Jump to content

Adult Mods

These Skyrim: Special Edition mods are of an adult nature.

1925 files

  1. Sexlab sex slaves SSE 6.3a Translation ITALIAN by OrsoNero76

    Ciao a tutti ho rispolverato la mia vecchia traduzione di sex slaves per skyrim di molti anni fa e devo dire che il carissimo fishburger67 da allora ha aggiunto un sacco di cose in più e perciò per me un sacco di testi da tradurre.
    Mi sembrava doveroso tradurre una mod così incredibile anche per skyrim SSE.
    Vi ricordo che la mod originale è di  fishburger67 e va scaricata ed installata con tutti i suoi files che trovate qui : 
    poi sovrascrivete con il mio files tradotto.
    Ancora un grazie a fishburger67 e a tutti gli altri modder per le loro splendide creazioni. 
     
     

    181 downloads

    Submitted

  2. SE Kardia of Rhodes Armor

    Hi guys 
    I'm a huge fan of Nisetaka's art especially Kardia of Rhodes
     
    Already made LE version preety long ago 
    I was not satisfied so i Started rework of SE version
     
    Some of old part will replace and enhanced
     
    trying to make more similar Original artwork
     
    and i mashup with maid clothes
    called maid armor 
     
    and i trying make them to Semicustomize
    not a full of suit
     
    cos i love customize 
     
    Include Bodyslide data
    without armet model
     
    Base body is CBBE Special
    that mean support HDT vargina 
     
    You can only got a item with console 
    highly recommend AdditemMenu Aka AIM
     
    this time slavetat will work 
    --------------------------------------------------------------------------------------------------------
    Credit
     
    /Team TAL
    some of asset, and cubemap
     
    /Nisetanaka
    Original artwork and Bikini guard asset
     
    /Backsteppo
    French maid asset author
     
    /Annao
    osare Maid Clothes asset auhor
    -------------------------------------------------------------------------------------------------------------

    25199 downloads

    Updated

  3. Hagraven Ritual SE

    Nomkaz Presents:  Delzaron's Hagraven Ritual
     
    I did NOT create this mod. @Delzaron is owed that honor.
    They left pretty much open permissions on the original mod page so I am sharing my Skyrim Special Edition conversion with you all.
     
    *All photos from Delzaron's upload page.
    The following is copied from Delzaron's "Hagraven Ritual for LE" Page
     
    About This File
    HAGRAVEN RITUAL (ex Delta Moire commission mod)
     
    Did you remember the shamanic ceremony, in AFS ?
     
    Find a circle of shamans and hagravens in the Reach, and convince help to grant you the blssing of the Old Gods.
     
    Fully repeatible.
     
    How the mod works :
    - talk to an innkeeper to start it
    - Talk to the olest MaidenRaven.
    - follow the instructions.
     
    The Blessing will cose you 1000 golds, or a sacrifice... one sacrifice is provided for free in the mod (a former test NPC), you'll need to provie more if you wish further blessings.
     
    You can be spectator, participant... your follower can also participate, or being sacrificed.
     
    This mod is presented "as it". I don't plan to update it, I have so much to do...
     
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
     
    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
     

    8702 downloads

    Updated

  4. FROM THE DEEPS (for SSE)

    FROM THE DEEPS (REDONE) : A Lovecraftian adventure for Skyrim.
     
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
     
    A big thanks to Roselove and Pffify, who made that conversion !
    The mod is a conversion of From The deeps sor vanilla skyrim.
    https://www.loverslab.com/files/file/1792-from-the-deeps/
     
    The first point
    A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. A way lead to player enslavement (simple slavery connected !), the other to freaky scenes. English written mod, but Mixbutterdog made a patch in japanese ! Female players designed mod, but version 2.3 discrimine player sex, and FTD is now playable with male characters.
    Dependendies :
    SexLab Dragonborn ZAZ
    Soft requirement :
    XPMS skeleton (for the sex scene with parasite armor). More Nasty critters (sex scene with Lurkers and seekers) Simple Slavery (for player sell as slave) TID (player can be sold to TID slavers if TID was not beginned)
    Incompatible :
    Maria Eden (some dialogues line of that mods overcome FTD ones).  

    Collaborations :
    Pepertje (co author, dialogues fixer, screenshots) and Japanese version. Aqqh for script trick and collaboration. Alpha and Beta testers for their time, advices and critics. Xluxlu for music. Mixbutterdog for scripts, fixes, and Japanese version Fasterflight225
      for the Radiant cultist quest Patch !
    Permissions :
    Use the mod assets as you want. You're not allowed to upload that mod in other places than LL or Nexus, whitout the authors permission.  
    Credits :
    Added a patch for "Radiant Cultist Quest" credits to @Fasterflight225
    Current release : 2.6 (2.52 still available, with the japanese version, thanks to MixButterdog)
     
    Mod description (Thanks to Long John) :
    A series of disappearances of women from Solitude and across Haafingar. All the while there is a strange fog which never lifts the North Coast. To begin with it was just the peasant women who disappeared. Now however a noble woman has disappeared her family has applied political pressure to the Jarl and her court. This pressure has resulted in the launch of an investigation into the disappearances. As part of the investigation the Dragonborn is called in.... to enquiring in the Skyrim most isolated city : Insmouth.
     
    Will you be able to find the reason for the disappearances, or become the next victim?
     
    Play the adventure to find out...
     
    Or, in video (thanks to Shinjy72) :
     
    How to enter into Insmouth ?
    Talk to Knyva, the gate keeper, and pay 200 gold.
     
    - Part 1 : Enquiry.
    aFTD0Starter : dialogues for Innkeepers about the disapearances near Solitude. Done. aFTD1Begin : Hired by the blue palace stewart (Falk Firebeard), you will be send to Insmouth, a city on the North Coast, in Pale Hold. Find Zadok Allenith and Susana. Done. aFTD1Enquiry ; Made an enquiry in Insmouth, and try to discover the truth. Done. aFTD1Infiltration ; Infiltrate the temple. Done.
    - Part 2 : Facing the truth.
    aFTD2Ceremony : Assist to the strangiest ceremony you ever seen... Done. aFTD2Dream : Your mind submerged by the voices of the Deeps, made the strangiest dream you ever made. Done. aFTD2End : Understand all the awful truth. Meet Mankara... and made your choice.Done.
    - Part 3 : Serving the plan.
    aFTD3Begin : Rally the cult, made your oaths, and proove your value. Done. aFTD3Corruption : Serve the cult and corrupt some Solitude and DawnStar officials. Done. aFTD3Insmouth : Enslave Susana, and find some imperial and thalmors spies... the last one is needed for the ceremony.Done. Available in FTDredone 0.4. aFTD3LordDeeps : The final quest of the cult path. Done.  

    - part 4 : Alone in the dark.
     
    Dont rally the cult, be punished, and come back for your vengeance !
    aFTD4Begin : be a slave, and be sold. Done. aFTD4End2 : Take your revenge on the cult of the Lord of the Deeps. Done.  

    - side and radiant quests :
    aFTDDialogues . just for a little immersion. Hostel owner, and gate keeper. a Dialogue for Lurka (opening cell gates). AFTDWhoreDialogues : Insmouth is a harbor. Harbor means prostitutes. aFTDInsmouthControler : Manage the cult progresson in Insmouth : objects, NPC.  

    Locations :
    Insmouth : a city on the North Coast, not far from Dawnstar (Made by using Solitude buildings, and the harbor part of the city of Trade mod, but with modifications). Done. Insmouth interiors : interiors cells for Insmouth. Houses, store, stock, Inn, hostel... Done. Temple of the Deeps : The temple of the cult. Connected to lot of parts of Insmouth. Done. Ryelh : A very litle part of the city of Ryelh, in Apocrypha. Where the slaves breeds more Deeps inhabitants. Need to be redone. Done.
    Factions :
    Dagon : Lurkers, seekers, Deeps inhabitants (Raelek, Mankara, Khrushu, Harshulku...). I will try to made a special race for them... Cultists : some Insmouth NPC. Dagon Slave : Slaves used by cultists or for breeding. Slave : enslaved NPC, restrained and ready to sell. Whore : Insmouth prostitutes. Susana friends : the Investiguator faction... you and Susana the whore.  
    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
     
    Ressources and other mods used :
    - Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/?
    - DixiePig for the tentacle armor.
    - PS1 games Doom I and Nightmare creatures I for musics.

    58186 downloads

    Updated

  5. Spriggans Revised

    Here is BodySlide files and updated meshes for a smoother look of the Spriggan Race... ...females of course... PLUS breast and butt physics

    I have taken Bethesdas Spriggans and rebuilt the bodys for a
    smoother look then created BodySlie files for them and added breast and
    butt physics, why? Because i can and cuz im kinda a perv

    there are no texture files but id suggest downloading one sense originals are kinda goofy, and NO esp file either.
     

    6776 downloads

    Updated

  6. Draugrs Revised

    Here is BodySlide files and updated meshes for a smoother look of the Draugr Race... ...females of course... PLUS breast and butt physics

    I have taken Bethesdas Draugrs and rebuilt the bodys and clothes for a smoother look then created BodySlie files for them and added breast and butt physics, why? Because i can and cuz im kinda a perv

    there are no texture files but id suggest downloading one sense originals are kinda goofy, and NO esp file either.

    4850 downloads

    Updated

  7. Wisp Mother Revised

    I used CBBE reference to build the sliders so i guess you could say its CBBE..

    created and edited from Bethesdas Wisp Mother,

    aswell as added more vertices to the body for better smoothness and twisted the cloth straps more "openly"

    This is just bodySlide and mesh files and uses Skyrims default textures. Untill i get permission for the textures im after this should be compatible to any mod that effects Wisp Mother including MNC from LL...

    no physics as they make the mesh go crazy do to the creatures skeleton.
     

    5223 downloads

    Submitted

  8. Aurlyn and Serenity CBBE-84127-1-0.zip

    Aurlyn and Serenity CBBE-84127-1-0.zip

    1685 downloads

    Submitted

  9. Aurlyn And Serenity Replacer Standalone CBBE-90553-1-0.zip

    Aurlyn And Serenity Replacer Standalone CBBE-90553-1-0.zip

    1019 downloads

    Submitted

  10. Dwarven Devious Cuirass SSE

    This is a port of MaikCG's Dwarven Devious Cuirass with some slight modifications:
     
    Originally, inspired by the Captured Dreams mod and books about the terrible Dwarven devices.
     
    https://www.youtube.com/watch?v=lD0GxyZVvvw
     
    This was previously a standalone mod and was not originally a part of Devious Devices, it was only visual.
    This is my version of a Devious-ification of the mod based on the current DD release.
    MaikCG decided not to clutter the Skyrim world with another armor chest, so you'll need to get the armor through AddItemMenu:
     
    https://www.nexusmods.com/skyrimspecialedition/mods/17563
     
    I included a non-DD clean version (no blood, but with lightning) of the Cuirass, as well as two sets of locking devices, using a custom key (also included). There is no blood or lightning on either DD set.
     
    The two locking variations are a standard device version (blindfold, gag and most of the usual body restraint/chastity types), and a "Powered" version that provides enhancements like Stamina boost, Unarmed damage, Destruction fortify, Waterbreathing and Night-eye (where appropriate). They are set to BlockGeneric, in order to prevent most non-key removal methods (most of the time, anyways).
     
    The CBBE HDT body is used as a base. Sorry, no UUNP version. Just generate them in BodySlide and you'll be good to go.
     
     
    ENJOY

    10283 downloads

    Updated

  11. Aether Suite UUNP Body Slide Conversion Part 1

    This is Part one of the my bodyslide UUNP conversion of Aether Suite for SE

    726 downloads

    Updated

  12. Aether Suite UUNP Body Slide Conversion Part 2

    This is Part two of the my bodyslide UUNP conversion of Aether Suite for SE

    658 downloads

    Submitted

  13. Aroused Sexy Idles Animations - SSE conversion.

    A simple conversion of TDF's Aroused Sexy Idles.
     
    How the mod works:
     
    This mod is designed to play specific animations based on your characters "arousal" levels. Current thresholds by default are: 40, 60, and 80. If PC/NPC arousal levels are below 40 then the animation will not play. It's really that simple, but they are kinda hot, so I wanted to add this for the community.
     
     
    Converted the file myself, and seems to be working as intended.
     
    This mod was posted to the forums with the express permission from the mod's original author/creator, "thedriedfinger."
    Unfortunately he/she is no longer or currently not an active modder, so I wanted to help the modding community a little bit.
     
    If it isn't obvious - There are a few requirements to get this thing running. (Pssst, the requirements are listed to the right >>>>>)
     
    Also, after meeting the requirements - don't forget to run FNIS for users after the installation, and for the uninstall too.
     
    P.S. This is my only file submission on Loverslab, and I tend to roam from game to game. Expect little to no support for this going forward. Quite simply - If an update breaks this... I probably won't know how to fix it.
     
    ALSO:
     
    This mod is NOT to be used for any PAID MODS on Bethesda's creation club. Do not steal thedriedfinger's work, nor my contribution to it. This is for the loverslab community, and is not to be redistributed anywhere else. You are barred from receiving compensation/commission on this work - unless you receive express permission from the mod's original author, Thedriedfinger.
     
    ENJOY!!!
     
     

    74102 downloads

    Updated

  14. Sexlab Amorous Adventures Turkish Translation

    predaturk'un cevirmis oldugu Amorous Adventures clean versiyonunun Sexlab 3.4 uyarlanmis versiyonu. Dosyasini uyarlamama izin verdigi icin predaturk'e cok tesekkurler.  Butun ceviri predaturk'e aittir. Ben sadece Sexlab versiyonuna uyarladim. Modu indirmeden once,  Loverslab sitesinden orjinal mod '' Skyrim Se SexLab-AmorousAdventures 3.4 '' indirmeniz gerekmektedir.

    Not: Mod maneger ile indirip animasyonlar aktif olmaz ise manuel olarak indirip dosyayı kendiniz kopyalayiniz. Kopyalamadan once loverlab sitesinden indirdiginiz  SexLab-AmorousAdventures dosyasinin yedegini aliniz.

    396 downloads

    Updated

  15. skinS(max2015).ZIP

    skinS(max2015).ZIP

    407 downloads

    Submitted

  16. Forest Nymphs - SSE

    This mod started as the concept for my Wildlings race mod. But I could never get
    it quite the way I really wanted it. So I stripped it down, and it ultimately
    became the Wildlings race mod for Legenday Edition.
     
    This race mod is what Wildlings was really supposed to be.
     
    And that's where this little story begins.....
     
    With a tree.....
     

     
    But not just ANY tree. This, is a "Home Tree", as they are called by those
    who dwell upon them. There are 4 Home Trees of various size scattered around
    Tamriel. The one you see here is the easternmost tree, located in The Rift.
    The others reside in The Reach, Eastmarch, and Hjaalmarch.
     

     

     

     

     

     

     

     

     

     

     
    As you can see, they're as much a home as they are a part
    of the natural landscape. But how did they come to be?
    Well, that's a question you'll need to answer for yourself.
    And here is your chance:
     
    Forest Nymphs

     
    This, is a Forest Nymph. And she's as old as the tree she's sitting on.
    And ONLY Forest Nymphs get 5 very special spells. 1 for each Home Tree
    on Tamriel, and one for the last known Home Tree village, The Grove of the Fae.
     
    If you think Wildlings was a challenging race to play, you
    haven't seen anything yet. Because this race has fewer friends
    than Wildlings do. And with the new conditioning on
    certain aspects of the mod, it's exponentially more challenging.
     
    Wildlings was mostly a sneaky fighter type race. Forest Nymphs
    are more of a spellsword mixture, with a lot more magic focus
    than Wildlings has. Don't get me wrong. You can still play
    a sneaky fighter type character should you so choose.
     
    However.....
     
    This race can easily be played either way once your health
    can take the punishment of a close combat style. Or, you
    can play as somewhat of a druid styled character. By
    somewhat I mean your list of nature bound friends is
    very short. In fact, ONLY wolves, giants, and mammoths will
    come to your aid in combat. EVERYTHING else will try to kill you.
     
    I didn't simply add this race to the Werewolf faction either.
    In fact, though wolves are friendly toward you, Werewolves
    will try to eat you. As will bears. And sabercats. And pretty
    much everything (and everyone) else. Wandering patrols
    of civil war participants will attack you on sight.  Revelers will
    look past your misgivings if you have a drink with them ?
     
    So why does everyone want to kill you?
     
    Well, it's a simple story really, as written by a long
    since deceased Forest Nymph elder.....
     
    That's right. You won't be the only one of your kind.
    Others have hidden throughout the world for centuries.
    But every now and then, one still gets caught, and their
    ears taken by hunters as trophies. Or alchemists as potion
    ingredients. Or by others as simple bounties to the Thalmor.
     
    Most remain within the relative safety of the hidden grove.
    But someone must sneak into the civilized places to steal
    supplies. Will it be you? Will your ears become story props
    in some hunter's trophy satchel? Or a highly sought after
    ingredient in an aspiring alchemists latest potion?
    Or perhaps as objects to trade to the Thalmor
    for some gold pieces? Or maybe you'll be
    different. Maybe you'll be the champion they
    tirelessly pray to Dibella to send forth.
     

     
    "Three gems Dibella gifted you,
    three gems for which to care,
    taken when they came for you,
    taken you know not where....."

     
    This is where your journey begins.
     
    It's a rather small quest. But if started at too low of a level, can take a REALLY long time.
     
    In testing, I breezed through the first objective at level 5.
    Though getting TO the objective is another story entirely
     
    Completing this quest is REQUIRED to forge the crown which disguises you.
    And therein lies the challenge. The first objective is easy because of the location
    of the first diamond. The other two? Well, lets just say that they're deep into territory
    you WILL NOT be welcome in. And no, they're not in dungeons.
     
    Worry not, you get quite a few spells and abilities to aide in your quest
    to craft the ultimate disguise.
     
    The diamonds are marked as quest items. So SexLab mods "should" leave them alone.
    However, the crown they are used to make is not. For this reason, I set the gems to respawn
    to keep them available should you somehow lose the crown, so it can be reforged again.
    So expect to wait for the areas they are located in to respawn before you can get them again.
    Or to need the console to obtain them sooner.
     
    I haven't tested too far into other areas, but I don't expect this mod will have
    any effect on the MQ if you use an alternative start, since it doesn't interact with
    the Greybeards Faction. I use Skyrim: Unbound myself, so I can start somewhere
    isolated and uninhabited.
     
    This mod CANNOT be used on a vanilla game. This mod DOES interact
    with MANY other factions. Mostly in very negative ways, by setting your
    starting faction as an enemy to nearly everyone (and every thing) else.
    Guards, most creatures, the Civil War factions, etc..
     
    You could try. But it will be a rather "short" play through.
     
    The race itself is quite challenging to master. With a decent mix of
    magic and non-magic abilities...
     
    On the magic side, they get about a dozen spells which are quite powerful.
    Some are for healing, and others are for combat, and some are what I call
    "utility" spells. An armor spell, and a "meditation" ability to regen magicka.
     
    Wait.... I didn't tell you? Oh... sorry. They DO NOT regenerate magicka normally.
    And they get NO utility spell to absorb it from others. They HAVE to
    meditate to replenish it (complete with it's own animation and effects).
     

    --->Focus of the Grove meditation ability<---

     
    Their health and stamina are greatly reduced, as are their respective regen rates.
    But they have a significant amount of magicka. If combat depletes magicka, and
    meditation (which takes about 90 seconds from 1/3 magicka) needs to be delayed until
    after the fight, then you'll need to rely on your non-magic combat skills to survive.
     
    Which brings me to:
     
    On the non-magic side of the race, you get enhanced
    sneak, one-handed, and archery skills. And one more utility
    "lesser power" called "Cloak of the forest". A 90 second invisibility
    that can be used to escape certain death in many instances.
     
    Night vision, an armor buff spell, and a soul detection utility
    are other pieces of your survival arsenal.
     
    So there it is.....
     
    What Wildlings was always meant to be. On steroids ?
     
    Here are just a few of the mods I run to keep my game
    challenging, and I HIGHLY recommend them all:
     
    An alternate start mod, such as Skyrim Unbound or
    Live Another Life
     
    Sands of Time - Ultimate Deadly Encounters (Spartan Difficulty)
    Dungeons and Dovahs
    Adventurers and Travelers (for the added Robbers)
    Travelers of Skyrim (for their vanilla faction interactions - enemies to this race)
    More Bandit camps
    Populated Civil War
    Warzones - Civil Unrest
    Natureborn
    Ordinator
    Scoped Bows - (a soft requirement for the included bow to work properly)
    Wintersun - Faiths of Skyrim
    Experience (to tailor the leveling rate)
     
    and MOST importantly:
     
    Death is Highly Overrated - allows you to respawn at the Dibella shrines on the Home Trees.
    It also lets you customize many other options, such as inventory/coin loss, skill decrease penalties,
    respawn stat levels, etc..
     
    I hope you enjoy playing this as much as I do.
     
    Be sure to download and install Aanya's FaceGenData as well so you don't get the black face bug.
     
    Trykz

    8464 downloads

    Updated

  17. SKYRIM SE MOD WHITERUN

    SKYRIM SE "Mod Whiterun"
     
    Dear Reader!
     
    This mod adds some ZAP-furnitures to the Whiterun-Origin and to some interieur, like the Bannered Mare and the Dragonreach-Prison.
    I used only the ZAP 6 / 7 related furnitures, so that the mod can be used for any Skyrim game and every version of ZAP.
     
    This mod contains the old "mod-whiterun", which I liked mostly, from all the city-remakes, because it is not overdriving the area with clutter. This version takes no influence on the original navmesh and is slightly changed, so that the trees don´t stand blocking a walking-path. I combined the city-mod with some ZAP-furnitures: Only the player can use them, as I have seen lot of technical mistakes, while NPCs use the furnitures, instead of the player (missalignment of animations). If you want to see the NPCs using furnitures, you maybe edit the existing furnitres by creating a copy in Creation-Kit and unmark the furnitures entry, so that also NPCs can use the furniture and exchange it with the one, I put into the mod.
     
    Inside the Whiterun´s Bannered Mare is the second "fire-place-bench" now working. This is quite more interesting and maybe also has a small positive impact on the vanilla game, because this bench is being frequented by some visitors in the evening every day.
     
    This mod can be used for quest-mods, which use ZAP-furnitures, like the DFW (devious-framework) or / and some other mods, which can detect ZAP-furnitures.
     
     
     
    Bottom-Note:
    I do not clean mods if I do not have issures or problems with them in my gameplay. 
    If there is somebody, who likes to take care about this, it´s allways welcomed.
    I did check out the (SSE) TESVedit and I only can give this information,
    that I will never use that software on my computer.
     
     
    Thank you for the hint with the navmesh,
    I simply did never check out the old mod about this feature-during my gameplay,
    I was quite much astonished, when I saw that inside of the Creation-Kit.
     
    I personally made this mod to let  ZAP 7 running inside of SKYRIM SE, which is "beginning to "work" somehow"!!!!
     
     
     
    Enjoy!
     
     
     

    28831 downloads

    Updated

  18. Whiterun Immersive Sexual Playground For Skyrim SE

    Whiterun Immersive Sexual Playground For Skyrim SE
     
    Hello, dear "Himmelsrander" ( - "liebe" Skyrimer) ! 
    尊敬的先生/女士 !
    친애하는 관계자님께 드립니다 !
     
    ...after some tests with ZAP 8 plus and Skyrim SE, I noticed some CTD, depending on different items.
    Particulary items of the old ZAP 7 and so also my version can cause CTD, depending on some assets, 
    as soon they find their way into the item-menu, or if you come close ingame to those objects.
     
     
    Anyway it´s no bad idea to upload this mod in dependence of ZAP 8 plus, so you can maybe find out,
    which items don´t work and what stuff causes nonsence.
    This info can be collected and maybe I can find a workaround to bring them back
    alive in future. SKYRIM SE is somehow the wanted game,
    but I don´t like to loose even one single assets to play with-naturally we do all miss the HDT PE for now.
    The ragdoll ankle and - wrist-chain don´t work either. But I can not imagine,
    that this will not come also for SKYRIM SE.
     
    Away from that, enjoy the new Whiterun with a lot of new features for BDSM-gaming and ZAP.
     
    I also will add the customized "NEW WHITERUN" mod, so that you can use both together.
     
    ZAP has to be started with a NEW game, or please go back to one of the first SAVE-games to have
    it registered by MCM, then it should work properly.
     
    If you have played with the "Mod Whiterun", you can exchange that mod with this one and add the
    "New Whterun"-Mod from here again. This is for gamersideal , who play with ZAP 8 plus.
     
    Known issures:
    -gibbet-lifts are invisible /don´t work
    -some very few items of zap 7 and maybe v. 8  are crashing the game / causing CTD 
     
     
    (more screenshots will come..., please take a look in between at the Bannered Mare Mod of mine from the past.....enjoy;-)))
     
     
     
    CREDITS:
     
    THANK YOU for all the MODS you all have created and ported to SE in between,
    thank you for all the tools and all the endless time you all spend, to let stuff like this SHINE !!!
     
     
     
     

    34736 downloads

    Updated

  19. SKYRIM SE BBP PRESET (breast-butt-physics-behavior)

    Skyrim SE - BBP - PRESET
     
     
    Hello,
    time to create some small stuff with a huge impact, which is maybe also interesting for YOU.
    If you like more volumed breasts and want to see the volumes of your  female-skyrim-character bounce within the rhythm of your walking,
    running or if you like to see the breasts a little more to follow to the gravity of the gameplay, this is maybe a suiting file for you. The character will become little more "alive".
     
    I created this file quite narrow to the EDGE, what is possible without drastically mesh-squeezing or flicker-stripes ("BBP - stripes on screen"), so this should be propperly working also for you:
     
    I ´ll give you a short installation guide, if you did not install the needed files:
     
    Installation:
    1. Depending on the game-version you play, you have please the correct SKSE installed-I recommend to do that all manually.
    2. Install the correct physics-, framework- and HDT-heels-file (is inside the pack-all credits by HYDRAGONSAYSHDT)
    3. Replace the existing file inside of the SKSE folder: plugins/hdtSkinnedMeshConfigs: cbbe-tbbp.xml, rename for best your old file, so you can always easily return to the original preset
    (which is not bad made !!)
    4. You have to use the CBBE-physics-body inside of the BodySlide-software to get the desired effects.
    5. You also need to play with the new SE xp32 skeleton by groovetama (i guess)-but I ´m sure, your installation is propper so far (maybe better than mine).
     
    (This installation should let BBP, HDT-High-Heels and SMP work onto your SE-installation.
    HDT-PE is NOT working yet.)
     
    Enjoy!
     
    the pics show some gameplay (whiterun at night/customized ENB with less saturation and less contrast) and also inside of the  ZAP7- zbftestzone, with SMP-Hair all fine working











    5076 downloads

    Updated

  20. Bazinga's tweaking corner (tweaking Skyrim VR since 2019)

    Hi, I'm back, folks.
     
    But wait, I won't pick up updating my Oldrim mods again, sorry.
    Oldrim is an instable glitchy nightmare (including physics-wise) so good riddance to that.
    What I'm currently excited about is the shiny new world of Skyrim VR. ?
     
    And to my astonishment sex mods are surprisingly far developed for that platform.
    Sexlab still has to catch up but Flower Girls SE & VR is a nice light weight alternative (with Amorous Adventures support, yay) and CBPC physics are fantastic. They are easier to set up, more realistic and less buggy than HDT PE as far as I can tell.
     
    Anyway, I still had to tweak a few minor things here and there and I figured that I could as well share what I did.
     
    First I wasn't satisfied with the 3D vagina included in CBBE Special.
    So I edited the Bodyslide source mesh for the CBBE Physics body and ... added a "love gash" by simply moving a few vertices up the z axis and copying the vagina bone weight paints from the Special body.
    And surprisingly the result doesn't look half bad, certainly better than that Special body abomination with the weight paint mismatch between labia and main body mesh and the gaps between both (clearly visible on many animations).
    I also readded the NPC belly weight paint that for some reason had been removed from CBBE (edit: turns out for good reason).
    =>edit:
    Okay, I think I managed to improve that "pussified" CBBE Physics mesh a bit more. Changed the labia and clitoris shape a little (well, as much as the limited amount of vertices in that area allowed me to without it looking too sharp and pointy afterwards, so nobody has to be scared that she got teeth down there ^^)
    On top of that I spent some time trying to figure out an easy way to customize these female body textures, because I wanted them girls in Skyrim to have a pink pussy instead of the usual shades of grey.
    The instructions for that are a bit more complicated and involve a tool called CompressonatorGUI and the good old TexBlend that at first refused to work with all that newfangled SSE stuff. I included them in the TexBlend download (as a text file).
     
    ==edit edit:
    Upon request I did the same for the Touched by Dibella body.
     
    Attention: The belly weight paint I added caused other issues on both bodies. Please redownload and rebuild them. The belly collisions on CBBE Physics will be a little weaker now, on TBD they are gone because there is no space for belly paint left on that body (at least not without screwing up other weight paints).
    -> about that: Turns out that most of the issues with the TBD body were inherited from the original mod. I did a quick and dirty fix by simply overwriting some TBD weight paints with CBBE ones. Seems to have fixed most distortions on that body and made room for belly weight paint again. Yay!
    I hope I didn't break anything with that, it was a quite drastic measure. So feedback is welcome.
     
     
    Second I tweaked the collisions for CBPC (Skyrim VR) a little. Nothing major, I just wasn't satisfied with my VR hands clipping through NPC boobies all the time without colliding. Also belly collisions might be more accurate with this.
    =>edit:
    edited them some more ... blame my old Bluetooth dongle, I think my WMR Motion Controllers are much more precise with the new one
     
     
    And third I changed some spell entries in Flower Girls because I wanted the optional Illusion school spells from that mod to cost mana ("Fornicate" reminded me of Sexlab Enchantress and I really miss that mod right now).
     
    =>edit:
    I added a custom version of that Fornicate spell so the player can target just one NPC to get some more player action.
    To get that spell open the ingame console and type:
    help gototown
    player.addspell Spellidentificationnumber
    ->with "Spellidentificationnumber" meaning the number for that spell the console showed you after you typed the first line.
    In my case that would be 8300080b, in yours the first 2 numbers will very likely be different.
     
    ==> edit edit:
    The custom version of that Fornicate spell (player + 1 targeted NPC instead of 2 NPCs) didn't work on friendly NPCs in the previous version. I set a flag in the involved scene differently and now it works. Still no starting dialogue though, I think I have to figure out how that fricking spell is set up to fix that. Until now I just winged it without really knowing wtf I'm doing. Good approach if you are like me and your patience is limited.
     
     
    Well, that's it from me. I'll see how it goes and if I find other stuff to improve then I might add it to this cozy little corner here.
     
     
    Btw, if anyone knows a way to easily move actor positions in Flower Girls then please tell me, my OCD is acting up when seeing the guy fisting her belly instead of her vagina and other misalignments.
     
     
    Credits:
    ousnius for CBBE
    theMilkDrinker for Touched by Dibella
    Shizof for CBPC
    Xiderpunk for Flower Girls

    4580 downloads

    Updated

  21. SOS - Grower Extended SE

    SOS - Grower Extended SE 2.3 (2018.11.29)
    This is a Special Edition conversion of SOS - Grower Extended, which is itself an update to Schlongs of Skyrim - Grower not a Shower  to work with all supported SOS sliders.  This plugin can use an actor's arousal level or weight to scale their genitals. Also available for Flower Girls, thanks to Xiderpunk!
     
    Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each.  Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value.  Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play).  The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a SexLab scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination.  It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor).  This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold.  If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system.  They may be added through the MCM when they are in your crosshair.  Up to 10 may be added.  
    Requirements
    SexLab 1.63+
    SexLab Aroused SE
    A SOS compatible skeleton, such as XPMSE
    RaceMenu for SE
     
    Recommended
    Schlongs of Skyrim SE (Light version should work too but I haven't tested)
    SoS RaceMenu plugin
     
    Additional Info
    Skyrim version

    44238 downloads

    Updated

  22. SOS - Grower Extended SE - FG

    SOS - Grower Extended SE - FG 2.3 (2018.11.29)
    This is a Special Edition conversion of SOS - Grower Extended, which is itself an update to Schlongs of Skyrim - Grower not a Shower  to work with all supported SOS sliders.  This plugin can use an actor's arousal level or weight to scale their genitals. This version is the Flower Girls Version. Sexlab Aroused version click here.
     
    Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each.  Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value.  Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play).  The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a FlowerGirls scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination.  It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor).  This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold.  If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system.  They may be added through the MCM when they are in your crosshair.  Up to 10 may be added.  
    Requirements
    FlowerGirls SE
    Aroused Redux
    A SOS compatible skeleton, such as XPMSSE
    RaceMenu for SE
     
    Recommended
    Schlongs of Skyrim SE (Light version should work too but I haven't tested)
    SoS RaceMenu plugin
     
    Credits
    Holzfrau for the main release.

    14119 downloads

    Submitted

  23. FlowerGirls SE - Subdue

    FlowerGirls SE - Subdue
     
    Allows the player to subdue vulnerable NPC's (ones that are sleeping, or unaware of your presence, or are knocked down/paralysed during combat). The NPC actor becomes restrained and when activated will give you a menu of options. 
     
    Strip - Strips the NPC's outfit. Inventory - Opens the NPC's inventory. Release - Free's the NPC. They will register the whole being tied-up thing as a crime and see it as an assault. So they may run away and cower and alert guards, or turn hostile. Sex - (Requires the BDSM module for FlowerGirls SE) Feed - Shown if you are a vampire. Allows you to feed from the restrained victim. Follow/Stop follow - NPC will remain restrained but follow you until you activate them again where they will stop. Kill - Will kill any non-essential NPC.  
    Adds a Lesser Power (Subdue Options). You can Enable/Disable Subdue at any time and restart the mod (which will gracefully clear all existing aliases).
     
    There are up to 10 active slots for restrained NPC's. If all are filled then number 11 will replace the first NPC (the existing NPC in that 'slot' will be freed).
     
    This mod is very similar to Abduction, in fact it is inspired by it.  It does however operate quite differently under the surface. It does not have all the features of Abduction. So for additional functionality you might wish to use Abduction instead. I would not recommend running both side-by-side.
     
    NPC's are not cloned.. they are literally kept exactly as they are. Therefore please consider if your target is a quest related NPC before you decide to subdue them. Whilst the NPC is restrained, they will be immortal and followers etc should not even attempt to attack them.  Once freed they will likely alert followers depending on their response (if they become hostile).
     
    This mod is very light and simple. It is intended for capturing the usual bandits/mages/witches/warlocks you find in dungeons across Skyrim and then using the follow function you can bring them back to your player home if you desire. Ask them to stop follow and then will remain in your home restrained.  There are no known bugs or issues when used in this way. If you go restraining important unique NPC's then you do so at the risk of breaking main quest-lines and so forth. 
     
    Installation:
     
    FlowerGirls SE - Subdue is a very small esp file, it has no dependencies outside of the FlowerGirls SE.esm and FlowerGirls SE - BDSM.esm files, so as long as it is below those in your load order you should be good to go.
     
    Note: When you first install this mod, subdue will be disabled by default. Simply go to your lesser powers and run the options spell with the Z key. You can then enable this here.
     
    FAQ:
     
    Will this be expanded on?
    This mod was created by me on request some months ago as an example, that someone else was going to release and work with. Unfortunately, I believe that individual is no longer active in the community, therefore I figured I would upload myself. I do not intend to expand on this or take this any further, as some might know, personally I do not use/enjoy or even like non-consensual stuff (I won't go into why). If someone wished to do so, then this has absolutely open permissions to do as you will with it. 
     
    Why only 10 slots?
    The reason is simply one of performance. Each slot is an alias held on a quest, when the alias is filled it is changing the 'persistence' of the actor in effect. This simply means that actor is held in memory continuously, no matter if you are not in the same cell.  Any running scripts on that actor from other mods etc are therefore also potentially loaded. Therefore, personally I won't use mods which have 100+ alias slots for anything. Subdue is very kind to performance as it stands, the scripts applied to the restrained actors are minimal and really only act on the action such as 'strip' 'release' and so on. In normal game-play.. they are not doing any polling or anything like that.
     
    Skyrim VR compatible?
    Yes, this is fully functional on SkyrimVR.
     
    Known Issues (Not bugs):
     
    Restrained NPC's whilst following you will lose their wrist bindings, despite still wearing cuffs. This is due to animations. There is no running or sprint animation for hands bound, so it uses the normal run/sprint animations when it needs to. The only known solution to this is for someone to create the required animations, then they should automatically be used instead.
     
    A captured NPC can prevent quests that require a dungeon to be absolutely cleared from completing/advancing. In the default game you generally don't have to kill all NPC's in a dungeon for it to hold up quests. However some mod added quests may essentially hold a 'bodycount' where they are waiting to advance based on whether all the npc's are dead. Just be aware of that when capturing NPC's from mod added dungeons, if a quest is not advancing, then using the kill option on the captured NPC should resolve that.
     
    Requirements:
     
    Requires FlowerGirls SE main mod.
    Requires FlowerGirls SE - BDSM
     
     

    55554 downloads

    Updated

  24. All Nude Play

    CPU asked my to convert and upload this, so here we go. Thanks go to CPU. 
     
    For information: 
     
     
     

    6252 downloads

    Updated

  25. Susanna Corpse Replacer

    A mod to replace Suzanna the wicked's corpse. 
     
    You ever notice how despite being murdered and cut up Susanna's killer decides to take the time to put some underwear on her corpse before leaving it in an alley? Yeah, none of that. This mod alters the NPC records of the two corpses (as well as the sacrifice in solsteim), to use your default, and thus nude, body mesh. It redirects the textures to a folder in the mod which you can replace yourself if you have better guro textures for her.
     
    I tried to get her head to also display abuse but sadly I couldn't find a way, despite altering the npc records to give her a new head texture. If anyone knows how to do this let me know and I'll update this.
     
    What does this do?
    Changes the Susanna the wicked (and sacrifice) corpse so it uses the nice body mesh you have installed instead of the ugly vanilla body. NOTE: this does not change her face, this merely changes her body, the corpse will always use the face of whatever normal Susanna uses. I didn't remake the facemesh to avoid conflicts with npc overhaul mods. If you want the face I have there you'll need the Bijin mods.
     
    Requirements:
    None - Just the vanilla files. Skyrim version needs to be 1.5 or later
     
    Conflicts:
    Probably none, this only touches the data for the Corpses which isn't going to be affected by NPC overhauls unless they specifically target her corpse.
     
    The plugin is an ESL so it won't increase your plugin count.
     
    Credits:
    Thanks to @Daguy, his textures are the ones provided in the mod. Mod for them found here.

    28761 downloads

    Updated


×
×
  • Create New...