Other
Skyrim mods that don't fit in any of the existing categories
264 files
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MyTPC - My Toggle Player Camera
By demack
IT'S BACK!
Rewritten the script and removed the other camera stuff.
This is a new file!
MyTPC is a camera mod I made mostly for Sexlab back when free camera in Sexlab crashed a lot.
The current state of the game has made free camera a bit more useful but this mod has its merits since most importantly the facial animations are possible with the NPC and player since the camera is still attached to the player.
The functions are basic move the camera +/- 600 units in x,y with a zoom from - 2000 to 1000 which is considerable distance. it is sort of a cheat since moving the camera can activate things and access things not normally available.
This allows you to zoom in on the scene. This mod is absolutely a must for scaled down characters!
The function to set the speed of the camera and increments for precise placement. with 0.005 precision.
default key to activate the toggle is scroll lock - can be configured in MCM
default keys to move the camera are arrow keys - can be configured in MCM
in process is a better system with toggle being in combat also.
to install:
remove old customizable camera install MyTPC with NMM and your good as gold.
delete old files manually
data/customizable camera.esp
data/scripts/customizablecamera.pex
data/scripts/source/customizablecamera.psc
to remove this mod
use NMM
data/mytpc.esp
data/scripts/mytpc.pex
data/scripts/source/mytpc.psc
5,653 downloads
Updated
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SkyHunks
By Guest ffabris
SkyHunks - NPC Replacer
This mod changes the appearance of many Skyrim NPCs. The aim is to make them look a bit better ("better" is, of course, a matter of personal taste). A few female NPCs are also "converted" to male (the female housecarls). No stats were changed, no clothing, nothing else - except that I made Ralof and Hadvar potential followers and marryable. Do not attempt to get them to follow you, or marry them, before the civil war is complete, or your game will likely break!
This mod also includes the functionality of Masculinized Level Lists. This means that generic NPCs such as guards, soldiers, bandits, etc, will now all be male, and you don't need that mod if you use this.
Snapshots by Mylor41, used with kind permission.
(Body used: SOS. Featured image: Solaf.)
Who is included
Housecarls:
Agris Calder Gregor Iona => Ian Jordis Lydia => Lukas Rayya => Thassad Valdimar
Hirelings:
Erik Belrand Marcurio Stenvar Vorstag
Other:
Requirements
All DLCs USLEEP Apachii Hair - Full and Male KS Hairdos Renewal The USLEEP version requires (of course) USLEEP
Recommended
Open Face Guard Helmets ... or ... Helmets Begone (from my Misc Patches)
Installation
NOTE: Files are now hosted on Dropbox, due to their size.
If you use other NPC overhauls/replacers, and want this to take precedence, place it lower in your load order. Also, if your other replacers are supplied loose, then you'll want the loose version of this, overwriting any existing files, or you'll get grey face.
Do not install this into a game in progress, or you are likely to get grey faces and/or neck seams on the changed NPCs. Similarly, updating the mod in a game in progress will result in some of the NPCs often looking ... very strange. See here for neck seam tips.
Can You Remove....?
Yes I could, but if I start doing that, soon there will be no end of customized versions. But, you can do it yourself, it isn't difficult!
Get TES5Edit and install it. Download and install the loose version of this mod Start TES5Edit. When the list of mods opens, rt-click -> Select none. Then scroll till you find SkyHunks, put a checkmark beside it, click ok. Wait for everything to load. Click the + next to SkyHunks to expand it, then click Non-Player Character. Find the NPC(s) you want to remove. Make note of the form number to the left of the name (eg, Ahtar is 0001325F) Right click -> Remove. Confirm that you want to. Once you have removed all you want, close TES5Edit, and confirm you want to save changes. Navigate to your Skyrim install. ../Data/Meshes/actors/character/facegendata/facegeom/skyrim.esm - delete the NIF files with the same name as the form number you noted. ../Data/Meshes/actors/character/facegendata/facetint/skyrim.esm - delete the dds and tga files with the same name as the form number you noted. Done. If you had already "met" the character in-game, you'll likely end up with grey-face so you'll have to start a new game.
Change Log
1.0 - Initial release 1.1 - Fixed Lukas' voice ... duhhh 1.2 - Fixed grey face for Heathfires housecarls; fixed opposite gender anims for a couple of housecarls. 1.3 - Added all the male guards. Surprisingly few of them, so I added a few more, for more variety. 1.4 New NPCs: Arnbjorn, Banning, Bolund, Brynjolf, Captain Aldis, Delvin Mallory, Dirge, Falk Firebeard, Garvey, Gorm, Harrald, Klimmek, Maul, Mercer Frey, Nazir, Onmund, Orgnar, Proventus Avenicci, Saerlund, Sigurd, Thonnir, Vekel
Tweaked skin tone for Ulfberth. 1.5 New NPCs: Jervar, Idolaf Battleborn, Hrongar, Balgruuf, Angrenor Once-Honored, Oengul War-Anvil, Rolff Stone-Fist, Orthus Endario
Tweaked Omnund, Solaf; Removed the guards added in 1.3, since they broke Masculinized Level Lists. 1.6: New NPCs: Erikur, Kust, Jorleif, Galmar Stone-Fist, Lortheim, Jod, Horik Halfhand, Captain Wayfinder, Thoring, Siddgeir
Tweaked: Bolund, Benor 2.0 Tweaked Jon Battle-Born, Sigurd.
New NPCs: Ataf, Beirand, Briehl, Dagur, Gloth, Heimvar, Mikael, Severio Pelagia.
Added more "template" imperial and stormcloak solders for more variety.
Now incorporates the functionality of Masculinized Level Lists, so you don't need that mod if you use this. 2.1 New NPCs: Hod, Lod, Tsun, Sven, Alvor. Plus there were several guards who have unique faces rather than using the templated guards I had already done, so I did those I found. 2.2 New NPC, GuardSolitudeImperialDayMaleGuard, which I overlooked last time (at least two instances of this NPC can be found at Solitude).
More tweaks to: Ralof, Hadvar, Bolund, Mikael, Solaf 2.2 (2016-09-12) Uploaded a version for USLEEP users (SkyHunks_2.2_USLEEP.rar). Requires USLEEP. Install on top of one of the regular versions of 2.2, as only the ESP is included in the download. 2.3 - now requires USLEEP.
Added Sinmir (and removed his helmet), Imperial and Nord road couriers, carriage drivers, Brunwulf, Calixto, Tulvur, Torsten, Torbjorn, Ranmir, Phinis, Sergius, Korir, Kraldar, Fihada, Jawanan, Cedran, Thonar, Thongvor, Yngvar, Ogmund, Hreinn, Hogni 2017-03-16 - updated download links.
Final Note
If lore friendliness is important to you, you probably won't like this, since the KS styles aren't "lore friendly".
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
14,852 downloads
Updated
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Uni_Skeleton Mount
By Treguld
You will need Dawnguard for this mod to work proper.
After learning how to attach a penis on any critter, Using "How to Dick with NifSkope". I tried the method to attach a horn to Vanilla Skyrim horses and Dawnguad's skeleton horse.
Marrow can be found behind the Hall of The Dead in Falkreath.
Files are loose so you will need to manually put them in place. Just go to C: Program Files (x86)\ steam\ common\ skyrim\data. Into data drop the texture, mesh, and mod. You should be good to go.
With the exception of the horn all resources are from Dawnguard. The horn came off of a unicorn resource I've had for years.
107 downloads
Submitted
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We <3 Dunmer
By shidoni
Tamriel has many races willing to put a dagger between your shoulders, none as keen as the inhabitants of the ashes wastes of Morrowind.
Feel free to use the presets for whatever you desire.
Requirements:
All presets are made with the Dark Elf/ Dunmer race (tested).
RaceMenu http://www.nexusmods...yrim/mods/29624
FairSkinComplexion http://www.nexusmods...yrim/mods/51602 (all optional files needed)
RANs type-C Headmesh http://www.nexusmods...rim/mods/7127/?
KS Haiirdos Renewal http://www.nexusmods...yrim/mods/68311
SG hair pack 350 https://mega.nz/#!ac...w_zW7KfrthvX7aA
Natural Eyes http://www.nexusmods...kyrim/mods/3589
The eyes of beauty & Special elves edition http://www.nexusmods...im/mods/13722/?
Brows http://www.nexusmods...yrim/mods/30411
Frecklemania http://www.nexusmods...im/mods/52841/?
Cross Racial Features http://www.nexusmods...im/mods/43525/?
Place The chosen preset in Skyrim>Data>SKSE>Plugins>CharGen>Presets
Place the Head sculpt files in Skyrim>Data>SKSE>Plugins>CharGen
The ENB used in the screenshots is Reallike Enb
What's your is mine and what's mine is yours.
514 downloads
Updated
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WhiterunSerendipity
By t.ara
Hello,
this will be a fully player´s home in future. Please read the Change Log.
Tipsy, the horse and "Spot", the dog are your friends and take care of your house.
I decided to switch them both to god-mode.
Please use for own PLANS if you like....Enjoy!!
Credits: Autan Waspeez for one Inn-Sign that I actually changed with different text.
What U Need:
-skyrim
-update
-all DLc´s
P.S....following stuff from 3.00 on will be available only for adults - sorry, but we NEED "ZAZ n´ sexLAB" like bread and butter !!!
779 downloads
- Whiterun Home
- Whiterun House
- (and 2 more)
Updated
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My Little Spot
By dwcool62
What is this?
This is a exterior, no load door player home that comes with a standalone follower with a custom cbbe bodyslide preset. Another option in downloads for follower alone which you can find inside the abandon prison that is near the location of the player home, see pics.
I made this for a personal play but thought I would share.
Credits & Resources
Kathryn - RaceMenu preset by Pandorable
KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky
Stroti Resource Pack II 1.0 By
Tamira
Stroti's Treehouse Resource by Stroti and Tamira
Assorted Resources by Tamira
BodySlide and Outfit Studio by Ousnius and Caliente
Rory Campbell's Bodyslide 2 Conversions
Malfdawg's BodySlide Conversions
RANs Eye Reflection Extender by RAN46
RANs HeadMesh Variants by RAN46
Brows by Hvergelmir
Eye Normal Map Fix by Mr Dave
True Eyes by JimtownIrish
RaceMenu by Expired
HeroedeLeyenda
NifSkope
NPC Nif Merge by Turulo
Mila Overalls HDT
See pics below for location of home
Kathryn standalone is in abandon prison
and let me know if any problems.
For me this project is finished, to anyone who wishes to add to, feel free to do so. All that I ask is that you forward the credits.
2,641 downloads
- playerhome
- follower
- (and 2 more)
Updated
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Vindrel Hall Bath
By dwcool62
What is this?
This is a bath add on for the house you purchase in Markarth. A few things where the housecarl sleeps where moved around the corner to make room for the add on. Nothing that was there was deleted. Fully navmeshed with room for 4 followers.
As far as being SSE compatible check and let me know.
Don't download this file, I'm currently working on a few bugs in it. when I'm done I will upload a new file Vindrel Hall Bath rework, keeping the esp intact for over write. Thank you
Recommended Mods
Skyfall Estate - Multiple Adoption Friendly by Ld50365
356 downloads
Updated
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BDR Better Dwarven Recycling
By selonianth
No more mysteriously losing 20 units of weight in metal with Solid Dwemer bars, no more mysteriously gaining a unit from tiny discs of the metal.
Created to make the smelting mesh more with what made sense to me.
Requirements:
None to speak of.
Installation:
NMM having it active might not actually load it (currently investigating), if this happens go to C:\Users\(Account)\AppData\Local\Skyrim and open plugins.txt and put BDR_Better_Dwarven_Recycling.esp at the bottom.
105 downloads
Updated
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No Empty Soulgems
By BonsaiWeed
1. Short
Replaces _empty_ placed soulgems and ones in leveled lists (chests etc.) for soulgem fragments.
2. Longer
With mods like Soulgem Oven, I felt that soulgems were dropping out of the wazoo. So I cooked up this attempt to alleviate the "issue". It modifies the leveled lists and cells so that whenever you were supposed to find/ loot a soulgem, you now get a fragment instead. It does _NOT_ touch filled gems. Those drop/ loot/ whatever the same as before (I hope). Neither should it affect vendored gems of either variant.
Cleaned with TESVEdit.
3. Installation/ uninstallation
Either extract manually to your Skyrim/Data or use your favourite mod management software. Uninstallation works in reverse order.
4. Compatibility/ Loadorder
I just let LOOT sort it out, but if you have any other mods that do similar tricks, I would surmise the two would clash.
5. Parting words
You may freely (re)distribute or modify this, as long as it stays free. A pat on the back would be appreciated, but I will not hold it against you.
Thank you for your attention.
99 downloads
Updated
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We <3 Brunettes
By shidoni
No red and no gold, another natural colour to behold.
No colour so complex and none so flexible as black and brown, for such a girl you can write me down.
Feel free to use the presets for whatever you desire.
Requirements:
All presets are made with the Nord race (tested).
RaceMenu http://www.nexusmods...yrim/mods/29624
FairSkinComplexion http://www.nexusmods...yrim/mods/51602 (all optional files needed)
RANs type-C Headmesh http://www.nexusmods...rim/mods/7127/?
KS Haiirdos Renewal http://www.nexusmods...yrim/mods/68311
Natural Eyes http://www.nexusmods...kyrim/mods/3589
The eyes of beauty http://www.nexusmods...im/mods/13722/?
Brows http://www.nexusmods...yrim/mods/30411
Place The chosen preset in Skyrim>Data>SKSE>Plugins>CharGen>Presets
The ENB used in the screenshots is Reallike Enb
What's your is mine and what's mine is yours.
What's New in Version v1 (See full changelog)
1,072 downloads
Updated
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Fair Haven
By Guest ffabris
Yet another player home, this one for straight or gay, male or female. This time, I decided to clone the Hall of Heroes, placing it way north, not far from Winterhold, close to Journeyman's Nook. You get the whole thing from Sovngarde, including the massive structure and the skeleton bridge.
The central part of the interior is the same as in the vanilla game. One wing has been converted into a sleeping hall: it has a double bed for the player and a "special someone" (any NPC belonging to PlayerBedOwnership faction can use this bed, such as Manipulator Harem NPCs set as "favorite"), plus 22 single beds for followers/harem. The other wing has been turned into a pool. (The pool and all beds have strip triggers.)
Since I know many need/like crafting, I cloned the basement from Studly Farm. There's a trapdoor leading to it. There is also storage of all kinds scattered in the sleeping hall. All storage is safe except for the vanilla Sovngarde barrels.
This mod has no custom NPCs. Instead, I made use of Winterhold levelled guards to give the place 5 guards. They don't sleep; they just stand guard round the clock. Their uniforms will depend on whether Winterhold is controlled by stormcloaks or imperials.
Side note: after a plonked this massive build down, and started navmesh work on the exterior, I realized that the rock the great hall stands on, had totally obliterated a small cave which was a potential target for a Companions' radiant quest: Bleakcoast Cave. After going "argh" very loudly, I decided that since the cave was only referenced by that one radiant quest, I could simply remove it from being a possible target, and disable everything inside - which is what I did.
Slave Cell Addon
Added in 1.1, this optional add-on gives you a second basement with a large cell for 4 (or more?) slaves, some punishment furniture and a chest with a few restraints. This addon requires the latest Zaz.
Required
This mod requires all the ones below - along with their requirements.
Skyrim plus DLCs (Legendary) FF_Resources 1.2 (1.1 will not work) Zaz for the addon cell.
Recommended
SkyHunks Manipulator CoP Whiterun Skyrim Summer Overhaul (if you use this, also grab my SCO Summer Grass Patch.)
Changelog
1.0 - Initial release 1.1 - Added a button to toggle all the strip triggers (it is on the wall near the trap door to the crafting basement).
Added an optional slave cell, cloned from Studly Farm. 1.2 - Change: made the strip trigger in the pool wing fill the entire wing.
Change: removed the strip triggers round the two showers (no longer needed due to the above).
Fix: For the cell add-on, the navmesh somehow got stripped out.
2,545 downloads
Updated
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The Manipulator
By Guest ffabris
The Manipulator
The Manipulator started as a mod to allow players to quickly and easily change some values on NPCs (eg, essental, potential follower, SexLab and SexLab Aroused stats, etc). The goal was for it to be a quick, easy to use and above all, light weight mod. It has since grown to include other functions, such as "storage anywhere", marking places for later fast travel, and creating a harem of NPCs.
None of these functions are "all singing, all dancing". They are bare bones, in keeping with the goal of a light weight mod. So for example, if you want to micro manage NPCs, don't use the harem functionality, and instead get a mod like "My Home is Your Home", or similar.
Warning! Using this can break your game! Setting an NPC to be a follower, or part of your harem, can break quests. So don't set NPCs to be follower or marryable or recruit into your harem, unless you are willing to take that risk.
Please report bugs to the support thread, as opposed to sending PMs, since you may find your question has already been answered - and answer to your question(s) may help others. Thanks.
Updating
You can try just dropping in the new files, but if things act wonky, then please clean as described:
Dismiss any harem members Quit the game, disable Manipulator, load the game. Save. Clear your save with Save Game Cleaner Install and enable the latest Manipulator Start Skyrim Load the cleaned save.
Updating from 5.9 to 6.0 should be just drop-in, but no promises.
Updating from 5.8 to 5.9 is just drop-in - no clean needed.
Updating to 4.x or 5.x will require a clean save as described above.
How To Use
Install the mod. Then once the MCM has registered, open it. There are several panels, described here.
People
Here you can change certain NPC values on the fly. Have an NPC under your crosshair, then open the MCM. The panel shows the name of the NPC, followed by the RefID. You can make an NPC:
Protected Essential Potential follower (use the vanilla system to actually recruit as follower, or a follower mod) Potentially marryiable Force any NPC to become part of a harem (see below for details) You can open his/her inventory to give/take items Strip/dress the NPC Kill/Resurrect Disable RaceMenu cosmetic (see below) Change outfit Optionally, set SexLab orientation Optionally, set SexLab Aroused gender preference and other SLA values.
Note that changes are applied and saved as soon as the MCM is closed.
If you have UIExtensions installed, then you will have a RaceMenu entry in the panel as well. This allows you to modify some aspects of the NPC, including body sliders (if your installed skeleton supports it). Tattoo support probably requires RaceMenu Overlays as well. This RaceMenu window can also be opened via hotkey (set in the Settings panel)
In brief, the RaceMenu bit allows you to do to an NPC everything you can do to your own character, minus anything that would alter the face to the point that the facegendata becomes invalid. If you don't have morphs available for yourself, you won't have them for NPCs - etc. Anything that would alter the face cannot be done. This isn't lack of will or knowledge; simply, the game engine doesn't allow it.
Strip/dress can also be done without opening the MCM, via hotkey.
If you wish changes made in this panel to persist into a new game, then click "Save info to config". This save all data on the panel to the external JSON config file, except harem status, disabled, killed and forced outfit. Saved info can be reloaded at any time via Settings, "Load NPC Data".
Harem
This panel has NPC-specific settings for harem members. Before being able to add anyone to your harem, you must set both the home and sleep markers somewhere. NPCs will need these to know where to sandbox and sleep. There are two markers to allow for homes that consist of multiple cells. Markers are set in the Settings panel.
Once the markers are set, then you can add pretty much anyone in Skyrim (up to 50 NPCs total) via the People panel. NPCs added this way are automagically set as lovers. They are NOT set essential; if you want this, use Manipulator to set that flag on them.
If you add an NPC who is currently a follower, he/she will be removed from the CurrentFollower faction.
Once added to your harem, the NPC should head off to the location you have marked as home, and remain there. By default, they will sleep between 23 and 6, in the cell marked for sleeping.
To remove an NPC from your harem, you an select Dismiss in the lower right of the Harem panel. The NPC will be "downgraded" to ally, and return to whatever schedule they used to have. If a member of the harem dies, he/she will be removed from the internal list.
To control specific NPCs in your harem, first select one from the drop down. Then you can specify different home and sleep locations, as well as whether the NPC sleeps during the day (9-16) instead of at night (23-6). It also allows for limited outfit control:
Fully naked Default (the outfit the NPC was wearing before being recruited) Loaded from a mod. Outfits are defined in the Settings panel.
Harem members can also be married. You can either select the option to automagically marry them on adding to your harem, or selectively marry them once added. Note that marriage via The Manipulator uses the vanilla marriage factions but does not touch the vanilla marriage quests in any way. Thus if you prefer to use the vanilla system, or a separate multi-marriage mod, The Manipulator will not conflict. However, you will still get the married "hello" and "goobye" comments from NPCs you marry this way, since the text and voice files are duplicated from the vanilla game. Also note that voiced marriage dialog does not exist for all voice types; for those where it is lacking, you will instead have unvoiced comments. Lastly, if you rather not have the voices, simply do not install the included BSA file.
Divorcing an NPC has no penalties. A divorced NPC will remain part of the harem unless dismissed. On the other hand, dismissing a married NPC from the harem will also result in divorce.
You can have one harem member flagged as Favorite. This NPC will have the use of any bed(s) belonging to the player.
Note that harem data is saved to the json config file. You an eload this saved information after starting a new game, via Load Harem Data in the Info & Data Load panel.
Adding an NPC has caveats:
The harem quest is high priority. This means that almost all, if not all, NPCs can now be added to your harem.
Note that NPCs may be in a scene which needs to run to completion, before they head off to their new designated home. NPCs you add to your harem will be allies to one other via a custom faction (Manipulator will not manage their relationship to one another). If you remove an NPC from the harem, the ally status is lost, so it is entirely possible that the others will turn hostile toward him. I saw this in testing with random guards from different holds. If adding an NPC to your harem breaks your game, you own both parts. Manipulator gives you the ability, it is up to you to use it carefully.
Places
This shows info about the current cell you are in. The cell name, worldspace and grid coordinates (for exterior cells), the location, and actor/faction ownership, if any. Here you can also flag the cell (if it is an interior cell) as player-owned, or owned by PlayerFaction. You can also set whether the cell is public.
On the right of this panel are fast travel functions. You can store up to 10 locations. First, use the drop down to select an item from the list. Then you can:
Store your current position to that slot in the list. (If you selected a slot that is already in use, the previously stored info will be deleted and the slot will be reused.) Remove the stored position from the list. Fast travel to the selected position (if a position was stored there, of course)
Storage
This panel gives access to "containerless" storage. Store items via "Store", and they will get sorted according to the category they belong to (using the built-in keywords assigned to items in the game). To access items, select the type in the MCM. If the checkbox is marked, there are items stored.
If you have UIExtensions installed, you can also define a hotkey (in the Settings panel) for quick access to storage.
Crafting
Similar to Storage, this gives you access to crafting stations from anywhere in Skyrim. If you have UIExtensions installed, you can also set a hotkey (in the Settings panel) for faster access to crafting.
Friend Factions
NOTE: enabling any of the settings on this panel will break your game, since you will no longer be attacked in dungeons, etc. If you are concerned about how enabling any of these factions might interfere with game interaction, simply don't enable any; the mod does nothing if no factions here are enabled. Any issues you might have if all are OFF and have never been enabled, are therefore outside the scope of this mod.
In a new game, before anything can be done on this panel, you must load factions from the Info and Data Load panel, even if you never had this mod installed before.
Here, you can set a number of factions, which are normally enemies, to be friends. More specifically, the player is added to their faction (eg, if you enable Bandit, the mod will add you to the Bandit faction). It also sets CurrentFollowerFaction to be an ally, so follwoers will not be attacked.
Orcs are a special case; they are not (normally) enemies. However you have to complete a favor quest before you can become an OrcFriend (unless your character is an Orc, of course). Enabling the setting here bypasses the need for the favor quest.
Note that enabling any faction that Vigiliants consider enemies (see spoiler below), will cause them to attack you. To prevent this, you should also enable the Vigilants faction (which is why it was included).
Hacks
Offers some game hacks, if you want to use them. All hacks are potentially game breaking; use with caution, or not at all.
The Increment functions max out the respective stat. The right side are massive cheats. Also on this panel:
Strip Courier: Gives the vanilla courier an all-naked outfit. Block Student & Challenger: Enable this is you want to block the annoying Student and Challenger "attacks". No Naked Comments: As the name suggests. Same end result as offered by this mod, but implemented differently. No stupid dog comments: Same functionality as offered by this mod. No vampire attacks: blocks vampire attacks. No Dawnguard attacks: blocks attacks by the Dawnguard if you added Vampires as a friend faction No DA Hijckas: Prevents some D.Artifact quests from hijacking your game. Currently handles: DA03 (A Daedra's Best Friend), DA07 (Pieces of the Past), DA10 (The House of Horrors), DA14 (A Night To Remember) NOTE: Some of these trigger on location change event and may have already started before you disable them; DA10 is one such. Get Player Homes: Hack to claim player homes, and fully furnish them: Markarth, Riften, Solitude, Whiterun. Windhelm is excluded due to "Blood on the Ice", as are the Heathfires BYOH homes. Does not give the housecarls. No Children's deco. Do NOT use this if you play the vanilla game. Also likely not compatible with mods that alter the interior of these 4 homes. Also note that this setting does not persist.
Settings
Here can specify:
Hot keys for strip/dress, RaceMenu, storage access. Global Harem settings, including setting home and sleep markers, whether they should automatically be stripped, disarmed, married, and if they should fast travel to their home, or walk.
Note: if Disarm is enabled, all harem weapons, shields and staffs will be removed from their inventory and placed into Manipulator storage; you can retrieve the items from there, if needed. Outfits. Select a slot in the list, then give the outfit a name, indicate the mod that contains it, and the form ID in hex, without the first two digits. (eg, Skyrim.esm, 0E3E66) Up to 50 outfits can be define in this way. Brute force strip: rather than simply removing what an NPC is wearing, this changes his/her outfit to one containing nothing. The pro is that this survives resets caused by items being added to inventory (but not a levelled actor respawning). However, in order to keep this mod light-weight, no attempt is made to remember what the NPC was wearing, so redressing will equip a random farmer (common) outfit.
Info & Data Load
This panel shows the mod version, which optional other mods are installed, and whether the harem markers have been placed.
Also on this panel:
Load NPC Data: loads any saved NPC data from the config file, where possible. This will clearly fail for NPCs that were in mods that have been removed since the data was saved. Load Harem Data: Loads all saved info for people added to your harem on a previous play-through. The NPCs are added to the harem. Load Friend Faction Data: Loads stored faction relationships.
Note that loading NPC and harem data can fail to load NPCs from the game, even if the mods they are defined in are correctly installed (this happens when the NPC is not set as persistent in CK). But see the optional mod below. Also note that as of V4, saved NPC information is no longer load order dependant.
Persist, Damn It
A separate, optional mod. Makes some NPCs persistant so that you can save and later load their data (loading fails otherwise), or add and then load to harem. Currently handles:
Hreinn Vorstag Belrand Erik (both versions) Jenassa Marcurio Sigurd Stenvar Teldryn Sero
If you know of other NPCs which fail to load when loading NPC info, let me know and I'll try to add them to the mod,
Requirements
Skyrim Legendary SkyUI PapyrusUtil 3.3 or later
Optional
SexLab SexLab Aroused (Redux) UIExtensions RaceMenu
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
52,863 downloads
Updated
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Dragonborn: Male NPC Animation Fix
By bjornk
You might have noticed that quite a few male NPCs in Dragonborn use female walking/running animations. This is because they are flagged to use the animations for the opposite gender in their records. I don't know if this was intentional or not, but I personally find that rather disturbing. So this plugin basically clears the "Opposite Gender Animation" flag from those male NPCs in the Dragonborn DLC.
Please let me know if you find any other male NPCs like this that I haven't covered in this plugin. I will add them in the next version.
Note: Depending on the version, UDBP/USLEEP users may not need this.
425 downloads
- Dragonborn
- Male NPC
- (and 2 more)
Updated
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Dragonborn: No Black Book Autosaves
By bjornk
Getting tired of the autosaves each time you read a Black Book and each time return to Solstheim? This may be what you're looking for.
I've simply commented out the
Game.RequestAutoSave()
line in the DLC2BookDungeonControllerScript and recompiled it. Seems to work in my game.
146 downloads
Updated
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Skyrim: No More Engine Noise in Interior Cells
By bjornk
You hear that constant engine noise humming in the background? Well, hear no more!
If the constant hum in certain interior cells, which sounds quite like a spaceship engine, gives you a headache, or you find that sound weird or unrealistic then this mod might be what you're looking for...
You have two options, choose only one :
Option 1: InteriorAcousticSpaceModification.esp
This is the safer option. It only removes the ambient sounds from several interior acoustic spaces. However, if there are any other sound source in a particular cell as a placed object, you'll still hear the hum they make.
Option 2: SoundDescriptorReplacer.esp
This is the more thorough option. It removes the associated sounds from four sound descriptors. You'll probably never hear any humming noise again.
Notice:
1. This mod does not modify any cells.
2. Refer to the screenshot to see the records affected.
3. You may find those offending sounds as a separate archive, if you wish to know what they are.
Any feedback is appreciated.
361 downloads
Updated
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Studly Farm
By Guest ffabris
This is a player home and "dorm" for you and your followers or (Manipulator) harem, situated near the Rotating Pylons. "Studly Farm" is actually a misnomer, as there is no farm; it just sounded better to me, so I went with it.
Based on Honningbrew Meadery, the layout is very simple, so finding NPCs will be easier than in most houses. The rooms have been kept the same, but the stairway to the basement has been replaced by a pool (the basement is accessed via a trapdoor by the bar).
The house comes with a live-in Nord male caretaker (potential follower, marryable), who has his own bed, and looks after the house and outside garden. Aside from the player bed (which may be shared with any NPC who belongs to PlayerBedOwnership faction, as the Manipulator harem favorite does), there are nine beds for followers/harem - thus if you split your followers into day and night sleep schedules, you can house up to 20 (18 in two shifts in the single beds, plus up to 2 sharing the player bed).
There is storage scattered round the house, the basement has almost all crafting stations, and the bar is well stocked. But overall, the design is "function over looks", while still trying to keep the place attractive.
The mod was designed to be used with The Great Forest of Whiterun Hold, and Skyrim Summer Overhaul, but neither is required. (Snaps show the house with both these mods installed.)
Slave Cell Addon
Added in 1.2, this optional add-on gives you a second basement with a large cell for 4 (or more?) slaves, some punishment furniture and a chest with a few restraints. This addon requires the latest Zaz.
Required
This mod requires all the ones below - along with their requirements.
Skyrim plus DLCs FF_Resources 1.2 and all its requirements (1.1 will not work) KS Hairdos Renewal Zaz for the addon cell.
Recommended
Manipulator CoP Whiterun Skyrim Summer Overhaul (if you use this, also grab my SCO Summer Grass Patch.) The Great Forest of Whiterun Hold (if you use this, there is a patch included in the downloads here.)
Change Log
1.0 2016-10-05
Initial release. 1.1 2016-10-05
Minor fix: changed a few chairs so NPCs don't get out on the wrong side, and get stuck.
Minor fix: raised the pool water a tad, as it was causing flickering in a few places.
Minor fix: NPCs should now be able to sit at the dinner table. Hopefully.
Added: Reflections of walls and stuff in the pool water. 1.2 2016-10-29
Added: Button at front door to toggle strip triggers on/off.
Minor: Tweaks to a few markers.
New: Optional Studly Farm Slave Cell (separate download). Adds a new basement room with a slave cell and some punishment furniture. A chest contains the key to the cell plus restraints, etc. Requires latest ZAZ. 2016-10-30 - The jail door in the optional slave cell was inaccessible [facepalm]. Fixed version uploaded. 2016-12-11 - Added sharpening wheel to the basement
Very small fixes the the main house, all involving idles and markers.
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
2,893 downloads
Updated
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We <3 Blondes
By shidoni
Oh those girls with hair of pure gold, cometh from stories long fortold.
That they in spirit never grow old, oh lassies oh so bold.
Feel free to use the presets for whatever you desire.
Requirements:
All presets are made with the Nord race (tested).
RaceMenu http://www.nexusmods...yrim/mods/29624
FairSkinComplexion http://www.nexusmods...yrim/mods/51602 (all optional files needed)
RANs type-C Headmesh http://www.nexusmods...rim/mods/7127/?
KS Haiirdos Renewal http://www.nexusmods...yrim/mods/68311
Natural Eyes http://www.nexusmods...kyrim/mods/3589
The eyes of beauty http://www.nexusmods...im/mods/13722/?
Brows http://www.nexusmods...yrim/mods/30411
Frecklemania http://www.nexusmods...im/mods/52841/?
RTS Hairpack http://www.nexusmods.com/skyrim/mods/62090/? (optional, only used to get the "drills" hair for Candi)
Place The chosen preset in Skyrim>Data>SKSE>Plugins>CharGen>Presets
Place the Head sculpt files in Skyrim>Data>SKSE>Plugins>CharGen
The ENB used in the screenshots is Reallike Enb
What's your is mine and what's mine is yours.
1,825 downloads
Updated
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Companions Playground
By dwcool62
Showing Kodlak a little respect. A little extension off Kodlak s bedroom ta skinny dip and hang out.
Mods used in screen shots
OSA with OSEX plugin
1,191 downloads
Updated
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AnOtherChallenge
By Guest
I made them by my own, a few things exists allready but this are to many esp files for me so i created my own plus a few extra.
Ver.1.0
- No starting spells fire and healing
- Starting skills 0
- Lengendary reset to 0
- A little harder lockpicking
- No Gold laying arround
- No Gold on death animals
- a little higher prices and less gold for selling
- Starting hp 50
- Starting Mana 0
- Respawn time 500 days for all cells/cleared cells
- Faster arrows
- Higher Arrow distance twice as far as before
- Way less laying arround armor/clothes
- Changed ownership value 45 to 1 ( means, many more things are market as stolen ).
I did this because no friend would let you take nearly everything exept a few things with higher prices.
- Higher crime bounties
Attack: van. 40 now 200
Escape: van. 100 now 400
Murder: van. 1000 now 2000
Pickpocket: van. 25 now 100
Steal horse: van. 100 now 400
Trespass: van. 5 now 50
Werewolf: van. 1000 now 2000
New 1.1A and 1.1B
- No health regenaration
- No lvl up carryweight
- carryweight now 125 ( when you don´t like it, change it in console command ( player.forceav )
Ver.1.1B same as above exept
Starting skills and legendary reset back to vanilla 15
Ver.1.1C same as 1.1B exept
Respawn time back to vanilla
Recommend:
For people they level to fast
http://www.nexusmods.com/skyrim/mods/24422 or
http://www.nexusmods.com/skyrim/mods/60887
I made this mod for myself.
When someone is interrested, i make a few things in this mod without the rest or change a few things back. When someone want it.^^
Requierments:
Dragonborn
Hearthfires
Dawnguard
Skyrim Legendary edition patch ( the game start without it too, but i don´t now that everything is working fine without it )
You need a clean start, otherwise anything Mana,health and starting skills won´t change.
For them they want to make changes for there own:
You can change following things easy in creation kit,
-No starting spells: Actors/Actor/Player/SpellList delet them inside ( with rightklick )
-StartingHeals: Actors/Actor/Player/Stats than health offset vanilla 50 change it to 0 and starting heals will be 50.
-StartingMana: Actors/Actor/Player/stats than Magicka offset vanilla 50 change it to -50 than starting mana is 0, exept for high elf race.
-Arrow distance: Gameplay/Settings write in the filter fArrowMaxDistance, klick on it bellow and you can change it in numeric value i made 4000
-Faster arrows:Gameplay/Settings write in filter fArrowSpeedMult i changed nummeric value on 2000
-Optimal arrow ditance: Gameplay/Settings write in filter fOptimalDistance, there i changed the nummeric value on 2000
With this changes for the arrows, they are more real in distance and speed. With a real bow was it possible to that time to reach 500-800 meters.
Today they reach more than 1200 meter.
-StartingSkills: Gameplay/Settings look for iAVDSkillStart than you can change it in nummeric value
-LegendaryReset: Gameplay/Settings look for fLegendarySkillResetValue
-CrimeGold: Gamplay/Settings filter (iCrimeGold) so find you all together and can change it
-Respawn time: Gameplay/Settings filter (respawn) there you find it for the vendor, for the cell and cleared cell
-No Animal Loot: Item/LeveledItem filter for (DeathItem) doble left klick on the DeathItemBear there you can change the items. The same thing with the other animals
-LevelUpCarrayweight: Gameplay/Settings fLevelUpCarryWeightMod NummericValue Vanilla 5
-Carryweight: Character/Race choose the race Base Carry weight, you can even change the bonus skills for each race
Have fun
365 downloads
Updated
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New House In Whiterun
By t.ara
Hi,
this is a "zeta" stage, not ready and empty house mod, located in Whiterun city.
Fully navmeshed and free to use for any purposes.
This will be coming as "Maria Eden´s Mystery" house with lot of stuff inside,
...on the adult page of couse.
But this mod can be used at this stage for everybody who is looking for a nice and fine home in the city location.
This stuff needs to get hands on Creation-Kit !!!!
...and put the stuff into the right folders, to get some modded textures working.
Enjoy!
P.S. the next and hopefully the final version will be on "adult"-download-slot, only
875 downloads
Updated
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Jarl of Whiterun
By Guest ffabris
Do not install this mod if you play the vanilla game; the game will break!
Much as I enjoyed Studly Farm as a home, it felt a bit cramped after a while, given the size of my harem. So I thought about using the Dragonsreach build, found a decent place for it, and started working. And then I thought, why not just use Dragonsreach itself?
This mod gives you Dragonsreach to live in. Balgruuf and his entourage are removed from the game entirely. The civil war chief field officers are also removed (stops them coming to check a map table which no longer exists). This will completely break the main quest, the civil war, at least one of the daedric quests, thieves guild and probably dark brotherhood as well. Thus, don't install this if you're playing the vanilla game. I don't play anymore, so I didn't care if the game broke. I figure there might be one or two others who also don't play, and might enjoy living in the best residence in Whiterun.
In theory, you could install this after having completed the entire vanilla game. Should you have completed the civil war, siding with the stormcloaks, Vignar and his entourage also be removed from the game (via script), as will Sinmir.
Caius is allowed to continue visiting for lunch, if he is still captain. Guards continue to do their jobs. I'd like to block all or most other visitors but I don't know if I found all of them.
Aside from the above, I redecorated. The central dining area is now a pool. Farengar's study is now full of beds for followers or for your harem. There are many more beds upstairs in the two corridors overlooking the throne/pool. I added small trees and plants, erotic male art.
The Jarl's Quarters hasn't been touched as much, just small changes. All beds, and the pool, have strip triggers. This includes beds in the jail, dungeon, and guard barracks. Staff have been replaced with three new male NPCs: steward, cook and cleaner. These have their own beds. All other beds can be used by your own followers.
Oh, no quests here, at all. Install the mod, and you an move in right away. Similarly, people don't address you any differently. For the forseeable future, this is nothing more than a player home.
Requires
Skyrim Legendary USLEEP PapyrusUtil FF_Resources - and all its dependencies KS Hairdos Renewal
Recommended
SkyHunks Grimoas Almighty Talos Statue Replacer Paradise City for Vanilla Skyrim CoP Whiterun Helmets Begone Manipulator
P.S. Jarl's clothing is in a cupboard in the jarl's bedroom.
NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
358 downloads
Updated
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Skyrim SmithingBooksBuyable
By Guest
The orginal mod http://www.nexusmods.com/skyrim/mods/60214/? made by Diatla.
You need now for each Armor peace a book exept jewelry, the book must be in your inventory to craft this Armor or weapon.
The books are nearly in each town and there will be no merchant with all books. Find the right merchant for the Armor you are looking.
Otherwise it would be to easy.
One more thing, when you have the books for hide and leather in your inventory, than you can craft the bandit armor. For each peace you need two books ( say crafting book hide helmet + crafting book leather helmet for bandit helmet ).
For one or an other could be the prices a little high. I made them for my own and it is ok for me. When the speakcraft is high enough they will be cheaper. When someone will make an mcm menu for this mod, go for it. I have no experince to create an mcm menu.
You must have all the DLCs and USLEEP otherwise it wount work.
Have fun to find the books
67 downloads
Updated
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Solitude Home Relit
By darkconsole
This is a personal edit I did to Mak's "Solitude Home" house to redo all of the lighting to better fit in with how things look when using ELFX. All lights come from actual light sources, rather than the traditional ghost lighting system that was common in games for so long. Over all this makes the house darker, more mysterious, and a lot less flat. The I love this house because it has lots of crap in it, but you can actually walk around without running into all the crap. It was designed very well.
The last update to this mod was in 2013, and there are no permissions on the file that says I cannot do this. I also sent a message to the original author over a month ago to check for permission without a reply. I only take credit for making the lighting better. The layout, the features, the clutter, the over all making a cool place to live, is all credit to Makaro.
TL;DR Basically, I ELFX'd the house and fixed a few game breaking dirty entries. But you do not need ELFX to use this. Just the original mod.
I also removed the door to the cave, first because he never finished it, second, because that cave will lag your game out to hell. Dunno what glitch it has, but its terribad. There was literally nothing in there anyway other than a chest full of gold you couldn't even pick up. Additionally, I removed a handful of dirty edits that I noticed, so you shouldn't have any of the issues people mentioned in the comments on the original mod.
Warning, the entrance of this house is *inside* Solitude. That means there may be compatibility issues. I do not run any mods that alter cities very much so I have noticed no problems.
Requirements
The original Solitude Home by Makaro.
Installation
Install the original Solitude Home. Install this version overwriting the ESP.
(map from the Elder Scrolls Wikia)
325 downloads
Updated
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Unique Loot
By Mister B
Do you get bored looting sacks, urns, and barrels ? What about cabinets and dresser drawers, or maybe even those static corpses ? Always seeing the same kind of loot ? If your like me, I think the only time you looted a sack is when you wanted to look for cooking materials. And urns.. were just BORING as hell.. Maybe find a few gold and that was it. Especially if you were a thief, its almost pointless to go looting houses in the night. Well now here's Mister B's Unique Loot!! This mod will improve the kind of loot you find in all those kind of containers. Find more unique items, from normal house-hold goods, to ore. Now you can go back to searching all those things to find something worth-while.
What does this mod do ?
This mod effects containers with improved Loot and treasure that is both immersive, and not overdone. Containers consist of: Sacks, Urns, Barrels, Dressers, Static Corpses (both drueger and otherwise), Coffins, and Dressers & Drawers. More Salt can be found, and now there are light dragon bones and dragon scales! And now Lighter Scrolls (3/pound) New Dwemer and Ancient Nord Coins, which can be found in appropriate containers, as well as appropriate corpses. You can also make Dwaven Ingots and Steel Ingots from the appropriate coins. Improved Spider Corpses Loot, and improved Hagraven Alchemy loot. Sacks and Barrels include crafting materias such as ingots, ore, Jewelry, House Masterials, Food, Clothes. Urns now add Bone Meal, Mountain Flowers, More Coinage, jewelry, etc.. Dressers and Drawers, produce more clothes, books, gold, and jewelry. And now you can find scrolls in them too! Pelts/Hides added to Drawr and barrel loot. Insects added to urns and sacks. Feathers, teeth, and tusks added for Forsworn and bandit loot. Hunters have more stuff they can sell. You can now buy Eggs in Inns. New food tables for cupboards, barells, sacks, bandits and forsworn. Hearthfire building materials added to appropriate containers. Compatibility with USLEEP and Clothing and Clutter Fixes Mods.
Please start a new game with this mod, for best effects. Or give the game up to a week's time to populate properly. It wouldn't hurt to do a bash patch to help reduce the possibility of a CTD.
Don't forget there is a cheat chest you can get via' Console Command. Just search for "cheat chest"
2,231 downloads
Updated
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hand-sculpted faces
By rangadaganga
[disclaimer]
So, first of this is my first attempt at making a file work for someone else. plz report anything i missed.
I will not be responsible for loss of data or other damages.
Now to the fun part.
These are some heads i made using Racemenu and Citrus heads i thought people might like.
[mods you will need]
*=optional
racemenu: http://www.nexusmods.com/skyrim/mods/29624/?
citrus heads: http://www.nexusmods.com/skyrim/mods/58989/?
maybe cbbe: http://www.nexusmods.com/skyrim/mods/2666/?
SG Female Textures Renewal: http://www.nexusmods.com/skyrim/mods/35267/?
*hdt: http://www.nexusmods.com/skyrim/mods/53996/?
*bvfe: http://www.nexusmods.com/skyrim/mods/38829/?
*ks hairdos hdt: http://www.nexusmods.com/skyrim/mods/70363/?
*SR Freckles: http://www.nexusmods.com/skyrim/mods/69498/?
[instruction]
put the files you downloaded into: /data/skse/plugins/CharGen
download "presets" and put content of folder in /data/skse/plugins/chargen/presets (if you want the exact look)
that was the install.
Now start your skyrim.
Load a existing character or create a new one (if you load a existing character make sure the expression is set to neutal)
In race menu click the presets tab.
press f9.
choose a preset.
now press the sculpt tab.
press the import head button.
choose the file with the same name as the preset (or maybe mix and match?)
you should now see the names of the files in a list (the "takano fix" is just takano with no vampire teeth)
click the one you want.
you will now see a list with all assets that comes with the head.
untick the ones that you dont want with "T" (this is the moment when you untick the hair if you dont have ks hairdos hdt)
press "E" and you´re done.
[postimg]
A link to my postimg (where you can see more pictures of the characters): https://postimg.org/gallery/35rh3j2yc/
904 downloads
Updated