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  1. High Heels of Rim

    !You'll need RJW! https://www.loverslab.com/files/file/7257-rimjobworld/
     
    Adds 10 types of High heel shoes and boots, you can craft or find in the world. Each type provides different bonuses.
    I decided to make all of them paintable. Some may look weird with the colours of basic rimworld materials. but I didn't want to stop you, if you wish to paint your gothic boots aggressively pink.
     
    1.2 - New types of spacer heels.
     
    1.3 - Brothel colony support
     

    14659 downloads

    Updated

  2. Rimjobworld - Highmate Patch

    Allows RJW sex to fulfill the Lovin' need introduced in Vanilla Races Expanded - Highmate.
     
    Made with
    Rimworld v1.6 RJW v6.1.2 (April 2, 2026) VRE - Highmate v3.0.2 (October 10, 2025)  
    It would be great of a larger race compatibility patch author could include this with their file.
     
    Instructions:
    Extract to the Rimworld Mods folder Activate mod with mod manager or in game. Make sure patch is below the following mods VRE - Highmate RJW  
    Safe to add midgame.

    Source code for the DLL patch (v1.01):
     

    2198 downloads

    Updated

  3. Acid's Tenrei Erotica Style Pack (Verse Xenotypes)

    This style pack was made with the intention of playing with my "Verse Xenotypes - Coreworlders"(Optional) mod, but I figure people do indeed play with it, and I made this for my Greek styled colony I am playing: so maybe it'll fit someone else's niche!
    This is purely a style pack, and I was heavily inspired by "The Phali" which is a lovely mod made by WinstontheButterfly.
    My drawings however, are heavily based off real works of art made in ancient Greece and Rome, or by other sculpture artists.
     
    There are many drawings of Trans characters in here, and I am not making a version without them or making any edits to get rid of them. If you don't like girls with dicks or dudes with pussies, go find another mod. I don't wanna hear any bitching or complaining from anyone, please and thanks. ⚧️
     
     
     
    Nothing here was made or based off Generative AI, and all art was made by me.

    1026 downloads

    Updated

  4. HumanCattle_YetAnotherMilkMod_TraditionalChinese_Translation.zip

    This is an unofficial Traditional Chinese translation package for Human Cattle - Yet Another Milk Mod.
    Original mod by doop_lvl.
    Please download the original mod from the author’s page for the most updated version.
    This upload contains translation files only.
    Some texts may still appear in English, especially the mod settings page and some breastfeeding policy options, because those strings are currently hardcoded in C# and do not have translation keys yet.
    Installation:
    Download and install the original mod first.
    Download and extract this translation package.
    Put the Languages folder into the original mod folder.
    The final path should look like this:
    RimWorld/Mods/human-cattle-yet-another-milk-mod-master/Languages/ChineseTraditional/
    Start RimWorld and use Traditional Chinese.
    繁體中文說明:
    這是 Human Cattle - Yet Another Milk Mod 的非官方繁體中文翻譯包。
    原模組作者為 doop_lvl。
    請至原作者頁面下載最新版原模組。
    此上傳內容僅包含翻譯檔。
    目前仍有部分文字會顯示英文,主要是模組設定頁面與部分受乳/餵哺政策選項,因為那些文字目前寫死在 C# 中,尚未提供 translation keys。
    安裝方式:
    請先下載並安裝原模組。
    下載並解壓縮此翻譯包。
    將 Languages 資料夾放入原模組資料夾。
    最終路徑應類似:
    RimWorld/Mods/human-cattle-yet-another-milk-mod-master/Languages/ChineseTraditional/
    啟動 RimWorld,並使用繁體中文。
    Human Cattle - Yet Another Milk Mod.zip

    72 downloads

    Updated

  5. Corin's Spades

    I HAVE RETURNED !!! New mod "SLEEPER PROTOCOL"(Working title*) coming soon!
    I found my old login info again. I'll promptly update this mod's version compatibility. In the last few years my coding skills have expanded, and so I am currently working on a new mod. It adds multiple forms of mental domination such as hypnosis with triggers, brainwashing via chips and nano-injections, trauma-based mind control and much, much more! Full suite integrations with RJW, Speak-Up and many vanilla and DLC features among many other mods are planned. 


    My first foray into Rimworld modding, this adds a plethora of spade themed tattoos for those pawns with a more dark desire. 

    This mod should be compatible with any game that has Ideology loaded, as that is needed to have tattoos in the first place. This mod does NOT require JustBodies or any of the NL facial mods to work, but they are recommended. 
     
    To update this mod, please delete and re-download the current version onto your mod directory.
     
     
     
    As of 1.5.0 this mod contains:
     
    MISC [179.55KBs]⬎     
    Preview image [168KBs] Mod Icon [7.69KBs] XML files (Metadata & Defs) [3.91KBs] Textures [330.1KBs] ⬎     
    Corin_Horse [27.5KBs] Torso_CreamyBodyTattoo [67.8KBs] Torso_CreamyBodyTattooGold [46.7KBs] Torso_Trampsnowbunny [45.2KBs] Torso_TribalSpade [90.2KBs] Womb_Spade [15.6KBs] Womb_Spade_Heart [19.9KBs] Cheek_Spade [17.1KBs]  
    Total size: 510KBs

    15815 downloads

    Updated

  6. Neon Glow - Neon lights and signs for Rimworld

    This is a neon light mod I made for Rimworld. The mod is currently functional but has a small bug where thin black lines will sometimes appear below or above the transparent signs which is very annoying and I'm posting it here now because I am stumped and do not know how to fix it. Maybe someone more experienced will know what to do.

    1916 downloads

    Updated

  7. Visible Pregnancy Belly Textures

    Description
    A RimWorld mod that replaces pregnant pawn body textures with pregnant body variants that change across the three trimesters. When a female pawn becomes pregnant, their body sprite swaps to a version with a belly that grows from small (1st trimester) to medium (2nd) to large (3rd). At birth, the body returns to normal. 
     
    Pawn must not be wearing shirt/outerwear in order for the texture to be visible. It will poke through shirts (as a pregnant belly would). Supported body types: Female, Thin, Fat  
    Requirements
    RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) (Steam Workshop) Compatible with (NOT required):
    Pregnancy Pack (Steam Workshop)  
    Installation instructions
    Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures"

    Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals.  
    Main features
    Visible pregnancy belly that grows across three trimesters Full body replacement approach — no overlay seams or visual artifacts Automatic skin color matching — belly tints to each pawn's skin tone Supports Female, Thin, and Fat body types Works with vanilla Biotech pregnancy, IVF/embryo implantation, and modded pregnancy types (including Pregnancy Pack mod) Body automatically reverts to normal after birth South and east-facing textures (west mirrors east automatically, north not needed since belly isn't visible from behind. South belly textures do not change size with trimesters, only east/west-facing.) Supported pregnancy types:
    Vanilla Biotech pregnancy (PregnantHuman) Vanilla animal/generic pregnancy (Pregnant)  — used by some mods on humans Mystical Pregnancy from Pregnancy Pack Mod (MysticalPregnancy) Any other modded pregnancy hediff that sets pregnant=true  
    How It Works
    A Harmony patch intercepts the body graphic renderer (PawnRenderNode_Body.GraphicFor). When a pawn has any pregnancy hediff, it swaps the body texture to a pregnant variant based on severity. A second Harmony patch on Pawn_HealthTracker.RemoveHediff ensures the body reverts to normal after birth. An XML-injected HediffComp monitors trimester stage changes and triggers the graphics to update at each transition.  
    Shout Outs
    Akiya82 / Akiyami Solo — Created the original belly textures in the RJW Pregnancy Stages Graphics mod. Those overlay textures were the starting reference for this project, even though the final mod uses custom drawn full-body replacements. Ludeon Studios — For RimWorld, the Biotech DLC, and the 1.6 render tree system that makes this possible. Andreas Pardeike — Creator of the Harmony library that powers the body graphic patching. The AssetRipper project — Used to extract vanilla body sprites for creating the pregnant body textures. Averagewheatbred — Yours truly. Mod development, body texture painting, and creative direction. Built as a collaboration with Claude for assistance with code and XML.

    2877 downloads

    Submitted

  8. rjw-6.1.3

    RJW 繁體中文翻譯修正/補完檔
    本檔案僅針對 RimWorld 模組 RJW 的繁體中文翻譯內容進行修正與補完,未修改模組本體功能、Defs 原始內容或其他語言檔案。
    主要調整內容:
    - 修正新版 RJW 中部分 HediffDef_SexPart 翻譯未正確套用的問題。
    - 將舊版繁中翻譯內容移植/補入新版 DefInjected 路徑。
    - 補完部分新版新增內容的繁體中文翻譯,例如 Resin 等相關部位。
    - 調整部分翻譯用詞,使其更符合成人模組語境與繁體中文玩家閱讀習慣。
    - 統一部分尺寸/階段描述,減少舊翻譯中語氣不一致或過度機翻的問題。
    注意事項:
    - 本翻譯檔僅修改繁體中文內容。
    - 需要搭配原 RJW 模組使用。
    - 請將本翻譯檔放置於對應語言資料夾,或依平台安裝方式覆蓋/載入。
    - 若原模組更新 Def 名稱或結構,部分翻譯可能需要再次調整。

    223 downloads

    Submitted

  9. RimFlix-touhou Takorin channel

    This is an animation mod dependent on Rimflix. It contains pixel animations drawn based on the Touhou Project Takorin content. Plenty of classic characters are displayed on TVs of different sizes in this mod.

    1703 downloads

    Submitted

  10. Rimworld_Mods_GUI

    Basically,this is for collection makers.😀
    You can open this and select a folder.Then it will scan through the folder and check the sub-folders.If there is a "About" folder and a "about.xml" inside it, then the folder will be renamed.
     
    It's like this:
    open"rimworld_mods_gui.py"(Two languages available:English,Chinese😇)
    ->select the mod folder
    ->start
    ->finish
    E:\RimWorld\Mods\Yayo's Combat 3 (Continued)\About.xml
                             🔼this one
    If it works well,you can see your folder "1345330"(Like a steam workshop mod number or something else)
    ->"Name displayed in the mod menu of Rimworld" 
     

    103 downloads

    Submitted

  11. [1.6] T's Conversion Staff - NSFW Styles Support

    Heyo guys, another mod I was commissioned to make. This adds support for several modded NSFW styles for the T's Conversion Staff mod. 
     
    Supports:

    - Lewd Canine Style
    - Lewd Origin Style
    - AKT Futa Style
     
    Additionally it adds:

    - Male Supremacy Style (staff only)
    - Female Supremacy Style (staff only) 

    2634 downloads

    Submitted

  12. RimStream

    Lets you stream stuff from your displays or browser, vlc, discord, directly into new custom RimStream Television, meaning you can stream any porn you want on the TV, and pawns get mood buffs for it.

    2592 downloads

    Submitted

  13. Human Cattle - Yet Another Milk Mod

    Overhaul of lactation mechanic that also allows milking humans as a source of milk.
     
    Lactation now has several stages and allows one to be milked once a day, if enabled from a new lactation tab.
     

     
     
    The more someone is milked, the more lactation progresses into higher stages, increasing milk yield. Note that the yield may vary depending on other factors such as body size and, if you have RJW, breast size also. Below are the comparison of lactation stage "mother" and the highest lactation stage "at limit".
     
    lactation stage "mother" yields a baseline of 10 milk items a day. This is the same rate as vanilla lactation right after giving birth.
     

     
     
    The highest lactation stage "at limit", requiring a drug called lacton, yields a baseline of 20 milk per day. Notice the increased nutrition consumption. One milk item has 0.05 nutrition, which means producing 20 of them consumes 1 whole nutrition per day.
     

     
     
    Of course, the same way vanilla does, lactation gives a fertility debuff to the pawn, but there is a way to negate the fertility debuff, which is by conditioning them as cattle.
     
    Cattle Conditioning
    As people breastfeed or get milked, the more their cattle conditioning progresses into higher stages, which can negate the fertility debuff from lactating. For instance, the more a mother breastfeeds her baby, the higher her cattle conditioning becomes. Were she to breastfeed a baby for 2 quadrums, her cattle conditioning will rise up to the stage which will negate the fertility debuff completely, so she can start having babies again while lactating indefinitely. Breastfeeding only raises cattle conditioning up to this stage, but there are higher stages that can be achieved via actually milking, which also raises cattle conditioning faster. These higher stages also reduce their food consumption, so they can produce milk more efficiently with the downside of reducing work speed, disabling intellectual and artistic work, and slowing their move speed. Below is the highest stage of cattle conditioning that can only be achieved by giving the pawn lacton drug.
     

     
     
    This stage disables the pawn from doing all work, and also disables beauty and recreation needs. But most importantly, it makes the pawn only consume 10% of the nutrition other pawns would eat (from 1.6 nutrition per day as a baseliner to 0.16 nutrition per day). Do remember that lactating adds nutrition consumption as well. At its baseline, the maximum stage of lactation and cattle conditioning makes a person consume 1 + 0.16 = 1.16 nutrition per day, most of which is from the lactating, which is converted into milk.
     
    Drugs
    The mod adds 2 drugs. The first one is a drug that simply induces lactation starting at a very low lactation stage called milk lily. Milk lily is crafted from herbal medicine only and can be researched from psychite brewing. This drug is meant to be available to tribals.
     

     
     
    The second drug, lacton, increases both lactation and cattle conditioning. Crafted like penoxycyline. It can increase both lactation and cattle conditioning even further than just by milking. Note that this drug gives a very high tolerance. For now, there aren't any ill effects. It's not even addictive. But the high tolerance given by each dose is enough to make subsequent doses have no
    effect, until you wait out the tolerance to fade away tomorrow. Simply speaking, this drug has no effect if consumed more than once a day. 
     

     

    Stats and Numbers
    The highest milk yield per nutrition you can expect without drugging your human cattle is 11.11, which is about the same as a goat would yield. Drugging them, milk yield can increase to 17.24 per nutrition, which is better than a cow but the cattle conditioning at this stage also makes them only as useful as a cow. Body size factors into milk production.
    All that milk can be made into nutrient paste meals, tripling nutrition count and allowing human cattles be fed with their own milk sustainably. Is this balanced? In my opinion, it's not, but this is vanilla behavior as you can already feed cows nutrient paste meal made from their own milk. I have considered human cattles having nutrition gain debuff specifically from milk based food, though.
     
    Precepts
    This mod adds 2 precepts: one on getting milked and one on lactating.
     
    Milking
    By default, people don't like getting milked. To be milked is the same as being treated like a cattle, since their milk is now usable for the whole colony as opposed to just for breastfeeding babies. As cattle conditioning rises, they will then begin to like being milked. I've also added more milking precepts other than the default. Here is the complete set:
    Getting milked: don't care - People won't generally care about getting milked. Getting milked: demoralizing (default) - As mentioned above, people will find getting milked demeaning. Getting milked: desired - This one gives a mood buff instead.
    Lactating
    The lactating precept rules which gender should be lactating. You don't normally expect men to be lactating. Well, I said gender, but the term this precept would be using is actually "childbearer". What is a childbearer exactly? Basically, if someone is expected to come out pregnant after a lovin' session, they're a childbearer. In vanilla, this simply means female, but with RJW, it's basically anyone with a vagina (regardless if they have any penises). The vagina doesn't have to be functional either. Even if your pawn only has a hydraulic vagina that has no hope of ever bearing a child, they still count as a childbearer. Here is the complete set:
    Lactating: anyone - Nobody will get a mood debuff if they're lactating. It's socially acceptable for everyone. Lactating: childbearer only (default) - Childbearers will not get a mood debuff if they're lactating. Anyone that doesn't have a vagina will get a mood debuff. Lactating: non-childbearer only - Counterintuitively, childbearers will get a mood debuff if they're lactating. Anyone that doesn't have a vagina won't get a mood debuff instead. Use this for your hyper female supremacist ideologions, idk. I'm just completing the set. Lactating: nobody - Nobody should be lactating. Everyone would get a mood debuff if they're lactating. Q: How do you expect people to reproduce? A: Growth vats.
    (Unimplemented) Milking Machines
    Milking humans takes a while, so milking machines can speed up the process while also raising lactation and cattle conditioning faster. In exchange, people will hate being milked this way even more than just normal hand milking.
     
    Ex-Human Cattle Update
    This update has a lot of changes. For one, maxing out cattle conditioning makes people lose their ideologion and disables them from having a lot of thoughts. A sort of, animal mind-like state. For now, the implementation of disabling thoughts only applies to vanilla thoughts, but I've thought of adding a setting option to allow the player to disable any thoughts found in your game, both vanilla or modded.
    Items milked from a human now has a status "milked directly from a person". This mechanic is very similar to Equal Milking's, except that when these milked items are used in crafting, cooking, or fed into a nutrient paste dispenser (vanilla nutrient paste only; nutrient paste expanded is not yet implemented), the product will have "has ingredients milked from a person" status. Consuming these has some implications. For one, as cattle conditioning decreases hunger rate, their hunger will fill up less from eating items that are either milked directly or has ingredients milked from a person. So feeding human cattles their own (or any other human's) milk is no longer profitable.
     
    Human Milk Consumption and Provision Precepts
    Depending on their belief, people will hate, enjoy, or even need to consume produce milked from a person directly or has ingredients milked from a person in them. The full set is like this:
    Drinking human milk: abhorrent directly only - People will get a mood debuff if they consume items milked directly from a person. Drinking human milk: abhorrent - People will get a mood debuff if they consume items that are either milked directly, or has ingredients milked from a person. Drinking human milk: desired - People get a mood buff if they consume items that are either milked directly, or has ingredients milked from a person. This also adds a need that will give them a mood debuff if they don't consume the aforementioned item in 8 days. Drinking human milk: desired directly only - People will get a mood buff if they consume items milked directly from a person. This also adds a need that will give them a mood debuff if they don't consume the aforementioned item in 8 days.  
    I also added a similar set for providing human milk items, that is, having your milk consumed by someone, which will give opinion buff or debuff towards the consumer, but I haven't implemented any opinion stuff yet.
    Providing human milk: hated directly only - "Providing milk that are consumed directly from ourself is a an assault to bodily autonomy. Processed, it's fine." Providing human milk: hated - "Providing milk or any other consumables milked or derived from ourself is a an assault to bodily autonomy." Providing human milk: respected - "Providing milk or any other consumables milked or derived from ourself is a wonderful act of providence." Providing human milk: respected directly only - "Providing milk that are consumed directly from ourself is a wonderful act of providence."  
    A new meme "human cattle rearing" is added. The meme forces believers to desire human milk. You don't need this meme to have human milk desire on per se. This meme is mostly for roleplay purposes.
     
    Ex-Human Cattle
    That's not all. I believe items milked from people deserve a special degree of importance. I introduce ex-human cattles. These are people who, inspite of having maxed out lactation, they have been rehabilitated from the debilitating cattle conditioning, which usually is raised together with said lactation. There are different ways to decrease cattle conditioning.
    Surgery: Requiring three glitterworld medicines, you can revert people's cattle conditioning stages back to the stage that's only effect is negating the fertility debuff from lactating. This method has a similar design philosophy of curing paralytic abasia using a ton of glitterworld medicines. Biosculpter: I have added a new biosculpter cycle that allows decreasing cattle conditioning. The difference from the surgery option is that it only takes one glitterworld medicine. There's also another cycle that reduces lactation. You don't generally need this cycle, as the only downside to lactating is if the person's lactating precept makes them hate it, they'll get a mood debuff. The third method of decreasing cattle conditioning is tied to the new ex-human cattle meme, which I'll get to in a bit. After regressing cattle conditioning, be mindful that milking people may still progress their cattle conditioning again. I have added a new item the "cow bell" which should freeze cattle conditioning at the expense of also freezing lactation from progressing as well. The bell has no effect against lacton.
     
    Ex-Human Cattle Meme
    This meme makes keeping human cattles a much more interesting effort. After passing an expectation threshold, people will start demanding ex-human cattles in their colony. For every four normal pawn, you should have at least one ex-human cattle. Not meeting this demand gives a mood debuff, but meeting it gives you a mood buff. This demand can partially be met with people who are already lactating with high enough lactation stage but not an ex-human cattle yet.
     
    With this meme, you can also make ex-human cattles in a much cheaper way. This meme enables the human cattle specialist role. The human cattle specialist is a role that can only be given to an ex-human cattle of the same ideologion. This role gives the person the same metabolism of maxed out cattle conditioning, multiplying their hunger rate by 0.1. This makes them super efficient at making milk while still allowing them to work like a normal person. The role allows them to lead two rituals.
    The first ritual, "human cattle rehabilitation", is the aforementioned way to decrease cattle conditioning. This ritual is free and has no cost whatsoever. The only requirement is for the subject's lactation to be at max. The second ritual "ex-human cattle blessing" will give a person already turned into an ex-human cattle a permanent buff that allows them to have that same metabolism, making them much more efficient at producing milk while enabling them to work. This ritual has some requirements, however.  
    Hormonized Milk Pool
    Sorry if this mod is getting a bit too wacky, but the ex-human cattle blessing ritual can only be done in a "holy water" pool of some sort, made from a mixture of items directly milked from a human and some milk lilies that will be used to baptize the ex-human cattle. To build this pool, you need 5 milk lilies and 5 items called "human milk mixture". Human milk mixture is cooked from 20 items that are directly milked from a person. This doesn't have to be milk. It can be anything that was milked from a human (not that I added any way to get people to lactate different resource items, but I hope that clears it up). Upon completing the ritual, the pool will be destroyed and the ex-human cattle will gain the blessing.
     
    New Scenario
    This update also added a new scenario that makes the first colonist slot generate pawns as an ex-human cattle. They have maxed out lactation and some level of cattle conditioning.
     
    Adult Breastfeeding Update
    The mod now adds a new feature that allows breastfeeding adults if enabled in the lactation tab. Well, not just adults, but children too. And since it's different than vanilla breastfeeding, I'll refer to it as "boobfeeding" which is the name I gave it in the code to differentiate from vanilla breastfeeding.
     
    New Weaning Mechanic
    Babies now need to be weaned if they ever breastfeed. They get an unweaned health status when they breastfeed, which has no effect on the baby, but it can persist into the baby's childhood and adulthood. Unweaned pawns have a need that makes them seek to boobfeed from anyone who's lactating — including animals — which will then give them a mood buff. Not fulfilling this need simply gives a mood debuff. To get rid of the unweaned status, just don't allow them to boobfeed for 10 days and it'll go away naturally.
     
    Adult Boobfeeding
    I have added a precept that makes adults also seek to boobfeed regardless if they are unweaned. Basing it off cannibalism precept balance, they get a mood debuff if they don't boobfeed for 8 days.
     
    Difference from Vanilla Breastfeeding
    Boobfeeding isn't sterile. Unlike breastfeeding babies, boobfeeding children and adults may get food poisoning if the milk item can cause it. On the plus side, they may get the mood buff if the milk item gives a mood buff if consumed. They will need to boobfeed enough nutrition of said item though. If they boobfed less than the item's nutrition, they may not get the mood buff. Boobfeeding is initiated by the person who has boobfeeding need. This is very much unlike vanilla breastfeeding, which is initiated by the breastfeeder trying to ensure that a baby is well fed. Prisoners don't have boobfeeding need. Since they are generally constrained to their cell, they're unlikely to ever find someone to boobfeed off of.  
    Dependency
    Harmony Biotech
    Incompatibility
    Not compatible with any mod that allows milking humans.
     
    Links
    This mod's GitGud page.  

    15881 downloads

    Updated

  14. Human Cattle - Yet Another Milk Mod(ChineseTraditional)2.25

    This is a Traditional Chinese (繁體中文) translation for:
    Human Cattle - Yet Another Milk Mod
    Features:
    - Covers Defs, Thoughts, Needs, Ideology texts, etc.
    - Translated into Traditional Chinese
    - Does NOT include C# UI text (no translation keys provided)
    Installation:
    1. Extract the zip file
    2. Place it into your RimWorld Mods folder
    3. Load it after the original mod
    Notes:
    - Some texts may remain in English due to hardcoded C# UI
    - If you find missing translations or issues, feel free to report
    感謝使用,如有翻譯問題可以留言。

    129 downloads

    Submitted

  15. High Heels of Rim: Extreme

    If you had GUI Errors after downloading this mod, update it. I fixed all the bugs (for now)

    A mod that adds 4 pairs of Ballet Heels into the game. It kind of -ish requires the original High Heels of Rim mod (It could've been a standalone mod but I wanted them to be in the same category when sorting so here's that:
    As well as RimJobWorld:

    Royalty Ballet Heels are also work with Vanilla Psycast Enhanced, requiring Eltex to craft. They are kind of good for psycasters. 
    All ballet heels have some bonuses (mostly sex thing), with Royal and Maid heels having utilities bonuses. While two others I've simply haven't thought of yet. In Exchange colonist will move slower and have higher Nervous Break chance.

    If you've used this mod in 1.5 (I had it posted in the original mod disscussion thread) then know that this will slightly break the save file if you had ballet heels before (it will delete old Eltex Ballet Heels and old Heelless Heels) better cheat them back. The 1.6 version (the current one) also doesn't have any code in it. SInce I've barely touched any coding since a year ago, I've decided to delete the code and try to tackle it later. It didn't do much anyway, the effects were minor. (Although kinda neat for RP purposes)

    For now this mod simply adds four Ballet heels items with various effects on them. For viewing purposes, since colonists don't have their feet rendered, I reccomend using RPG Style Inventory mod:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2478833213

    2133 downloads

    Updated

  16. Human Cattle - Yet Another Milk Mod(ChineseTraditional)

    This is a Traditional Chinese translation for:
    Human Cattle - Yet Another Milk Mod
    Notes:
    - Covers Defs, Thoughts, Memes, Needs, etc.
    - Does NOT include C# UI text (the mod does not provide translation keys for those)
    Installation:
    1. Extract the zip file
    2. Place the folder into your RimWorld Mods directory
    3. Enable it after the original mod
    If there are any issues or missing translations, feel free to let me know.

    37 downloads

    Submitted

  17. Dreadbed - A Fleshbeast Tentacle Seedbed Mod

    The fleshbeast's tentacles look tentacley, so naturally, I made this mod.
     
    This mod is based on the Anomaly DLC and requires it to be active. And due to its cosmic horror mystery nature, I will spoiler the mod's explanation. I believe the mod's name gives you a good picture of what it's about.
     
    First Minor Spoiler:
     
    Dependency
    Anomaly  
    Incompatibility
    None that I know of.
     
    Links
    This mod's GitGud page.

    5177 downloads

    Updated

  18. Alven lewd style

    This is my very first mod and first try working with textures, so sorry for possible problems, I am fully open for suggestions.
    To be honest, I originally made this just for my own playthrough. I really wanted a specific "vibe" for my colony something elegant, ancient, and elven with a spicy content. I wanted statues and buildings that celebrate nature and female beauty. There are some AKT mods, but they mostly flavor some fetishes, Gerrymon style is very good but it luck the detail arts in testures, that are in AKT styles mods ...
    So... I decided to make it myself. It turned out much bigger than I expected, and I thought: "Why not share it?"
     
    What's inside? I might have gone a bit overboard with the textures... as it was interesting to work with images and textures:
    The "Caryatid" Columns
    70+ Sculptures.
    Floor Decorations (Slabs): Over 50 different reliefs to make your floors look fancy, with textures from personalami and others very cool artists from rule34.
    Furniture: Tables, doors, and ritual items in the style of lewd elven.
    Floors: Luxury tiles for your throne room, I need to say very lewd tiles.
     
    P.S. Since I'm still learning, there might be small bugs. Let me know in the comments if you find any, and I'll try to fix them.
     
    Changelog:

    Update to 1.1:
    Fix the misstype in about.
    Fix the doors not working correctly, some trobles with textures.
    Resized active textures to improve memory usage:
    - Small: 256x256
    - Large: 512x512
    - Grand: 1024x1024
    Added a new 'SculptureSource' directory containing all original assets at 1024x1024 resolution (naming format: AlvSize_N). This allows users to manually swap designs or restore full 1024p resolution for specific sizes if desired.

    4765 downloads

    Updated

  19. [1.6] Kilo's AKT/QA Lewd Apparel Vanilla-style Retexture

    Hey there guys, it's me again!
     
    I've been commissioned to do another retexture, this time it's 2 mods: AKT Lewd Apparel and QA Lewd Apparel.
    The mod should work with both or just one active at a time.
     
    Please report any bugs or texture errors, I've been on quite the break so I might've gotten rusty -w-
     
    You can support me or ask for commissions at https://ko-fi.com/kilouwu
    All your support is much appreciated :3

    8363 downloads

    Updated

  20. rjw_corpse_drawnude_fix

    Short Version: After raping a corpse, you may want to put their clothes back by using mod like "Dress Corpse". But you can't make their clothes appear without this mod.
    Longer version:
    The issue appears to come from RJW leaving a corpse's drawNude state stuck at true.
    The problem chain seems to work like this:
    JobDriver_SexBaseInitiator.Start() sets drawNude = true for both the initiator and the partner.
    When the target is a corpse, the partner is resolved as Corpse.InnerPawn, so the dead pawn inside the corpse also gets drawNude = true.
    Normally, this state is supposed to be cleared later.
    However, in corpse-related cases, that cleanup is not symmetrical:
    JobDriver_SexBaseInitiator.End() reliably clears the initiator's drawNude but the corpse-side pawn does not run a normal receiver job, so it does not get the same cleanup path and the fallback cleanup in CompRJW.DoUpkeep() only runs for living pawns, because dead pawns are excluded from that logic As a result, a dead pawn can remain permanently stuck with drawNude = true.
    Once that happens, RJW's render patches treat the pawn as being in a nude-render state.
    Its apparel render nodes get the PawnRenderNodeWorker_Apparel_DrawNude subworker attached, and that worker's CanDrawNowSub(...) simply returns false.
    In practice, this means the apparel nodes are still there, but they are prevented from drawing.
    That is why the corpse can still technically have apparel equipped, while the clothes do not appear visually.
    So this mod exists to fix that specific broken state by clearing stuck drawNude data on dead pawns, instead of changing general apparel behavior.

    199 downloads

    Submitted

  21. Milk Based Drugs

    Supported Languages:

    English (United Kingdom) - Rob The Robot Guard (Mod Author)
    Simplified Chinese - 浣熊大师 and 生物大师


    Absolute Requirements:

    RimJobWorld
     
    Optional But Recommended:
    Equal Milking or Human Cattle - Yet Another Milk Mod - Don't use both milk mods together


    Optional mod compatibility:
    Lactation Expansion - Don't combine this with other human lactation mods. Also DOES NOT INCLUDE ANY NATIVE RJW SUPPORT.
    Vanilla Furniture Expanded - Factory - Allows you to automate the production of this mods items
    Cumpilation - Adds a new recipe that uses cum. If not installed this recipe wont appear

    This mod adds the following:
    1 Milk based fabric
    4 Milk based drugs
    1 Recipe that lets you convert cum into neutroamine (Requires Cumpilation)
     
    All info for the drugs is on the RJW wiki: https://rjw.miraheze.org/wiki/Milk_Based_Drugs/1.6
     
    There will be more drugs or items added in the future.
    If you have any ideas for drugs please create an issue on the Codeberg repo or post it on the LL thread for this mod
     
    Codeberg: https://codeberg.org/RobTheRobotGuard/RW-MilkBaseDrugs

    Credits

    Kilo_MxM: For making the new Milk-Yo, Milk-Juice and Crystal Milk Textures
    浣熊大师 and 生物大师: For creating the Simplified Chinese translation.

    7423 downloads

    Updated

  22. Acid's Verse Xenotypes - Coreworlders SA0 patch

    Made a patch for my mod and SA0
    Made this for Verse Xenotypes - Coreworlders mod, it basically changes the mod's textures to fit the SA0 style. I made the original...

    https://steamcommunity.com/sharedfiles/filedetails/?id=3478923148
     
     
    No generative AI was used, all art belongs to me.

    1274 downloads

    Updated

  23. RimJobWorld - Onahole Extension

    Looking for a RJW way to treat your prisoners? Look no further!
    This mod adds bondage furniture that makes your prisoners free-to-use onaholes.
    Requires RJW 5.5.0+
    Version 1.2.6 (5.4.1 compatible) will be available for download but not recommended.
    Gitgud
    Features:
    Several bondage furniture to bind your prisoners to. You can even place them outside your prison! Ability to select who can sex with the bonded prisoner (overrides settings in the rjw menu). Guest will pay silver or goodwill to fuck your onaholes. If colony mech impregnate them, baby mechs will be automatically hacked. So they will be born as friendly mechs. If raiders decide to use onahole, they will quit raiding out of exhaustion. A milking machine. Sex machines Electrical stimulation for faster orgasm or more milk A cum collector to collect body fluids. Can be converted into items or feed directly back to your prisoner. A feeding machine to automatically feed bonded prisoner food. A drug infuser to automatically give bonded prisoner drugs. (Satisfies chemical need and/or give hediff) Provides beauty depending on the beauty of the bonded pawn and its sex abilities A storage that stores all things produced by the bondage buildings. No more "reserved for prisoner" BS when hauling stuff produced in the prison. (Optional) Cross-sectional view of ongoing sex/pregnancy (By Aoi_nasuko)Add rooms for new onahole room in other faction settlement. (By Aoi_nasuko)Residents in the faction's settlement can use the onahole. (By Aoi_nasuko)If all colonist goes down in a hostile faction's settlement, they will be tied to a onahole.(If there are not enough onaholes, they are carried to the bed.) (By Aoi_nasuko)To give the colonists tied to Onahole time to appreciate, the map does not close immediately when everyone is down.(default 1 min) Requirements:
    Rimworld 1.5 RJW 5.5.0+ Harmony Supported Mods:
    Dubs Bad Hygiene. Ability to connect to water pipe network, and use the water to flush waste, satisfy thirst, and shower. [Any mod that adds VE pipe system]: Ability to connect to the pipe network, and pull fluid to feed onaholes or push produced items into the network.
    Facial Animation: Sex and sleep animation Rimworld Animations: A set of animations for all possible types of sex for onaholes. Humanoid Alien Races: Ability to adjust position of textures for each race. Comes with a defaults for some HAR races. Supports changing to sleep face when asleep. Sized Apparel for RJW/RimNudeWorld: Shift texture position by breast size. Also adjustable and comes with defaults for some HAR races.
    RJW Menstruation Cycle: Electrocute accelerates ovulation. Collects blood as a fluid.
    RimJobWorld - Brothel Colony: Uses BC's price curve by default. It can be turned off in settings
    RJW Sexperience: Add beauty according to lust.
    Equal Milking/Milkable Colonist/Other milking mods: Automatically detects milk production and can be milked by milking machine
    Milk pipes: Dump milk/humanoid milk straight into pipe network.
    Cumpilation: Collect leaked cum
    Languages:
    English Simplified Chinese Japanese Russian (By Hemito) Portuguese Brazilian (by Geeh_000) Special Thanks:
    Friends in the chat group for play testing Aoi_nasuko for the fantastic submod defeat patch (Now part of the main mod) Talos for facial animation patch (No longer needed) Sized Apparel Zero for inspiration of loading custom shaders Notes:
    This mod is under MIT license Mod preview image is AI generated. Feel free to make suggestions and report issues. Update Log:
     

    78969 downloads

    Updated

  24. Goblins Race

    Demonic Goblin Horde
    A brutal new enemy faction for RimWorld. The Demonic Goblin Horde swarms from caves and infernal pits, attacking with overwhelming numbers, ruthless captors, and savage melee fighters. Featuring unique pawn types, custom backstories, ideology integration, and relentless raid behavior, this faction brings chaotic, fast‑breeding, permanently hostile goblins to your world.
    Expect frequent raids, no mercy, and a constant fight for survival.
     
     

    8295 downloads

    Updated

  25. [WIP] RimDL 0.1 - A Rimworld Diaper Mod

    RimDL is an ABDL/Diaper mod for Rimworld.
     
    This is a Beta version of the mod
     
    I am putting this mod out there in its current state to get feedback and suggestions.
    I am not an artist, if anyone would like to contribute on the art side I would be very grateful
     
    This is my first Rimworld mod, so updates may be slow.
     
    Currently it adds:
    - A Craftable diaper
    - 2 Mood modifiers
    - A 'Diaper Lover' trait
     
    Currently the diaper is partly 'functional' using DubsBadHygiene's bladder system.
    While a diaper is worn by a pawn, the pawn will use the diaper instead of a toilet.
    The diaper also has a Capacity and a bar that shows how full it is.
     
    What I would like to add in future
    - Polish current features
    - More diapers with different capacities
    - Other AB/DL related items (Pacifiers, adult sized cribs, ect)
    - More Traits and Mood modifiers

    513 downloads

    Submitted


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