_Maul for the blood effect I used as reference. -HOW TO INSTALL- Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK Jack Baker and Resident Evil/Biohazard © Capcom -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter inb4poof Submitted 10/29/2020 Category Misc Requires You need OpenJK in order for this mod to work. https://github.com/JACoders/OpenJK  
  10. Version 1.01

    460 downloads

    This is a port of a NSFW edit of Sophitia from Soul Calibur 4, first meant for SFM, complete with her omega sword and elk shield. I also ported Elysium's mask from Soul Calibur 5 and made it a customization option. This has customization, NPCs, sounds, team skins, and bot support. To use the custom NPCs, enable cheats then type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the npc by entering "playermodel (name)" List of NPCs: sophitia - spawns default Sophitia, on the good side sophitia2 - spawns a masked Sophitia that targets everyone sophitiablue - spawns a blue team Sophitia that targets everyone sophitiared - spawns a red team Sophitia, on the enemy's side sophitiansfw - spawns a nude Sophitia, on the good side sophitia_r - spawns a harmless Sophitia with 50,000 health Type "saber soph soph2" for Sophitia's sword and shield. Her shield is a saber type weapon that deals no damage, but can block the strongest of swings, and turns Mouse1+Mouse2 into a stab move. Stand still, walk, or crouch while activated to keep it held in front. Details about the pk3 files: zzzSophitiaSC4.pk3 - Contains the model, sounds, custom weapons, and botfiles. zzzSophitiaSC4-NPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. zzzSophitiaSC4ReplaceAlora.pk3 - Optional. Replaces Alora with Sophitia. zzzSophitiaSC4ReplaceKyle.pk3 - Optional. Replaces Kyle with Sophitia. zzzSophitiaSC4ReplaceRosh.pk3 - Optional. Replaces Rosh with Sophitia. zzzSophitiaSC4ReplaceTavion.pk3 - Optional. Replaces Tavion with Sophitia. -CREDITS- Sophitia Alexandra, Elysium, and SOULCALIBUR © BANDAI NAMCO Entertainment Inc. Ported from SFM edit by yadalieu AKA yadasfm Other models from XPS ports of SC5 Elysium and SC6 Sophitia by LorisCangini Sounds from Soul Calibur IV and Soul Calibur VI Model and sounds by BANDAI NAMCO Entertainment Inc. -HOW TO INSTALL- Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. sc-soph-6.mp4
  11. Version 1.01

    481 downloads

    This is a port of a NSFW edit of Ivy from Soul Calibur 4, originally meant for SFM. It comes with 2 versions of her signature swordwhip: One used like a typical sword, and one used like a whip. I focused on having the main body retain its curviness as much as possible when I ported this. I also had to disable some parts of the model (mostly her right sleeve and parts of her top) in the skin files to keep her from crashing the game. This has customization, NPCs, sounds, team skins, and bot support. To use the custom NPCs, enable cheats then type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by entering "playermodel (name)" List of NPCs: ivy - spawns default Ivy, on the enemy's side ivy2 - spawns Ivy wielding swordwhip, on the enemy's side ivyblue - spawns a blue team Ivy, on the good side ivyred - spawns a red team Ivy that targets everyone ivynsfw - spawns a nude Ivy, on the enemy's side ivy_r - spawns a harmless Ivy with 50,000 health Type "saber ivy" to use Ivy's sword, or "saber ivy2" for its transformed whip version. Details about the pk3 files: zzzIvySC4.pk3 - Contains the model, sounds, custom weapons, and botfiles. zzzIvySC4-NPCs.pk3 - Optional. Contains the custom NPCs that you can spawn with cheats. zzzIvySC4ReplaceAlora.pk3 - Optional. Replaces Alora with Ivy. zzzIvySC4ReplaceChewie.pk3 - Optional. Replaces Chewie with Ivy. zzzIvySC4ReplaceKyle.pk3 - Optional. Replaces Kyle with Ivy. zzzIvySC4ReplaceRosh.pk3 - Optional. Replaces Rosh with Ivy. zzzIvySC4ReplaceTavion.pk3 - Optional. Replaces Tavion with Ivy. -CREDITS- Ivy/Isabella Valentine and SOULCALIBUR © BANDAI NAMCO Entertainment Inc. Ported from SFM edit by MaestroShiranui Sounds from Soul Calibur V and Soul Calibur VI Model and sounds by BANDAI NAMCO Entertainment Inc. -HOW TO INSTALL- Extract the zip file, then put the pk3 files you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. sc-ivy-6.mp4
  12. Version 1.0.4

    368 downloads

    This is a female orc from World of Warcraft, converted from an SFM port. At first it lacked clothing meshes, so I added whatever I could so that there's more customization options. This has customization, NPCs, sounds, team skins, and bot support. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" List of NPC names: orcf - spawns a default female orc orcfexposed - spawns a female orc with her garments pulled orcfnude - spawns a naked female orc orcf2 - spawns a blue team female orc, on the good side orcfdick - spawns a naked dickgirl orc orcfstrapon - spawns a female orc with a strapon orcf_r - spawns a harmless female orc with 50,000 health They use a sword that has custom hit effects and World of Warcraft sounds. It uses the Sith Sword model by default, but if you have SithMasteR555's World of Warcraft weapon pack for Jedi Academy, they will use "WoW Pack - Axe" model from that pack instead. SithMasteR555's World of Warcraft weapon pack (Optional): https://mrwonko.de/jk3files/Jedi Academy/Models/Model Pack/93073/ Type "saber orcc" while cheats are enabled to use their weapon. Details about the pk3 files: vvwOrcFemale.pk3 - Contains the model, textures, voices, weapon sounds, botfile, and everything needed for the mod to work. vvwOrcFemaleNPCs.pk3 - Optional. Contains the custom NPCs that you spawn with cheats. vvwOrcFemaleNSFW.pk3 - Optional. This enables NSFW customization options and contains the NSFW botfiles. This one is also needed for the NSFW custom NPCs to work. vvwOrcFemaleReplaceNPCs.pk3 - Optional. This replaces some NPCs with female orcs. Goes well with vvvWorgenMaleReplaceNPCs.pk3 and vvvWorgenFemaleReplaceNPCs.pk3 from the Worgen mods. vvwOrcFemaleReplaceChewie.pk3 - Optional. Replaces Chewie with a female orc vvwOrcFemaleReplaceKyle.pk3 - Optional. Replaces Kyle with a female orc vvwOrcFemaleReplaceAlora.pk3 - Optional. Replaces Alora with an orc vvwOrcFemaleReplaceRosh.pk3 - Optional. Replaces Rosh with a female orc vvwOrcFemaleReplaceTavion.pk3 - Optional. Replaces Tavion with an orc vvwWoWSwordsReplaceNPCSabers.pk3 - Optional. This replaces most NPC sabers with Sith Swords, but if you also have SithMasteR555's World of Warcraft weapon pack installed, NPC sabers will get replaced by several swords from that pack. zzzzzzzzzOrcFemaleKissSoundReplaceDrainSound.pk3 - Optional. Changes the sound of Force Drain to the sound of Female Orc's kiss emote. Works best in Force Drain grabs. vvwOrcFemaleZzzClothedSkinsAreNowNude.pk3 - Optional. This makes the clothed model_.skins unclothed. You can edit the NPCs and other files in the pk3 files to your liking by opening the pk3 with PakScape or 7-zip, then edit the text files in "ext_data/npcs/" folder with Notepad. You can look in assets1.pk3 in the game's base folder to see what NPCs can be replaced and how you can make your own for reference. -CREDITS- Orc and World of Warcraft © Blizzard SFM model provided by Galianbeast Sounds provided by achilles1083 Model and sounds by Blizzard Other sounds by Raven Software and LucasArts Other meshes by AkkoArcade and LordAardvark -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) that you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  13. Version 1.1.2

    688 downloads

    This is a port of a customized Fallout 4 Deathclaw, originally made for Source Film Maker, because why not? I rigged this to the humanoid skeleton and the wampa skeleton, so there are two versions of them that behave differently. The humanoid version has a custom weapon that sheds blood and breaks defenses easily, while the wampa version has more health, can run on all fours, and grabs humanoids. The Sirenclaw's wampa NPCs were given 3 times more health than their humanoid counterparts to compensate for their weakness against saber-type weapons. This has NPCs, sounds, team skins, bot support, customization, and model replacements. To use the NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Humanoid version NPCs: sirenclaw - spawns a default sirenclaw sirenclaw2 - spawns a glowing sirenclaw sirenclaw3 - spawns a sirenclaw matriarch sirenclaw4 - spawns a savage sirenclaw sirenclaw5 - spawns an albino sirenclaw sirenclawblue - spawns a blue team sirenclaw, on the good side sirenclawred - spawns a red team sirenclaw, on the enemy's side sirenclaw_r - spawns a harmless sirenclaw with 50,000 health sirenclawarmor - spawns an armored sirenclaw sirenclawamazon - spawns a sirenclaw in a savage bikini Wampa version NPCs: sirenclaww - spawns a default sirenclaw with wampa creature behavior sirenclaww2 - spawns a glowing sirenclaw with wampa creature behavior sirenclaww3 - spawns a sirenclaw matriarch with wampa creature behavior sirenclaww4 - spawns a savage sirenclaw with wampa creature behavior sirenclaww5 - spawns an albino sirenclaw with wampa creature behavior sirenclaww_r - spawns a harmless 50,000 health sirenclaw with wampa creature behavior sirenclawwarmor - spawns an armored sirenclaw with wampa creature behavior sirenclawwamazon - spawns a sirenclaw in a savage bikini with wampa creature behavior To use their "claws", enable cheats, then type "saber deathclaw deathclaw" Details about the pk3 files: zzzSirenclawFallout4.pk3 - Contains the model rigged to the humanoid skeleton, textures, custom weapon, sounds, effects, botfiles, and everything needed for the mod to work. zzzSirenclawFallout4NPCs.pk3 - Optional. Contains the custom NPCs of the humanoid version that you can spawn with cheats. zzzSirenclawFallout4Wampa.pk3 - Optional. This is the wampa version. It has the model rigged to the wampa skeleton and its NPCs. Requires the main file "zzzSirenclawFallout4.pk3" zzzSirenclawFallout4-Shinyskin.pk3 - Optional. Makes Sirenclaws shiny and oily. zzzSirenclawFallout4ModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzSirenclawFallout4ModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a Sirenclaw. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzSirenclawFallout4ModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a Sirenclaw. Also replaces her in-game voice. zzzSirenclawFallout4ModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChewie.pk3 - Optional. Replaces Chewie's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceTuskenRaider.pk3 - Optional. Replaces Tusken Raider's base model with a Sirenclaw. Also replaces his in-game voice. zzzSirenclawFallout4ModelReplaceWampa.pk3 - Optional. Replaces the Wampa's base model with a Sirenclaw. Also replaces his in-game voice. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- SFM Model by Dragon-V0942 Deathclaw and Fallout © Bethesda Original model and sounds by Bethesda Additional meshes from Fallout 4 X1 Power Armor XPS provided by lezisell and Mai Shiranui Savage XPS by Kripas1 -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need in your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The wampa-rigged version's claw attack after they grab someone sometimes doesn't play. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  14. Version 1.0.0

    596 downloads

    This is a port of warfaremachine's Krystal 2018 SFM model. This includes her magic staff, several outfits, and a DL-44 replacement. Also includes a 2020 head and tail option. And of course, this has customization, NPCs, bot support, sounds, and team skins. This is probably the last non-human character for the time being. I know the free Lite version of the 2020 model is out, but I thought it's better to wait for the full version to release for free, which comes with more outfits and a lot more custom features.. Also, the 2018 model kinda grew on me, so I decided to port the 2018 model first. I did make the 2020 head and tail a customization option though. While cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: krystal - spawns default Krystal with staff krystalsuit - spawns Krystal in pilot suit, wielding blaster pistol krystalexposed - spawns Krystal in a torn pilot suit, wielding staff krystaljedi - spawns default Krystal with lightsaber and more force powers; she uses a Beam Sword instead while you have the Beam Sword pk3 installed krystalalt - spawns Krystal with 2020 head and tail krystal2 - spawns red team Krystal, on the enemy's side krystalnsfw - spawns nude Krystal krys_r - spawns a harmless Krystal with 50,000 health Type "saber krystal" to use Krystal's magic staff, and "saber bs_b" for the Beam Sword Included in the pk3 files: zzzKrystal2018.pk3 - Contains the model, textures, botfiles, custom weapons, sounds, and everything needed for the mod to work. zzzKrystal2018npcs.pk3 - Optional. Contains the custom NPCs. Only useable with cheats. zzzKrystal2018nsfw.pk3 - Optional. Enables NSFW customization parts and contains the NSFW custom NPCs and bots. zzzKrystal2018ReplaceAlora.pk3 - Optional. Replaces Alora with Krystal. zzzKrystal2018ReplaceChewie.pk3 - Optional. Replaces Chewie with Krystal. zzzKrystal2018ReplaceKyle.pk3 - Optional. Replaces Kyle with Krystal. zzzKrystal2018ReplaceRosh.pk3 - Optional. Replaces Rosh with Krystal. zzzKrystal2018ReplaceTavion.pk3 - Optional. Replaces Tavion with Krystal. zzzKrystal2018ReplaceNPCs.pk3 - Optional. Replaces Reborn_Staff, SaboteurSniper, StormPilot, Rodian2, Snowtroopers, and Stormtroopers with Krystals. zzzBeamSwordB.pk3 - Optional. Contains the Beam Sword. zzzBeamSwordBReplaceEnemySabers.pk3 - Optional. Replaces generic enemy sabers with Beam Swords. zzzKrystal2018StaffReplacesDual_1.pk3 - Optional. Replaces the Dual_1 Guardian saber staff (the staff used by Reborn NPCs) with Krystal's Staff. zzzzzzzzzzzzzzStarFoxBlasterDL44Replacement2.pk3 - Optional. Replaces the DL-44 pistol with a Star Fox Blaster and makes it shoot green shots and have different firing sounds. You probably need a mod that makes DL-44's alt-fire semi-automatic for the best experience. zzzzzzzzzzzzzzStarFoxBlasterDL44Replacement2ALT.pk3 - Same as above, but this one has Star Fox 64 firing sounds. zzzzBlasterPistol-SemiAuto-InfAmmo.pk3 - Optional. Increases DL-44 and Bryar pistol's primary fire rates and makes their alt-fire semi-automatic. Also gives them unlimited ammo. Also included are alternate files that make NPC replacements use either the default skin or nude skin. You can edit the NPC and sab files to your liking with 7zip and a text editor. Changing behavior and appearance of the NPCs and what weapons/powers they use, altering behavior of the custom weapons, making NPCs replace other NPCs, things like that. Those files are found in the "ext_data/" folder in the pk3s. Here are links for more info on editing npc and sab files: https://jkhub.org/wiki/index.php?title=.npc https://jkhub.org/wiki/index.php/.sab https://jkhub.org/forums/topic/10130-installing-editing-and-managing-pk3s/ -CREDITS- Krystal, Star Fox, Super Smash Bros. © Nintendo Model created by Victor Suares AKA "Warfaremachine" Star Fox Adventures and Star Fox Assault voice clips extracted and provided by "Mr. Krystal" Blaster sounds edited from Star Fox 64 sounds provided by Doorhenge and Super Smash Bros. Brawl sounds provided by Mysticus Beam Sword and Fox's Blaster models from Super Smash Bros. Brawl extracted and provided by Peardian Other effect textures and sounds by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The levels vjun3 and kor2 may not load if you have too many NPC replacement mods. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. krys2018-5b.mp4
  15. Version 1.0.5

    281 downloads

    Warfaremachine's custom model of Freya Crescent from Final Fantasy IX, now ported to Jedi Academy. Includes her Javelin, Kain's Lance, Dragon's Hair, and various outfit options. Also has customization, NPCs, team skins, bot support, and model replacements with JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: freya - spawns Freya Crescent wielding Javelin, on the good side freyargb - spawns a random-colored Freya, on the good side freyacasual - spawns Freya in casual clothes freyadancer - spawns Freya in dancer outfit freyansfw - spawns a nude Freya freyablue - spawns a blue team Freya that targets everyone freyared - spawns a red team Freya, on the enemy's side freyatrance - spawns fully-armored Trance Freya freyatrancensfw - spawns nude Trance Freya freya_r - spawns a harmless Freya with 50,000 health Type "saber freya" to use Freya's Javelin, "saber kain" for Kain's Lance, or "saber freya2" for Dragon's Hair freya - Javelin. Its forked end pushes hard and hits hard when used for stab attacks. Lunge attacks and backward jump attacks are also stab moves. kain - Kain's Lance. Stronger at the front tip, but weaker at the other areas. Also grants slightly increased movement speed and swing speed while equipped. freya2 - Dragon's Hair. Deals the most damage, but movement speed and swing speed are slowed down while equipped. Included in the pk3 files: Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- Freya Crescent, Final Fantasy © SQUARE ENIX Freya Crescent 2020 SFM model created by Warfaremachine Additional meshes and textures from Final Fantasy IX Freya and Trance Freya obj models provided by Hallow, Final Fantasy IX Dragon's Hair obj by KittyInHiding, and Dissidia NT Dragoon Kain XPS by KylieStylish Sounds edited from Final Fantasy IX sounds provided by madsiur, Dissidia NT sounds provided by Mysticus, Dissidia Opera Omnia sounds provided by Toasty Nerd, and Final Fantasy IV: The Complete Collection sounds provided by Mortifier777 -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ Freya Crescent 2020 1.05 (SFW Version): NexusMods Final Fantasy Music Replacement Pack: NexusMods GameBanana
  16. Version 1.0.1

    1151 downloads

    A heavily edited NSFW DOA5 female body with lots of species and customization options. Has NPCs, customization, team skins, bot support, and model replacements with JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: hf - spawns a human female hfnude - spawns a nude human female hf_r - spawns a harmless human female with 50,000 health zf - spawns a zabrak female zfnude - spawns a nude zabrak female zf_r - spawns a harmless zabrak female with 50,000 health bothanf - spawns a bothan female bothanfnude - spawns a nude bothan female bothanf_r - spawns a harmless bothan female with 50,000 health kamf - spawns a kaminoan female kamfnude - spawns a nude kaminoan female kamf_r - spawns a harmless kaminoan female with 50,000 health togf - spawns a togruta female togfnude - spawns a nude togruta female togf_r - spawns a harmless togruta female with 50,000 health zygf - spawns a zygerrian female zygfnude - spawns a nude zygerrian female zygf_r - spawns a harmless zygerrian female with 50,000 health Included in the pk3 files: xxxDOA5Female.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. xxxDOA5Female-NPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. xxxDOA5FemaleHothNSFW.pk3 - Optional. Makes your DOA5 Female wear nothing at all in the Hoth levels. xxxDOA5Female-Shinyskin.pk3 - Optional. Makes DOA5 Females shiny and oily. xxxDOA5FemaleModelReplaceAlora.pk3 - Optional. Replaces Alora's base models with a DOA5 Female. xxxDOA5FemaleModelReplaceBespinCops.pk3 - Optional. Replaces Bespin Cop's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceChewie.pk3 - Optional. Replaces Chewbacca's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceImpOfficers.pk3 - Optional. Replaces Imperial Officer's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceImpWorkers.pk3 - Optional. Replaces Imperial Worker's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceJan.pk3 - Optional. Replaces Jan's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceLando.pk3 - Optional. Replaces Lando's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceMothma.pk3 - Optional. Replaces Mon Mothma's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceRax.pk3 - Optional. Replaces Rax Joris' base model with a DOA5 Female. Also replaces his in-game voice. zzzzDOA5FemaleModelReplaceRebels.pk3 - Optional. Replaces Rebel Trooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a DOA5 Female. xxxDOA5FemaleModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceTIEPilots.pk3 - Optional. Replaces TIE Pilot's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceSwamptroopers.pk3 - Optional. Replaces Swamptrooper's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a DOA5 Female. Doesn't affect the JK3 Tavion model. xxxDOA5FemaleModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a DOA5 Female. Doesn't affect the JK2 Tavion model. xxxDOA5FemaleModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceTusken.pk3 - Optional. Replaces Tusken Raider's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a DOA5 Female. Also replaces his in-game voice. xxxDOA5FemaleVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with female voices. Doesn't affect cutscene dialogue. xxxDOA5FemaleVoiceReplaceJedi.pk3 - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with female voices. Doesn't affect cutscene dialogue. xxxDOA5FemaleVoiceReplaceStormtroopsSnowtroops.pk3 - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with female voices. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) Some additional stuff to go with the mod: Body skin texture replacements: DOA5FemaleMix-Body skin texture replacements.zip Bothan model replacement pack: DOA5FemaleMix-ModelReplacementsBOTHANS--1-01.zip Rodian model replacement pack: DOA5FemaleMix-ModelReplacementsRODIANS--1-01.zip Kaminoan model replacement pack: DOA5FemaleMix-ModelReplacementsKAMINOANS.zip Togruta model replacement pack: DOA5FemaleMix-ModelReplacementsTOGRUTAS.zip Zygerrian model replacement pack: DOA5FemaleMix-ModelReplacementsZYGERRIANS.zip Gran model replacement pack: DOA5FemaleMix-ModelReplacementsGRANS.zip Twi'lek model replacement pack: DOA5FemaleMix-ModelReplacementsTWILEKS.zip Zabrak model replacement pack: DOA5FemaleMix-ModelReplacementsZABRAKS.zip Dickgirl replacement pack: DOA5FemaleMix-DickgirlReplacements.zip -CREDITS- Zabrak, Rodian, Gran, Kaminoan, Bothan, Zygerrian, Togruta, Twi'lek, Mon Mothma, Jan Ors, Tavion Axmis, Alora, Star Wars and its other characters © Lucasfilm Ltd. Mai Shiranui 2.0 XPS model by Kripas4 Additional meshes and textures from DOA5 Savage Mai XPS by Kripas4, Leia Organa v1.0 SFM by SfmCraft, Star Wars Galaxies Bothan FBX and Galaxy of Heroes Zygerrian Jedi Knight FBX by Warhammer_81, Republic Commando Kaminoan XPS by lezisell, DOA5 Nuns XPS by Digital Explorations, Drift Kitsune Mask SFM by Kespr, DOAXVV Iris Bikinis XPS by XPS-Fanatic, Sheena Eldena SFM model by vitezislavsfm, Force Unleashed Shaak Ti obj by 3dregenerator, and Fit Male Talent SFM by shaotek Star Wars: Knights of the Old Republic sounds extracted and provided by ARAJediMaster, LEGO Star Wars: The Complete Saga sounds extracted and provided by LukeWarnut, and LEGO Indiana Jones: The Original Adventures sounds extracted and provided by Pingus! Other sounds and additional meshes by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
  17. Version 1.0.0 Reupload

    250 downloads

    A port of Picti's custom lucario model, with some stuff added to provide more customization options. Has customization, NPCs, team skins, bot support, and model replacements with JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: lucm - spawns a lucario wielding Aura lucmalt - spawns a lucario wearing a cape and hat lucmnude - spawns a nude lucario lucmskirt - spawns a lucario in drag lucmblue - spawns a blue team lucario, on the good side lucmred - spawns a red team lucario, on the enemy's side lucm_r - spawns a harmless lucario with 50,000 health Type "saber aura aura" to use Lucario's Aura. aura - Aura. Has high swing speed and swing strength, letting you stagger most enemies as you keep attacking. Effective against groups of enemies up close. Keep spinning yourself for maximum damage output. Included in the pk3 files: zzzLucariM_picti.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. zzzLucariM_picti-NPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzLucariM_pictiHothNSFW.pk3 - Optional. Makes your lucario wear nothing at all in the Hoth levels. zzzLucariM_pictiHothNSFW2.pk3 - Optional. Same as above, except it makes your lucario erect instead of flaccid. zzzLucariM_pictizzzSFWskinsAreNSFW.pk3 - Optional. Makes the lucario's default, team, and alternate model_.skins more exposed. zzzLucariM_picti-Shinyskin.pk3 - Optional. Makes lucarios shiny and oily. zzzLucariM_pictiModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a lucario. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzLucariM_pictiModelReplaceAlora2.pk3 - Optional. Replaces Alora's unused Alora2 model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceChewie.pk3 - Optional. Replaces Chewbacca's model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceImpOfficers.pk3 - Optional. Replaces Imperial Officer's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceImpWorkers.pk3 - Optional. Replaces Imperial Worker's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceJan.pk3 - Optional. Replaces Jan's base model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with a lucario. zzzLucariM_pictiModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with a lucario. zzzLucariM_pictiModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceLando.pk3 - Optional. Replaces Lando's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a lucario. zzzLucariM_pictiModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a lucario. zzzLucariM_pictiModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtroope's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTIEPilots.pk3 - Optional. Replaces TIE Pilot's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a lucario. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzLucariM_pictiModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a lucario. Also replaces her in-game voice. zzzLucariM_pictiModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceTusken.pk3 - Optional. Replaces Tusken Raider's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a lucario. Also replaces his in-game voice. zzzLucariM_pictiVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Lucario's voice. Doesn't affect cutscene dialogue. zzzLucariM_pictiVoiceReplaceJedi.pk3 - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with Lucario's voice. Doesn't affect cutscene dialogue. zzzLucariM_pictiVoiceReplaceStormtroopsSnowtroops.pk3 - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with Lucario's voice. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue aren't affected.) -CREDITS- Lucario, Pokemon © GAME FREAK, Creatures Inc., Nintendo Blue Jackal Model made by @PictiSculpts Additional meshes and textures from Pokemon Unite Lucario (Costume Party Style) provided by stormygaret15, and Super Smash Bros. Brawl Lucario provided by Garamonde, John2k4, and Perseus Sounds edited from Super Smash Bros. 4 Wii U sounds and Pokken Tournament sounds provided by Random Talking Bush, and Super Smash Bros. Brawl sounds provided by Mysticus -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
  18. Version 1.0.0

    263 downloads

    A port of Bluejuicyjuice's custom model of Palamute from Monster Hunter. Includes a rideable variant and her Canyne Kamura blades. Also has customization, NPCs, team skins, bot support, and model replacements with JAO support. I wanted to have a vehicle that used the humanoid skeleton, one that crawled on all fours like a dog, and I thought this model would be the perfect candidate to be the first to have this feature. So with the humanoid skeleton, I did all the necessary animations while looking at the .gla and .cfg files of the Tauntaun and Wampa for reference. It had to look good whatever humanoid model was used, because I was thinking of implementing it again for some of the other models I ported. I included the source .gla in the zip in case anyone wants to experiment with it. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: palaf - spawns a palamute dual-wielding blades, on the good side palafrgb - spawns a random-colored palamute, on the good side palafnude - spawns a nude palamute palafblue - spawns a blue team palamute that targets everyone palafred - spawns a red team palamute, on the enemy's side palaf_r - spawns a harmless palamute with 50,000 health vehicle palafr - spawns a rideable palamute that's either fully dressed, partially exposed, or fully nude Type "saber pala" to use Palamute's weapon, or "saber pala pala" to dual-wield two of them. pala - Canyne Kamura Blade. Sheds blood and can easily break enemy parries. Included in the pk3 files: zzzPalamute_BJJ.pk3 - Contains the model, textures, botfiles, custom weapons, sounds, and everything needed for the mod to work. zzzPalamute_BJJ-NPCs.pk3 - Optional. Contains the custom NPCs. Only useable with cheats. zzzPalamute_BJJHothNSFW.pk3 - Optional. Makes your Palamute wear nothing at all in the Hoth levels. zzzPalamute_BJJzzzSFWskinsAreNSFW.pk3 - Optional. Makes Palamute's default and team model_.skins more exposed. zzzPalamute_BJJ-Shinyskin.pk3 - Optional. Makes Palamute shiny and oily. zzzHumanoidRideable-PalamuteBJJ.pk3 - Optional. Contains a rideable Palamute and its .npc file. zzzHumanoidRideable-PalamuteBJJ-REPLACETauntaun.pk3 - Optional. Same as above, except it replaces Tauntauns with Palamutes. (WARNING: Sometimes crashes the game.) zzzPalamute_BJJModelReplaceAlora.pk3 - Optional. Replaces Alora's base models with a Palamute. Also replaces her in-game voice. zzzPalamute_BJJModelReplaceChewie.pk3 - Optional. Replaces Chewbacca's model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceImpOfficers.pk3 - Optional. Replaces Imperial Officer's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceImpWorkers.pk3 - Optional. Replaces Imperial Worker's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceJan.pk3 - Optional. Replaces Jan's base model with a Palamute. Also replaces her in-game voice. zzzPalamute_BJJModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with a Palamute. zzzPalamute_BJJModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with a Palamute. zzzPalamute_BJJModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceLando.pk3 - Optional. Replaces Lando's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceNoghri.pk3 - Optional. Replaces Noghri's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a Palamute. zzzPalamute_BJJModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a Palamute. zzzPalamute_BJJModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtroope's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceTIEPilots.pk3 - Optional. Replaces TIE Pilot's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a Palamute. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzPalamute_BJJModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with a Palamute. Also replaces her in-game voice. zzzPalamute_BJJModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceTusken.pk3 - Optional. Replaces Tusken Raider's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a Palamute. Also replaces his in-game voice. zzzPalamute_BJJVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Palamute's voice. Doesn't affect cutscene dialogue. zzzPalamute_BJJVoiceReplaceJedi.pk3 - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with Palamute's voice. Doesn't affect cutscene dialogue. zzzPalamute_BJJVoiceReplaceStormtroopsSnowtroops.pk3 - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with Palamute's voice. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- Palamute, Monster Hunter © Capcom Palamute Blender model created by Bluejuicyjuice Sounds edited from Monster Hunter Rise sounds provided by Adam 09williamsad -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
  19. Version 1.0.0

    1010 downloads

    A simple mod that replaces the Force Drain grab and grabbed animations with some love humping. This mod will not work in existing savestates, so make sure that a level is loaded from its beginning so that it uses the new _humanoid.gla, animation.cfg, and animevents.cfg that the mod contains. You probably need the Invisible Force Effects mod or anything that hides the Force Drain effects for the best experience. Animation mods are not something I normally do, so I'm a little reluctant on whether I will expand upon this or not. I'm considering letting someone with more experience in .gla editing (or making sex anims) take over from here. Anyone is welcome to try replacing the other grab anims if they wish: The wampa's grab attack, the rancor's grab attack and vore anims, the 3 grab attacks used by kyle_boss (which are also usable with the "iknowkungfu" cheat), and of course the humanoid's reactions to those grabs. Basically, the first thing I did was import frames from the _humanoid.gla file into Blender (starting frame: 6230; 63 frames), then made new animations, using those frames as reference. Deciding what kind of position the replacement was gonna be took some time. In-game, the camera is high above the player, cutting at below the knees, and executing a Force Drain Grab would move the camera to face the right side of the player, so it had to be a standing position. Of course, it's not much of an issue if you have custom camera mods. So I made a grab intro, grab outro, looping grab, and looping grabbed anims. After that, I exported the new frames as their own .gla file from Blender, then merged them with the original _humanoid.gla file, using GLAmerge (while keeping a backup of the original file of course). The original total number of frames in _humanoid.gla was 21376, so merging the new .gla with it would add the new frames to it. In other words, the new custom-made frames would always come after frame 21376. With this in mind, I was able to determine the new targetFrames and frameCounts to input in animation.cfg after merging the .gla files. So I edited animation.cfg, setting the new targetFrames and frameCounts for BOTH_FORCE_DRAIN_GRABBED, BOTH_FORCE_DRAIN_GRAB_END, BOTH_FORCE_DRAIN_GRAB_HOLD, and BOTH_FORCE_DRAIN_GRAB_START. ...And it worked! It wasn't perfect the first time, so I had to do a bit more trial and error until I got the result that I needed. Finally, I listed the sounds to be used for certain frames of the replacement animations in animevents.cfg, right at the bottom part of the LOWEREVENTS group. That was the easiest part, since you'd only need to follow the sound format that was explained at the beginning of the file. Details about the pk3 files: zzzzzzzzzzDrainGrabAnimEdit.pk3 - An animation replacement that lets anyone using Force Drain Grab thrust their hips into other people's butts, complete with wet slappy sounds. Source .gla also included in the zip file. -HOW TO INSTALL- Extract the zip file, then put the pk3 file into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" -BUGS- You may sometimes encounter clipping issues with some characters that have a custom hitbox width set in their NPC files. This can usually be fixed by either adjusting their values or completely removing the width line in the character's NPC file so that it uses the default hitbox width. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  20. Version 1.0.0

    397 downloads

    A fit and talented pantsless male, ported from SFM. He comes with a few clothing options and many MANY helmets, hats, and masks from Jedi Academy's models. Has customization, NPCs, bot support, and team skins. This also comes with many optional model replacements. Sounds from Jedi Outcast and Jedi Academy were taken and mostly edited, then put together to make a new voicepack for the character. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: fitm - spawns a fit male talent wielding a lightsaber, targeting everyone fitm2 - spawns an ebony fit male talent with lightsaber, targeting everyone fitmmask - spawns a masked fit male talent with lightsaber, targeting everyone fitmblue - spawns a gray tank-wearing fit male talent, on the good side fitmred - spawns a masked fit male talent, on the enemy's side fitmnude - spawns a nude ass fit male talent that targets everyone fitm_r - spawns a harmless fit male talent with 50,000 health Included in the pk3 files: zzzFitMaleTalent.pk3 - Contains the model, textures, botfiles, sounds, and everything needed for the mod to work. zzzFitMaleTalentNPCs.pk3 - Optional. Contains the custom NPCs. Only useable with cheats. zzzFitMaleTalentModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a fit male talent. Doesn't affect the unused Alora2 model. Also replaces her in-game voice. zzzFitMaleTalentModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a fit male talent. Doesn't affect the JK2 Tavion model. Also replaces her in-game voice. zzzFitMaleTalentModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a fit male talent. zzzFitMaleTalentModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a fit male talent. zzzFitMaleTalentModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a fit male talent. zzzFitMaleTalentModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a fit male talent. zzzFitMaleTalentModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceTIEPilot.pk3 - Optional. Replaces TIE Pilot's base model with a fit male talent. zzzFitMaleTalentModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceSwamptroopers.pk3 - Optional. Replaces Swamptrooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceImperials.pk3 - Optional. Replaces Imperial Officer's base model with a fit male talent. zzzFitMaleTalentModelReplaceImpWorker.pk3 - Optional. Replaces Imperial Worker's base model with a fit male talent. zzzFitMaleTalentModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a fit male talent. zzzFitMaleTalentModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a fit male talent. zzzFitMaleTalentModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a fit male talent. zzzFitMaleTalentModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a fit male talent. zzzFitMaleTalentModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a fit male talent. zzzFitMaleTalentModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a fit male talent. zzzFitMaleTalentModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebels.pk3 - Optional. Replaces Rebel Trooper's base model with a fit male talent. zzzFitMaleTalentModelReplaceRebelPilot.pk3 - Optional. Replaces Rebel Pilot's base model with a fit male talent. zzzFitMaleTalentModelReplaceBespinCop.pk3 - Optional. Replaces Bespin Cop's base model with a fit male talent. zzzFitMaleTalentModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a fit male talent. zzzFitMaleTalentModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a fit male talent. zzzFitMaleTalentModelReplaceTusken.pk3 - Optional. Replaces Tusken Raider's base model with a fit male talent. zzzFitMaleTalentModelReplaceRax.pk3 - Optional. Replaces Rax Joris' base model with a fit male talent. zzzFitMaleTalentModelReplaceBobaFett.pk3 - Optional. Replaces Boba Fett's base model with a fit male talent. (Optional) Use the files in this link if you want certain groups of Fit Male Talent models/textures to use a different skin color: https://drive.google.com/drive/folders/1UEYmyX6339mLZmntaR8olVL_D-Sw9zQO?usp=sharing -CREDITS- SFM Model by shaotek Other textures, sounds, and additional meshes by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine, making it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  21. Version 1.0.0

    1224 downloads

    Now this is a port of Horsey's custom Twi'lek SFM models, most of them combined into one model, complete with customization, NPCs, bot support, and team skins. I was supposed to finish this and many other mods a long time ago... but then decided I needed a long break from NSFW modding. On the bright side, I figured out a lot of new things, including a temporary (or hopefully permanent) alternative for NPC replacements. I noticed people have been having problems with NPC replacements from my old mods, so this one instead comes with model replacements. Base model and skin files will be overridden by what's in these files. Most voice files will also be replaced. However, since some characters in this game share the same voice sets (example: stormtroopers and rockettroopers), some won't come with replacement voices. So I made some of the voice replacement packs for these characters optional. I also finally figured out how to get character customization working in Multiplayer team games... Took my damn time, I know. The customization files had to be in a separate folder in models/players/, with "jedi_" at the beginning of the new folder's name. So now you're no longer forced to use the character's default red/blue team skins in team games. And I guess now that means I have to update a lot of my old mods with these fixes. Sounds from Jedi Outcast and Jedi Academy were taken and mostly edited then put together to make a new voicepack for the character. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: twif - spawns a Twi'lek that targets everyone twifnude - spawns a nude ass Twi'lek twifblue - spawns a blue Twi'lek, on the good side twifred - spawns a red Twi'lek, on the enemy's side twif_r - spawns a harmless Twi'lek with 50,000 health Included in the pk3 files: zzzTwilekFemale_Horsey.pk3 - Contains the model, textures, botfiles, sounds, and everything needed for the mod to work. zzzTwilekFemale_Horsey-NPCs.pk3 - Optional. Contains the custom NPCs. Only useable with cheats. zzzTwilekFemale_HorseyGoingCommando.pk3 - Optional. Makes this Twi'lek's waistcloth and skirt options in the Character Creation menu more revealing. zzzTwilekFemale_HorseyHothNSFW.pk3 - Optional. Makes this Twi'lek wear nothing at all in the Hoth levels. zzzTwilekFemale_HorseyModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with a Twi'lek. Doesn't affect the unused Alora2 model. zzzTwilekFemale_HorseyModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with a Twi'lek. Doesn't affect the JK2 Tavion model. zzzTwilekFemale_HorseyModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceJan.pk3 - Optional. Replaces Jan's base model with a Twi'lek. zzzTwilekFemale_HorseyModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with a Twi'lek. zzzTwilekFemale_HorseyModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with a Twi'lek. zzzTwilekFemale_HorseyModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with a Twi'lek. zzzTwilekFemale_HorseyModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtrooper's base model with a Twi'lek. zzzTwilekFemale_HorseyModelReplaceImperials.pk3 - Optional. Replaces Imperial Officer's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceGran.pk3 - Optional. Replaces Gran's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with a Twi'lek. zzzTwilekFemale_HorseyModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with a Twi'lek. Also replaces their in-game voices. zzzTwilekFemale_HorseyModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with a Twi'lek. Also replaces his in-game voice. zzzTwilekFemale_HorseyVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with female voices. Doesn't affect cutscene dialogue. zzzTwilekFemale_HorseyVoiceReplaceStormtroopsSnowtroops.pk3 - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with female voices. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. -CREDITS- Twi'lek, Star Wars © LucasArts Model created by Horsey Other sounds and additional meshes by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  22. Version 1.0.0

    714 downloads

    An old port of KP0988's SFM port of Disembowell's Darth Talon model. She comes with her own lightsaber, NPCs, customization, team skins, bot support, and a few model replacements. Model replacements also have JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: talon - spawns Darth Talon talonblue - spawns a blue team Darth Talon, on the good side talonred - spawns a red team Darth Talon that targets everyone talonnsfw - spawns a nude Darth Talon talon_r - spawns a harmless Darth Talon with 50,000 health Type "saber talon" to use Darth Talon's lightsaber, or "saber talonmp" for an alternate version with less custom sounds Included in the pk3 files: zzzDarth__Talon.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. zzzDarth__Talon-npcs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzDarth__Talon-Shinyskin.pk3 - Optional. Makes Darth Talon shiny and oily. zzzDarth__TalonModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with Darth Talon. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzDarth__TalonModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with Darth Talon. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzDarth__TalonModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with Darth Talon. Also replaces her in-game voice. zzzDarth__TalonModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with Darth Talon. Also replaces his in-game voice. zzzDarth__TalonModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with Darth Talon. Also replaces his in-game voice. zzzDarth__TalonModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with Darth Talon. Also replaces his in-game voice. zzzDarth__TalonModelReplaceJan.pk3 - Optional. Replaces Jan's base model with Darth Talon. Also replaces her in-game voice. zzzDarth__TalonModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with Darth Talon. Also replaces his in-game voice. zzzDarth__TalonModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with Darth Talon. Also replaces his in-game voice. zzzDarth__TalonModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with Darth Talon. Also replaces his in-game voice. Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue aren't affected.) -CREDITS- Darth Talon, Star Wars © Lucasfilm Ltd. Model created by Disembowell Star Wars: Galaxy of Heroes' Darth Talon lightsaber model extracted and provided by Warhammer_81 Sounds edited from LEGO Star Wars: The Complete Saga, The Force Unleashed, The Phantom Menace, and Attack of the Clones -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  23. Version 1.0.0

    421 downloads

    This is a port of a custom Taomon model by warfaremachine, originally for Source Film Maker. She comes with her magic brush that makes explosions and a clawed weapon. Figuring out how the brush should work in JKA took some time. Putting in whatever I learned about making efx files, I made an effect that at least resembles the explosion it makes. I guess I nailed it. About the claw... the claws were taken and reworked from an edited port of a Digimon Story Taomon model by GuilTronPrime. Taomon never used this in the show and video games, but she was depicted using a clawed weapon in her portrait in an old card game Digimon Jintrix. I thought it would make a nice addition, so I also included it, complete with its own sounds and effects. This has customization, NPCs, bot support, sounds, and team skins. While cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: tao - spawns default Taomon with brush tao2 - spawns Taomon with dual clawed weapons taoclassic - spawns a large Taomon with classic head and robes taoclassicnsfw - spawns a large nude Taomon with classic head taored - spawns red team Taomon, on the enemy's side taonsfw - spawns nude Taomon tao_r - spawns a harmless Taomon with 50,000 health taoclassic_r - spawns a bigger harmless Taomon with classic head and 50,000 health Type "saber taomon" to use Taomon's magic brush, or "saber taoclaw taoclaw" for her clawed weapons Included in the pk3 files: zzzTao2019.pk3 - Contains the model, textures, botfiles, custom weapons, sounds, and everything needed for the mod to work. zzzTao2019npcs.pk3 - Optional. Contains the custom NPCs. Only useable with cheats. zzzTao2019ReplaceAlora.pk3 - Optional. Replaces Alora with Taomon. zzzTao2019ReplaceChewie.pk3 - Optional. Replaces Chewie with Taomon. zzzTao2019ReplaceKyle.pk3 - Optional. Replaces Kyle with Taomon. zzzTao2019ReplaceRosh.pk3 - Optional. Replaces Rosh with Taomon. zzzTao2019ReplaceTavion.pk3 - Optional. Replaces Tavion with Taomon. zzzTao2019ReplaceNPCs.pk3 - Optional. Replaces Cultist_Drain, RebornForceUser, and RebornMaster with Taomons. Also included are alternate files that make NPC replacements use either the default skin or nude skin. You can edit the NPC and sab files to your liking with 7zip and a text editor. Changing behavior and appearance of the NPCs and what weapons/powers they use, altering behavior of the custom weapons, making NPCs replace other NPCs.. things like that. Those files are found in the "ext_data/" folder in the pk3s. Here are some links for more info on editing npc and sab files: https://jkhub.org/wiki/index.php?title=.npc https://jkhub.org/wiki/index.php/.sab https://jkhub.org/forums/topic/10130-installing-editing-and-managing-pk3s/ -CREDITS- Taomon and Digimon © Akiyoshi Hongo, Toei Animation, BANDAI NAMCO Entertainment Inc. Model created by Victor Suarez AKA "Warfaremachine" Sounds edited from Digimon Tamers and Digimon Story: Cyber Sleuth: Hacker's Memory Additional meshes from an edited PMX port of Taomon from Digimon Story: Cyber Sleuth by GuilTronPrime Other effect textures and sounds by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -BUGS- The levels vjun3 and kor2 may not load if you have too many NPC replacement mods. -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  24. Version 1.0.1

    259 downloads

    A port of Cho0c0's custom blaziken model, complete with customization, NPCs, team skins, bot support, and model replacements with JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: blazif - spawns a blaziken wielding fire blazifalt - spawns a blaziken with a different hairstyle blazifnude - spawns a nude blaziken blazifblue - spawns a blue team blaziken, on the good side blazifred - spawns a red team blaziken, on the enemy's side blazif_r - spawns a harmless blaziken with 50,000 health Type "saber fire fire" to use Blaziken's fire. Included in the pk3 files: Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue still aren't affected.) -CREDITS- Blaziken, Pokemon © GAME FREAK, Creatures Inc., Nintendo Blaze the Blaziken model by Cho0c0 Sounds edited from Pokken Tournament sounds provided by Random Talking Bush -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
  25. Version 1.0.0

    531 downloads

    A port of Petruz's dragon lady Agape, as requested by Dipanjanc33 AKA DeathClawDC. Includes both of her default and boss outfits and her magic rune rings. Has customization, NPCs, bots, team skins, and model replacements. Model replacements also have JAO support. To spawn the NPCs manually, enable cheats first by pressing Shift and ~, then typing "helpusobi 1" into the console. Now that cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: agape - spawns default Agape with magic rings agapeblue - spawns blue team Agape, on the good side agapered - spawns red team Agape that targets everyone agapesaber - spawns default Agape wielding two lightsabers agapealt - spawns Agape wielding one magic ring and one saber agapensfw - spawns nude Agape agapeboss - spawns a winged Agape that's harder to kill agape_r - spawns a harmless Agape with 50,000 health Type "saber agape agape" to use Agape's magic rune rings agape - Deals knockback and is very effective when thrown, but has VERY weak parry. Also makes red sparks when successfully damaging the target. Included in the pk3 files: zzzAgape.pk3 - Contains the models, textures, sounds, and everything needed for the mod to work. zzzAgape-NPCs.pk3 - Optional. Contains the custom NPCs that are spawnable with cheats. zzzAgapeHothNSFW.pk3 - Optional. Makes your Agape wear nothing at all in the Hoth levels. zzzAgape-Shinyskin.pk3 - Optional. Makes Agape shiny and oily. zzzAgapeModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with Agape. Also replaces her in-game voice. Doesn't affect the unused Alora2 model. zzzAgapeModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with Agape. Also replaces her in-game voice. Doesn't affect the JK2 Tavion model. zzzAgapeModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with Agape. Also replaces her in-game voice. zzzAgapeModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceJan.pk3 - Optional. Replaces Jan's base model with Agape. Also replaces her in-game voice. zzzAgapeModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with Agape. Also replaces his in-game voice. Some additional optional model replacements for Agape: AgapeAdditionalModelReplacements.zip Something extra. I had to separate these from the main mod because of the 250mb upload limit. Included in the above zip: zzzAgapeModelReplaceBobaFett.pk3 - Optional. Replaces Boba Fett's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceChewie.pk3 - Optional. Replaces Chewbacca's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceCultist.pk3 - Optional. Replaces Cultist's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceGran.pk3 - Optional. Replaces Gran's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceImperials.pk3 - Optional. Replaces Imperial Officer's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceMonMothma.pk3 - Optional. Replaces Mon Mothma's base model with Agape. Also replaces her in-game voice. zzzAgapeModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with Agape. zzzAgapeModelReplaceRebornNew.pk3 - Optional. Replaces New Reborn's base model with Agape. zzzAgapeModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with Agape. zzzAgapeModelReplaceRockettroopers.pk3 - Optional. Replaces Rockettrooper's base model with Agape. zzzAgapeModelReplaceRodian.pk3 - Optional. Replaces Rodian's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceSnowtroopers.pk3 - Optional. Replaces Snowtrooper's base model with Agape. zzzAgapeModelReplaceStormtroopers.pk3 - Optional. Replaces Stormtrooper's base model with Agape. zzzAgapeModelReplaceTrandoshan.pk3 - Optional. Replaces Trandoshan's base model with Agape. Also replaces his in-game voice. zzzAgapeModelReplaceWeequay.pk3 - Optional. Replaces Weequay's base model with Agape. Also replaces his in-game voice. zzzAgapeVoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with female voices. Doesn't affect cutscene dialogue. zzzAgapeVoiceReplaceStormtroopsSnowtroops.pk3 - Optional. Replaces the voice sets used by Stormtroopers, Snowtroopers, Rockettroopers, and Hazardtroopers with female voices. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. -CREDITS- Agape © Petruz Model created by Petruz Blue team textures by Dipanjanc33 AKA DeathClawDC Sounds edited from Genshin Impact -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK raises the limits of Jedi Academy's engine and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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