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  1. RimJobWorld - Brothel Colony en Español

    Esta es una traducción al español para el mod de RimJobWorld - Brothel Colony, estoy 99% seguro de que el mod está traducido en su totalidad. Aunque puede que me falte traducir alguna que otra cadena, pero hasta ahora está completa.
     
    ---------------------------------------------------------------------------------------------------
    Recuerda que puedes apoyarme en Patreon, no solo por mis traducciones sino también por otros proyectos en los que estoy involucrado.
     
     
     
     
    Si buscas más traducciones para otros mods, te invito a ver mi colección de traducciones para RimWorld en la Workshop de Steam.
     
     
     
    Lista de traducciones para mods +18 para RimWorld
    RimJobWorld en Español RJW Animations en español RimJobWorld - Onahole Extension RJW Menstruation Cycle en español Sized Apparel Zero en español RimJobWorld - Genes [NSFW] en Español RimJobWorld - Brothel Colony en Español RimJobWorld - Privacy, Please! en Español Lactation Expansion en Español Mas por llegar... (puedes hace una petición)

    525 downloads

    Submitted

  2. Female Voice Expanded (addon)

    An expanded set of female moans used in Rimworld Animations. With it, animations become more diverse in voice accompaniment.
     
    Sounds: 6 grunts, 27 moans, 9 short moans, 4 screams.
     
    Installation: Unzip the downloaded file and place the contents of the Female Voice Expanded folder into your Rimworld Animations folder with replacement (my 1.6 to 1.6 in Rimworld-Animations).
     

    37397 downloads

    Updated

  3. Psylink Level For Victim - RJW Sexpereince Ideology Additional Outcome

    Hey everyone,
     
    This is my first mod for Rimworld and first one ever, so expect some hiccups!
     
     
    Having said that, this is a pretty simple mod that adds an additonal outcome to two of the rituals in RJW Sexperience Ideology Addon. I wanted something for a cult run I have been wanting to start and didn't like that my only options for optaining psycaster levels was through gouging of eyes, using a tribal, or playing nice wiht the empire.
     
    This mod:
    - Potentially adds a psylink level if the ritual was a success.
    - BUT only for victims that are at least 30% severity on the 'broken' status.
    - BUT only if the victim does not presently have a psylink level.
     
    Requires:
    - Harmony (required for the other dependencies but I figured I'd add it here too)
    - RimJobWorld
    - RimJobWorld - Sexperience
    - RimJobWorld - Sexperience Ideology Addon
     
    To use, start a new game and add a ritual to your ideologion or use Dev mode to add a ritual to an existing save. Works with the gangbang and animal gangbang rituals.
     
     
    I highly recommend Vanilla Psycasts Expanded which will allow you to add a focus type and gain psylink levels beyond level 1 through pretty much any mod on this site.
     
    As permissions go: you don't need to ask me for anything to sue this however you wish.

    14419 downloads

    Updated

  4. Milk related implants, drugs and more

    A mod that took me longer to make than I thought. It adds implants, drugs and food items to Equal Milking. It doesn't use any scripts (as I can't code in C#) which limited the things I wanted to do. I tried to keep it vanilla friendly so that it has a place in Rimworld (description wise). Also the textures look like shit (I tried) if you zoom in.
     
    Requirements:
    Equal Milking
    Cumpilation
    RimJobWorld (duh)
     
    Quick (becouse I'm really lazy) description of what this mod adds:
     
    New Implants
     
    1. Breast efficiency adjuster: makes the pawn produce x1.15 more milk at the cost of milk speed
     
    2. Nutrient distributor: adds 25% more milk amount and 15% milk production speed at the cost of increased hunger
     
    3. Prolactin booster: the same as number 2 but instead of increased hunger your pawns have to sleep more
     
    4. Lactation chip: the most complex out of these 4. Milk amount increases by 400%, milk production speed by 200% but the pawn becomes pretty much useless (test it's effects ingame or should I say side effects). It's not researchable or buyable (quest only) and once it's installed you can't remove it.
     
    New Drugs
     
    1. MilkLac: a drug that induces lactation in a pawn. It's technology is neolithic which now gives tribe playthroughs a way to make your pawns lactate without being pregnant.
     
    2. Lactacid: It also induces lactation in a pawn but you now get bonuses to milk production for consuming it and your pawns can get addicted.
     
    3. Lactacid Max the same as number 2 but with larger effects (and addiction chance)
     
    4. Lactacid X: it's the same as number 3 but it has a twist. You need luciferium to make it, which will make your pawn permanently addicted to it (I've made it so that you can ingest 3 before you get addicted as opposed to luciferiums 1). If your pawn gets addicted it will actually give you bonuses to milk production (no drug in Rimworld gives you bonuses for being addicted) and if you can't satisfy the chemical need for it your pawn won't die as opposed to luciferium addiction.
     
    5. Lactacid P: (I know very creative names) it makes your pawn lactate permanently. It give debuffs to milk production after consuming it but it only lasts a couple of days. It only takes two doses to get your pawn addicted (It's not permanent) so I suggest waiting for your pawns tolerance to disappear.
     
    6. HucowDrug: (the most complex thing in this mod) it makes your pawn slowly transform into a hucow (not compatible with coffees hucow meme, well technically it is but you will have two different hediffs), it takes a while for your pawn to fully transform (no visual changes) which will make them produce a lot more milk at the expense of their usefulness to the colony (it's not as severe as with the Lactation chip).
     
    New Foods
     
    1. Powdered Milk: It's the same as pemmican but made out of milk (human milk to be exact). The texture is AI generated (You're free to make a texture for it, becouse as you can see I suck at anything art related).
     
    2. HucowFood: As the names imply it's a food made for your hucows. It's just like kibble but instead of it requiring meat it now requires cum instead. Hucows will have positive mood buffs while non-hucows will have the opposite.
     
    Other mod patches
     
    BreastPatch: makes breast size actually impact milk production amount (and also social impact)
     
    Lucilactin and Prolactin: makes these two drugs from Equal milking not buyable (I also tried to make them not craftable but failed so I suggest you use Cherry Picker to disable them as I made my mod without these in mind)
     
    Incompatibility
    Human Cattle - Yet Another Milk Mod (might make a separate version for that someday)
     
    Any suggestions or balance changes are welcome.

    990 downloads

    Updated

  5. Bottlefeeding Accelerator

    A small mod that allows you to adjust the time it takes to feed babies with raw milk/other items.
     
    It was revealed to me in the RJW discord that the Equal Milking mod allows you to adjust the duration of breastfeeding, which gave me the idea to add that feature in my own milking mod. Said feature doesn't affect the duration of feeding babies food items, however, so I made this mod.
     
    This mod only requires Harmony and the Biotech DLC.

    291 downloads

    Submitted

  6. RimJobWorld en Español

    Este mod integra una amplia variedad de cadenas de traducción de RimJobWorld para las versiones en español castellano y latinoamericano.
    Seguiré actualizando el mod para perfeccionarlo.
     
    Por ahora, la traducción ha llegado al 95%, en comparación con el 32% que proporciona el mod originalmente.
     
    ---------------------------------------------------------------------------------------------------
    Recuerda que puedes apoyarme en Patreon, no solo por mis traducciones sino también por otros proyectos en los que estoy involucrado.
     
     
     
     
    Si buscas más traducciones para otros mods, te invito a ver mi colección de traducciones para RimWorld en la Workshop de Steam.
     
     
     
    Lista de traducciones para mods +18 para RimWorld
    RimJobWorld en Español RJW Animations en español RimJobWorld - Onahole Extension RJW Menstruation Cycle en español Sized Apparel Zero en español RimJobWorld - Genes [NSFW] en Español RimJobWorld - Brothel Colony en Español RimJobWorld - Privacy, Please! en Español Lactation Expansion en Español Mas por llegar... (puedes hace una petición)

    4622 downloads

    Updated

  7. RJW Menstruation Cycle en español

    Esta es una traducción al español para el mod de RJW Menstruation Cycle, estoy 99% seguro de que el mod está traducido en su totalidad. Aunque puede que me falte traducir alguna que otra cadena, pero hasta ahora está completa.
     
    ---------------------------------------------------------------------------------------------------
    Recuerda que puedes apoyarme en Patreon, no solo por mis traducciones sino también por otros proyectos en los que estoy involucrado.
     
     
     
     
    Si buscas más traducciones para otros mods, te invito a ver mi colección de traducciones para RimWorld en la Workshop de Steam.
     
     
     
    Lista de traducciones para mods +18 para RimWorld
    RimJobWorld en Español RJW Animations en español RimJobWorld - Onahole Extension RJW Menstruation Cycle en español Sized Apparel Zero en español RimJobWorld - Genes [NSFW] en Español RimJobWorld - Brothel Colony en Español RimJobWorld - Privacy, Please! en Español Lactation Expansion en Español Mas por llegar... (puedes hace una petición)

    1357 downloads

    Updated

  8. Sized Apparel Zero en español

    Esta es una traducción al español para el mod de Sized Apparel Zero, estoy 99% seguro de que el mod está traducido en su totalidad. Aunque puede que me falte traducir alguna que otra cadena, pero hasta ahora está completa.
     
    ---------------------------------------------------------------------------------------------------
    Recuerda que puedes apoyarme en Patreon, no solo por mis traducciones sino también por otros proyectos en los que estoy involucrado.
     
     
     
     
    Si buscas más traducciones para otros mods, te invito a ver mi colección de traducciones para RimWorld en la Workshop de Steam.
     
     
     
    Lista de traducciones para mods +18 para RimWorld
    RimJobWorld en Español RJW Animations en español RimJobWorld - Onahole Extension RJW Menstruation Cycle en español Sized Apparel Zero en español RimJobWorld - Genes [NSFW] en Español RimJobWorld - Brothel Colony en Español RimJobWorld - Privacy, Please! en Español Lactation Expansion en Español Mas por llegar... (puedes hace una petición)
     

    1395 downloads

    Updated

  9. Ultimate Animation Pack

    Ultimate Animation Pack
    Elevate your RimWorld experience with a rich selection of sex animations for the RJW Animation Framework by c0ffee. This pack supports all vanilla body types (Male, Female, Thin, Hulk, Fat) and offers over 40 animations—from solo to group, consensual to non-consensual—seamlessly integrated into your colony’s storytelling.

    You can support me if you want 💫https://ko-fi.com/teacher_uap
    Features
    40+ unique animations with multiple perspectives (2D side, bird's-eye view). Custom InteractionDefs for precise control over which animations are selected. Climax variations (Inside/Outside) plus condom animations for added realism. Solo and multi-participant animations to enrich every storytelling angle. Requirements
    RimJobWorld Rimworld-Animations 1.6 Follow all necessary setup steps on the LoversLab RimJobWorld page to ensure a smooth installation.
    Important: Always remove the old version of UAP from your Mods folder before adding the new version. Keeping both can cause errors!
     
    Optional (Highly Recommended)
    Sized Apparel Zero (Body Uncensor Mod)
    Note: Some animations feature breast movement/physics, which only appear if you have this mod installed. Mods Used in Preview Images
    If you like the look of the preview images, you can check out these additional mods:
    [NL] Facial Animation - WIP Vanilla Textures Expanded - [NL] Facial Animation Sized Apparel Zero (Body Uncensor Mod)  
    Tailor these animations to fit the narrative of your colony, and enjoy a deeper, more immersive RimWorld experience!
    For more information about the available animations and detailed notes, please visit GitGud.
     

    61402 downloads

    Updated

  10. [1.6] AKawaiiTent's Ideology Styles

    ADDS 7 DIFFERENT STYLES BASED ON SEXUAL THEMES.
    HUCOWS - HUGE TITS AND LACTATION
    INSECT - LARVAE BREEDING and INSECT MONSTER BREEDING
    MUSCLE - VERY MUSCULAR WOMAN
    SLIME - SLIMEGIRLS
    TENTACLES- BRED BY TENTACLES
    VORE - LARGE BELLYS/EATING PEOPLE
    ROBOT - SEXY CYBORG/ROBOT WOMEN
     
    Hucow is Intended to be used with https://gitgud.io/Ryufais/coffees-rjw-ideology-addons Hucow meme. Adds statues and ideograms that are focused on either breastfeeding or gigantic breasts. 
     
    Tentacle style adds statues and ideograms of woman being bred by tentacles. Potentially useable with tentacle cult mods.
     
    Insect style might be good for an insectoid hive breeding playthrough
     
    Slime style is good for slime girl mods
     
    Vore style is for rimvore playthroughs
     
    Muscle girl style is good for femsuperiority meme
     
    Robot style is good for transhumanist, and mechanoid playthroughs. 
     
     
    All art is edited heavily and is originally ai generated 
     
    (version's 0.1 and 0.2 contain edited art, originally made by vitalis, but these were replaced with ai images in version 0.3+)
     
    Future style ideas: (in no particular order)
     
    Hyper Pregnancy (atm i feel like it overlaps with vore too much in visuals)
    Succubus/Demon
    Furry (two versions,  1 kemonomimi and 1 full anthro)
    any other ideas people want to post in the forums here.
     
     
    Other things todo. Replace vitalis images with all AI images for consistency.

    8521 downloads

    Updated

  11. RimJobWorld - Genes [NSFW] en Español

    Esta es una traducción al español para el mod de RimJobWorld - Genes [NSFW], estoy 99% seguro de que el mod está traducido en su totalidad. Aunque puede que me falte traducir alguna que otra cadena, pero hasta ahora está completa.
     
    ---------------------------------------------------------------------------------------------------
    Recuerda que puedes apoyarme en Patreon, no solo por mis traducciones sino también por otros proyectos en los que estoy involucrado.
     
     
     
     
    Si buscas más traducciones para otros mods, te invito a ver mi colección de traducciones para RimWorld en la Workshop de Steam.
     
     
     
    Lista de traducciones para mods +18 para RimWorld
    RimJobWorld en Español RJW Animations en español RimJobWorld - Onahole Extension RJW Menstruation Cycle en español Sized Apparel Zero en español RimJobWorld - Genes [NSFW] en Español RimJobWorld - Brothel Colony en Español RimJobWorld - Privacy, Please! en Español Lactation Expansion en Español Mas por llegar... (puedes hace una petición)

    1121 downloads

    Submitted

  12. RJW_Classic_Animation For 2.0 FW (A.K.A Edotensei)

    Mods that adapt animations that existed before Rimjob World 1.4 to the latest RJW, animation framework 2.0.

    11 classic animations from AbstractConcept, along with porting to the latest version

    I worked on 21 animations. (bestiality 4)


    There's a lot of 3P, but I don't know detail of the context tag, so I just have to play the female role by playing ignorance port, but there might be a guy attached.

     

    Identified non-driving animation

    Cunnilingus 3P - this animaion will play with three women together, but I don't know how to start it because limited tag for women

    Cunnilingus (mando it) - same issue

    Sideway BJ

    4P - Men 3 Women 1 needs to 4Player, but not yet?



    I've tested the rest of it. I think it's working


    may be able to copy the tags and make them run if they have something to copy, but for now, nope

    13674 downloads

    Updated

  13. Joe's Animal Tattoos

    A collection of tattoos specifically oriented towards zoophilia; a total of 14 tattoos that can be found in the new "joe" category.

    - Description

    This mod was inspired by and modeled after Corin's Spades, so thank you to them for allowing anyone to use their mod as a base.
     
    Most compatible with the SA0 or RimNude nude body mods. Should be fine with others though. I may or may not go out of my way to make versions of each of these tattoos for all the unaccounted body-types (heavy-set, thin, hulking). 
     
    To update the mod: delete the old version in your mod folder, then download the current file, uncompress the zip, and put it into the mod folder.

    - Contents
    Breeding_Mare Horse_Womb Horseshoe_Ass Horseshoe_Ass_Both Horseshoe_Cheek Kennel_Breeder Paw_Ass_Both Paw_Cheek Paw_Heart_Ass Paw_Shoulder Paw_Tracks Pawprint_Ass Pawprint_Womb Stable_Breeder

    6992 downloads

    Updated

  14. Dryad_retexture_ET

    Required Vanilla Expanded Framework https://steamcommunity.com/workshop/filedetails/?id=2023507013
    (For Dryad Gender.)
     
    Dryad retexture Mod From Humanoid Dryad, ET Homunculus Ver
    Simple But Cute.
     
    Also compatibility with VE Dryad, And HumpMaker Dryad.
     
     
      Thanks To Original Texture
      https://steamcommunity.com/sharedfiles/filedetails/?id=3031223525
      https://steamcommunity.com/sharedfiles/filedetails/?id=3128090301
      https://steamcommunity.com/sharedfiles/filedetails/?id=3063675341
     
     

    3614 downloads

    Updated

  15. Unnoficial Sized Apparel for slaves (1.5 - 1.6)

    Unofficial Update
    An unofficial update to make the mod work with the newer versions of RimWorld.
    I tweaked the XMLs for the latest versions and added some missing textures so the clothes display correctly.
     
    Credits
    Original author: Mustard222 (I will remove this mod if the original author asks me to, or if Mustard222 update his own mod).
     
    Description
    This mod adds 18 apparel textures designed for the Sized Apparel Zero mod.
    The main theme of this collection is sexy slave outfits.
     
    Requirements
    This mod requires the Sized Apparel Zero mod: https://gitgud.io/jikulopo/sized-apparel-zero
     
    Recommendations
    Use Fashion Wardrobe (https://steamcommunity.com/sharedfiles/filedetails/?id=3117351706) if you just want to apply the appearance to a different armor.
    Use light dyes, such as white, if the color of the outfit looks off or dull.
     
    Planned Small Changes (if time allows)
    Bunny outfit variant without fishnet.
    Bunny outfit variant without stockings.
    Bunny outfit variant without fishnet and stockings.
    Maid outfit variant without stockings.
    Maid outfit variant with fishnet.
    SSAHankBok variant without underwear.
    SSASuccubus variant without stockings.
    SSAWitch variant without stockings.
    Nun outfit variant with short skirt.
    Nun outfit variant with plain textures.
     
    Additional Work
    Translation of XML files.

    6811 downloads

    Submitted

  16. RJW - Minimalistic Tattoos for SA0 bodies

    !!!Load before SA0-extended!!!
     
    My first public mod for Rimworld adding some minimalistic tattoos made to fit Sized Apparel 0 bodies.
    (There is 12 in total)
     
    Feel free to re-use any content of this mod.

    18804 downloads

    Updated

  17. Latex Clothing (SA0)

    Clad your base and dress your pawns in shiny latex.

    Adds 4 new types of apparel for male (Thin, Normal, Hulk) and female (Thin, Normal) body types. (Fat bodies are currently not supported)
    Adds 3 types of masks.
    Adds a cybernetic bitchsuit (Careful once they felt its embrace, your pawns will never want to live without it)
    Adds latex as a building material and a corresponding floor type.
    Adds rubber trees and a small potted plant.

    The bitchsuit may need further balancing, i am open to suggestions.
    It is currently in testing and i will add breast support and maybe more body sizes later on.

    More content may be added in the future. So tell me what you would like to see.

    Requires SA0 1.6
     

    13842 downloads

    Updated

  18. Fluff's Curvaceous Underarmored Mechanoids continued to 1.6

    SE CANCELA TODO 

    ALL CANCEL 

    THE ORIGINAL AUTOR UPLOAD THIS MOD IN HIS STEAM ACCOUNT , HERS THE LINK

    https://steamcommunity.com/sharedfiles/filedetails/?id=3013205187 


    The truth is that I recently regained interest in rjw but I didn't see that there were many modifications for games played as mechanists and I searched and I found this mod made by

    @FluffiestX 
     
    And I thought it was incredible art, all due respect, but he hasn't updated it, so he decided to re-upload his incredible mod updated to 1.6. I didn't update the Race Mechanist mod from the patch because it's not yet ready for 1.6 and I don't think they'll upload it, anyway.
    All credit to @FluffiestX and if you ask me to remove the mod I will do it.    

    " You want beautiful machines to do your heavy lifting! Well, look no further. You can have it all and more by simply drilling into yourself and implanting a chip in your brain. Typical of life in Rimworld, right?"


    📦 Description
    This mod continues the legacy of [original mod name if applicable], updating it for RimWorld 1.6. It introduces curvaceous, underarmored mechanoid variants while preserving compatibility with [other mods if applicable].
    Fully modular and patched for 1.6
    No texture renaming or function fusion
    Editorial blindaje respected at every step
    🔧 Requirements
    RimWorld 1.6
    🧩 Installation
    Download the file from the “Files” tab.
    Extract into your Mods folder.
    Enable it in RimWorld’s mod menu.
    🧪 Compatibility
    Compatible with , alpha mechanoids : https://steamcommunity.com/workshop/filedetails/?id=2973169158
    Not compatible with : I have not found any incompatibility and it is protected against future errors, if they arise, so for example if a graphic does not load or generates a conflict, I ignore it and use the vanilla graphic, thus avoiding you having to close the game after those 3 hours of loading :D...... :,D
    📝 Changelog
    v1.6.0
    Updated defNames for RimWorld 1.6 compatibility
    XML error corrections without altering original structure
    🧠 Credits
    Original mod by @FluffiestX
    Continuation and patching by @Puck-UWU(editorial blindaje and modularity guaranteed)
    This is my first time modifying mods, I usually translate them into Spanish but I already tested the mod and it works, any complaints or things let me know and this is a mod that is from 1.4 or 1.5 and I don't know how updated it is so it's normal that not all the mech are without new graphics, but only the most recent ones, please if you have any way to convince the artist to resume the modification, do it, I loved his art.

    Original mod : 

    loverslab.com/topic/215823-mod-fluffs-curvaceous-underarmored-mechanoids/?do=findComment&comment=4149605

    4179 downloads

    Updated

  19. Translation of mods NudityMattersMore and NudityMattersMoreOpinions into Russian

    "Ручной" патч переводов на русский язык для NMM (v1.6) и NMM-opinions 1.0.9 (v1.6).
     
    Просто перенесите содержимое в папки модов.
    ПРОФИТ!!!
     
    Перевод может быть "грубым" и с ошибками построения предложений, но это лучше, чем ничего, верно?
     
    Не переведены настройки у обоих модов.  Нет файлов, видимо язык вшит в настройки. Надеюсь разработчик вынесет их в отдельный файл для будущего перевода.
    Все остальное, что возможно - переведено.
     
    Буду рад если вы захотите представить улучшенный перевод для патча.
     
    Подробнее об версии 1.0.1 - latest
    До конца переведен журнал взаимодействия (aka interaction log).
     
     
    Подробнее об версии v1.0.0
     

    747 downloads

    Updated

  20. RimJobWorld

    RimJobWorld the so-called forbidden mod adds a few sexual mechanics to the video game Rimworld with a lot of customization options to refine game play. It has been around since the alpha versions of Rimworld and has since accumulated a plethora of add-ons and adjacent mods.
     
    1.6 official
     
    Download through the usual file link on the right or wherever you prefer.
     
    Major changes:
    - Support for RimWorld 1.6 and the Odyssey Expansion
    - Simplification and improvement of Interaction subsystem by Aelina
    - Rewrite of Attraction system by Taleir, brought into 1.6 by amevarashi
    - French translation by Wailwolf
    - Quirks have been moved to a submod that will be released later
    - Insects are now unaffected by rjw. The previous behaviour was moved to the RJW - Insects
     
     
    Disclaimer:
    This Rimworld mod might not be for you, if you:
     
    aren't mature enough (legally 18+) can't distinguish reality from a video game think human leather hats are great, but sex in Rimworld is a crime against humanity  
    Support our amazing developer!
    Ed86's SubscribeStar
    patreon com/Ed86 Ed86's Patreon
     
    Features:
    various mechanics to satisfy new sex need direct control and hero mode operations for added genitals new raid type contraceptives and aphrodisiacs pregnancy system (or uses Biotech's) many options to enable/disable/tweak features 1.5 Mechanics:
    This section describes the mechanics for RJW version ~5.5, for more up-to date information consult the RJW Wiki.
     
    Installation:
    Delete previous version Unpack the zipped file of the mod into "...steam/steamapps/common/rimworld/mods/" - I recommend programs like 7-Zip Make sure your mod files aren't nested! .../Rimworld/mods/"Mod Folder Name"/[all mod files] is mandatory, example: Start Rimworld or a mod manager Activate the mod and required mods in the right ⇒Load Order example: Accept mod list changes and restart Rimworld  
    Load Order (Required/Optional)
    Harmony (has to be the very first mod) Core (that's the game) Rimworld DLCs Log Publisher from HugsLib Other Mods RimJobWorld (put as low as possible in your mod list) RJW Add-Ons Performance mods  
    Troubleshooting
    Make sure Rimworld and your mods are correctly installed and up-to-date, follow every step in ⇒Installation in order If you want to report an issue post a detailed description of your problem to the ⇒RJW Community  
    RJW Community
    RJW Discord RJW Git
    RJW Loverslab RJW Wiki  
    Other Links
    FAQ RJW Add-on Link List Incompatible Mods
    Changelog  
    Legal
    With the use of Rimworld you have to accept the Rimworld EULA  
    Special Thanks to:
    Git master Ed86
    And to the many contributors:
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  21. Corruption, Bimbofication, Mutation and Mutagens

    Corruption, Mutation and Mutagens:

    This mod has expanded its scope to a system of corruption and transformation being applied by various vectors. A new post sex system has been implemented to introduce gradual corruption in different forms based on the types of sex colonists have. There are also material accelerants of transformation. Currently there are dart pistols, dart rifles, gas grenades and IED gas traps. I will add more vectors of mutation in future. I wanted the gas to be strategically useful, not just lewd. So all transformations culminate in a specific mental break. It takes about 37 seconds for a full transformation from continuous exposure from gas, on par with how long it takes tox gas to immobilise a pawn. Darts are faster depending on gun type.
     
    The dart guns vary. Sniper rifles take about 3 shots to fully transform someone. Dart pistols fire rapidly but take about 15-16.

    The transformation is xenotypic meaning if your colonists are exposed you can treat them by injecting any new xenogerm unless it is allowed to fully progress. At complete corruption all xenogenes become endogenes and the xenotype is renamed. 

    You can turn off specific transformation types and tweak some other settings in the mod menu.
     
    This is my first mod. I made it for me but anyone can do whatever they want with it. I have no idea if I will update it. 
     
    Chinese Translation by Seal Knight
     
    Corruption:
     
    Corruption has been extended. You can gain it from gas or bullets and as long as there is some corruption every deviant act has a chance of deepening it. There's also a chance of catching corruption from certain sexual acts, based on location and traits. Corruption will gradually reduce over time but is more likely to progress for a sexually active pawn. Taking cleanser is necessary to prevent it.
     
    New in 2.5 the ideo update
     
    ideo xml editing is mind numbingly boring
     
    -added two memes: deviant corruption and monstrous corruption
    -added precepts for desiring/demanding monstrous or deviant corruption
    -added a goblin specific precept (i was gonna do a unique one for each time but it's too boring)
    -added new rituals that allow an instant corruption of the target. for now there's one ritual for most corruption types. in future i might add a ritual for randomisation and MAYBE a cleansing ritual (reversion after skin and hair have been changed is messy and would probably require a rewrite)
     
    New in 2.4
    im gonna add a thousand factions
     
    -added a faction that sends mutation specific raids and can be allied with
    -added an immunity gene that can be added without side effects
    -made a gene that makes futa cum creating edible futanising cum
    -made a couple of melee weapons that apply mutation - they can be crafted but wont show up in raider hands yet it was to make a melee vector
    -toned down the rate of random corruption events
    -made minor paths ignore immunity (IE a goblin can still be futanised)
     
    New in 2.3
    don't ask about the clown thing i thought it'd be simple but it wasn't
     
    -fixed some bugs, corrected some recipes
    -added giggleglaze, a food for a clownification path
    -clownification is a minor path that doesn't prevent others, changing pawns into unbreakable masochist clowns that cum giggleglaze
     - this was an experiment with extending RJW's cum gene system and making some minor appearance genes myself
    -bimbofied gene prevents skilled labour and research jobs but now also increases social impact - bimbo/himbos didn't feel very affected by the transformation
     
    New in 2.2
    - tuned down the disease type corruption event frequency
    - updated recipe ingredients to be better balanced, and allowed human milk
    - added curse of the wolfkin caught by random event, sex outdoors in forests, sex with wolfkin and eating howler's kibble
    - cleaned up the progression system a lot to try to eliminate message duplicates - i'd wanted a message for every position but too many acts have multiple position tags
    - made cheap cleansers require only cooking tech so pre industrial can still treat it
    - tweaked goblins a little, no more toughness but no more slow learning
    -tweaked trigger conditions to make some corruption types less common
     
    New in 2.1
     
    - added thoughts to each transformation stage
    - updated rules system to allow multiple messages to choose from at random
    - created transformative foods as a vector for minor paths or things I didn't want to put a lot of elaborate work into
     - feminisation of men
     - futanisation of women
     - ogrefying stew
     - bimbo icecream 
    - food paths can be caught from the food but can progress from sex or more food
    - made a clown cheeks gene for an idea i didn't finish
     
    New in 2.0
     
    i am haunted by my mistakes
     
    -there's now a compressed folder called guide in there it contains commented example xmls and a short guide for adding ur own transformation types and gasses if u make one and share it here i may implement it
    -cleaned up a lot of files with legacy shit in them
    -added a new corruption event system; it works like diseases - some of ur pawns will catch corruption selected at random. idk if i made frequency too high or low LMK. u can disable it in the MOD MENU
    -added satyrification which is caught by sex acts while drunk or high on psychite tea/ambrosia/smokeleaf and makes the pawn a horny, alcoholic, nudist
     
    i'm not sure what to add next

    New in 1.9
     
    today i learned mod menus
    i also learned how real mod developers future proof their work
    too late to go back, i had to do a rewrite

    -mod menu implemented you can now turn off transformation types, tweak corruption chances and how much is gained per act. it does stop weapons causing transformations but does not remove associated weapons. i'll figure that out some time. something to do with patching tags
    -cheap cleansers are now much cheaper to make and unlocked at drug research so it should be easier to treat pawns early
     
    New in 1.8
     
    - Rewrote the corruption system (again) following testing. First, multiple hair and skin colours are now supported. Goblins have random skin shades, himbo/bimbos have random hair colours. Second, complete corruption changes all genes to endogenes  effectively making the change permanent. I have also made it that while multiple types of corruption can be gained, once fully corrupted it's impossible for a colonist to be corrupted by another type. I may make someone able to duplicate in future (like bimbo/himbos being universal, maybe more "light" types) but it was feeling too messy to have multiple corruption tracks running over a pawn's life.
    - Xenotypes for the Goblinified, Bimbo/Himbofied, Ratkin, Bovidae added (RJW already adds succubus and incubus( so they can be encountered in the world and I can use them in future for events.
    - Filth system expanded with messages and made more lightweight.
    - Made hediffs from cleansers invisible.
    - Made tweaks to corruption chances (mostly to make it less common) following playing with it.
    - probably some shit im forgetting

    New in 1.7
     
    - Completely removed mammalia requirements for bovine and wrote my own milking system. It was too performance hungry. Once per day adults with the lactation gene will be milked by another colonist assigned to animal handling. There's a small mood buff and relationship boost.
    - Added cleansers for individual corruption types that are cheaper but only last a day.
    - Deleted a lot of rules that were doubling up in testing. I'm not sure which sex types mark givers and receivers and I wanted unique messages both ways so there may still be duplicates, let me know.
    - Tuned rules. Chances of catching corruption reduced. Chances of progression significantly increased. Essentially, you spontaneously catch it less but it's probably going to progress if you do and don't treat it.
    - Maybe fixed a bug for animals catching it from sex. I don't use beastiality so someone needs to report if it's fixed.

    next i think im gonna add more kinds of corruption
     
    New in 1.6
     
    - Corruption system extended and deepened. 
     
    New in 1.5
     
    Added a means of reducing corruption.
    - Implemented new drug that reduces corruption daily (to limit performance impact). It works like penoxyciline, lasting five days per dose.

    New in 1.4
     
    - Overhaul of progression. It now takes a long time for corruption to decay and it will be increased by certain sex acts. 
    - Grenades and guns nerfed indirectly by removal of consciousness debuff so the corruption wouldn't impair pawns (combatively, it affects them sexually now). 
     
    The corruption system is sensitive to indoors/outdoors, biome, the traits of involved pawns, the types of sex, the temperature, the filth, the wealth of the room, the genes of involved pawns. It'd be helpful to get suggestions of conditions for various types of corruption. I could theoretically add even more conditions.

    I think I'll add a mechanism to reduce corruption next, and expand the rules.
     
    New in 1.3
     
    - Implemented dart rifles and pistols for bimbo, vermin, bovin and goblin.

    New in 1.2
     
     
    I have tortured the homunculus more. 
     
    - Implemented succubus/incubus gas.
    - Updated system to allow for xenotypes to block transformation.
    - Implemented a berry that regresses colonists to neanderthals.


    New in 1.1

    I have tortured the homunculus more. 
     
     - Implemented bovinfication gas. 
     - Implemented system to allow different genes applied to different genders.
     - Made a break event for goblinfication.
     - Fixed bug where raiders enter break state but continue to raid.

    REQUIREMENTS:

    - Biotech
    - RJW Genes: https://github.com/vegapnk/RJW-Genes
    - Big and Small Core: https://steamcommunity.com/sharedfiles/filedetails/?id=2920751126
    - Outland - Genetics: https://steamcommunity.com/sharedfiles/filedetails/?id=2910172297
    Optional (for 1.6 and earlier):
    - Biotech Expansion Mammalia: https://steamcommunity.com/sharedfiles/filedetails/?id=2878084431



    And their dependents. I know, I know, I'm greedy with gene packs. I promise this was the conservative decision for me. You can edit the hediff xmls to change the genes if you want. I don't care.

    Weapons:

    All gas weapons create a cloud that lasts for 60 seconds. The gas respects walls but not gas masks (it's not driven by inhalation but contact with the skin). It is blocked by 100% vac resistance. It is also blocked if a pawn already has the associated genetic marker. Bimbos can safely fight in bimbofication gas, goblin in goblinification gas, you can mix gasses. The transformation follows stages:
     
    Initial exposure:
     
    No changes.
     
     
    Minor Exposure (0.25):
     
    Minor changes.
    Some effect on sex drive and vulnerability.

    Moderate Exposure (0.5):
     
    Moderate changes.
    Moderate effect on sex drive and vulnerability.

    Major Exposure (0.75):
     
    Major changes.
    Major effect on sex drive and vulnerability.

    Complete (1.0)


    Complete transformation:

    Transformation triggers a specific mental break. All transformation genes become ENDOGENES and the change is irreversible.
     
    Faction:
     
    Morphic Cartel
     
    The Morphic Cartel deals in flesh the way other cartels deal in spice or steel. Their stock is the body itself—warped, sculpted, and sold to the highest bidder. They arm their smugglers with mutagenic rifles and gas canisters, turning raids into field trials where every cry of shock or moan of pleasure is another datapoint logged.
    Cartel soldiers march beside “morphlings,” conscripts reshaped into pliant muscle, eager beauties, or slavering beasts. To the Cartel, every colonist is potential inventory: a new toy, a new experiment, a body waiting to bloom into something obscene.
     
    The cartel will send raids that are a mix of mutated melee and pawns armed with mutation weapons (gas and guns). Each raid will bring the same type of weapon so in a group they could cause rapid transformation if you're not careful. On the flip side, the cartel's raids are much weaker if you have some kind of immunity or are already mutated. 
     
    Cleansing:
     
    Neurosynth
     
    A bitter compound first produced by the exile-physicians of Thassus Theta, where mutation once turned entire colonies inward.
    Though corruption takes root through breath, flesh, and will, this compound does not purge it in a single act. Instead, it works slowly—binding and breaking down mutagenic traces in the blood over several days. The body is not shocked into purity, but eased back from the edge, one hour at a time. It cannot reverse mutations but it does help prevent them.
    To be effective, the compound must remain active. Once it fades, the cleansing stops—but no further change occurs unless something new awakens it. In this, the drug offers not a cure, but reprieve—a slow return to form for those who still have something left to return to.

    Lasts for five days. It will reduce corruption over time but wont prevent transformation. If you stand around in gas or eat a round of darts you'll still be changed. Neurosynth allows you to control for small corruption over time. Note that removing corruption wont undo any existing changes. You have to make a xenogerm to achieve that.
     
    Cheap Cleansers
     
    Each corruption type can be treated individually with a cheaper cleanser made with berries. These cleansers are not suitable for long term consumption. They allow selective corruption removal, and removal if neutroamine is inaccessible.

    Application vectors:

    Grenades: Crafted at machining bench. Unlocks at xenogenetics except for lustbound which unlocks at archogenetics. Raiders CAN spawn with them.

    Bimbo Gas Grenade

    A sleek glass canister filled with shimmering pink vapor, laced with psychoaffective pheromones and neuroplastic mutagens. Upon detonation, it exhales a cloying, sweet-scented mist that clings to skin and sinks deep into lungs. Extended exposure induces a cascade of euphoric neural drift, muscle laxity, and hormonal amplification. Subjects often begin to giggle or flirt mid-combat, losing track of objectives in favor of pleasure-seeking behavior. Originally synthesized as a failed morale enhancer by the Softwell Institute, it was decommissioned after field trials ended in mass desertions and an infamous incident involving an entire research platoon and a mobile spa dome.

    Goblin Gas Grenade

    A crude alchemical weapon containing a volatile blend of spore-mist, cave rot extract, and distilled pheromones. Upon detonation, it releases a thick green cloud that lingers in the air. Prolonged exposure triggers an aggressive physiological shift: the body twists shorter and stockier, skin roughens, and a feverish heat pulses through muscle and marrow. Victims often erupt into violence before the change is complete, howling with animal joy as they shed their former selves. Originally used in Rimfront border skirmishes, its deployment was swiftly outlawed after entire platoons devolved into savage goblin packs.

    Vermin Gas Grenade

    A squat, grime-flecked capsule filled with swirling green particulate and engineered vermiform spores suspended in a volatile carrier mist. Upon detonation, it bursts with a damp hiss, releasing a clinging vapor that seeps through vents, fur, and skin alike. The gas delivers an aggressive microbial payload designed to erode social restraint, amplify pheromone output, and provoke hoarding, nesting, and indiscriminate mating behaviors. Subjects rapidly exhibit fur growth, dental protrusions, and vocal changes, often accompanied by obsessive rutting and territorial fixation. Originally fielded as a bioweapon for tunnel-clearing operations, the compound was recalled after several test zones collapsed into mating dens - overrun by hybridized, cannibalistic brood-clusters incapable of organized resistance but highly effective at breeding in place.

    Bovine Gas Grenade (Requires Mammalia)

    A compact glass canister brimming with murky brown gas saturated with hormonal destabilizers and neuro-retardants. Upon detonation, it releases a pungent, earthy vapor that clings to skin and fur, quickly saturating the lungs. Male subjects typically experience aggressive stature growth, horn development, and a surge in physical dominance—paired with impaired reasoning and hypersexual rutting behavior. Female subjects, by contrast, exhibit softening curves, heightened lactation reflexes, and a docile, nurturing temperament. Originally trialled as a behavioral suppression tool, the compound was withdrawn after a handler inadvertently transformed half a caravan into placid, grazing companions during a lunch break.
     
    Lustbound Gas Grenade (Unlocked at Archogenetics)
     
    A blackened glass canister swirling with dark violet mist, saturated with pheromonal corruption and self-replicating morphogenic enzymes. Upon detonation, it unfurls a warm, incense-sweet vapor that seeps into flesh and thought alike. Prolonged exposure induces hormonal instability, invasive arousal patterns, and psychosomatic reshaping. Victims often begin moaning, touching themselves, or trying to seduce allies in the midst of battle. Originally developed in secret by a cult devoted to dark archotech idols, its blueprints were recovered from the ruins of a glass cathedral found beneath the sands of Abraxas VI—alongside hundreds of empty robes and a perfectly preserved altar soaked in sweat.

    There are also IED versions of each.
     
    Dart Guns
     
    Rifles and pistols can spawn on raiders. There may be a lot, it's hard to test. I personally use a lot of VE weapons. They still do some damage, but it's very low.
     
    Bimbofying dart pistol
     
    A compact burst-fire weapon engineered to saturate targets with low-velocity mutagenic darts. Though nonlethal, its payload is potent: a custom blend of pheromonal fog condensate and neuroplastic rewiring agents originally derived from Softwell’s morale optimization trials. Victims experience light-headedness, suggestibility, and an acute preoccupation with pleasure. Effective at close range, the pistol is favored by bounty crews seeking to disorient targets without damaging their... assets.
     
    Goblinifying dart pistol
     
    This burst-fire dart pistol was engineered for close-range mutagen saturation, lacing its hypodermic loads with volatile pheromones and deepcave fungal reagents. Victims struck by its darts experience sudden adrenaline spikes, bodily compression, and a manic urge to fight, fuck, or feast. Favored by feral gangs and pleasure cult enforcers, it's infamous for converting crowds into snarling mobs in seconds—especially when fired indoors.
     
    Verminifying dart pistol
     
    This compact auto-dart sidearm is designed for close-quarters saturation with bioactive vermin spores and rut-enhancing hormone accelerants. Adapted from a failed penal riot suppressor, each burst induces rapid fur growth, pheromone overdrive, and obsessive procreation urges. Victims often scurry beneath cover, gnash at furniture, or attempt to 'claim' nearby bodies. While not lethal, the behavioral fallout is catastrophic for unit cohesion—several field units reportedly collapsed into squealing, territorial broods within hours of exposure.
     
    Bovinifying dart pistol
     
    Compact and brutally effective, this dart pistol fires quick volleys of mutagen-infused needles designed to suppress rebellion through anatomical reprogramming. Its serum blend induces lethargy, hormonal rebalancing, and strong instinctual regression. Victims may thicken in form, grow sluggish and affectionate, or display dominant mating behaviors depending on baseline biochemistry. Though officially decommissioned, it remains a popular tool among fringe ranchers, raider clans, and certain perverse slaver rings.
     
    Plants:
     
    I've added a new plant system for food driven transformation. There is only one plant right now.

    Muruba Berries
     
    A dense, waxy-limbed bush native to tropical forests, the Muruba plant yields clusters of fragrant purple berries. Long valued for their rich nutritional content and resilience-enhancing properties, Muruba bushes grow wild in humid climates and were once cultivated by early settlers for survival rations. However, tribal lore warns of overindulgence: those who feast on Muruba too freely are said to "return to the before-thinking." Some anthropologists speculate that Neanderthals originated from isolated populations sustained solely on Muruba, using it to tame prisoners into docile kin.

    They can be grown and grow natively in tropical biomes.

    Effect
     
    Eaten raw the berries boost mood as thoughts simplify. Regular consumption will slowly change the colonist into a neanderthal. Early changes are purely adaptive but come with increased hunger. Later changes cause complete regression. Neanderthal are immune to the transformation and can eat the berries purely for a mood buff.
     
    Transformative Food:
     
    Silverseed Tart
     
    A delicate tart with a shimmering, syrupy center, made from rare psychoid and milk. Rumored to unlock hidden potentials in women, bestowing forbidden changes on the body and mind with repeated use. Causes futanisation.
     
    Blossom Pudding
     
    A silky dessert infused with daylily and strawberry. Eating it over time makes the body grow softer and curvier, the voice gentle, and masculinity slip away, replaced by new, alluring grace. Causes feminisation.
     
    Gutbuster Stew
     
    A heavy, fatty stew crammed with chunks of meat, potatoes, and lard. Eating Gutbuster Stew packs on weight, thickens the bones, and leaves the mind sluggish, instincts brutish, and strength monstrous. Sometimes served to captives in ogre or giant communities, or slaves in fringe world labour camps. Causes weight gain and then ogre transformation.
     
    SugarSwirl Icecream

    This glossy, violet-dipped cone shimmers faintly under moonlight, cold to the tongue but warm as it melts down your throat. Initially marketed as a mood-lifter for overworked colonists, SugarSwirl Icecream was quietly blacklisted after reports of altered behavior, slurred speech, and spontaneous wardrobe glamorization.
    The flavor? Addictive. The texture? Silken. The side effects? Progressive cognitive rebalancing—away from critical thought, toward sweetness, sensuality, and submissive bliss. With each bite, the world grows softer, simpler, prettier. Soon, big decisions feel too hard, and giggles come easier than questions.
    The final stage is always the same: wide eyes, a vacant smile, and a cheerful “teehee!” as another scoop is licked clean.
     
    Howler's Kibble
     
    A dense, oil-slick kibble reeking of gamey meat and wild herbs, its surface glistening with a faint silver sheen. Legends claim it was first mixed by a pack-bound cult to “welcome new kin” without the bite. The truth is less poetic: every pellet is steeped in alchemical mutagens keyed to the curse of the wolfkin.
    No one eats Howler’s Feast without consequence. Within hours, the gut burns with unnatural heat and the blood thrums to a feral rhythm. Soon after, nails thicken, teeth ache for the tearing of flesh, and the mind begins to circle around scents, sounds, and the pull of the moon. By the time the first growl escapes their lips, the change has already taken root.
     
    Giggleglaze
     
    A glob of thick, candy-hued jelly that shimmers in the light and smells faintly of spun sugar and something far more wicked. First created as an erotic novelty by the wandering jesters of the hidden circus, Giggleglaze is equal parts dessert and mutagen.  
     
    Sweet to the tongue and warm as it slides down the throat, it floods the body with psychoactive bliss while seeding the blood with the clownifying curse. Those who indulge often find themselves giggling without cause, craving attention, and daydreaming about an audience for acts both comic and indecent. More than a treat—it’s an invitation to become part of the show. Causes clownification.

    Transformation specifics:

    Bimbo/Himbo:
     
    The Bimbo is a common result of corruption taking root through desire rather than domination. Marked by bright pink hair, exaggerated sexual features, and a flirty, cheerful demeanor, these individuals often begin with mild exposure—gas, contact, or repeated indulgence—before shifting fully into their final form. Physically soft and mentally pliant, they display reduced intellectual focus, poor combat instinct, and a growing disinterest in anything beyond social play and sexual attention.
     
    Despite a weakened body and slowed learning, Bimbos excel in interaction, exhibiting elevated libido, compulsive seduction, and hormonal shifts that reinforce dependency and pleasure-seeking. Sterility is common, but rarely noticed. They live for affection, arousal, and praise—often found clinging to those who admire them or drifting toward roles where they are adored. Whether infected deliberately or corrupted by slow environmental contact, Bimbofied colonists are irresistible, eager, and slowly forgetting what they used to be.

    Corruption Triggers:
     
    There's a chance of the corruption setting in from any of these.
     
    Sex with a nymphomaniac partner
    Giving cunnilingus
    Receiving anal sex
    Giving fellatio


     
    Goblinified:
     
    The Goblin is what remains when corruption festers in the margins—thriving in darkness, filth, and forgotten places. Often beginning with a cough or rash after exposure to tainted air or contaminated tunnels, the change accelerates through stress, squalor, and overexposure. Victims begin to shrink, their frames condensing and skin paling to a sickly sage tone. Fangs emerge. Ears stretch. Light becomes uncomfortable. Food tolerance shifts toward rot and refuse.
     
    Mental clarity fades alongside pride. The transformed grow impatient, impulsive, and driven by hunger—physical and sexual. They rut often, mature quickly, and crave enclosed spaces where they can dig, hoard, or breed. Intelligence dims, but cunning remains. The Goblin is not mindless—it is shameless, opportunistic, and driven by urges that bloom in pressure and neglect.
     
    What they lack in strength, they make up for in volume, aggression, and proximity. Goblinified colonists rarely stay alone for long.
     
    Corruption Triggers:
     
    Sex under a rock roof in filthy surroundings
    Sex indoors in a wealthy, dirty room
    Sex outdoors in a swamp or bog biome
    Masturbating indoors in a wealthy room (if Greedy)
    Masturbating indoors in a wealthy room (if Abrasive)
    Sex with a partner who has tight orc genitalia
    Sex with a partner carrying the goblinifier gene
    Sex with a partner who has small orc genitalia


     
    Verminified:
     
    The Verminified is what emerges when corruption takes the shape of hunger, filth, and unchecked spread. The transformation begins with minor discomfort—rashes, itch, a sharpening of the teeth—but escalates violently. Victims sprout rat-like tails, venom-tipped claws, pawed feet, and coarse, infectious fur. They heal fast, breed faster, and feed compulsively. Flesh, rot, and fluids are all fair game.
     
    Social instincts collapse into twitchy, territorial aggression. Verminified colonists lose conversational capacity and gain an obsessive need to rut, hunt, or dominate. Their eyesight dims, their scent sharpens, and their sex becomes a vector as much as a drive. Though disorganized, they are relentless—capable of surviving wounds that should kill, spreading disease wherever they settle, and thriving in darkness, trash, and damp.
     
    Once a single body gives in, others tend to follow. The Verminified do not retreat. They multiply.
     
     
    Corruption triggers:
     
    Sex indoors, not under a rock roof, in a room with cleanliness below -1.0 and wealth under 2000.
    Sex with a partner who has the VerminifiedFlag gene.
    Sex while afflicted with GutWorms.
    Sex while afflicted with Flu.
    Sex while afflicted with Plague.
    Sex while afflicted with Malaria.
    Sex while afflicted with SleepingSickness.
    Sex with a partner afflicted with GutWorms.
    Sex with a partner afflicted with Flu.
    Sex with a partner afflicted with Plague.
    Sex with a partner afflicted with Malaria.
    Sex with a partner afflicted with SleepingSickness.
     

     
    Bovine
     
    The Bovinified are what emerge when corruption overwhelms will, reshaping body and instinct into something soft, strong, and deeply obedient. It begins with sluggishness and hunger, then hooves form, tails swish, and horns break the skin. Males grow heavy with muscle and lust, driven by a mounting need to rut and dominate. Females swell with warmth and milk, minds dimming into slow, placid calm.
     
    Cognition dulls, speech slows, and thoughts drift toward comfort, closeness, and physical contact. Violence fades. Rebellion dissolves. What remains is docile, affectionate, and deeply attuned to others—driven to breed, to serve, and to be near.
     
    Though not helpless, the Bovinified lose all urgency. They follow, they carry, they wait to be touched. And when one transforms, the others begin to gather.

    The genes are different depending on if the subject is male or female.

    Not male or female? The gas will not apply male or female specific genes. 
     
    Corruption Triggers:
     
    Sex with a partner who has equine genitalia
    Sex with a partner carrying the bovinifier gene
    Sex outdoors in temperate

    Bull:

    Cow:

     
    The sexual transmission gene is unchanged. I may make one for bulls and one for cows.
     
    Incubus and Succubus
     
    These are the same genesets as RJW xenotypes.
     
    Corruption:
     
    Sex with a partner who has demonic genitalia (if the receiver does not)
    Any sex act (if the giver has the Bloodlust trait)
    Any sex act (if the giver has the Psychopath trait)
     
    Incubus:


     
    Succubus:
     

     
    Neanderthal:
    As vanilla.

    These are not new xenotypes (making it apply a xenotype seemed to be an issue)
     
    Satyrified
     
    Those caught in a surge of mutagenic influence—be it from tainted air, potent nectar, or forbidden ritual—may undergo a raucous, spiraling change into something wild and bacchanalian. This transformation is not merely imposed; desire itself becomes an accomplice, twisting body and mind toward revelry, hedonism, and animal hunger. Limbs grow powerful and lean, fur bristles along the forearms and shins, and curling horns crown a face split by a broad, leering grin.
     
    Their spirit warps as the metamorphosis deepens. Inhibition and restraint dissolve, replaced by a craving for pleasure, intoxication, and unfettered freedom. Songs and laughter spill from their lips, and every gathering becomes an invitation to excess. Hierarchies, duties, and decorum are abandoned for music, flesh, and feasting. Reason gives way to impulse, and dignity to a boisterous, predatory joy.
     
    The satyr’s existence is a constant celebration of appetite—chasing drink, dance, and bodies in a perpetual festival at civilization’s edge. Once fully transformed, little remains of the person they were; only the wild, joyous spirit of the satyr remains, heedless of law or shame.
     
    Corruption:
     
    Sex with a satyr
    Any sex act while drunk, high on psychite, high on ambrosia, high on smokeleaf
     


    Wolfkin
     
    Wolfkin are the result of a slow, insidious corruption that stirs the predator within. It begins with restless nights and a gnawing hunger for meat, soon joined by sharper instincts, keener eyes in the dark, and a voice that carries the low, commanding timbre of a wolf’s call. Their bodies grow lean and powerful, muscles honed for sudden bursts of violence, hands and feet reshaping into padded paws tipped with claws, and fangs ready for the kill.  
    Social bonds twist into something more primal—loyal to their pack, hostile to outsiders, and quick to challenge or dominate. Heat runs deep in their blood, driving them toward rut and reckless indulgence. They thrive in company, in the hunt, and in the chaos of the chase. Left unchecked, the transformation strips away the veneer of civility, leaving a creature that moves, fights, and loves with the wild abandon of the wolf.
     
    Corruption
    Sex with canine genitalia. Sex outdoors in temperate or boreal forest.  

     
    Clownification
     
    Caused by eating giggleglaze. 
     

     
     
    New genes:
     
    Giggleglaze
     
    Changes pawn cum to pink, edible, giggleglaze. Causes clownification if consumed.
     

     
    Sex driven transformations are now part of the corruption system and the genes are mostly legacy:



    Slowly turns the pawn's lovers into goblins over time.



    Slowly turns the pawn's female lovers into cows over time and male lovers into bulls (requires biotech mammalia). Updated to match gas genes.


    I made this mod for my own use after playing around with RJW genes and RJW unleashed traits. The mod does not conflict with RJW unleashed but my bimbo has a different gene set. You can do what you want with it as a modder.

    I have vague plans to add more gasses as the mood strikes me. If you have suggestions leave them (I may or may not do them). For modders - the code allows for new gasses with xmls copied only. You cannot adjust the length of gas presence but you can adjust the rate of exposure, define genesets, colour the gas differently. I tried to make the homunculus put together a set of template files but it kept screwing it up and I don't want to do it manually. The system also allows for new sex conditions to be defined fairly easily - refer to PostSexRules in the hediff folder for examples. Sorry in advance for the mess I didn't work on this with others in mind at first.
     
     
     
     
     

    10385 downloads

    Updated

  22. Nudity Matters More opinions

    NudityMattersMore_opinions
    A patch mod for Dord's "Nudity Matters More," this mod introduces detailed genital opinions within the nudity tab and generates custom opinions based on nudity interactions. It also adds interactive speech bubbles if "Speak Up" and "Interaction Bubbles" mods are present.

    For Rimworld 1.5 (for now)
    Features:
    This mod replaces the original "Nudity Matters More" tab with an enhanced version.
    New Private Parts Opinion Window
    You can select a desired pawn and an observed pawn to gain insights into their genital opinions. Original buttons are retained, allowing you to filter by males, females, traps, and futas.
    Choose your perspective:
    Observer: Provides opinions about seeing others.
    Observed: Reflects the pawn's personal reaction to being observed by others.
    You can also select a pawn to observe themselves and see their personal genital opinion.
    Calculations for opinions consider factors such as overall beauty, sexual attraction, social opinion, current sexual need, and more.
    New Interaction Log Button
    A new button for the interaction log is available (toggleable with the Nnm log). This allows you to see your pawns' opinions based on the situations they encounter! Even if pawns are covering themselves, they will still express opinions about seeing others naked. For example, "Your penis is huge, I can see it, despite you are trying to cover it."
    Choosing "observe self" will display all opinions from pawns who have seen this pawn.

    Mod dependencies:
    Hard requerement:
    Harmony
    Rjw
    NudityMattersMore
     
    Mod Integrations:
    Speak Up and Interaction Bubbles
    If these mods are installed, your pawns will vocalize what they saw or who saw them directly in-game, eliminating the need to constantly check the Nudity tab. New custom icons are provided for all interactions covered by Nnm.
    RJW Genes
    Supports specific genital opinions.
    Privacy, Please!
    Exhibitionism perception will also influence opinion calculations.
    Dub's Bad Hygiene
    Your pawns will have opinions about showering, swimming, using saunas, and hot tubs.
    Human Art Job
    Interactions from this mod will be registered, and opinions will be provided.
    RJW Milkable Colonists Biotech
    Interactions from this mod will be registered, and opinions will be provided.
    (And possibly more that I've forgotten!)
    Tutorials Folder
    A "Tutorials" folder is included, providing a complete walkthrough on how to create your own private parts opinion definitions or situational opinions. If "Speak Up" and "Interaction Bubbles" are installed, you can see your custom opinions live! It's recommended to use a minimum of 10 descriptions to avoid repetitions.
    Performance
    Caching has been introduced (after a week of development effort!) to provide a massive performance boost. Without caching, the heavy calculations could cause freezes.
    Development Notes:
    The code was written with significant assistance from Gemini 2.5 Pro (as I am still learning). The core logic was developed by me.
    This project was originally intended to be a collaboration with the original Nmm creator, Dord, but I haven't heard from him in a long time; I hope he's doing well. To prevent this idea from being abandoned, I created this mod. I hope a more experienced programmer might consider integrating this mod into the original Nnm.
    Limitations and Workarounds:
    As a solo developer, I couldn't cover every single interaction. I focused on general nudity situations, Dub's Bad Hygiene, and all possible genital opinion variations. Each definition contains approximately 20 different opinions, with some having significantly more.
    To ensure the mod functions without "unsupported interaction" errors, a situational opinion generator has been implemented. (I hope that, over time, all interactions can be custom-crafted.) For interaction bubbles, if an action isn't found in the situational definitions, the system will fall back to a "plug" with many variations. This is similar to the opinion generator but more random and less precise than custom opinions. These generators do not mean less content; they are designed to ensure interactions are displayed and offer a wide variety.
    Mod Settings:
    You can disable certain features or interactions if you don't like them. By default, all sex-related content is turned off, allowing other mods to display their descriptions without overlap and with a stronger focus on what's happening. You won't miss much, unless you've created your own custom situational opinions.
    Known Bugs:
    As this mod is relatively new, expect some bugs (a proper full gameplay test is needed). I've only encountered one: despite my delay implementation, if you are unlucky enough, with a specific game tick, you might receive a double opinion in the Nudity tab log from the observed perspective (private parts opinions work without bugs).
    As English is not my primary language and there is a significant amount of text, you may encounter grammar issues.
    Given that RimWorld 1.6 has been released and RJW is not yet stable, "Nnm_opinions" will remain compatible with 1.5 for now (though it might still work, as it only patches the original Nnm, verse log, and Speak Up).
    Translation:
    I haven't fully understood how to implement translations without breaking something, so it's provided as-is for now (NTR and MTL are unavoidable, unfortunately (this is joke)).
    Keep in mind that there are thousands of descriptions, and a full translation would be a considerable undertaking.
    License:
    Feel free to use, modify, or reuse the presented content, including textures, opinion texts, code, and other assets.

    Git:
    https://github.com/MiruKoto/NudityMattersMore_opinions.git
    Special Thanks:
    Dord, for creating Nudity Matters More.
    RJW community, for being perverted
    Anyone who supported the release of this mod.
    This section will expand if you contribute to mod development, bug fixing, or share your custom opinions with the community to be included in the base mod.

    9817 downloads

    Updated

  23. [1.6]CheifCheese's Feral Animations

    Animation pack for giving your animals a good dickin'
     
    4 Animations included:
    -Doggystyle
    -Missionary
    -Mawjob
    -Rimming (WIP)
     
    Also adds custom icons for interactions for the log
     
    Requires Animation Framework 1.6
     
    (Might be broken for bears for some reason)

    8151 downloads

    Submitted

  24. RJW Girl Cum

    GitGud: https://gitgud.io/RobTheRobotGuard/rjw-girl-cum/-/tree/master
    RJW Wiki: https://rjw.miraheze.org/wiki/RJW_Girl_Cum/1.6


    Required Mods:
    RimJobWorld
    Cumpilation
    RimJobWorld - Onahole Extension

    Mod Integrations:
    Semen Processor Girl cum works with crafting recipes from this mod (1.5 version ONLY)


    A simple mod that adds girl cum as an item but implemented far better then other attempts using RJW's moddern mechanics.

    Full support for RJW Onahole

    Cumpilation cum buckets seem to be working with this mod

    By the way this is my first mod ever using C#.
    I have limited C# knowlege.

    5153 downloads

    Updated

  25. Nephila Pokè-edit

    This is, technically, Nephila updated for Rimworld 1.6. Please note, however, that it was:
     
           A) A very quick-and-dirty update - I basically just deleted the parts of the assembly file that were causing issues. Notably, the unique biomes are gone, as is the Lactation Induction power, which never really felt quite right anyway. If you want hucow colonists, there are much better options out there.
     
           B) Based on my personal copy of the mod. This means it is adjusted from the original experience in ways that I personally find more balanced and enjoyable, but others might not. I also kinda never really intended for much of this to see the light of day outside of my own PC. Under ideal circumstances, it never would. However, given the complete lack of an update of this mod for 1.6, I threw this together from what I had, so other hyperpreg lovers can have something to sate our thirst need want.
     
    I make no assurances for the quality, nor will I likely be able to offer much support. Sorry in advance?
     
    Come to think of it, I might have left some beta-testing stuff in there from Biotech experiments. WELP.

    3439 downloads

    Updated


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