About This File
DO NOT UPLOAD THIS MOD TO NEXUS MODS IN ANY WAY, SHAPE, OR FORM!!!
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This mod patches Clockwork Castle and The Lost Valley. Almost all of the work affects the Lost Valley side of things. I made an attempt to make it look as if it were a part of that mod natively.
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However, I did take a bit of creative license here. Added is an optional fight for a nice little booster stash. Be aware though, the enemy is level 50!
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Requirements;
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Clockwork Castle
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The Lost Valley
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Anything the above require
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Load Order;
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Clockwork.esp
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LostValley.esp
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Rev's... Patch.esp
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Details;
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V1.0
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I did lot of clean up of floating trees and rock piles, down the hill from the Velothi Mountain Tunnel entrance.
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Custom NavMeshed the added path
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Converted into ESL format
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Cleaned with SSEEdit (including unused masters. They WILL re-appear if the mod is opened in the CK)
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Bash Tagged
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No vanilla records changed
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Fully tested
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Quality assured
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Note;
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There is an inherent deleted NavMesh acquired from The Lost Valley mod. All attempts to resolve this using my patch caused CTD's in the area my mod patches. However, no issues arose in game, so it is left as is.
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Still in development;
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Making the optional enemy 'behave' the way I'd like it too.
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Feedback;
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I can be found at loverslab.com tag ReverendFelix, or message me on The Nexus Mod forums also with ReverendFelix.
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Permissions;
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Open permissions per the usual credit/notify me, no charging money, and blah blah blah.
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Special Thanks to BellCubeDev;
For the ESL conversion knowledge and other invaluable support regarding this mod and Clockwork mods in general.
Edited by ReverendFelix