Rimworld
250 files
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mod RimJobWorld
By Skömer
RimJobWorld the so-called forbidden mod adds a few sexual mechanics to the video game Rimworld with a lot of customization options to refine game play. It has been around since the alpha versions of Rimworld and has since accumulated a plethora of add-ons and adjacent mods.
1.6 official
Download through the usual file link on the right or wherever you prefer.
Major changes:
- Support for RimWorld 1.6 and the Odyssey Expansion
- Simplification and improvement of Interaction subsystem by Aelina
- Rewrite of Attraction system by Taleir, brought into 1.6 by amevarashi
- French translation by Wailwolf
- Quirks have been moved to a submod that will be released later
- Insects are now unaffected by rjw. The previous behaviour was moved to the RJW - Insects
Disclaimer:
This Rimworld mod might not be for you, if you:
aren't mature enough (legally 18+) can't distinguish reality from a video game think human leather hats are great, but sex in Rimworld is a crime against humanity
Support our amazing developer!
Ed86's SubscribeStar
patreon com/Ed86 Ed86's Patreon
Features:
various mechanics to satisfy new sex need direct control and hero mode operations for added genitals new raid type contraceptives and aphrodisiacs pregnancy system (or uses Biotech's) many options to enable/disable/tweak features 1.5 Mechanics:
This section describes the mechanics for RJW version ~5.5, for more up-to date information consult the RJW Wiki.
Installation:
Delete previous version Unpack the zipped file of the mod into "...steam/steamapps/common/rimworld/mods/" - I recommend programs like 7-Zip Make sure your mod files aren't nested! .../Rimworld/mods/"Mod Folder Name"/[all mod files] is mandatory, example: Start Rimworld or a mod manager Activate the mod and required mods in the right ⇒Load Order example: Accept mod list changes and restart Rimworld
Load Order (Required/Optional)
Harmony (has to be the very first mod) Core (that's the game) Rimworld DLCs Log Publisher from HugsLib Other Mods RimJobWorld (put as low as possible in your mod list) RJW Add-Ons Performance mods
Troubleshooting
Make sure Rimworld and your mods are correctly installed and up-to-date, follow every step in ⇒Installation in order If you want to report an issue post a detailed description of your problem to the ⇒RJW Community
RJW Community
RJW Discord RJW Git
RJW Loverslab RJW Wiki
Other Links
FAQ RJW Add-on Link List Incompatible Mods
Changelog
Legal
With the use of Rimworld you have to accept the Rimworld EULA
Special Thanks to:
Git master Ed86
And to the many contributors:
40kg Mouse, 420san, a flock of birds, [redacted], ADHD_Coder, aelina, Alanetsai, amevarashi, anon, anon18392, AntiJaoi Artrer, Asdiky, bearlyalive, Bucky, CaufendraSunclaws, Crow, Cypress, dastardlii, DegenerateMuffalo, divineDerivative, Dubs670, ekss, ElToro, Endismic, exoxe, FlirtyNymph, Funky7Monkey, Gargule, geoper, ghostclinic3YTB, gmasterslayer, GoldenTamango, gterl, Haseiliu, Hikaro, Hydrogen, jhagatai, jikulopo, KarubonWaito, KeirLoire, klorpa, leanavy, luythen, Mewtopian, Mitt0, motd1233, mwcr, Nabber, NamingIsHard, NEPH, NLSHD, nuganee, nugerumon, Pantheress, Pestdoktor, PinkysBrain, Primarx, randomtyping, RatherNot, rwmeow, semigimp, Skömer, SlicedBread, Sombrahide, StarlightG, Superhotsausage, Taleir, TDarksword, TheSleeplessSorclock, Tirem12, Toastee, Tory187, turkler, Twonkie, Valorantplayer993, Vegapnk, Void Main, XenoMorphie, Zaltys, Zsar, Zweifel
Previous RJW Threads
A16 RimJobWorld 1.1 (2017 April 18)
A17 RimJobWorld [RJW] A17_v1_4_4
A17 RimJobWorld 1.5 (2017 October 14)
B18 [RimWorld] [B18] RimJobWorld 1.6.1a
B18 RimJobWorld 1.7.0 (2018 August 20)
B19 RimJobWorld 1.8.0 (2018 October 12)
1.0 RimJobWorld 3.2.2 (2020 February 17)
1.0-1.5 RimJobWorld latest
1095349 downloads
- rjw
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Updated
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Corruption, Bimbofication, Mutation and Mutagens
Corruption, Mutation and Mutagens:
This mod has expanded its scope to a system of corruption and transformation being applied by various vectors. A new post sex system has been implemented to introduce gradual corruption in different forms based on the types of sex colonists have. There are also material accelerants of transformation. Currently there are dart pistols, dart rifles, gas grenades and IED gas traps. I will add more vectors of mutation in future. I wanted the gas to be strategically useful, not just lewd. So all transformations culminate in a specific mental break. It takes about 37 seconds for a full transformation from continuous exposure from gas, on par with how long it takes tox gas to immobilise a pawn. Darts are faster depending on gun type.
The dart guns vary. Sniper rifles take about 3 shots to fully transform someone. Dart pistols fire rapidly but take about 15-16.
The transformation is xenotypic meaning if your colonists are exposed you can treat them by injecting any new xenogerm unless it is allowed to fully progress. At complete corruption all xenogenes become endogenes and the xenotype is renamed.
You can turn off specific transformation types and tweak some other settings in the mod menu.
This is my first mod. I made it for me but anyone can do whatever they want with it. I have no idea if I will update it.
Chinese Translation by Seal Knight
Corruption:
Corruption has been extended. You can gain it from gas or bullets and as long as there is some corruption every deviant act has a chance of deepening it. There's also a chance of catching corruption from certain sexual acts, based on location and traits. Corruption will gradually reduce over time but is more likely to progress for a sexually active pawn. Taking cleanser is necessary to prevent it.
New in 2.5 the ideo update
ideo xml editing is mind numbingly boring
-added two memes: deviant corruption and monstrous corruption
-added precepts for desiring/demanding monstrous or deviant corruption
-added a goblin specific precept (i was gonna do a unique one for each time but it's too boring)
-added new rituals that allow an instant corruption of the target. for now there's one ritual for most corruption types. in future i might add a ritual for randomisation and MAYBE a cleansing ritual (reversion after skin and hair have been changed is messy and would probably require a rewrite)
New in 2.4
im gonna add a thousand factions
-added a faction that sends mutation specific raids and can be allied with
-added an immunity gene that can be added without side effects
-made a gene that makes futa cum creating edible futanising cum
-made a couple of melee weapons that apply mutation - they can be crafted but wont show up in raider hands yet it was to make a melee vector
-toned down the rate of random corruption events
-made minor paths ignore immunity (IE a goblin can still be futanised)
New in 2.3
don't ask about the clown thing i thought it'd be simple but it wasn't
-fixed some bugs, corrected some recipes
-added giggleglaze, a food for a clownification path
-clownification is a minor path that doesn't prevent others, changing pawns into unbreakable masochist clowns that cum giggleglaze
- this was an experiment with extending RJW's cum gene system and making some minor appearance genes myself
-bimbofied gene prevents skilled labour and research jobs but now also increases social impact - bimbo/himbos didn't feel very affected by the transformation
New in 2.2
- tuned down the disease type corruption event frequency
- updated recipe ingredients to be better balanced, and allowed human milk
- added curse of the wolfkin caught by random event, sex outdoors in forests, sex with wolfkin and eating howler's kibble
- cleaned up the progression system a lot to try to eliminate message duplicates - i'd wanted a message for every position but too many acts have multiple position tags
- made cheap cleansers require only cooking tech so pre industrial can still treat it
- tweaked goblins a little, no more toughness but no more slow learning
-tweaked trigger conditions to make some corruption types less common
New in 2.1
- added thoughts to each transformation stage
- updated rules system to allow multiple messages to choose from at random
- created transformative foods as a vector for minor paths or things I didn't want to put a lot of elaborate work into
- feminisation of men
- futanisation of women
- ogrefying stew
- bimbo icecream
- food paths can be caught from the food but can progress from sex or more food
- made a clown cheeks gene for an idea i didn't finish
New in 2.0
i am haunted by my mistakes
-there's now a compressed folder called guide in there it contains commented example xmls and a short guide for adding ur own transformation types and gasses if u make one and share it here i may implement it
-cleaned up a lot of files with legacy shit in them
-added a new corruption event system; it works like diseases - some of ur pawns will catch corruption selected at random. idk if i made frequency too high or low LMK. u can disable it in the MOD MENU
-added satyrification which is caught by sex acts while drunk or high on psychite tea/ambrosia/smokeleaf and makes the pawn a horny, alcoholic, nudist
i'm not sure what to add next
New in 1.9
today i learned mod menus
i also learned how real mod developers future proof their work
too late to go back, i had to do a rewrite
-mod menu implemented you can now turn off transformation types, tweak corruption chances and how much is gained per act. it does stop weapons causing transformations but does not remove associated weapons. i'll figure that out some time. something to do with patching tags
-cheap cleansers are now much cheaper to make and unlocked at drug research so it should be easier to treat pawns early
New in 1.8
- Rewrote the corruption system (again) following testing. First, multiple hair and skin colours are now supported. Goblins have random skin shades, himbo/bimbos have random hair colours. Second, complete corruption changes all genes to endogenes effectively making the change permanent. I have also made it that while multiple types of corruption can be gained, once fully corrupted it's impossible for a colonist to be corrupted by another type. I may make someone able to duplicate in future (like bimbo/himbos being universal, maybe more "light" types) but it was feeling too messy to have multiple corruption tracks running over a pawn's life.
- Xenotypes for the Goblinified, Bimbo/Himbofied, Ratkin, Bovidae added (RJW already adds succubus and incubus( so they can be encountered in the world and I can use them in future for events.
- Filth system expanded with messages and made more lightweight.
- Made hediffs from cleansers invisible.
- Made tweaks to corruption chances (mostly to make it less common) following playing with it.
- probably some shit im forgetting
New in 1.7
- Completely removed mammalia requirements for bovine and wrote my own milking system. It was too performance hungry. Once per day adults with the lactation gene will be milked by another colonist assigned to animal handling. There's a small mood buff and relationship boost.
- Added cleansers for individual corruption types that are cheaper but only last a day.
- Deleted a lot of rules that were doubling up in testing. I'm not sure which sex types mark givers and receivers and I wanted unique messages both ways so there may still be duplicates, let me know.
- Tuned rules. Chances of catching corruption reduced. Chances of progression significantly increased. Essentially, you spontaneously catch it less but it's probably going to progress if you do and don't treat it.
- Maybe fixed a bug for animals catching it from sex. I don't use beastiality so someone needs to report if it's fixed.
next i think im gonna add more kinds of corruption
New in 1.6
- Corruption system extended and deepened.
New in 1.5
Added a means of reducing corruption.
- Implemented new drug that reduces corruption daily (to limit performance impact). It works like penoxyciline, lasting five days per dose.
New in 1.4
- Overhaul of progression. It now takes a long time for corruption to decay and it will be increased by certain sex acts.
- Grenades and guns nerfed indirectly by removal of consciousness debuff so the corruption wouldn't impair pawns (combatively, it affects them sexually now).
The corruption system is sensitive to indoors/outdoors, biome, the traits of involved pawns, the types of sex, the temperature, the filth, the wealth of the room, the genes of involved pawns. It'd be helpful to get suggestions of conditions for various types of corruption. I could theoretically add even more conditions.
I think I'll add a mechanism to reduce corruption next, and expand the rules.
New in 1.3
- Implemented dart rifles and pistols for bimbo, vermin, bovin and goblin.
New in 1.2
I have tortured the homunculus more.
- Implemented succubus/incubus gas.
- Updated system to allow for xenotypes to block transformation.
- Implemented a berry that regresses colonists to neanderthals.
New in 1.1
I have tortured the homunculus more.
- Implemented bovinfication gas.
- Implemented system to allow different genes applied to different genders.
- Made a break event for goblinfication.
- Fixed bug where raiders enter break state but continue to raid.
REQUIREMENTS:
- Biotech
- RJW Genes: https://github.com/vegapnk/RJW-Genes
- Big and Small Core: https://steamcommunity.com/sharedfiles/filedetails/?id=2920751126
- Outland - Genetics: https://steamcommunity.com/sharedfiles/filedetails/?id=2910172297
Optional (for 1.6 and earlier):
- Biotech Expansion Mammalia: https://steamcommunity.com/sharedfiles/filedetails/?id=2878084431
And their dependents. I know, I know, I'm greedy with gene packs. I promise this was the conservative decision for me. You can edit the hediff xmls to change the genes if you want. I don't care.
Weapons:
All gas weapons create a cloud that lasts for 60 seconds. The gas respects walls but not gas masks (it's not driven by inhalation but contact with the skin). It is blocked by 100% vac resistance. It is also blocked if a pawn already has the associated genetic marker. Bimbos can safely fight in bimbofication gas, goblin in goblinification gas, you can mix gasses. The transformation follows stages:
Initial exposure:
No changes.
Minor Exposure (0.25):
Minor changes.
Some effect on sex drive and vulnerability.
Moderate Exposure (0.5):
Moderate changes.
Moderate effect on sex drive and vulnerability.
Major Exposure (0.75):
Major changes.
Major effect on sex drive and vulnerability.
Complete (1.0)
Complete transformation:
Transformation triggers a specific mental break. All transformation genes become ENDOGENES and the change is irreversible.
Faction:
Morphic Cartel
The Morphic Cartel deals in flesh the way other cartels deal in spice or steel. Their stock is the body itself—warped, sculpted, and sold to the highest bidder. They arm their smugglers with mutagenic rifles and gas canisters, turning raids into field trials where every cry of shock or moan of pleasure is another datapoint logged.
Cartel soldiers march beside “morphlings,” conscripts reshaped into pliant muscle, eager beauties, or slavering beasts. To the Cartel, every colonist is potential inventory: a new toy, a new experiment, a body waiting to bloom into something obscene.
The cartel will send raids that are a mix of mutated melee and pawns armed with mutation weapons (gas and guns). Each raid will bring the same type of weapon so in a group they could cause rapid transformation if you're not careful. On the flip side, the cartel's raids are much weaker if you have some kind of immunity or are already mutated.
Cleansing:
Neurosynth
A bitter compound first produced by the exile-physicians of Thassus Theta, where mutation once turned entire colonies inward.
Though corruption takes root through breath, flesh, and will, this compound does not purge it in a single act. Instead, it works slowly—binding and breaking down mutagenic traces in the blood over several days. The body is not shocked into purity, but eased back from the edge, one hour at a time. It cannot reverse mutations but it does help prevent them.
To be effective, the compound must remain active. Once it fades, the cleansing stops—but no further change occurs unless something new awakens it. In this, the drug offers not a cure, but reprieve—a slow return to form for those who still have something left to return to.
Lasts for five days. It will reduce corruption over time but wont prevent transformation. If you stand around in gas or eat a round of darts you'll still be changed. Neurosynth allows you to control for small corruption over time. Note that removing corruption wont undo any existing changes. You have to make a xenogerm to achieve that.
Cheap Cleansers
Each corruption type can be treated individually with a cheaper cleanser made with berries. These cleansers are not suitable for long term consumption. They allow selective corruption removal, and removal if neutroamine is inaccessible.
Application vectors:
Grenades: Crafted at machining bench. Unlocks at xenogenetics except for lustbound which unlocks at archogenetics. Raiders CAN spawn with them.
Bimbo Gas Grenade
A sleek glass canister filled with shimmering pink vapor, laced with psychoaffective pheromones and neuroplastic mutagens. Upon detonation, it exhales a cloying, sweet-scented mist that clings to skin and sinks deep into lungs. Extended exposure induces a cascade of euphoric neural drift, muscle laxity, and hormonal amplification. Subjects often begin to giggle or flirt mid-combat, losing track of objectives in favor of pleasure-seeking behavior. Originally synthesized as a failed morale enhancer by the Softwell Institute, it was decommissioned after field trials ended in mass desertions and an infamous incident involving an entire research platoon and a mobile spa dome.
Goblin Gas Grenade
A crude alchemical weapon containing a volatile blend of spore-mist, cave rot extract, and distilled pheromones. Upon detonation, it releases a thick green cloud that lingers in the air. Prolonged exposure triggers an aggressive physiological shift: the body twists shorter and stockier, skin roughens, and a feverish heat pulses through muscle and marrow. Victims often erupt into violence before the change is complete, howling with animal joy as they shed their former selves. Originally used in Rimfront border skirmishes, its deployment was swiftly outlawed after entire platoons devolved into savage goblin packs.
Vermin Gas Grenade
A squat, grime-flecked capsule filled with swirling green particulate and engineered vermiform spores suspended in a volatile carrier mist. Upon detonation, it bursts with a damp hiss, releasing a clinging vapor that seeps through vents, fur, and skin alike. The gas delivers an aggressive microbial payload designed to erode social restraint, amplify pheromone output, and provoke hoarding, nesting, and indiscriminate mating behaviors. Subjects rapidly exhibit fur growth, dental protrusions, and vocal changes, often accompanied by obsessive rutting and territorial fixation. Originally fielded as a bioweapon for tunnel-clearing operations, the compound was recalled after several test zones collapsed into mating dens - overrun by hybridized, cannibalistic brood-clusters incapable of organized resistance but highly effective at breeding in place.
Bovine Gas Grenade (Requires Mammalia)
A compact glass canister brimming with murky brown gas saturated with hormonal destabilizers and neuro-retardants. Upon detonation, it releases a pungent, earthy vapor that clings to skin and fur, quickly saturating the lungs. Male subjects typically experience aggressive stature growth, horn development, and a surge in physical dominance—paired with impaired reasoning and hypersexual rutting behavior. Female subjects, by contrast, exhibit softening curves, heightened lactation reflexes, and a docile, nurturing temperament. Originally trialled as a behavioral suppression tool, the compound was withdrawn after a handler inadvertently transformed half a caravan into placid, grazing companions during a lunch break.
Lustbound Gas Grenade (Unlocked at Archogenetics)
A blackened glass canister swirling with dark violet mist, saturated with pheromonal corruption and self-replicating morphogenic enzymes. Upon detonation, it unfurls a warm, incense-sweet vapor that seeps into flesh and thought alike. Prolonged exposure induces hormonal instability, invasive arousal patterns, and psychosomatic reshaping. Victims often begin moaning, touching themselves, or trying to seduce allies in the midst of battle. Originally developed in secret by a cult devoted to dark archotech idols, its blueprints were recovered from the ruins of a glass cathedral found beneath the sands of Abraxas VI—alongside hundreds of empty robes and a perfectly preserved altar soaked in sweat.
There are also IED versions of each.
Dart Guns
Rifles and pistols can spawn on raiders. There may be a lot, it's hard to test. I personally use a lot of VE weapons. They still do some damage, but it's very low.
Bimbofying dart pistol
A compact burst-fire weapon engineered to saturate targets with low-velocity mutagenic darts. Though nonlethal, its payload is potent: a custom blend of pheromonal fog condensate and neuroplastic rewiring agents originally derived from Softwell’s morale optimization trials. Victims experience light-headedness, suggestibility, and an acute preoccupation with pleasure. Effective at close range, the pistol is favored by bounty crews seeking to disorient targets without damaging their... assets.
Goblinifying dart pistol
This burst-fire dart pistol was engineered for close-range mutagen saturation, lacing its hypodermic loads with volatile pheromones and deepcave fungal reagents. Victims struck by its darts experience sudden adrenaline spikes, bodily compression, and a manic urge to fight, fuck, or feast. Favored by feral gangs and pleasure cult enforcers, it's infamous for converting crowds into snarling mobs in seconds—especially when fired indoors.
Verminifying dart pistol
This compact auto-dart sidearm is designed for close-quarters saturation with bioactive vermin spores and rut-enhancing hormone accelerants. Adapted from a failed penal riot suppressor, each burst induces rapid fur growth, pheromone overdrive, and obsessive procreation urges. Victims often scurry beneath cover, gnash at furniture, or attempt to 'claim' nearby bodies. While not lethal, the behavioral fallout is catastrophic for unit cohesion—several field units reportedly collapsed into squealing, territorial broods within hours of exposure.
Bovinifying dart pistol
Compact and brutally effective, this dart pistol fires quick volleys of mutagen-infused needles designed to suppress rebellion through anatomical reprogramming. Its serum blend induces lethargy, hormonal rebalancing, and strong instinctual regression. Victims may thicken in form, grow sluggish and affectionate, or display dominant mating behaviors depending on baseline biochemistry. Though officially decommissioned, it remains a popular tool among fringe ranchers, raider clans, and certain perverse slaver rings.
Plants:
I've added a new plant system for food driven transformation. There is only one plant right now.
Muruba Berries
A dense, waxy-limbed bush native to tropical forests, the Muruba plant yields clusters of fragrant purple berries. Long valued for their rich nutritional content and resilience-enhancing properties, Muruba bushes grow wild in humid climates and were once cultivated by early settlers for survival rations. However, tribal lore warns of overindulgence: those who feast on Muruba too freely are said to "return to the before-thinking." Some anthropologists speculate that Neanderthals originated from isolated populations sustained solely on Muruba, using it to tame prisoners into docile kin.
They can be grown and grow natively in tropical biomes.
Effect
Eaten raw the berries boost mood as thoughts simplify. Regular consumption will slowly change the colonist into a neanderthal. Early changes are purely adaptive but come with increased hunger. Later changes cause complete regression. Neanderthal are immune to the transformation and can eat the berries purely for a mood buff.
Transformative Food:
Silverseed Tart
A delicate tart with a shimmering, syrupy center, made from rare psychoid and milk. Rumored to unlock hidden potentials in women, bestowing forbidden changes on the body and mind with repeated use. Causes futanisation.
Blossom Pudding
A silky dessert infused with daylily and strawberry. Eating it over time makes the body grow softer and curvier, the voice gentle, and masculinity slip away, replaced by new, alluring grace. Causes feminisation.
Gutbuster Stew
A heavy, fatty stew crammed with chunks of meat, potatoes, and lard. Eating Gutbuster Stew packs on weight, thickens the bones, and leaves the mind sluggish, instincts brutish, and strength monstrous. Sometimes served to captives in ogre or giant communities, or slaves in fringe world labour camps. Causes weight gain and then ogre transformation.
SugarSwirl Icecream
This glossy, violet-dipped cone shimmers faintly under moonlight, cold to the tongue but warm as it melts down your throat. Initially marketed as a mood-lifter for overworked colonists, SugarSwirl Icecream was quietly blacklisted after reports of altered behavior, slurred speech, and spontaneous wardrobe glamorization.
The flavor? Addictive. The texture? Silken. The side effects? Progressive cognitive rebalancing—away from critical thought, toward sweetness, sensuality, and submissive bliss. With each bite, the world grows softer, simpler, prettier. Soon, big decisions feel too hard, and giggles come easier than questions.
The final stage is always the same: wide eyes, a vacant smile, and a cheerful “teehee!” as another scoop is licked clean.
Howler's Kibble
A dense, oil-slick kibble reeking of gamey meat and wild herbs, its surface glistening with a faint silver sheen. Legends claim it was first mixed by a pack-bound cult to “welcome new kin” without the bite. The truth is less poetic: every pellet is steeped in alchemical mutagens keyed to the curse of the wolfkin.
No one eats Howler’s Feast without consequence. Within hours, the gut burns with unnatural heat and the blood thrums to a feral rhythm. Soon after, nails thicken, teeth ache for the tearing of flesh, and the mind begins to circle around scents, sounds, and the pull of the moon. By the time the first growl escapes their lips, the change has already taken root.
Giggleglaze
A glob of thick, candy-hued jelly that shimmers in the light and smells faintly of spun sugar and something far more wicked. First created as an erotic novelty by the wandering jesters of the hidden circus, Giggleglaze is equal parts dessert and mutagen.
Sweet to the tongue and warm as it slides down the throat, it floods the body with psychoactive bliss while seeding the blood with the clownifying curse. Those who indulge often find themselves giggling without cause, craving attention, and daydreaming about an audience for acts both comic and indecent. More than a treat—it’s an invitation to become part of the show. Causes clownification.
Transformation specifics:
Bimbo/Himbo:
The Bimbo is a common result of corruption taking root through desire rather than domination. Marked by bright pink hair, exaggerated sexual features, and a flirty, cheerful demeanor, these individuals often begin with mild exposure—gas, contact, or repeated indulgence—before shifting fully into their final form. Physically soft and mentally pliant, they display reduced intellectual focus, poor combat instinct, and a growing disinterest in anything beyond social play and sexual attention.
Despite a weakened body and slowed learning, Bimbos excel in interaction, exhibiting elevated libido, compulsive seduction, and hormonal shifts that reinforce dependency and pleasure-seeking. Sterility is common, but rarely noticed. They live for affection, arousal, and praise—often found clinging to those who admire them or drifting toward roles where they are adored. Whether infected deliberately or corrupted by slow environmental contact, Bimbofied colonists are irresistible, eager, and slowly forgetting what they used to be.
Corruption Triggers:
There's a chance of the corruption setting in from any of these.
Sex with a nymphomaniac partner
Giving cunnilingus
Receiving anal sex
Giving fellatio
Goblinified:
The Goblin is what remains when corruption festers in the margins—thriving in darkness, filth, and forgotten places. Often beginning with a cough or rash after exposure to tainted air or contaminated tunnels, the change accelerates through stress, squalor, and overexposure. Victims begin to shrink, their frames condensing and skin paling to a sickly sage tone. Fangs emerge. Ears stretch. Light becomes uncomfortable. Food tolerance shifts toward rot and refuse.
Mental clarity fades alongside pride. The transformed grow impatient, impulsive, and driven by hunger—physical and sexual. They rut often, mature quickly, and crave enclosed spaces where they can dig, hoard, or breed. Intelligence dims, but cunning remains. The Goblin is not mindless—it is shameless, opportunistic, and driven by urges that bloom in pressure and neglect.
What they lack in strength, they make up for in volume, aggression, and proximity. Goblinified colonists rarely stay alone for long.
Corruption Triggers:
Sex under a rock roof in filthy surroundings
Sex indoors in a wealthy, dirty room
Sex outdoors in a swamp or bog biome
Masturbating indoors in a wealthy room (if Greedy)
Masturbating indoors in a wealthy room (if Abrasive)
Sex with a partner who has tight orc genitalia
Sex with a partner carrying the goblinifier gene
Sex with a partner who has small orc genitalia
Verminified:
The Verminified is what emerges when corruption takes the shape of hunger, filth, and unchecked spread. The transformation begins with minor discomfort—rashes, itch, a sharpening of the teeth—but escalates violently. Victims sprout rat-like tails, venom-tipped claws, pawed feet, and coarse, infectious fur. They heal fast, breed faster, and feed compulsively. Flesh, rot, and fluids are all fair game.
Social instincts collapse into twitchy, territorial aggression. Verminified colonists lose conversational capacity and gain an obsessive need to rut, hunt, or dominate. Their eyesight dims, their scent sharpens, and their sex becomes a vector as much as a drive. Though disorganized, they are relentless—capable of surviving wounds that should kill, spreading disease wherever they settle, and thriving in darkness, trash, and damp.
Once a single body gives in, others tend to follow. The Verminified do not retreat. They multiply.
Corruption triggers:
Sex indoors, not under a rock roof, in a room with cleanliness below -1.0 and wealth under 2000.
Sex with a partner who has the VerminifiedFlag gene.
Sex while afflicted with GutWorms.
Sex while afflicted with Flu.
Sex while afflicted with Plague.
Sex while afflicted with Malaria.
Sex while afflicted with SleepingSickness.
Sex with a partner afflicted with GutWorms.
Sex with a partner afflicted with Flu.
Sex with a partner afflicted with Plague.
Sex with a partner afflicted with Malaria.
Sex with a partner afflicted with SleepingSickness.
Bovine
The Bovinified are what emerge when corruption overwhelms will, reshaping body and instinct into something soft, strong, and deeply obedient. It begins with sluggishness and hunger, then hooves form, tails swish, and horns break the skin. Males grow heavy with muscle and lust, driven by a mounting need to rut and dominate. Females swell with warmth and milk, minds dimming into slow, placid calm.
Cognition dulls, speech slows, and thoughts drift toward comfort, closeness, and physical contact. Violence fades. Rebellion dissolves. What remains is docile, affectionate, and deeply attuned to others—driven to breed, to serve, and to be near.
Though not helpless, the Bovinified lose all urgency. They follow, they carry, they wait to be touched. And when one transforms, the others begin to gather.
The genes are different depending on if the subject is male or female.
Not male or female? The gas will not apply male or female specific genes.
Corruption Triggers:
Sex with a partner who has equine genitalia
Sex with a partner carrying the bovinifier gene
Sex outdoors in temperate
Bull:
Cow:
The sexual transmission gene is unchanged. I may make one for bulls and one for cows.
Incubus and Succubus
These are the same genesets as RJW xenotypes.
Corruption:
Sex with a partner who has demonic genitalia (if the receiver does not)
Any sex act (if the giver has the Bloodlust trait)
Any sex act (if the giver has the Psychopath trait)
Incubus:
Succubus:
Neanderthal:
As vanilla.
These are not new xenotypes (making it apply a xenotype seemed to be an issue)
Satyrified
Those caught in a surge of mutagenic influence—be it from tainted air, potent nectar, or forbidden ritual—may undergo a raucous, spiraling change into something wild and bacchanalian. This transformation is not merely imposed; desire itself becomes an accomplice, twisting body and mind toward revelry, hedonism, and animal hunger. Limbs grow powerful and lean, fur bristles along the forearms and shins, and curling horns crown a face split by a broad, leering grin.
Their spirit warps as the metamorphosis deepens. Inhibition and restraint dissolve, replaced by a craving for pleasure, intoxication, and unfettered freedom. Songs and laughter spill from their lips, and every gathering becomes an invitation to excess. Hierarchies, duties, and decorum are abandoned for music, flesh, and feasting. Reason gives way to impulse, and dignity to a boisterous, predatory joy.
The satyr’s existence is a constant celebration of appetite—chasing drink, dance, and bodies in a perpetual festival at civilization’s edge. Once fully transformed, little remains of the person they were; only the wild, joyous spirit of the satyr remains, heedless of law or shame.
Corruption:
Sex with a satyr
Any sex act while drunk, high on psychite, high on ambrosia, high on smokeleaf
Wolfkin
Wolfkin are the result of a slow, insidious corruption that stirs the predator within. It begins with restless nights and a gnawing hunger for meat, soon joined by sharper instincts, keener eyes in the dark, and a voice that carries the low, commanding timbre of a wolf’s call. Their bodies grow lean and powerful, muscles honed for sudden bursts of violence, hands and feet reshaping into padded paws tipped with claws, and fangs ready for the kill.
Social bonds twist into something more primal—loyal to their pack, hostile to outsiders, and quick to challenge or dominate. Heat runs deep in their blood, driving them toward rut and reckless indulgence. They thrive in company, in the hunt, and in the chaos of the chase. Left unchecked, the transformation strips away the veneer of civility, leaving a creature that moves, fights, and loves with the wild abandon of the wolf.
Corruption
Sex with canine genitalia. Sex outdoors in temperate or boreal forest.
Clownification
Caused by eating giggleglaze.
New genes:
Giggleglaze
Changes pawn cum to pink, edible, giggleglaze. Causes clownification if consumed.
Sex driven transformations are now part of the corruption system and the genes are mostly legacy:
Slowly turns the pawn's lovers into goblins over time.
Slowly turns the pawn's female lovers into cows over time and male lovers into bulls (requires biotech mammalia). Updated to match gas genes.
I made this mod for my own use after playing around with RJW genes and RJW unleashed traits. The mod does not conflict with RJW unleashed but my bimbo has a different gene set. You can do what you want with it as a modder.
I have vague plans to add more gasses as the mood strikes me. If you have suggestions leave them (I may or may not do them). For modders - the code allows for new gasses with xmls copied only. You cannot adjust the length of gas presence but you can adjust the rate of exposure, define genesets, colour the gas differently. I tried to make the homunculus put together a set of template files but it kept screwing it up and I don't want to do it manually. The system also allows for new sex conditions to be defined fairly easily - refer to PostSexRules in the hediff folder for examples. Sorry in advance for the mess I didn't work on this with others in mind at first.
10829 downloads
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Nudity Matters More opinions
By shark510
NudityMattersMore_opinions
A patch mod for Dord's "Nudity Matters More," this mod introduces detailed genital opinions within the nudity tab and generates custom opinions based on nudity interactions. It also adds interactive speech bubbles if "Speak Up" and "Interaction Bubbles" mods are present.
For Rimworld 1.5 (for now)
Features:
This mod replaces the original "Nudity Matters More" tab with an enhanced version.
New Private Parts Opinion Window
You can select a desired pawn and an observed pawn to gain insights into their genital opinions. Original buttons are retained, allowing you to filter by males, females, traps, and futas.
Choose your perspective:
Observer: Provides opinions about seeing others.
Observed: Reflects the pawn's personal reaction to being observed by others.
You can also select a pawn to observe themselves and see their personal genital opinion.
Calculations for opinions consider factors such as overall beauty, sexual attraction, social opinion, current sexual need, and more.
New Interaction Log Button
A new button for the interaction log is available (toggleable with the Nnm log). This allows you to see your pawns' opinions based on the situations they encounter! Even if pawns are covering themselves, they will still express opinions about seeing others naked. For example, "Your penis is huge, I can see it, despite you are trying to cover it."
Choosing "observe self" will display all opinions from pawns who have seen this pawn.
Mod dependencies:
Hard requerement:
Harmony
Rjw
NudityMattersMore
Mod Integrations:
Speak Up and Interaction Bubbles
If these mods are installed, your pawns will vocalize what they saw or who saw them directly in-game, eliminating the need to constantly check the Nudity tab. New custom icons are provided for all interactions covered by Nnm.
RJW Genes
Supports specific genital opinions.
Privacy, Please!
Exhibitionism perception will also influence opinion calculations.
Dub's Bad Hygiene
Your pawns will have opinions about showering, swimming, using saunas, and hot tubs.
Human Art Job
Interactions from this mod will be registered, and opinions will be provided.
RJW Milkable Colonists Biotech
Interactions from this mod will be registered, and opinions will be provided.
(And possibly more that I've forgotten!)
Tutorials Folder
A "Tutorials" folder is included, providing a complete walkthrough on how to create your own private parts opinion definitions or situational opinions. If "Speak Up" and "Interaction Bubbles" are installed, you can see your custom opinions live! It's recommended to use a minimum of 10 descriptions to avoid repetitions.
Performance
Caching has been introduced (after a week of development effort!) to provide a massive performance boost. Without caching, the heavy calculations could cause freezes.
Development Notes:
The code was written with significant assistance from Gemini 2.5 Pro (as I am still learning). The core logic was developed by me.
This project was originally intended to be a collaboration with the original Nmm creator, Dord, but I haven't heard from him in a long time; I hope he's doing well. To prevent this idea from being abandoned, I created this mod. I hope a more experienced programmer might consider integrating this mod into the original Nnm.
Limitations and Workarounds:
As a solo developer, I couldn't cover every single interaction. I focused on general nudity situations, Dub's Bad Hygiene, and all possible genital opinion variations. Each definition contains approximately 20 different opinions, with some having significantly more.
To ensure the mod functions without "unsupported interaction" errors, a situational opinion generator has been implemented. (I hope that, over time, all interactions can be custom-crafted.) For interaction bubbles, if an action isn't found in the situational definitions, the system will fall back to a "plug" with many variations. This is similar to the opinion generator but more random and less precise than custom opinions. These generators do not mean less content; they are designed to ensure interactions are displayed and offer a wide variety.
Mod Settings:
You can disable certain features or interactions if you don't like them. By default, all sex-related content is turned off, allowing other mods to display their descriptions without overlap and with a stronger focus on what's happening. You won't miss much, unless you've created your own custom situational opinions.
Known Bugs:
As this mod is relatively new, expect some bugs (a proper full gameplay test is needed). I've only encountered one: despite my delay implementation, if you are unlucky enough, with a specific game tick, you might receive a double opinion in the Nudity tab log from the observed perspective (private parts opinions work without bugs).
As English is not my primary language and there is a significant amount of text, you may encounter grammar issues.
Given that RimWorld 1.6 has been released and RJW is not yet stable, "Nnm_opinions" will remain compatible with 1.5 for now (though it might still work, as it only patches the original Nnm, verse log, and Speak Up).
Translation:
I haven't fully understood how to implement translations without breaking something, so it's provided as-is for now (NTR and MTL are unavoidable, unfortunately (this is joke)).
Keep in mind that there are thousands of descriptions, and a full translation would be a considerable undertaking.
License:
Feel free to use, modify, or reuse the presented content, including textures, opinion texts, code, and other assets.
Git:
https://github.com/MiruKoto/NudityMattersMore_opinions.git
Special Thanks:
Dord, for creating Nudity Matters More.
RJW community, for being perverted
Anyone who supported the release of this mod.
This section will expand if you contribute to mod development, bug fixing, or share your custom opinions with the community to be included in the base mod.
10463 downloads
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animations [1.6]CheifCheese's Feral Animations
By Guest
Animation pack for giving your animals a good dickin'
4 Animations included:
-Doggystyle
-Missionary
-Mawjob
-Rimming (WIP)
Also adds custom icons for interactions for the log
Requires Animation Framework 1.6
(Might be broken for bears for some reason)
8358 downloads
Submitted
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RJW Girl Cum
GitGud: https://gitgud.io/RobTheRobotGuard/rjw-girl-cum/-/tree/master
RJW Wiki: https://rjw.miraheze.org/wiki/RJW_Girl_Cum/1.6
Required Mods:
RimJobWorld
Cumpilation
RimJobWorld - Onahole Extension
Mod Integrations:
Semen Processor Girl cum works with crafting recipes from this mod (1.5 version ONLY)
A simple mod that adds girl cum as an item but implemented far better then other attempts using RJW's moddern mechanics.
Full support for RJW Onahole
Cumpilation cum buckets seem to be working with this mod
By the way this is my first mod ever using C#.
I have limited C# knowlege.
5422 downloads
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Nephila Pokè-edit
By pokepika01
This is, technically, Nephila updated for Rimworld 1.6. Please note, however, that it was:
A) A very quick-and-dirty update - I basically just deleted the parts of the assembly file that were causing issues. Notably, the unique biomes are gone, as is the Lactation Induction power, which never really felt quite right anyway. If you want hucow colonists, there are much better options out there.
B) Based on my personal copy of the mod. This means it is adjusted from the original experience in ways that I personally find more balanced and enjoyable, but others might not. I also kinda never really intended for much of this to see the light of day outside of my own PC. Under ideal circumstances, it never would. However, given the complete lack of an update of this mod for 1.6, I threw this together from what I had, so other hyperpreg lovers can have something to sate our thirst need want.
I make no assurances for the quality, nor will I likely be able to offer much support. Sorry in advance?
Come to think of it, I might have left some beta-testing stuff in there from Biotech experiments. WELP.
3638 downloads
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On the Rim: Viltrumites
By Ooogachacka
Made this because I was disappointed with the current Viltrumite mods on the rim, nothing against them, but just wanted something more powerful and capable of flight.
-Adds xenotype race
-Adds Faction that is forever hostile
-PM if you find any issues, I did test the mod, and plan on using them in an upcoming playthrough, but again I'm not omniscience.
Required Mods
1. All mod requirements are listed in game
2. Biotech duh
3. Big and Small Genes and More (Traits and Temp)
4. Vanilla Expanded - Highmates (for the dominant trait, I mean come on your already playing sexy rimworld)
5. Superhero Genes - Base (Powers, non-invasive only time you'll see it is with traders offering super pills for like 3k)
6. Integrated Genes (Melee factors, can't explain it without a paragraph)
7. RimJobWorld (if you want the sex which I mean come on that's the good shit.)
8. RJW Genes (Traits, rapist and elasticity, your puny dick ain't stretching out Viltrumite pussy, sorry mate)
9. Godlike Metabolism (Smart Atom Bs)
Cheers.
2990 downloads
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RJW - RBSE Integration
By dastardlii
I threw this together because I tend to make heavy use of bionics in RimWorld, and while RJW already has some support for EPOE, it doesn't have any for RBSE, which I prefer. It's a quick job, so there may be some bugs, but it worked fine in my tests.
Features:
RJW implants and body parts should all use the RBSE textures. RJW unfinished implants are now treated as UnfinishedProsthesis instead of UnfinishedComponent. RJW bionic body parts are now crafted at the RBSE bionics bench instead of the Fabrication bench. RJW hediffs are now colored to match RBSE colors (white for natural, purple for archotech...). Surgeries now require the same research as the equivalent operation in RBSE (Organ transplantation for natural stuff, prosthetics for hydraulics, bionics for bionics) Many RBSE bionic parts now give sex ability/vulnerability modifiers (arms, legs, hands, feet, spines, jaw). RBSE bionic part descriptions updated slightly to reflect sex ability changes. Advanced Bionic version of all RJW bionic parts, craftable at the RBSE Advance Medical bench. New parts and organs added as I come up with them
In the future, I may also try and implement the RBSE organ rejection for RJW parts.
Installation:
Unzip into your mod folder. Should be safe for in-progress games. Make sure this is after (below) BOTH RBSE and RJW in your mod list.47655 downloads
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[1.6] AKawaiiTent's Futa Ideology
By AKawaiiTent
Version 0.4 release. mood buffs and social buffs for futanari, and mood changes based on futanari presence and position of leadership now a precept. (update from 0.3 is removing the gene check and changing it to check the Hediffs. removing rjw genes as a requirement.
Features: Futanari theme with statues, ideograms and columns. a futa precept. The precept provides social buffs and mood buffs based on futanari pawns being present and in leadership positions. The precept also removes the debuff for surgically adding a penis or vagina to a pawn to make them a futa.
Requires: RimJobWorld
Recommended.
sized apparel for penis size graphics.
a way to spawn more futanari than rjw's natual spawn rates. (rjw-genes. futanari supremacy, lecentia lab drugs.)
Future update ideas.
Futanarization ritual, a yearly ritual to turn a target colonist into a futanari.
12629 downloads
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1.6 Harvest Organs Post Mortem Compatibility Patches
By LostInEros
This is a simple compatibility patch to allow Harvest Organs Post Mortem/Autopsy to harvest RJW body parts as well.
Requirements:
Harmony [1.6] RJW 6.0.0 RC-7+ Harvest Organs Post Mortem Continued
9800 downloads
Updated
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rimworld Carniculus
By muri2751
👉👉👉 Please delete older mod folder before installing updated one 👈👈👈
Adds "carniculus", an alien race made of lumps of tumor. HAR required
contents⬇️
Carniculus (main race, male and female)
- Easily goes raping & no emotional debuff when get raped
- gluttonous and eats fast
- Ugly and high filth rate
- Somewhat good at research and medicine
- Somewhat not good at socializing, building, or mining
"Mama" (the subspecies, female and male)
- Masochist
- Beautiful and vulnerable
Apparels, Melee weapons, Workbench
Basically carniculus and Mama can only wear their race specified clothes.
You can craft neutroamines from chemfuels and some rotten/desiccated corpses using carniculus' workbench.
Carnigigas (livestock)
- Made with human flesh.
- Other than that they are mostly like carnivorous elephants.
Homo Pecudes (livestock)
- provides you human meats and leathers.
"Metastasis and Proliferation" (scenario)
- Starts with 3 carniculus (or "mama") + one carnigigas
Carniculus trading ship (trader)
- A trading ship by the carniculus who stayed on the spaceship.
- They are hoarding slaves and expensive goods. (and gene packs for Biotech)
DLC features
Ideology: tumorous style buildings (column, plant pot, autodoor, etc.)
Biotech: unique genes, vat-grown pawns' characteristic
Anomaly: no mood debuff from eating twisted meat. Mama can research entities from early age.
FAQ
Q: Does this mod add mechanics like other cool RJW addon mods?
A: Not really. Because the author is a zero-C#-skill type modder.
Q: Are they related to entities in Anomaly dlc?
A: Nothing in particular. They are very normal flesh creatures.
Q: Carniculus/Mama baby dies from dehydration.
A: I don't know how to deal with this at the moment, so you need to turn off thirst in the hygiene mod options.
My personal solution to make colonists give babies water: open the baby's health tab and add a bill for administering random drug. Don't forget forbid said drug or the baby will die. Messy but at least this can keep babies alive (12 July, 2024)
Q: Some texts in this mod don't make a sence.
A: Sorry English difficulto desu. Suggestions for revisions are welcome.
Q: Can you add XXX(insert something you want) in this mod?
A: Feel free to make suggestions in thread. I will add it when I'm afford it.
Q: May I use your textures for another mod? Or make addon/patch mod?
A: Welcomed as long as it is within peaceful use.
Q: CE?
A: No maybe
github - https://github.com/muri-desu/Carniculus
old git - https://github.com/muri-desu/Carniculus_old
ko-fi - https://ko-fi.com/muri151075
日本語内蔵🇯🇵Japanese translation included
37954 downloads
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[1.6] Kilo's RJW Vanilla-style Retexture
By Kilo_MxM
Hiiii, this little mod retextures a bunch of stuff in RJW to be more vanilla-like or generally higher quality. Load it after RJW.
Might retexture more stuff in the future if y'all like it.
30399 downloads
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Pink Pox
By loder
Concept
Adds a new affliction known as Pink Pox which slowly regresses and feminizes males. Females can carry the disease and spread it however they are not effected by it.
Features
* Adds a new event potentially spreading Pink Pox amongst your colonists.
* Adds new injectable delivery method and associated cure to infect/cure pawn with Pink Pox.
* Sell Pink Pox and profiteer in emasculating the Rim.
* Fully configurable in the Mod Settings.
Description
Pink Pox is a progressive, neurodegenerative disease that silently stalks your colony. Believed to be the result of clandestine bioengineering, this mysterious affliction spreads indiscriminately but its effects are anything but fair.
While both males and females can carry and transmit the disease, only male pawns exhibit symptoms. Over time, those infected will undergo severe cognitive and physical regression, eventually transforming into helpless, childlike shells of their former selves. The final stages leave the afflicted barely capable of basic speech or self-care, fully dependent on others for survival.
Rumors from ancient comms traffic speak of a secret lab, a weaponized genome, and a twisted goal: to disempower male populations across the Rim without harming females — who remain biologically immune.
Mod Settings
Please adjust the mod settings to suit your play style.
Pink Pox
* Regresses and feminizes males.
* Cure be produced in the Drug lab.
* Configurable chance for cure to work.
Requirements
Harmony
RimJobWorld
* Compatible with RJW. Load Pink Pox after RJW.
Future
If people like the mod I will continue to work on it and add more compatibility with other mods such as RJW and Alpha Genes.
4409 downloads
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RJW - Polish Patch
By Sznymo
🇺🇸 This is a translation of the RimJobWorld modification into Polish.
🇵🇱 RJW - Polish Patch
RJW - Polish Patch to nieoficjalne tłumaczenie modyfikacji RimJobWorld do gry RimWorld na język polski. Gotowy na odrobinę polskiej pikanterii w kolonii?
⚠️ Uwaga: Tłumaczenie zawiera treści NSFW i jest przeznaczone wyłącznie dla osób pełnoletnich!
✨ Opis
Tłumaczenie modyfikacji RimJobWorld na polski z zachowaniem jej wyjątkowego klimatu. Dostosowane do polskich realiów językowych – naturalne i z humorem! Pełna kompatybilność z aktualną wersją moda 📋 Wymagania
RimJobWorld zainstalowany w folderze Mods. 🔧 Instalacja
1. Instalacja ręczna
Pobierz repozytorium w formacie .zip. Rozpakuj archiwum na swoim komputerze. Przenieś folder RJW - Polish Patch do katalogu Mods gry RimWorld. Włącz mod w menedżerze modyfikacji w grze i gotowe! 🌐 Moja strona
Na której znajdziesz mody, tłumaczenia i nie tylko...
Strona: https://sznymo.smallhost.pl
Git : https://gitgud.io/Sznymo/rjw-polish-patch
☕ Wsparcie
Jeśli podoba Ci się to, co robię, i chcesz mnie wesprzeć – możesz ☕ postawić kawę lub 💜 użyć PayPala.
149 downloads
- rjw
- rimjobworld
- (and 1 more)
Updated
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SA0 - Polish Patch
By Sznymo
About This File
🇺🇸 This is a translation of the Sized Apparel Zero modification into Polish.
🇵🇱 SA0 - Polish Patch
SA0 - Polish Patch to nieoficjalne tłumaczenie modyfikacji Sized Apparel Zero do gry RimWorld na język polski.
⚠️ Uwaga: Tłumaczenie zawiera treści NSFW i jest przeznaczone wyłącznie dla osób pełnoletnich!
✨ Opis
Tłumaczenie modyfikacji RimJobWorld na polski z zachowaniem jej wyjątkowego klimatu. Dostosowane do polskich realiów językowych – naturalne i z humorem! Pełna kompatybilność z aktualną wersją moda 📋 Wymagania
Sized Apparel Zero zainstalowany w folderze Mods. 🔧 Instalacja
1. Instalacja ręczna
Pobierz repozytorium w formacie .zip. Rozpakuj archiwum na swoim komputerze. Przenieś folder SA0 - Polish Patch do katalogu Mods gry RimWorld. Włącz mod w menedżerze modyfikacji w grze i gotowe! 🌐 Moja strona
Na której znajdziesz mody, tłumaczenia i nie tylko...
Strona: https://sznymo.smallhost.pl
Git : https://gitgud.io/Sznymo/rjw-polish-patch
☕ Wsparcie
Jeśli podoba Ci się to, co robię, i chcesz mnie wesprzeć – możesz ☕ postawić kawę lub 💜 użyć PayPala.
57 downloads
- polish
- sized apparel
- (and 1 more)
Updated
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Amazons
By loder
Mod Description
Adds a new potential ally or enemy faction on the map named the Amazons. The Amazon tribes will retroactively change their relationship to the player colony based on the composition of their colonists. The Amazons are female supremacists and primarily roam the planet looking for male slaves to apprehend. Gradually over time Amazon tribes will attack the player colony if they have a variable number of males present. Several of the settings can now be scaled according the the players difficulty tastes.
Goal
The goal of the mod was to add a challenging faction to fight that could also act as an ally depending on the players colony composition. My aim was to give the Amazon warriors deadly hybrid weapons when fighting male opponents to portray their cruelty. The Amazon tribes will settle in new locations and conquer rival settlements.
Requirements
Requires the Harmony mod.
Difficulty & Balance
The amazon warriors have numerous degenerative weapons which are designed to cause extra damage to males.
This mod is not intended to be seriously balanced, suggestions are welcome.
Updates 6th August 2025
Compatible with Alpha Genes.
Corrected some raiding issues.
Added a new race which utilizes Alpha Genes.
Corrected compatibility with Rim of Magic thanks to furel for the fix.
Fixed compatibility with Vanilla Factions Expanded Empire.
Updates 15th November 2024
Amazon settlements have a 30% chance to spread.
Amazon tribes will conquer other settlements and capture them.
Updates 1.2 4th January 2024
Males present in your colony will aggravate local Amazon tribes.
Relations now decay based on the composition of the colony.
Numerous new mod settings added for scaling.
Amazon tribes are no longer permanently hostile to the player faction.
Installation
The Amazon tribes will not appear on an existing save game, therefore you will need to start a new game in order for them to appear on the world map. Players who used older versions will need to start a new game in order to benefit from the revised mechanics to relationships.
Items
The mod adds several new weapons for the Amazon warriors to use against their opponents. Several of the weapons cause amplified damage against male opponents and can deliver neurotoxic agents into their system.
Future
If people like the mod I may add new weapons, bionics and memes. The mod was influenced by an old Crusader kings 2 mod. I hope to make the Amazon colonies spread eventually but I'm not very experienced with Rimworld modding. The neuro toxin will eventually affect females too, perhaps every successive shot increases their desire to join an Amazonian ideology...?
Conflicts
The Hermaphrodite gene mod has been reported to cause errors with the mod.
Load Order
Mid to low load order should be fine. This mod may work in conjunction with vanilla psycasts expanded at a later date, so keep it below the vanilla series of mods.
Github
Github https://github.com/Webslug/RimWorldMods/releases/tag/rimworld
My Other Mods
Cosmic Architect https://steamcommunity.com/sharedfiles/filedetails/?id=3363207481
VPE Curses - https://steamcommunity.com/sharedfiles/filedetails/?id=3012451039
Time Harvest https://steamcommunity.com/sharedfiles/filedetails/?id=2975865037
Amazons - https://steamcommunity.com/sharedfiles/filedetails/?id=3001474254
VPE Leak https://steamcommunity.com/sharedfiles/filedetails/?id=3104425474
Sick Stick https://steamcommunity.com/sharedfiles/filedetails/?id=3335504163
11474 downloads
Updated
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Sick Stick for Rimworld
By loder
Adds a new Melee weapon which causes your opponent to vomit.
Install
Unpack the SickStick sub folder to your Rimworld mods sub folder, usually
\SteamLibrary\steamapps\common\RimWorld\Mods
Description
* Adds a new Melee weapon.
* Lowers prisoner resistance recursively.
* Stun your enemies while causing them to vomit for your amusement.
* Light weight, durable and can be fashioned from metallic materials.
Requirements
* Requires Harmony.
* Requires Flak armor to be researched.
* Requires crafting skill of 5 or above at a smithy.
* Requires 2 components and 50 metallic material to fabricate.
Restrictions
* Does not work on animals or mechs.
Version 1.6 - 2nd August 2025
* Updated for 1.6
Version 1.5 - 22nd September 2024
* Basic premise.
Links
GitHub - https://github.com/Webslug/slugrwmods/blob/main/SIckStick_Rimworld15.zip
My other Rimworld mods
VPE Curses - https://steamcommunity.com/sharedfiles/filedetails/?id=3012451039
Time Harvest https://steamcommunity.com/sharedfiles/filedetails/?id=2975865037
Amazons - https://steamcommunity.com/sharedfiles/filedetails/?id=3001474254
VPE Leak https://steamcommunity.com/sharedfiles/filedetails/?id=3104425474
Sick Stick https://steamcommunity.com/sharedfiles/filedetails/?id=3335504163
3731 downloads
Updated
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Go Inseminate Yourself
By loder
Description
Adds a new cheap craftable injectable which allows the pawn to impregnate themself.
Goals
I was fed up with the vast assortment of mods allowing you impregnate pawns and I just made this simple mod to accomplish it. Animals as well as humans can be impregnated.
Testing (Testers Required)
Un-Tested with RimJobWorld...
Updates
* Optional mod settings
Requirements
* Requires the BIOTECH DLC
Load Order
* Does not matter
Steam Page
https://steamcommunity.com/sharedfiles/filedetails/?id=3538831043
3615 downloads
Submitted
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Vanilla Psycast Expanded - Time Harvest
By loder
I made this mod and uploaded it on Steam some time ago under a different alias. Thought I would share it here too for those that don't have Steam.
Description
Adds a number of new Psy powers which are designed to reduce or increase the age of the target.
The psy powers can probably be bought from traders however for now if you want immediate access, you can add the powers via the character editor or via the debug console.
Powers
Age Up = Increases the targets age by 1 year.
Age Down = Decreases the targets age by 1 year.
Age Up +10 = Increases the targets age by 10 years.
Age Baby = Curse your opponent by turning them into a helpless baby.
Age Elderly = Curses the target pawn and change their age to 200 years old.
Age Siphon = Steals one year of life from the target and gives it to the caster.
Age Double = Doubles the targets biological age. This can be used on the caster as well as animals.
Age Custom = Set the targets age to any predefined setting.
Harvest Skill = Steal one skill point from the pawn and transfer it to the caster.
Ability limitations
The abilities cannot be used on mechs. Some of the abilities can be used on the caster.
Updates
Updated for v1.6
Steam Link
https://steamcommunity.com/sharedfiles/filedetails/?id=2975865037
My Rimworld Workshop Page
https://steamcommunity.com/id/modsreloaded/myworkshopfiles/?appid=294100
Requirements
Vanilla Psycasts Expanded
https://steamcommunity.com/workshop/filedetails/?id=2842502659
Vanilla Expanded Framework
https://steamcommunity.com/workshop/filedetails/?id=2023507013
3838 downloads
Updated
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RJW Menstruation Retexture
By OnuaRev
This is a retexture for the RJW Menstruation mod, it uses AI to generate high definition status illustrations. Motivated by Zulbaljinx's post, which is faithful to the original illustrations, I decided to apply images that I liked better than the original
25923 downloads
Updated
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Gender Supremacy Xtreme
By wtfomgbbq
Small mod that adds a new precept to the gender supremacy memes for your colony full of amazonian women or naked cowboys at ram ranch. Requires Ideology DLC. Designed for play with a RJW mod list, but not strictly required. Consider using a mod that allows changing genders like RJW, Licentia Labs or Surgical Body Shaping(sfw). # Currently Implemented: # * 2 new precepts, Female supremacy and Male supremacy ## Supremacy ## * Each gender can have supremacy measured as required, essential, or important * Mood bonuses and penalties based on the gender composition of your colony * Relationship bonuses and penalties based on gender * Mood penalties if own gender is opposite of ideologies' * Slaves are not counted towards gender makeup of colony Gender is determined by whatever vanilla Rimworld says, not biological RJW parts so your colony of hot futanari dommy mommies or femboy traps won't complain. https://gitlab.com/bobbyybbob/gendersupremacyxt - GSE gitlab repo for those who want to set up download batches or just look at source, I will try to keep the LL version up to date with the most recent working version As a side note, Hello LoversLab! This is my first real mod that I've made, and my first time working with C sharp. I hope you enjoy and happy fapping!16197 downloads
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traduccion RimJobWorld - Onahole Extension en español
By Dskecht
Esta es una traducción al español para el mod de RimJobWorld - Onahole Extension, estoy 99% seguro de que el mod está traducido en su totalidad. Aunque puede que me falte traducir alguna que otra cadena, pero hasta ahora está completa.
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Recuerda que puedes apoyarme en Patreon, no solo por mis traducciones sino también por otros proyectos en los que estoy involucrado.
Si buscas más traducciones para otros mods, te invito a ver mi colección de traducciones para RimWorld en la Workshop de Steam.
Lista de traducciones para mods +18 para RimWorld
RimJobWorld en Español RJW Animations en español RimJobWorld - Onahole Extension RJW Menstruation Cycle en español Sized Apparel Zero en español RimJobWorld - Genes [NSFW] en Español RimJobWorld - Brothel Colony en Español RimJobWorld - Privacy, Please! en Español Lactation Expansion en Español Mas por llegar... (puedes hace una petición)
1742 downloads
- rimjob
- rimjobworld
- (and 4 more)
Updated
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traduccion RJW Animations en español
By Dskecht
Esta es una traducción al español para el mod de RJW Animations, estoy 99% seguro de que el mod está traducido en su totalidad. Aunque puede que me falte traducir alguna que otra cadena, pero hasta ahora está completa.
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Recuerda que puedes apoyarme en Patreon, no solo por mis traducciones sino también por otros proyectos en los que estoy involucrado.
Si buscas más traducciones para otros mods, te invito a ver mi colección de traducciones para RimWorld en la Workshop de Steam.
Lista de traducciones para mods +18 para RimWorld
RimJobWorld en Español RJW Animations en español RimJobWorld - Onahole Extension RJW Menstruation Cycle en español Sized Apparel Zero en español RimJobWorld - Genes [NSFW] en Español RimJobWorld - Brothel Colony en Español RimJobWorld - Privacy, Please! en Español Lactation Expansion en Español Mas por llegar... (puedes hace una petición)
2798 downloads
- rimjob
- rimjobworld
- (and 7 more)
Updated
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rimworld Romance Tweaks More Options
By nugerumon
Romance Tweaks More Options (RTMO)
In RimWorld, pawns occasionally have social interactions, indicated by speech bubbles above/between them. Behind the scenes, a chance is calculated (with a lot of factors) for such an interaction to be a romance attempt.
The original RomanceTweaks by bdew allowed a general modifier for that chance, plus another modifier for singles. Also it let you modify the success chance of the romance attempt (for the pawns to become lovers, propose and marry) and the breakup chance (I'm actually not sure when exactly this comes into play).
I stole RomanceTweaks and enhanced it by
A Faction Modifier - to optionally prevent (or encourage ?) Pawns making visitors (or temporary colony members) their lovers Slave Modifiers Incest Modifiers - in three flavors, grouped by the original attraction factor split as found in vanilla RimWorld LovinMtb fix for large age gaps Pureblood Gene
Original RomanceTweaks on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1575463949
Original RomanceTweaks on github, released under GNU Lesser GPL: https://github.com/bdew-rw/RomanceTweaks
Handled blood relations:
Incest Notice
The archive also contains two mods:
* RomanceTweaksMoreOptions (the mod with the tweakable values, see screenshot)
* IWantIncest (simple xml patch, see below)
If you don't care for incest, don't extract IWantIncest or, if you did extract it, don't enable it. Basically just ignore it.
If you want incest, then make sure you also extract the IWantIncest folder and don't forget to enable the mod "I Want Incest" ingame.
The "I Want Incest" mod contains an xml-Patch that sets the "attractionFactor" (1.0) / "romanceChanceFactor" (1.1+) for blood related pawns to 1 (vanilla RimWorld has it at 0.03 for siblings, for example).
The "romanceChanceFactor" is a different factor than the "Incest" modifier you can see in the mod settings (see screenshot), so you could also keep the xml and set the factor to zero (or 0.03) in the mod settings to prevent incest (or keep it as rare as in vanilla). See default values in tooltips and read the following spoiler for more information:
If you have incestuous relationships in your colony you might have noticed that other pawns don't like people in such relationships. Crazy thing is that they don't like a niece being in a relationship with an uncle, but they have no problem with an uncle being in a relationship with a niece.
Also included in the "I Want Incest" mod, I reduced these opinion modifiers, to make the imbalance less harsh. With the legwork done feel free to adjust the values to something you like in the xml-file (even zero is possible ? positive values don't work though). Also refer to No Incest Judging by Fenguard, which conveniently sets it to 0.
Pureblood gene (only available with Biotech DLC)
I'm not even sure this is the right mod to put it in, but here we are.
Related pawns have an inbred chance. For related pawns that already are inbred, this mod might make the offspring pureblood.
Pureblood gene doesn't prevent inbred, nor does it guarantee pureblood offspring; for close relatives, the chances are pretty good though:
Requirements
Requires Harmony.
Versions for RimWorld 1.4 and earlier (2023 and before) also require HugsLib
Compatibility
Should work with all mods, but has to be loaded after mods that do romance stuff.
I don't understand Harmony Patching well enough to make sure these RTMO's modifiers are always applied if any other functions edit romance chances (like Psychology, Rational Romance, etc), but loading RTMO after these seems to work.
RTMO can be used alongside RimJobWorld, but it's not required. In fact, the sex system of RJW seems to be mostly oblivious of any romance status pawns might have.
Disclaimer: I have only done minimal testing. Your mileage may vary.
89137 downloads
Updated