About This File
I made them by my own, a few things exists allready but this are to many esp files for me so i created my own plus a few extra.
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Ver.1.0
- No starting spells fire and healing
- Starting skills 0
- Lengendary reset to 0
- A little harder lockpicking
- No Gold laying arround
- No Gold on death animals
- a little higher prices and less gold for selling
- Starting hp 50
- Starting Mana 0
- Respawn time 500 days for all cells/cleared cells
- Faster arrows
- Higher Arrow distance twice as far as before
- Way less laying arround armor/clothes
- Changed ownership value 45 to 1 ( means, many more things are market as stolen ).
I did this because no friend would let you take nearly everything exept a few things with higher prices.
- Higher crime bounties
Attack: van. 40 now 200
Escape: van. 100 now 400
Murder: van. 1000 now 2000
Pickpocket: van. 25 now 100
Steal horse: van. 100 now 400
Trespass: van. 5 now 50
Werewolf: van. 1000 now 2000
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New 1.1A and 1.1B
- No health regenaration
- No lvl up carryweight
- carryweight now 125 ( when you don´t like it, change it in console command ( player.forceav )
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Ver.1.1B same as above exept
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Starting skills and legendary reset back to vanilla 15
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Ver.1.1C same as 1.1B exept
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Respawn time back to vanilla
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Recommend:
For people they level to fast
http://www.nexusmods.com/skyrim/mods/24422 or
http://www.nexusmods.com/skyrim/mods/60887
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I made this mod for myself.
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When someone is interrested, i make a few things in this mod without the rest or change a few things back. When someone want it.^^
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Requierments:
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Dragonborn
Hearthfires
Dawnguard
Skyrim Legendary edition patch ( the game start without it too, but i don´t now that everything is working fine without it )
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You need a clean start, otherwise anything Mana,health and starting skills won´t change.
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For them they want to make changes for there own:
You can change following things easy in creation kit,
-No starting spells: Actors/Actor/Player/SpellList delet them inside ( with rightklick )
-StartingHeals: Actors/Actor/Player/Stats than health offset vanilla 50 change it to 0 and starting heals will be 50.
-StartingMana: Actors/Actor/Player/stats than Magicka offset vanilla 50 change it to -50 than starting mana is 0, exept for high elf race.
-Arrow distance: Gameplay/Settings write in the filter fArrowMaxDistance, klick on it bellow and you can change it in numeric value i made 4000
-Faster arrows:Gameplay/Settings write in filter fArrowSpeedMult i changed nummeric value on 2000
-Optimal arrow ditance: Gameplay/Settings write in filter fOptimalDistance, there i changed the nummeric value on 2000
With this changes for the arrows, they are more real in distance and speed. With a real bow was it possible to that time to reach 500-800 meters.
Today they reach more than 1200 meter.
-StartingSkills: Gameplay/Settings look for iAVDSkillStart than you can change it in nummeric value
-LegendaryReset: Gameplay/Settings look for fLegendarySkillResetValue
-CrimeGold: Gamplay/Settings filter (iCrimeGold) so find you all together and can change it
-Respawn time: Gameplay/Settings filter (respawn) there you find it for the vendor, for the cell and cleared cell
-No Animal Loot: Item/LeveledItem filter for (DeathItem) doble left klick on the DeathItemBear there you can change the items. The same thing with the other animals
-LevelUpCarrayweight: Gameplay/Settings fLevelUpCarryWeightMod NummericValue Vanilla 5
-Carryweight: Character/Race choose the race Base Carry weight, you can even change the bonus skills for each race
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Have fun
What's New in Version 1.1
Released
- first release
- update to Ver.1.1A:
- fixed HighElf starting magicka now 0
- new No health regenration
- No level up carryweight
- carry weight reduced to 125
- updated ver.1.1B
- fixed HighElf starting magicka now 0
- new No health regenration
- No level up carryweight
- carry weight reduced to 125
- Starting skills 15 ( for people they do not like on 0 )
- legendary reset 15 ( for people they do not like on 0 )
- ver.1.1C same as 1.1B exept
- respawntime back to vanilla