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Fair Haven 1.2 - 2016-12-19


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About This File

Yet another player home, this one for straight or gay, male or female. This time, I decided to clone the Hall of Heroes, placing it way north, not far from Winterhold, close to Journeyman's Nook. You get the whole thing from Sovngarde, including the massive structure and the skeleton bridge.

 

The central part of the interior is the same as in the vanilla game. One wing has been converted into a sleeping hall: it has a double bed for the player and a "special someone" (any NPC belonging to PlayerBedOwnership faction can use this bed, such as Manipulator Harem NPCs set as "favorite"), plus 22 single beds for followers/harem. The other wing has been turned into a pool. (The pool and all beds have strip triggers.)

 

Since I know many need/like crafting, I cloned the basement from Studly Farm. There's a trapdoor leading to it. There is also storage of all kinds scattered in the sleeping hall. All storage is safe except for the vanilla Sovngarde barrels.

 

This mod has no custom NPCs. Instead, I made use of Winterhold levelled guards to give the place 5 guards. They don't sleep; they just stand guard round the clock. Their uniforms will depend on whether Winterhold is controlled by stormcloaks or imperials.

 

Side note: after a plonked this massive build down, and started navmesh work on the exterior, I realized that the rock the great hall stands on, had totally obliterated a small cave which was a potential target for a Companions' radiant quest: Bleakcoast Cave. After going "argh" very loudly, I decided that since the cave was only referenced by that one radiant quest, I could simply remove it from being a possible target, and disable everything inside - which is what I did.

 

Slave Cell Addon
Added in 1.1, this optional add-on gives you a second basement with a large cell for 4 (or more?) slaves, some punishment furniture and a chest with a few restraints. This addon requires the latest Zaz.

 

Required
This mod requires all the ones below - along with their requirements.


Recommended


Changelog

  • 1.0 - Initial release
  • 1.1 - Added a button to toggle all the strip triggers (it is on the wall near the trap door to the crafting basement).
    Added an optional slave cell, cloned from Studly Farm.
  • 1.2 - Change: made the strip trigger in the pool wing fill the entire wing.
    Change: removed the strip triggers round the two showers (no longer needed due to the above).
    Fix: For the cell add-on, the navmesh somehow got stripped out.


What's New in Version 1.2 - 2016-12-19

Released

  • See description.


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